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01/19/07
ON HIATUS!!

-SKADI


12/17/07
Under Construction
Crim and Skadi back!
All inactive characters have been moved to inactive characters forum...you want them back just let us know!

-SKADI


12/18/07
FREAK ACCIDENT!! While attempting to prune members with 0 posts I accidently pruned ALL members. I do apologize greatly for this mistake.
-Skadi


11/20/08
To those new, or even just returning to the board, I have put in place a two post minimum rule to prevent spambots from spamming our IC areas. You can find all the details listed >HERE<

-CRIM


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Pages: (2) 1 [2]  ( Go to first unread post )

 The 'helpful links' section..
Skadi
Posted: Apr 3 2007, 08:20 PM


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Trolls, Orcs, Etc.

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Trolls

Trolls are not especially intelligent and are often associated with an element. The most common description of Trolls is a tough ugly creature with tough rock like skin. Trolls have the powers to regenerate even if hacked apart. The only way to stop a Troll regenerating is burning the monster. Trolls diet is unusual, as they will eat anything including metal, bone, wood & rocks. The stomachs of trolls contain very powerful digestive acids. This has led Trolls to an unpleasant form of attack of vomiting over their target; this is an extremely painful attack. Sometimes Trolls use basic hand weapons such as clubs or large stones.



Orc

an awful creature. Said to have once been elven in nature but grew twisted and ugly with evil. They have greenish-black leathery skin…jagged teeth often fang like…rather ugly and gruesome

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Skadi
Posted: Apr 3 2007, 08:21 PM


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Elementals are magical personification of natural forces. These are alleged to be summoned by a magic user and are able to do their bidding. Sometimes inexperienced magic users are consumed by the element they have summoned and the element escapes and if free to roam.

Air elementals are swift and agile creatures they appear as amorphous shifting clouds. Darker parts of the swirling mass give the form of eyes and mouth. Air elementals attack swiftly; they can form tornados and whirlwinds to lift its target into the air then dropping it from a height.

Earth elementals are strong and tough by nature, they are all brawn. Their appearance often resembles a stone humanoid, its colour and toughness depend on what sort of earth rock was used to summon the elemental. Earth elementals are slow and smash their targets to bits they also have earthquake attacks to damage the target.

Fire elementals are fast and agile; they are like a fiery humanoid or a sheet of flame. They can set objects alight with their touch. Fire elementals are weak against water attacks. They attack their targets either physically touching its target or by launching balls of fire at them.

Water elementals appear as a ferocious wave, they are often powerful and ferocious elements. Water elementals can’t venture very far away from a water source. Water elementals attack firstly by drenching their target this is very effective at damaging fire based creatures. The second attack is using a vortices or whirlpools to drown creatures underwater assuming that the creature is an air breathing organism.

Ice Elementals are swift and powerful creatures, they appear as humanoids made of solid ice. They attack with a chill attack that drains the life out of the target. They also can attack with spears of ice that it can fire at its target. Ice elementals are weak against fire attacks as they melt away into a pool of water.

Darkness Elementals are swift and agile creatures. They appear as a humanoid form made of shadow. They can cast complete darkness on a sunny day. Their main attack is to cause someone blind. They are weak to fire attacks and light attacks.

Light Elementals are swift agile creatures, and appear as a humanoid form made up of light. They can consume darkness. They are best at admitting a great light and causing their oppenant temporarily or perminantly blind. They are weak to shadow attacks.

Meta Elementals are quite a powerful force to reckon with. They appear as a humanoid form consisting of a varition of the color spectrum and/or nature elements. These creatures are a mix of all the elements. They can control all forces of nature. They are weak to magical attacks and are very rare.

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Skadi
Posted: Apr 3 2007, 08:23 PM


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A Necromancer is an evil wizard who practices in the necromancy. Necromancy is the power over the world of the dead. Their powers enable them to raise corpses from the ground to create armies of Skeletons and Zombies. Necromancers steal the life-force from other living creatures to extent their own and to increase their strength and toughness. Often necromancers are from human stock but this does not rule out other races from practising necromancy.

Nightmares are undead horses they are one of the greatest aids to the undead. These are the bodies of great war-horses that are brought back to the unlife by necromantic powers. Nightmares unlike mortal horses have the ability to move through terrain that might be blocking there path they can move though walls and dense vegetation with ease

I will accept the following races for Necromancers as follows....

MOST NECROMANCERS
Humans
Elves
Basilisk

RARE NECROMANCERS
Arions
Griffondyles

Arions and Griffondyles are rare as being necromancers due to their lack of natural magic...they must be specifically trained and apprenticed in such arts.

EVEN MORE RARE NECROMANCERS
Centaurs

Centaurs don't usually if ever master magical arts. And are not gifted such abilities naturally...so yeah....need good explanation to get one of these as a necromancer.


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Skadi
Posted: Apr 3 2007, 08:24 PM


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Winged Wolves are a regular sized wolf with wings. This creature is similar to the domesticated dog in real life. They are incredibly loyal companions to their owners. Man's best friend with wings. They are intelligent but cannot speak nor do they have magical powers.

Winged Wolves are often found herding flying cattle or flying alongside their owner. These creatures are incredibly fast and understand commands if trained.

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Skadi
Posted: Apr 3 2007, 08:26 PM


Owner of Aersralm
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Group: Admin
Posts: 709
Member No.: 1
Joined: 15-October 05



High Council

Aersralm and all it inhabitants answer to the High Council. It is a group of about ten members (all different races). The high council is very much like the judicial system...dishing out rules, regulations, and punishments. It is Aersralm's law. All council members are respected individuals who take great care and thought into everything they do. They are all wise and some rather ancient. The highest council member is Skadi the High Priestess. She is much like mother nature...making sure all things are in harmony and balanced.
more coming soon...

Members

Leader-Skadi the High Priestess of the Fae

Other Members-

Vahirga Men'Zonine of the murk elves

Donagh Caine Aurora (The Dawn Hunter) of the bryte elves

Namir of the dragons

Tyr of the giant wolves





more members pending...
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Skadi
Posted: Apr 3 2007, 08:27 PM


Owner of Aersralm
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Group: Admin
Posts: 709
Member No.: 1
Joined: 15-October 05



The Staff of Dragon Masters of Aersralm
::Owner::

Skadi

::Administrators::

Crim

Lucky

Rancor

::Moderators::

Yanwe

Rhea

I am happy to present the current staff of Dragon Masters of Aersralm. They are a very dedicated and talented group of people who've shown great enthusiasm and passion for writing. I am quite proud to have them as not only members of my board...but as friends and fellow peers in the art of role playing.

If you find you have any questions or concerns...contact anyone of these people...and they will be glad to lend whatever help they can.

~Skadi

Owner of Aersralm
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Skadi
Posted: Apr 3 2007, 08:30 PM


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Race Profile


Name: Centaurs

Physical Description: The centaur is a magnificent creature. Its head, arms, and chest are those of a human and the rest of its body, including four legs, hindquarters, and a tail is like that of a horse most traditionally. The human portion is joined at the waist to the horse's shoulders where the head and neck would be. Though there are also deer-centaurs, fawn-centaurs, feline-centaurs…some have wings. There are also bull, donkey, sheep and even goat centaurs.

Those centaurs that have wings…only have wings attached to the animal part of them. This is due to that they would not be able to fly as efficiently if they were attached to the human part of them.

Feline-centaurs are those centaurs that the lower half, instead of being of a horse, is much like that of a large cat…paws, four legs, hindquarters, and tail. Some have markings like a tiger, or a lion, leopard, or other cat. Any feline you have seen in the human world has been seen in Aersralm attached to a feline centaur.

Natural Abilities: Strength, speed, some have the ability of flight (if they have wings). The Centaur's biggest strengths are speed and a powerful ranged attack. Many learn how to wield a bow and an arrow at a young age. They are generally not trained in magic but more in the art of war.

Strengths: The Centaur's biggest strengths are speed and a powerful ranged attack. Resilient and courageous.

Weaknesses: Armor is hard to wear and often their animal part is highly exposed to danger. They have a weakness for drink…otherwise known as alcohol. The race as a whole is known for their love of the drink.

Habitat: Centaurs can be found anywhere in Aersralm. Though most reside in cities of commerce, like Manwe. Others find they like it more in the forests. Centaurs are a nomadic race and have the tendency to travel rather than stay in one place.

Lifespan: All Centaurs are immortal but can be killed by decapitation, spinal damage, deep wounds, ect. Their healing is the same as a mortal’s.

Languages: They speak the native tongue of Aersralm.

Religion: (N/A as of now…perhaps I’ll add something later. If you have any ideas…submit them to me via PM)

Societal Structure: Such attributes as courage, strength, beauty and activity are encouraged in Centaur society. Many are taught the art of war…few learn the way of magic.
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Skadi
Posted: Apr 3 2007, 08:32 PM


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Member No.: 1
Joined: 15-October 05



Race Profile


Name: The Basilisk

Physical Description: They have the form of any human. Though they have the natural ability to change into a snake. Their snake form is much much larger than a normal snake. Every Basilisk can only change into one variety of snake…they cannot change into any snake they want…only the snake they were bestowed at birth… i.e cobra, rattlesnake, etc.

They also have a demi-form…in which they become half human, half snake. Normally they take on the upper half of a human, and the lower have of that of a snake. Though there have been accounts of a Basilisk taking on more features of a snake in their demi-form..such as their entire skin takes on the quality of that of a snake’s skin…and yet they remain in human form…and other variations of snake and human form have been recorded. It takes great control to do such things with one’s form.

In their human form they are not as strong as when they take on their snake form or even their demi-form. When taking on their form they become even more agile, and quick. They become even stronger and resilient.

Even in their human form they move with such a fluid grace…much like that of a snake…that it can be startling to anyone who is not accustomed to the way they move. They are naturally seductive and captivating. Quick and cunning.

Natural Abilities: They can naturally take on the form of a snake. Though this snake is the size between a human and a horse. Many dabble in dark magic…or magic in general. Though they are not innately evil per say…but more precocious and playfully mischievous. Their bite is deadly as it is venomous…it is even more potent in their snake form.

Strengths: Their quick and agile movements give them great advantage over slower races. They are also physically stronger than many humanoid races…especially in their snake form. Many have a natural knack for controlling magic…though most of the time it is the darker magics that they fancy. Their unbelievable beauty and alluring features often help them in their advances.

Weaknesses: Many fall prey to their own narcistic natures. Others find themselves caught up in the evil arts and that is their own demise. They are a brash and emotional bunch. Often letting their feelings take over their decisions rather than stopping to think about what they are doing. They live in the moment and never take consequences of their actions to heart. Prone to emotional outbursts and rash actions.

Habitat: They make their home on the piece of land between Manwe, Arionette, Foxfire, and Gryne. Though many find themselves amongst humans, arions, and elves. They are like gypsies…traveling and entertaining with dance.

Lifespan: They have the average lifespan of that of a human. Max 100 years and that is whilst on their deathbed.

Languages: They speak the native tongue of Aersralm and also speak in Serpentine tongue…which consists of hisses and high pitched sounds. It is a very complex language for anyone outside their race to learn…but it is possible. And even then those who are not of the Basilisk may get lost in the translation.

Religion: Greatest of all Basilisk gods was Degei, the Snake god. In the beginning he lived alone, without friends or companions, and the only living creature he knew was Turukawa the hawk. Although the hawk could not speak he was the constant companion of the god.

One day Degei could not find his friend and looked everywhere for him. Days went by and at last one morning he spied the hawk sitting in some long grass. Gladly, he welcomed the bird but, to his consternation, she ignored Degei and commenced building a nest.

Disappointed, he retired to his house and the next day went back to the nest and found two eggs. He then realized the hawk had found a mate and that he had lost her affection. So scooping up the eggs he took them into his own house and kept them warm with his own body. After several weeks of nurturing the eggs and wondering what would happen two shells broke and there were two tiny human bodies.

Degei built them a shelter in a vesi tree and fed them on scraps of food. They grew quickly, but there was nobody to teach them except Degei. He did not understand children but when they were hungry he fed them and to save himself work he planted banana trees and root crops close to them. He also talked to them and told them about the secrets of nature. Eventually the children were fully grown and all this time had been unaware of each other's presence as Degei had placed them on opposite sides of the tree.

One day the man left his shelter and as soon as he saw the maiden held out his arms to her and told her Degei had made them for each other and that their children would populate the earth. So Degei showed them how to cook the root vegetables in an earth oven.

Some time later they were blessed with a little baby and Degei also was very happy as he knew that because of loneliness men and women had come into the world and would worship him as their god…and he granted them the form of snake to change into whenever they wished to do so.

(religion taken from a legend of the Figi Islands and altered slightly…can be found here

http://www.fiji.to/legends/degei.htm)

Societal Structure: The Basilisk are a very physical and flirtatious race. It is customary to engage physically with one another…with hugs, kisses, and touching of the skin. They are not shy of physical affection…in fact, it is almost unheard of where a Basilisk refused an embrace, or a kiss. Even if they are angry at their loved one, they will allow the customary engaging of physical affection. Public displays of affection are common place among the Basilisk.

Because of their love of the body they teach their children the art of dance and it is a big part of their society. At gatherings it is customary to commence in the great dance and engage with one another. They often travel as gypsies do and dance and entertain for profit.

They sleep in groups…and a Basilisk needs constant affection…especially the Basilisk children. If Basilisk children are not loved constantly…they will often die. A Basilisk thrives on attention and love.

Though it is also not uncommon to find abuse among the Basilisk. Their emotional outbursts often cause them to hurt those they love. So slapping and hitting often occurs among couplings of Basilisk. Though this abuse is not seen as cruel…but rather just part of their society dynamic. They are fueled by their emotions. Though know…a Basilisk never harms their own children…but it is common to find the children hitting their parents…and the parents only restrain the children from doing it further. Most abuse happens among peers.

The Basilisk society is made up of artists, musicians, dancers, and craftsmen. Their love for beauty bleeds into their occupations.

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Skadi
Posted: Apr 3 2007, 08:33 PM


Owner of Aersralm
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Group: Admin
Posts: 709
Member No.: 1
Joined: 15-October 05



Fae

The Fae is a rare race. Though they were a fiercely magical immortal race...often revered as the most powerful of all the races of Aersralm...the birth of a child was rare. Most fae were not gifted with fertility or the nature in which to take a mate. Instead, the earth was their lover...the sun their loving warm embrace, the moon their everlasting desire...and the animals their children to nurture. Though it has happened...Fae are known to fall in love with each other or other humanoid...but it is rare that they give into those emotions or desires. With their power comes great responsibility...and often they feel guilty for their own desires...feeling themselves selfish. Though that is not to say there is a handful of Fae who've become selfish and even self destructive.

Fae are an immortal race. They can only be destroyed by great magic...or suicide.

Their powers range all over the magical spectrum. Some can wield fire...others control nature...some can create life. Their gifts are boundless...though most only can do one certain class of magic naturally.

Now Fae are almost unheard of...except for of course Skadi the High Priestess who sits upon the High Council of Aersralm as one of its members.

To be continued...

Historical records

A union between two fae created an enchanted child...they named the snow haired baby girl, Skadi. Though the details of their relationship is now only legend and myth...even with the physical being of Skadi as proof...the years and centuries have caused it to grow into merely another elaborate fairy tale told to children at night.

The story goes..."Two creatures of nature...a male of the hottest fires of hell who could weild great disaster and destruction, and a female spirit of the earth met whilst in battle with one another. They were both of the race of Fae. Creatures gifted with great power and cursed with its responsibility. No matter what the fire the male fae had created destroyed...the female earth spirit created a-new. The green of the earth fought against the flames till each of their creaters came together in a rush of vibrant colors. The scope of which was unimaginable. When the battle was finished...a child whose eyes glowed white and hair of the purest snow was cradled in the embrace of leafy branches and flames licked at her skin. While another child would have cried at the pain...instead she only yawned and let both the flame and leaves entangle her lovingly. It was the father fire and the mother earth who were cradling her...neither of which would ever hurt her."



NOTE: I WILL NOT BE ACCEPTING THIS RACE FOR APPLICATIONS AT THIS MOMENT IN TIME!!!

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Skadi
Posted: Apr 3 2007, 08:34 PM


Owner of Aersralm
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Group: Admin
Posts: 709
Member No.: 1
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I am still in the process of tailoring the website...I just have yet to complete the race profiles for each one...but yeah...


there ya go
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darkfate
Posted: Apr 4 2007, 01:38 AM


Unregistered









Ah. Okay. Thank-ies.
biggrin.gif
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Skadi
Posted: Apr 4 2007, 03:26 AM


Owner of Aersralm
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Group: Admin
Posts: 709
Member No.: 1
Joined: 15-October 05



you're quite welcome!
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