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 Advance 2nd JOb Infos, Rebirth
Yuna
Posted: Dec 23 2005, 10:47 AM


ZackXAerith crazed!
Group Icon

Group: Lounge Artisans
Posts: 1,931
Member No.: 12
Joined: 23-December 05



ASSASSIN CROSS

Adv Katar Research
Description: Increases katar further more.
Requirements: Lv 5 Double Slash / Lv 7 Katar Mastery

Level
1:+12%
2:+14%
3:+16%
4:+18%
5:+20%

Soul Breaker
Description: Damage based on Enemy's Def/Mdef and users Atk/MAtk
Requirements: Lv5 Double Slash / Lv5 Envenom/ Lv3 Cloak Lv 6 Enc Poison

= Has 2 kinds of attacks combined. Physical & Magical

= Physical can miss but magic will 100% hit
= Physical aspect is affected by element of weapon
= Magical aspect does 100% to all elements (Not Poison element)

= Physical Aspect: Base damage + Atk Cards (Hydra/Skel does not work)
= Magical Aspect: [(S.Lv x Int) + Random Damage]
= Soul Breaker Base damage: (Physical+Magical) / 2
= Will be rendered useless by pneuma

Meteor Assault
Description:A skill that has chance to blind, stun and cause severe bleeding effect.
Requirements: Lv5 Katar Mastery, Lv3. Right Hand Mastery, Lv5 Sonic Blow, Lv1 S.Breaker.

=5 tile range at all skill levels

Level Effect
1 +80% Damage / 10% Chance
2 +120% Damage / 15% Chance
3 +160% Damage / 20% Chance
4 +200% Damage / 25% Chance
5 +240% Damage / 30% Chance
6 +280% Damage / 35% Chance
7 +320% Damage / 40% Chance
8 +360% Damage / 45% Chance
9 +400% Damage / 50% Chance
10 +440% Damage / 55% Chance

Create Deadly Poison
Description: Creates poison required for enchant deadly poison.
Requirements: Lv10 Envenom / Lv1 Detox / Lv5 Enchant Poison

Item Needed:
= 1 Poison Canine
= 1 Cactus Needle
= 1 Hornet Sting
= 1 Poisonous Spore
= 1 Karvidainerol
= 1 Berserk Potion
= 1 Empty Bottle

= Sucess rate based on dex as well as luck.
= Base Rate + {(Base Rate * DEX / 50) + (Base Rate * LUK / 100)}
= 50 SP required per usage

Level
1: 3
2: 6
3: 9
4: 12
5: 15
6: 18
7: 21
8: 24
9: 27
10: 30

Enchant Deadly Poison
Description: Greatly increases damage
Requirements: Lv 1 Create Deadly Poison

= Counts as neutral element unless you stack it with enchant poison
= Can inflict super poison on players. Affected players will have HP reduced by %
= Super poison chance = Enchant poison chance

Level
1: 200%
2: 250%
3: 300%
4: 350%
5: 400%

GYPSY/CLOWN

Marionette Control
Sp:100
Type:Active
Casting Method:Target
Requirement: Lv10 Attention Concentrate, Lv5 Musical Lesson/ Lv5 Dancing Lesson
Description: Target a party member with this skill, and half of ur stats will be given to that targeted player as a bonus stats point. In skill duration caster are unable to move and rstricted from using any skill or item. Marrionette Control will not increase players stats thats already maxed (99 base stat). Using Marrionette Control again will break the link between caster and targeted player and at the same time, skill. Meanwhile targeted player will lose stats point gained from caster. Skill will alsi be cancelled when caster and targeted player are beyond 7 cells range. Caster can only target its party members. Can be use in Seige Mode (WoE).

Arrow Vulcan
Type:Active
Casting Method: Target
Requirement: Lv5 Double Strafe, Lv5 Arrow shower, Lv1Musical Strike/Dancing Lesson
Description: Attack a single target with massive amount of arrows. regardless of the skill level, you will shoot 9 arrows. Must be equipped with Musical Intrument/Whip.

Levels
1: 300% atk, 2 sec cast time
2: 400% atk, 2.2 sec cast time
3: 500% atk, 2.4 sec cast time
4: 600% atk, 2.6 sec cast time
5: 700% atk, 2.8 sec cast time
6: 800% atk, 3 sec cast time
7: 900% atk, 3.2 sec cast time
8: 1000% atk, 3.4 sec cast time
9: 1100% atk, 3.6 sec cast time
10: 1200% atk, 3.8 sec cast time

A Moonlight Water Mill, A Falling Petal
Type: Active
Requirement: Lv5 Attention Concentrate, Lv7 Musical Lesson/Lv7 Dancing Lesson
Description: This is a combination skill of Clown & Gysy (Ensemble). It creates 7x7 cell around Clown & Gypsy that cant be entered by anyone. However it doesnt protect against ranged attacks or magic. Once this skill is being used, SP of both Clown and Gypsy will be reduced. You cannot use this skill in Seige Mode (WoE).

Levels
1: 20s last time, deduct 4 sp per 10s
2: 25s last time, deduct 8 sp per 10s
3: 30s last time, deduct 12 sp per 10s
4: 35s last time, deduct 16 sp per 10s
5: 40s last time, deduct 20 sp per 10s

SNIPER

True Sight
Description: Imba Skill that adds 5 to all stats and other effects.
Requirements: Lv10 Attention C. Lv10 Owl/Vulture Eyes Lv1 Falcon Mastery

= 30 seconds duration at all skill levels
= SP Used increases with skill level

Level
1: +03% Hit / +02% Damage / +1% Critical
2: +06% Hit / +04% Damage / +2% Critical
3: +09% Hit / +06% Damage / +3% Critical
4: +12% Hit / +08% Damage / +4% Critical
5: +15% Hit / +10% Damage / +5% Critical
6: +18% Hit / +12% Damage / +6% Critical
7: +21% Hit / +14% Damage / +7% Critical
8: +24% Hit / +16% Damage / +8% Critical
9: +27% Hit / +18% Damage / +9% Critical
10: +30% Hit / +20% Damage / +10% Critical

Falcon Assault
Description: Uses falcon to attack 1 target.
Requirements: Lv5 Vulture / Lv 1 Falcon Tame / Lv5 Blitz / Lv3 S.Crow

Level
1: 100% atk
2: 150% atk
3: 200% atk
4: 250% atk
5: 300% atk

Sharp Shooting
Description: A single attack that has chance to ignore defence.
Requirements: Lv5 Double Strafe / Lv10 Attention Concentration

= 14 Tile Ranged attack
= Will damage all monsters/players in line of fire
= Cast Time of 2 seconds at all skill levels
= 0.5 seconds delay at all skill levels
= Chance to ignore defence: Base Critical + 20

Level
1: +150% Damage
2: +200% Damage
3: +250% Damage
4: +300% Damage
5: +350% Damage

Windwalk
Description: Increases party's walk rate / flee
Requirements: Lv9 Attention Concentration

= Movement rate does Not stack with Agi up
= SP Used: 20 + S.Lv*3

Level
1: +02% Move Speed / +1 Flee / 2.0 Sec Cast
2: +04% Move Speed / +2 Flee / 2.0 Sec Cast
3: +06% Move Speed / +3 Flee / 2.0 Sec Cast
4: +08% Move Speed / +4 Flee / 2.0 Sec Cast
5: +10% Move Speed / +5 Flee / 2.0 Sec Cast
6: +12% Move Speed / +6 Flee / 2.0 Sec Cast
7: +14% Move Speed / +7 Flee / 2.0 Sec Cast
8: +16% Move Speed / +8 Flee / 2.0 Sec Cast
9: +18% Move Speed / +9 Flee / 2.0 Sec Cast
10: +20% Move Speed / +10 Flee / 2.0 Sec Cast

PALADIN

Pressure
Description: Does damage that ignores target defence. Damage cannot be reduced by any skill. Victim will be stunned or suffer blood loss.
Requirements: Lv5 Endure / Lv5 Faith / Lv2 Shield Reflect

= Spell casting cannot be interupted

Level Effect SP
1 800 30
2 1100 35
3 1400 40
4 1700 45
5 2000 50

Sacrifice
Description: Does damage based on HP you have and uses HP per usage.
Requirements: Lv1 Endure / Lv5 Faith / Lv3 Devotion

= Life used per attack is fixed at 9%
= Damage dealt is the equivalent to the life used + skill level*10%
= SP Used at all levels is 100

Level Effect
1 110% of Life Used
2 120% of Life Used
3 130% of Life Used
4 140% of Life Used
5 150% of Life Used

Gospel
Description: The paladin spreads the almighty word of his religion.
Requirements: Lv8 Faith / Lv3 Divine Protection / Lv 5 Demon Bane

= Spell will not be interrupted by damage but can be stopped by Lex Divina.
= Gospel cannot stack with crusader buffs
= User will lose all buffs/debuffs
= User will not be able to use potions but can be healed
= Will cause damage to enemies while giving party members bonus.
= Has an AoE of 7 by 7
= Usage of this skill will result in massive HP/SP loss over time.

Level 1 2 3 4 5 6 7 8 9 10
Chance (%) 55 60 65 70 75 80 85 90 95 100

LORD KNIGHT

Aura Blade
Description: Deals additional damage.
Requirements: Lv5 Bash / Lv5 Magnum / Lv5 2-Hand Mastery

= Despite its name, it works with spears as well

Level Effect SP
1 +20 Damage 22
2 +40 Damage 24
3 +60 Damage 26
4 +80 Damage 28
5 +100 Damage 30

Parrying
Description: Has a chance of rendering an attack(Melee & Range) useless.
Requirements: Lv10 2-Hand Mastery / Lv5 Provoke / Lv3 2-Hand Quicken

Level Effect SP
1 +28% Chance to Gaurd for 10 seconds 12
2 +31% Chance to Gaurd for 15 seconds 14
3 +34% Chance to Gaurd for 20 seconds 16
4 +37% Chance to Gaurd for 25 seconds 18
5 +40% Chance to Gaurd for 30 seconds 20
6 +43% Chance to Gaurd for 35 seconds 22
7 +46% Chance to Gaurd for 40 seconds 24
8 +49% Chance to Gaurd for 45 seconds 26
9 +52% Chance to Gaurd for 50 seconds 28
10 +55% Chance to Gaurd for 55 seconds 30

Concentration
Description: Increases hit & dmg at cost of own defence. Free endure too.
Requirements: Lv5 Spear Master / Lv1 Peco Riding / Fast Recovery

Level Effect SP
1 +10% Hit / +05% Dmg / -05% Defence for 25 seconds 18
2 +20% Hit / +10% Dmg / -10% Defence for 25 seconds 26
3 +30% Hit / +15% Dmg / -15% Defence for 25 seconds 34
4 +40% Hit / +20% Dmg / -20% Defence for 25 seconds 42
5 +50% Hit / +25% Dmg / -25% Defence for 25 seconds 50

Tension Relax
Description: Regen HP 2x Faster
Requirements: Lv5 Provoke / Lv10 HP Regen / Lv3 Endure

= 15 SP is required for the skill activation
= Requires player to be sitting

Berserk
Description: Cause the knight to become bloodlust.
Requirements: Job Level 50+

= Increases Max HP
= Increases Damage by 200%
= Increases Attack Speed by 30%
= Increases Movement Speed
= Flee is reduced
= Inablilty to use potions
= Inability to be healed.
= HP Reduced by 5% per second

Spiral Pierce
Description: Causes massive damage to 1 victim & stuns him for 1 second.
Requirements: Lv10 Spear Master / Lv5 Pierce / Lv5 Spear Stab / Lv1 Riding

= Bonus damage is extremely dependent on spear's weight.
= Has max cast time of 1second at level 5
= Has max skill delay of 2seconds at level 5

Level Effect SP
1 150% Damage 13
2 200% Damage 15
3 250% Damage 17
4 300% Damage 19
5 350% Damage 21

Head Crash
Description: Will cause massive bleeding to victim.
Requirements: Lv9 Spear Master / Lv1 Riding

= Base chance to cause bleeding is 50%
= Chance of bleeding is affected by victim's vitality/luck
= Bleeding time is 60 seconds at all levels

Level 1 2 3 4 5
Effect (%) 140 180 220 260 300

Joint Beat
Description: Cause mass status ailment to victim.
Requirements: Lv9 Spear Master / Lv1 Riding / Lv3 Cavalier / Lv3 HeadCrush

Enemy strength reduces chance to be affected

Level 1 2 3 4 5 6 7 8 9 10
Damage (%) 60 70 80 90 100 110 120 130 140 150

STALKER

Chase Walk
Description:Allows rogue to be permently hidden regardless of ruwach/sight.
Requirements: Lv5 Hide / Lv3 Tunnel Drive

= User can be damaged from AoE Spells
= Skill can be used in Guild War

Level Effect
1 80% Move Speed & Drains 22 SP per 10 Seconds
2 85% Move Speed & Drains 25 SP per 10 Seconds
3 90% Move Speed & Drains 28 SP per 10 Seconds
4 95% Move Speed & Drains 31 SP per 10 Seconds
5 100% Move Speed & Drains 34 SP per 10 Seconds

Sword Reject
Description: Allows rogue to take 1/2 damage from sword attacks for 3 times.
Requirements: Lv 1 Strip Weapon

= Dagger /1H Sword / 2H Sword counts as sword attacks
= Rogue will take 1/2 of damage whilst reflecting 1/4 damage back to enemy

Level Effect SP
1 15% Chance to work. 10
2 30% Chance to work. 15
3 45% Chance to work. 20
4 60% Chance to work. 25
5 75% Chance to work. 30

HIGH PRIEST

Assumptio
Description: Reduces all damage by 1/3 on target. Effect halvedin PvP Zones.
Requirements: Lv1 Angelus / Lv3 SP Reg / Lv3 Impotio Manus

Level Effect
1 Duration: 20 Seconds
2 Duration: 30 Seconds
3 Duration: 40 Seconds
4 Duration: 50 Seconds
5 Duration: 60 Seconds

Meditation
Description: Regens SP, Inceases MaxSP & Increases Heal Rate
Requirements: Lv5 SP Reg / Lv5 Lex Divina / Lv3 Asperio

= Has a secret +2% Heal Bonus per level

Level Effect
1 +1% Max SP / +3% SP Regen Rate
2 +2% Max SP / +6% SP Regen Rate
3 +3% Max SP / +9% SP Regen Rate
4 +4% Max SP / +12% SP Regen Rate
5 +5% Max SP / +15% SP Regen Rate
6 +6% Max SP / +18% SP Regen Rate
7 +7% Max SP / +21% SP Regen Rate
8 +8% Max SP / +24% SP Regen Rate
9 +9% Max SP / +27% SP Regen Rate
10 +10% Max SP / +30% SP Regen Rate

CHAMPION

Palm Push Strike
Description: 1.5 Second after impact will do damage & 3 tile knock back.
Requirements: Lv7 Iron Palm & Lv5 Spirit Sphere

= No sphere needed but Requires Critical Mode

Level Effect SP
1 150% Damage 12
2 250% Damage 14
3 350% Damage 16
4 450% Damage 18
5 550% Damage 20

Tiger Knuckle Fist
Description: Does knock back and has chance to stun.
Requirements: Lv5 Iron Palm / Lv5 Triple / Lv3 WotD / Lv5 Spirit Sphere

= Sphere Usage: 1
= Combo: Triple -> Quad -> WotD -> Tiger Fist

Level Effect
1 +120% Dmg & 20% Chance to stun
2 +140% Dmg & 30% Chance to stun
3 +160% Dmg & 40% Chance to stun
4 +180% Dmg & 50% Chance to stun
5 +200% Dmg & 60% Chance to stun

Chain Crush Combo
Description: A deadly skill that does more hits as the skill level increases.
Requirements: Lv5 Iron Palm / Lv5 Spirit Sphere / Lv2 Tiger Knuckle Fist

= Sphere Usage: 1-2 (Dependent on situation)
= Combo: Triple -> Quad -> WotD -> Tiger Fist -> Chain Crush -> Asura

Level 1 2 3 4 5 6 7 8 9 10
Damage (%) 160 220 280 340 400 460 520 580 640 700

Dangerous Soul Collect
Description: Summons 5 Spheres at one go. Spell can get interrupted.
Requirements: Lv5 Spirit Sphere / Lv1 Absorb Sphere / Lv5 Critical Explosion

= 2 Second Cast Time
= Casting can be interrupted

PROFESSOR

HP Conversion
Description: Exchanges 10% HP to SP
Requirements: Lv1 SP Regen / Lv1 Magic Rod

Level Effect
1 SP Conversion Rate of 20%
2 SP Conversion Rate of 40%
3 SP Conversion Rate of 60%
4 SP Conversion Rate of 80%
5 SP Conversion Rate of 100%

Soul Change
Description: Exchanges SP with a target.
Requirements: Lv3 Magic Rod / Lv2 Spell Break

Soul Burn
Description: Spiritually attack the mind of an enemy
Requirements: Lv5 Cast Cancel / Lv3 Magic Rod / Lv3 Dispel

= Reduces victims SP to 0. A damage of (SP Loss X 2) will be dealt to the victim
= Upon cast failure, will have users SP reduced to 0 and user will take damage of
(SP Loss X 2)

Level Effect
1 30% Success Rate
2 40% Success Rate
3 50% Success Rate
4 60% Success Rate
5 70% Success Rate

Mind Breaker
Description: Description: A magical provoke. Decreases enemy's magic defence but increases their magical damage.
Requirements: Lv3 SP Regen

Level Effect
1 -12% Enemy MDEF but increase his MAtk by 04%
2 -24% Enemy MDEF but increase his MAtk by 08%
3 -36% Enemy MDEF but increase his MAtk by 12%
4 -48% Enemy MDEF but increase his MAtk by 16%
5 -60% Enemy MDEF but increase his MAtk by 20%

Memorise
Description: Cuts cast time by 50% for a total of 5 times
Requirements: Lv5 Book Master / Lv5 Freedom Of Cast / Lv1 Autocast

= Fixed cast time of 5 seconds which cannot be reduced by dex
= Stacks with Suffragium
= Recasting Memorise will only reset the 5 time counter

Wall Of Fog
Description: Creates a 5by3 wall whereby players in it will be protected.
Requirements: Lv2 Deluge / Lv 2 Violent Gale

= Enemies that attack players in fog will be penalised
= Targetted spells will have a 75% chance of missing players hiding in fog
= Ranged attacks will only do 25% damage and will have -50 hit penalty

Spider Web
Description: The professor casts out an entangling web
Requirements: Lv4 Dragonology

= Will stop movement rate of victim
= Victim in web will receive 2x damage from fire attacks but web will be broken
= Victim will have -50% flee
= Requires 1 Spider web per casting

HIGH WIZARD

Soul Drain
Description: Every kill from a non-AreaOfEffect spell leeches SP from the monster.
Requirements: Lv5 SP Regen / Lv7 Soul Strike

= SP leeched from kill is dependent on the kill's level
= Higher level also increases Max SP

Level Effect
1 +2% Max SP / Drain 80% SP
2 +4% Max SP / Drain 95% SP
3 +6% Max SP / Drain 110% SP
4 +8% Max SP / Drain 125% SP
5 +10% Max SP / Drain 140% SP
6 +12% Max SP / Drain 155% SP
7 +14% Max SP / Drain 170% SP
8 +16% Max SP / Drain 185% SP
9 +18% Max SP / Drain 200% SP
10 +20% Max SP / Drain 215% SP

Magic Crusher
Description: Deal physical damage which can be reduced by armour defence.
Requirements: Lv1 SP Regen

= The damage dealt is based on the Wizard's MAtk
= The chance to hit the target is affected by wizard's hit and target's flee rate
= Can be deemed useless by pneuma
= Unaffected by amplify magic power
= Element of magic crusher is affected by weapon

Amplify Magic Power
Description: Amplifies the magic power of a high wizard
Requirements: None

= Fixed cast time of 0.7 seconds
= Lasts 30 seconds

Level Effect SP
1 +05% Magic Damage 14
2 +10% Magic Damage 18
3 +15% Magic Damage 22
4 +20% Magic Damage 26
5 +25% Magic Damage 30
6 +30% Magic Damage 34
7 +35% Magic Damage 38
8 +40% Magic Damage 42
9 +45% Magic Damage 46
10 +50% Magic Damage 50

Napalm Valcan
Description: Uses power of spirits to do multiple hits to 1 target.
Requirements: Lv5 Napalm Beat

= Cast time: 50/(50+Dex) seconds
= Ghost elemental attack

Level Effect SP
1 1 Vulcan Hit 10
2 2 Vulcan Hit 15
3 3 Vulcan Hit 20
4 4 Vulcan Hit 25
5 5 Vulcan Hit 30

WHITESMITH

Melt Down
Description: Has tiny rate of breaking weapons/armour over a duration of time.
Requirements: Lv3 Skin Temper /Hilt Bind/Lv5 Wpn Rsrch / Lv3 Max Pow

= Cast Time & Duration increases with skill level

Level Effect SP
1 1% Weapon Break / 0.7% Armour Break 50
2 2% Weapon Break / 1.4% Armour Break 50
3 3% Weapon Break / 2.1% Armour Break 60
4 4% Weapon Break / 2.8% Armour Break 60
5 5% Weapon Break / 3.5% Armour Break 70
6 6% Weapon Break / 4.2% Armour Break 70
7 7% Weapon Break / 4.9% Armour Break 80
8 8% Weapon Break / 5.6% Armour Break 80
9 9% Weapon Break / 6.3% Armour Break 90
10 10% Weapon Break / 7.0% Armour Break 90

Cart Boost
Description: Boosts walk speed by 20% for 60 seconds. Can be cancelled out by status ailments of any kind.
Requirements: Lv 5 Cart / Cart Attack / Cart Change / Hilt Bind

= Mastered at level 1
= Can be used in Guild Wars

Coin Create
Not yet translated

Nugget Create
Not yet translated

Auto Attack System Create
Not yet translated

CREATOR

Alchemy
Not yet translated

Potion Synthesis
Not yet translated

What I posted last tym..
Top
Calx Zinra
Posted: Dec 24 2005, 12:16 AM


It's never Lupus.
*

Group: • Irisianz •
Posts: 865
Member No.: 67
Joined: 23-December 05



Update on Chain Crush Combo. (Skill was changed)

Chain Crush Combo (Tiger Knuckle Fist L2)
Required For:
Max level: 10
Type: Active
SP Cost: 2 + 2(Skill Level)
Target: 1 Enemy
Range: melee
Catalyst: Combo Finish Delay or Tiger Knuckle Fist Delay
Cast time: instant
Cast delay: 0.8s for L1-5, 1.0s for L6-10
Effect: Continue combo with massive damage.

L1 500% ATK, 1 Hit,
L2 600% ATK, 1 Hit,
L3 700% ATK, 2 Hits,
L4 800% ATK, 2 Hits,
L5 900% ATK, 3 Hits,
L6 1000% ATK, 3 Hits,
L7 1100% ATK, 4 Hits,
L8 1200% ATK, 4 Hits,
L9 1300% ATK, 5 Hits,
L10 1400% ATK, 5 Hits,
Top
Zeal_Highborne
Posted: Dec 24 2005, 08:36 AM


Kill All, Die Later
*

Group: Irisianz
Posts: 0
Member No.: 47
Joined: 23-December 05



Daya wala pa Auto Attack System namin

Sa alam ko you can make 5 Towers that deal 100 - 300 Damage Ignoring Defence.. /gg
Top
Rizelmine
Posted: Jan 30 2006, 02:16 AM


~ Angel in Disguise ~
Group Icon

Group: Shogun Overlords
Posts: 3,629
Member No.: 601
Joined: 31-December 05



Infos about advance 2nd Job

Reincarnation System
Advance 2nd Job class Avatars

note: please post more information about rebirth classes in this thread. Like the complete lists of every advance 2nd job skills. Thank you...
Top
Yuna
Posted: Feb 5 2006, 10:47 AM


ZackXAerith crazed!
Group Icon

Group: Lounge Artisans
Posts: 1,931
Member No.: 12
Joined: 23-December 05



ASSASSIN CROSS

Adv Katar Research
Description: Increases katar further more.
Requirements: Lv 5 Double Slash / Lv 7 Katar Mastery

Level
1:+12%
2:+14%
3:+16%
4:+18%
5:+20%

Soul Breaker
Description: Damage based on Enemy's Def/Mdef and users Atk/MAtk
Requirements: Lv5 Double Slash / Lv5 Envenom/ Lv3 Cloak Lv 6 Enc Poison

= Has 2 kinds of attacks combined. Physical & Magical

= Physical can miss but magic will 100% hit
= Physical aspect is affected by element of weapon
= Magical aspect does 100% to all elements (Not Poison element)

= Physical Aspect: Base damage + Atk Cards (Hydra/Skel does not work)
= Magical Aspect: [(S.Lv x Int) + Random Damage]
= Soul Breaker Base damage: (Physical+Magical) / 2
= Will be rendered useless by pneuma

Meteor Assault
Description:A skill that has chance to blind, stun and cause severe bleeding effect.
Requirements: Lv5 Katar Mastery, Lv3. Right Hand Mastery, Lv5 Sonic Blow, Lv1 S.Breaker.

=5 tile range at all skill levels

Level Effect
1 +80% Damage / 10% Chance
2 +120% Damage / 15% Chance
3 +160% Damage / 20% Chance
4 +200% Damage / 25% Chance
5 +240% Damage / 30% Chance
6 +280% Damage / 35% Chance
7 +320% Damage / 40% Chance
8 +360% Damage / 45% Chance
9 +400% Damage / 50% Chance
10 +440% Damage / 55% Chance

Create Deadly Poison
Description: Creates poison required for enchant deadly poison.
Requirements: Lv10 Envenom / Lv1 Detox / Lv5 Enchant Poison

Item Needed:
= 1 Poison Canine
= 1 Cactus Needle
= 1 Hornet Sting
= 1 Poisonous Spore
= 1 Karvidainerol
= 1 Berserk Potion
= 1 Empty Bottle

= Sucess rate based on dex as well as luck.
= Base Rate + {(Base Rate * DEX / 50) + (Base Rate * LUK / 100)}
= 50 SP required per usage

Level
1: 3
2: 6
3: 9
4: 12
5: 15
6: 18
7: 21
8: 24
9: 27
10: 30

Enchant Deadly Poison
Description: Greatly increases damage
Requirements: Lv 1 Create Deadly Poison

= Counts as neutral element unless you stack it with enchant poison
= Can inflict super poison on players. Affected players will have HP reduced by %
= Super poison chance = Enchant poison chance

Level
1: 200%
2: 250%
3: 300%
4: 350%
5: 400%

GYPSY/CLOWN

Marionette Control
Sp:100
Type:Active
Casting Method:Target
Requirement: Lv10 Attention Concentrate, Lv5 Musical Lesson/ Lv5 Dancing Lesson
Description: Target a party member with this skill, and half of ur stats will be given to that targeted player as a bonus stats point. In skill duration caster are unable to move and rstricted from using any skill or item. Marrionette Control will not increase players stats thats already maxed (99 base stat). Using Marrionette Control again will break the link between caster and targeted player and at the same time, skill. Meanwhile targeted player will lose stats point gained from caster. Skill will alsi be cancelled when caster and targeted player are beyond 7 cells range. Caster can only target its party members. Can be use in Seige Mode (WoE).

Arrow Vulcan
Type:Active
Casting Method: Target
Requirement: Lv5 Double Strafe, Lv5 Arrow shower, Lv1Musical Strike/Dancing Lesson
Description: Attack a single target with massive amount of arrows. regardless of the skill level, you will shoot 9 arrows. Must be equipped with Musical Intrument/Whip.

Levels
1: 300% atk, 2 sec cast time
2: 400% atk, 2.2 sec cast time
3: 500% atk, 2.4 sec cast time
4: 600% atk, 2.6 sec cast time
5: 700% atk, 2.8 sec cast time
6: 800% atk, 3 sec cast time
7: 900% atk, 3.2 sec cast time
8: 1000% atk, 3.4 sec cast time
9: 1100% atk, 3.6 sec cast time
10: 1200% atk, 3.8 sec cast time

A Moonlight Water Mill, A Falling Petal
Type: Active
Requirement: Lv5 Attention Concentrate, Lv7 Musical Lesson/Lv7 Dancing Lesson
Description: This is a combination skill of Clown & Gysy (Ensemble). It creates 7x7 cell around Clown & Gypsy that cant be entered by anyone. However it doesnt protect against ranged attacks or magic. Once this skill is being used, SP of both Clown and Gypsy will be reduced. You cannot use this skill in Seige Mode (WoE).

Levels
1: 20s last time, deduct 4 sp per 10s
2: 25s last time, deduct 8 sp per 10s
3: 30s last time, deduct 12 sp per 10s
4: 35s last time, deduct 16 sp per 10s
5: 40s last time, deduct 20 sp per 10s

SNIPER

True Sight
Description: Imba Skill that adds 5 to all stats and other effects.
Requirements: Lv10 Attention C. Lv10 Owl/Vulture Eyes Lv1 Falcon Mastery

= 30 seconds duration at all skill levels
= SP Used increases with skill level

Level
1: +03% Hit / +02% Damage / +1% Critical
2: +06% Hit / +04% Damage / +2% Critical
3: +09% Hit / +06% Damage / +3% Critical
4: +12% Hit / +08% Damage / +4% Critical
5: +15% Hit / +10% Damage / +5% Critical
6: +18% Hit / +12% Damage / +6% Critical
7: +21% Hit / +14% Damage / +7% Critical
8: +24% Hit / +16% Damage / +8% Critical
9: +27% Hit / +18% Damage / +9% Critical
10: +30% Hit / +20% Damage / +10% Critical

Falcon Assault
Description: Uses falcon to attack 1 target.
Requirements: Lv5 Vulture / Lv 1 Falcon Tame / Lv5 Blitz / Lv3 S.Crow

Level
1: 100% atk
2: 150% atk
3: 200% atk
4: 250% atk
5: 300% atk

Sharp Shooting
Description: A single attack that has chance to ignore defence.
Requirements: Lv5 Double Strafe / Lv10 Attention Concentration

= 14 Tile Ranged attack
= Will damage all monsters/players in line of fire
= Cast Time of 2 seconds at all skill levels
= 0.5 seconds delay at all skill levels
= Chance to ignore defence: Base Critical + 20

Level
1: +150% Damage
2: +200% Damage
3: +250% Damage
4: +300% Damage
5: +350% Damage

Windwalk
Description: Increases party's walk rate / flee
Requirements: Lv9 Attention Concentration

= Movement rate does Not stack with Agi up
= SP Used: 20 + S.Lv*3

Level
1: +02% Move Speed / +1 Flee / 2.0 Sec Cast
2: +04% Move Speed / +2 Flee / 2.0 Sec Cast
3: +06% Move Speed / +3 Flee / 2.0 Sec Cast
4: +08% Move Speed / +4 Flee / 2.0 Sec Cast
5: +10% Move Speed / +5 Flee / 2.0 Sec Cast
6: +12% Move Speed / +6 Flee / 2.0 Sec Cast
7: +14% Move Speed / +7 Flee / 2.0 Sec Cast
8: +16% Move Speed / +8 Flee / 2.0 Sec Cast
9: +18% Move Speed / +9 Flee / 2.0 Sec Cast
10: +20% Move Speed / +10 Flee / 2.0 Sec Cast

PALADIN

Pressure
Description: Does damage that ignores target defence. Damage cannot be reduced by any skill. Victim will be stunned or suffer blood loss.
Requirements: Lv5 Endure / Lv5 Faith / Lv2 Shield Reflect

= Spell casting cannot be interupted

Level Effect SP
1 800 30
2 1100 35
3 1400 40
4 1700 45
5 2000 50

Sacrifice
Description: Does damage based on HP you have and uses HP per usage.
Requirements: Lv1 Endure / Lv5 Faith / Lv3 Devotion

= Life used per attack is fixed at 9%
= Damage dealt is the equivalent to the life used + skill level*10%
= SP Used at all levels is 100

Level Effect
1 110% of Life Used
2 120% of Life Used
3 130% of Life Used
4 140% of Life Used
5 150% of Life Used

Gospel
Description: The paladin spreads the almighty word of his religion.
Requirements: Lv8 Faith / Lv3 Divine Protection / Lv 5 Demon Bane

= Spell will not be interrupted by damage but can be stopped by Lex Divina.
= Gospel cannot stack with crusader buffs
= User will lose all buffs/debuffs
= User will not be able to use potions but can be healed
= Will cause damage to enemies while giving party members bonus.
= Has an AoE of 7 by 7
= Usage of this skill will result in massive HP/SP loss over time.

Level 1 2 3 4 5 6 7 8 9 10
Chance (%) 55 60 65 70 75 80 85 90 95 100

LORD KNIGHT

Aura Blade
Description: Deals additional damage.
Requirements: Lv5 Bash / Lv5 Magnum / Lv5 2-Hand Mastery

= Despite its name, it works with spears as well

Level Effect SP
1 +20 Damage 22
2 +40 Damage 24
3 +60 Damage 26
4 +80 Damage 28
5 +100 Damage 30

Parrying
Description: Has a chance of rendering an attack(Melee & Range) useless.
Requirements: Lv10 2-Hand Mastery / Lv5 Provoke / Lv3 2-Hand Quicken

Level Effect SP
1 +28% Chance to Gaurd for 10 seconds 12
2 +31% Chance to Gaurd for 15 seconds 14
3 +34% Chance to Gaurd for 20 seconds 16
4 +37% Chance to Gaurd for 25 seconds 18
5 +40% Chance to Gaurd for 30 seconds 20
6 +43% Chance to Gaurd for 35 seconds 22
7 +46% Chance to Gaurd for 40 seconds 24
8 +49% Chance to Gaurd for 45 seconds 26
9 +52% Chance to Gaurd for 50 seconds 28
10 +55% Chance to Gaurd for 55 seconds 30

Concentration
Description: Increases hit & dmg at cost of own defence. Free endure too.
Requirements: Lv5 Spear Master / Lv1 Peco Riding / Fast Recovery

Level Effect SP
1 +10% Hit / +05% Dmg / -05% Defence for 25 seconds 18
2 +20% Hit / +10% Dmg / -10% Defence for 25 seconds 26
3 +30% Hit / +15% Dmg / -15% Defence for 25 seconds 34
4 +40% Hit / +20% Dmg / -20% Defence for 25 seconds 42
5 +50% Hit / +25% Dmg / -25% Defence for 25 seconds 50

Tension Relax
Description: Regen HP 2x Faster
Requirements: Lv5 Provoke / Lv10 HP Regen / Lv3 Endure

= 15 SP is required for the skill activation
= Requires player to be sitting

Berserk
Description: Cause the knight to become bloodlust.
Requirements: Job Level 50+

= Increases Max HP
= Increases Damage by 200%
= Increases Attack Speed by 30%
= Increases Movement Speed
= Flee is reduced
= Inablilty to use potions
= Inability to be healed.
= HP Reduced by 5% per second

Spiral Pierce
Description: Causes massive damage to 1 victim & stuns him for 1 second.
Requirements: Lv10 Spear Master / Lv5 Pierce / Lv5 Spear Stab / Lv1 Riding

= Bonus damage is extremely dependent on spear's weight.
= Has max cast time of 1second at level 5
= Has max skill delay of 2seconds at level 5

Level Effect SP
1 150% Damage 13
2 200% Damage 15
3 250% Damage 17
4 300% Damage 19
5 350% Damage 21

Head Crash
Description: Will cause massive bleeding to victim.
Requirements: Lv9 Spear Master / Lv1 Riding

= Base chance to cause bleeding is 50%
= Chance of bleeding is affected by victim's vitality/luck
= Bleeding time is 60 seconds at all levels

Level 1 2 3 4 5
Effect (%) 140 180 220 260 300

Joint Beat
Description: Cause mass status ailment to victim.
Requirements: Lv9 Spear Master / Lv1 Riding / Lv3 Cavalier / Lv3 HeadCrush

Enemy strength reduces chance to be affected

Level 1 2 3 4 5 6 7 8 9 10
Damage (%) 60 70 80 90 100 110 120 130 140 150

STALKER

Chase Walk
Description:Allows rogue to be permently hidden regardless of ruwach/sight.
Requirements: Lv5 Hide / Lv3 Tunnel Drive

= User can be damaged from AoE Spells
= Skill can be used in Guild War

Level Effect
1 80% Move Speed & Drains 22 SP per 10 Seconds
2 85% Move Speed & Drains 25 SP per 10 Seconds
3 90% Move Speed & Drains 28 SP per 10 Seconds
4 95% Move Speed & Drains 31 SP per 10 Seconds
5 100% Move Speed & Drains 34 SP per 10 Seconds

Sword Reject
Description: Allows rogue to take 1/2 damage from sword attacks for 3 times.
Requirements: Lv 1 Strip Weapon

= Dagger /1H Sword / 2H Sword counts as sword attacks
= Rogue will take 1/2 of damage whilst reflecting 1/4 damage back to enemy

Level Effect SP
1 15% Chance to work. 10
2 30% Chance to work. 15
3 45% Chance to work. 20
4 60% Chance to work. 25
5 75% Chance to work. 30

HIGH PRIEST

Assumptio
Description: Reduces all damage by 1/3 on target. Effect halvedin PvP Zones.
Requirements: Lv1 Angelus / Lv3 SP Reg / Lv3 Impotio Manus

Level Effect
1 Duration: 20 Seconds
2 Duration: 30 Seconds
3 Duration: 40 Seconds
4 Duration: 50 Seconds
5 Duration: 60 Seconds

Meditation
Description: Regens SP, Inceases MaxSP & Increases Heal Rate
Requirements: Lv5 SP Reg / Lv5 Lex Divina / Lv3 Asperio

= Has a secret +2% Heal Bonus per level

Level Effect
1 +1% Max SP / +3% SP Regen Rate
2 +2% Max SP / +6% SP Regen Rate
3 +3% Max SP / +9% SP Regen Rate
4 +4% Max SP / +12% SP Regen Rate
5 +5% Max SP / +15% SP Regen Rate
6 +6% Max SP / +18% SP Regen Rate
7 +7% Max SP / +21% SP Regen Rate
8 +8% Max SP / +24% SP Regen Rate
9 +9% Max SP / +27% SP Regen Rate
10 +10% Max SP / +30% SP Regen Rate

CHAMPION

Palm Push Strike
Description: 1.5 Second after impact will do damage & 3 tile knock back.
Requirements: Lv7 Iron Palm & Lv5 Spirit Sphere

= No sphere needed but Requires Critical Mode

Level Effect SP
1 150% Damage 12
2 250% Damage 14
3 350% Damage 16
4 450% Damage 18
5 550% Damage 20

Tiger Knuckle Fist
Description: Does knock back and has chance to stun.
Requirements: Lv5 Iron Palm / Lv5 Triple / Lv3 WotD / Lv5 Spirit Sphere

= Sphere Usage: 1
= Combo: Triple -> Quad -> WotD -> Tiger Fist

Level Effect
1 +120% Dmg & 20% Chance to stun
2 +140% Dmg & 30% Chance to stun
3 +160% Dmg & 40% Chance to stun
4 +180% Dmg & 50% Chance to stun
5 +200% Dmg & 60% Chance to stun

Chain Crush Combo
Description: A deadly skill that does more hits as the skill level increases.
Requirements: Lv5 Iron Palm / Lv5 Spirit Sphere / Lv2 Tiger Knuckle Fist

= Sphere Usage: 1-2 (Dependent on situation)
= Combo: Triple -> Quad -> WotD -> Tiger Fist -> Chain Crush -> Asura

Level 1 2 3 4 5 6 7 8 9 10
Damage (%) 160 220 280 340 400 460 520 580 640 700

Dangerous Soul Collect
Description: Summons 5 Spheres at one go. Spell can get interrupted.
Requirements: Lv5 Spirit Sphere / Lv1 Absorb Sphere / Lv5 Critical Explosion

= 2 Second Cast Time
= Casting can be interrupted

PROFESSOR

HP Conversion
Description: Exchanges 10% HP to SP
Requirements: Lv1 SP Regen / Lv1 Magic Rod

Level Effect
1 SP Conversion Rate of 20%
2 SP Conversion Rate of 40%
3 SP Conversion Rate of 60%
4 SP Conversion Rate of 80%
5 SP Conversion Rate of 100%

Soul Change
Description: Exchanges SP with a target.
Requirements: Lv3 Magic Rod / Lv2 Spell Break

Soul Burn
Description: Spiritually attack the mind of an enemy
Requirements: Lv5 Cast Cancel / Lv3 Magic Rod / Lv3 Dispel

= Reduces victims SP to 0. A damage of (SP Loss X 2) will be dealt to the victim
= Upon cast failure, will have users SP reduced to 0 and user will take damage of
(SP Loss X 2)

Level Effect
1 30% Success Rate
2 40% Success Rate
3 50% Success Rate
4 60% Success Rate
5 70% Success Rate

Mind Breaker
Description: Description: A magical provoke. Decreases enemy's magic defence but increases their magical damage.
Requirements: Lv3 SP Regen

Level Effect
1 -12% Enemy MDEF but increase his MAtk by 04%
2 -24% Enemy MDEF but increase his MAtk by 08%
3 -36% Enemy MDEF but increase his MAtk by 12%
4 -48% Enemy MDEF but increase his MAtk by 16%
5 -60% Enemy MDEF but increase his MAtk by 20%

Memorise
Description: Cuts cast time by 50% for a total of 5 times
Requirements: Lv5 Book Master / Lv5 Freedom Of Cast / Lv1 Autocast

= Fixed cast time of 5 seconds which cannot be reduced by dex
= Stacks with Suffragium
= Recasting Memorise will only reset the 5 time counter

Wall Of Fog
Description: Creates a 5by3 wall whereby players in it will be protected.
Requirements: Lv2 Deluge / Lv 2 Violent Gale

= Enemies that attack players in fog will be penalised
= Targetted spells will have a 75% chance of missing players hiding in fog
= Ranged attacks will only do 25% damage and will have -50 hit penalty

Spider Web
Description: The professor casts out an entangling web
Requirements: Lv4 Dragonology

= Will stop movement rate of victim
= Victim in web will receive 2x damage from fire attacks but web will be broken
= Victim will have -50% flee
= Requires 1 Spider web per casting

HIGH WIZARD

Soul Drain
Description: Every kill from a non-AreaOfEffect spell leeches SP from the monster.
Requirements: Lv5 SP Regen / Lv7 Soul Strike

= SP leeched from kill is dependent on the kill's level
= Higher level also increases Max SP

Level Effect
1 +2% Max SP / Drain 80% SP
2 +4% Max SP / Drain 95% SP
3 +6% Max SP / Drain 110% SP
4 +8% Max SP / Drain 125% SP
5 +10% Max SP / Drain 140% SP
6 +12% Max SP / Drain 155% SP
7 +14% Max SP / Drain 170% SP
8 +16% Max SP / Drain 185% SP
9 +18% Max SP / Drain 200% SP
10 +20% Max SP / Drain 215% SP

Magic Crusher
Description: Deal physical damage which can be reduced by armour defence.
Requirements: Lv1 SP Regen

= The damage dealt is based on the Wizard's MAtk
= The chance to hit the target is affected by wizard's hit and target's flee rate
= Can be deemed useless by pneuma
= Unaffected by amplify magic power
= Element of magic crusher is affected by weapon

Amplify Magic Power
Description: Amplifies the magic power of a high wizard
Requirements: None

= Fixed cast time of 0.7 seconds
= Lasts 30 seconds

Level Effect SP
1 +05% Magic Damage 14
2 +10% Magic Damage 18
3 +15% Magic Damage 22
4 +20% Magic Damage 26
5 +25% Magic Damage 30
6 +30% Magic Damage 34
7 +35% Magic Damage 38
8 +40% Magic Damage 42
9 +45% Magic Damage 46
10 +50% Magic Damage 50

Napalm Valcan
Description: Uses power of spirits to do multiple hits to 1 target.
Requirements: Lv5 Napalm Beat

= Cast time: 50/(50+Dex) seconds
= Ghost elemental attack

Level Effect SP
1 1 Vulcan Hit 10
2 2 Vulcan Hit 15
3 3 Vulcan Hit 20
4 4 Vulcan Hit 25
5 5 Vulcan Hit 30

WHITESMITH

Melt Down
Description: Has tiny rate of breaking weapons/armour over a duration of time.
Requirements: Lv3 Skin Temper /Hilt Bind/Lv5 Wpn Rsrch / Lv3 Max Pow

= Cast Time & Duration increases with skill level

Level Effect SP
1 1% Weapon Break / 0.7% Armour Break 50
2 2% Weapon Break / 1.4% Armour Break 50
3 3% Weapon Break / 2.1% Armour Break 60
4 4% Weapon Break / 2.8% Armour Break 60
5 5% Weapon Break / 3.5% Armour Break 70
6 6% Weapon Break / 4.2% Armour Break 70
7 7% Weapon Break / 4.9% Armour Break 80
8 8% Weapon Break / 5.6% Armour Break 80
9 9% Weapon Break / 6.3% Armour Break 90
10 10% Weapon Break / 7.0% Armour Break 90

Cart Boost
Description: Boosts walk speed by 20% for 60 seconds. Can be cancelled out by status ailments of any kind.
Requirements: Lv 5 Cart / Cart Attack / Cart Change / Hilt Bind

= Mastered at level 1
= Can be used in Guild Wars

Sorry, i'm getting lazy :lol: Hope this helps!

Sorry for its incomplete
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Rizelmine
Posted: Apr 26 2006, 02:21 PM


~ Angel in Disguise ~
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