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Zephyr High above the clouds and far from the chaos of the lands below them floats the city of Zephyr. To reach the city you must jump into the strong air currents that lift you up to the gates of the city. If any tries to enter without permission of the guards a strong gust of wind throws them from the edge. The buildings are made of an ice that does not remain cold but never melts.
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Cirocco Amid the heavy blizzard a lone city can be found. It is the final protection before the capital. Very few civilians inhabit this place. Instead it is filled with military personnel and those with combat training.
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Nodin A central defensive point for the Air Nation. Thie outpost stands against the tornadoes and storms, actually able to support them at times. The strong walls and armed guards show the people of Makan will not let any invader by.
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Hyalma Along the winding trail up the mountain is this place, created by Aleron at the beginning of the split. It is safe from the blizzards and tornadoes but those that seek shelter in this cave will be quite surprised. Within this cave the sky meets the earth. Gravity is confused and noone knows exactly which way is up.
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Oct 30 2006, 10:01 AM In: The First of Hard Decisions By: Samara |
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Thunderous Tundra The stormy wetlands and mountains that encompass all of Makan.
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Jul 31 2006, 08:09 PM In: To the death nation! By: Luthien |
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DO NOT SPAM THE CBOX
THE MINIMUN IS 100 WORDS
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