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World In Chaos latest news: ERIC LOOK HEREWelcome back; your last visit was on Nov 18 2008, 02:58 PM
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Myrodin Deep within the territories of Loff'ta stands the capital city of Myrodin. This magnificent city stands so that even the poorest of the peasants can see it from the farthest outposts of Loff'ta. It is the largest city of all the lands with streets laiden with golden bricks and ivory walls stand to ward of any that are foolish enough to attack it.
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Eradil The center of commerce for Loff'ta. Within this city many things take place. Nobles walk the streets as equals with peasants and soldiers patrol the streets at all times. It is teeming with life and activity.
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Feb 27 2006, 12:39 AM In: Questing for survival By: Samara |
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Haalin Outpost The main outpost for the Light Nation stands just past the border a little ways in. Guards stand outside the main gates patroling and watching the horizon. Inside the sound of swords clashing and shields bashing is heard.
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Juynto Spring The Light Nations wonder of nature. This spring is open for all of Loff'ta to visit. In this spring stood the God of Life and if one stands the remnants of her powers can be felt.
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Light Plains The wide open plains that cover the lands of Loff'ta.
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Oct 30 2006, 09:48 AM In: A Way Home By: Samara |
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Valterra Hidden deep within the jungles of Akamu is the capital city of Valterra. If one can find the city they would see that the walls that greet them are thick thorny branches entwined in such a way that it is as strong as any stone. The streets are made of flat, hard stone. The houses are made of baked mud and thatch roofs. The largest of the buildings being in the exact center of the city was made of stone and thatch, and the city shows no sign of having ever had any invaders.
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Rekhan Village The home of the Rekhan Tribe. It is a small village in the depths of the jungle inhabited by people of many races. Massive branches wind around the outer reaches with guards positioned at intervals among the branches. At the center of the town is the Tribe Council and the dojo. It is the home to many shaman and scouts. It is a key village to the Earth Nation.
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Dec 9 2006, 12:12 PM In: The Return Home, The Beginn... By: Strega |
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Avani Outpost The center of the Akamu outposts. It is built high up in the trees allowing those inside a beautiful view of the lands around them. This is key to the defense of the Earth Nation. Archers position themselves among the branches awaiting any invaders. Its nearness to the border allows for the speedy deployment of scouts and soldiers.
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Feb 8 2006, 03:37 PM In: The scent of blood By: Ceibe |
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Nitesh A natural wonder of the Earth Nation. Upon this spot there is said to be strange creatures that appear from nowhere. The trees themselves seem to be alive. Creatures appear and disappear into mist slughtering any that try to harm any Earth Tribe member. Upon this spot the god Aleron was killed.
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Thick Jungle The thick foliage of jungle that surrounds the cities of Akamu.
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Jun 13 2006, 10:12 AM In: Back to the wilderness By: Luthien |
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Naiya A city built upon the water. The capital city of Niar is one that not many have been to. To reach it one must either brave the creatures of the ocean or seek transport aboard one of the many Niar battleships. The city itself is comprised of twisting streets made of sand that are likely to shift as much as the current does. The buildings themselves are made of shell and coral the towers twisting towards the sky.
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Chailyn Upon one a of the few sporadic islands this city is built. It is a midway point between the port cities and one of the many points that the capital may lie at. Do to this it is often crowded with people going about there seperate ways not caring much about the goings on of others.
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Moss A port city of Niar. Its streets are filled with those wishing passage further into the Niar territory and soldiers on patrol. Its high walls are the main defense to any invaders of Niar.
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Aug 23 2006, 10:52 PM In: Nearing the end(for Faye) By: Faye |
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Yaxha In the northern reaches of the Niar seas there lies the largest waterfall in all of Tresk'ri. This is nothing out of the ordinary but behind this water fall is a hidden cave that is said to hold the power of the water god itself.
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Feb 28 2006, 10:43 PM In: A Life-long Search By: Avariella |
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Dark Oceans The deep oceans and any islands that may surround Niar.
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Oct 25 2006, 02:28 AM In: At least something... By: Farli |
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Zephyr High above the clouds and far from the chaos of the lands below them floats the city of Zephyr. To reach the city you must jump into the strong air currents that lift you up to the gates of the city. If any tries to enter without permission of the guards a strong gust of wind throws them from the edge. The buildings are made of an ice that does not remain cold but never melts.
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Cirocco Amid the heavy blizzard a lone city can be found. It is the final protection before the capital. Very few civilians inhabit this place. Instead it is filled with military personnel and those with combat training.
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Nodin A central defensive point for the Air Nation. Thie outpost stands against the tornadoes and storms, actually able to support them at times. The strong walls and armed guards show the people of Makan will not let any invader by.
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Hyalma Along the winding trail up the mountain is this place, created by Aleron at the beginning of the split. It is safe from the blizzards and tornadoes but those that seek shelter in this cave will be quite surprised. Within this cave the sky meets the earth. Gravity is confused and noone knows exactly which way is up.
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Oct 30 2006, 10:01 AM In: The First of Hard Decisions By: Samara |
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Thunderous Tundra The stormy wetlands and mountains that encompass all of Makan.
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Jul 31 2006, 08:09 PM In: To the death nation! By: Luthien |
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Pyralis Past the borders of the fire nation, far into the land, in the remotest region stands this city. The walls stand high and scorch marks are scattered about it. The tiered buildings reach into the sky and the rooves all have four arched sides. Everything is built with oriental origins and the streets are made of a black glass, the heat having melted any traces of soil or sand.
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Nov 23 2006, 12:00 PM In: Unwanted turn of events By: 'Vre Hitotsu |
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Brand In the most barren and scorched land this town was erected. Here peasants stand out in the caves extracted gunpowder for the northern cannons and others draw a strange glowing substance.
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Nov 21 2006, 10:03 AM In: Time For a Break By: Erimentha |
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Eithne Wall An outpost on the northern borders of Chath. Large cannons are fitted upon the walls and in the towers that strecth the whole way across Chath's northern border. Men recieve basic training before they are sent into battle to defend agaisnt any that attempt to acces the fire nation.
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Nov 3 2006, 03:59 PM In: It would have been easier... By: Faye |
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Naara Taure The only forest in all the lands of Chath. This is no ordinary forest, the trees have leaves of flame and should have died long ago. To any that did not know of it, it would appear to be burning down. But this forest has been burning since the time of Ignatius.
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Aug 13 2006, 07:43 PM In: Her hideaway. By: Kioni |
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Scorched Barrens The scorched glassy lands with jutting rocks and blacken earth of Chath.
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Feb 11 2006, 11:17 PM In: The fallen continue to rise By: Rosko |
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Deloth The darkest place in all the land. The main city of Elghinn stands where only the bravest souls enter. The dark and twisted fortress stands as a warning to those that cross the death nation. Here all things important are carried out. The barriers are covered in black spikes and the spires of the castles are said to hold nightmarish creatures waiting to be unleashed. The roads are rarely traveled by an unarmed person ash being thrown by every step upon the land.
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Nov 23 2006, 11:18 AM In: So Close Yet So Far Away. By: Luthien |
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Elghinyrr One of the sparse towns built for the citizens of the Death Nation. It was one of the first towns built and has the largest population. Traders come here often although those who have not been there fear this city.
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Sep 23 2006, 09:36 PM In: Rumors of War By: Kaos |
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Reibe This outpost is the central defense point of Elghinn. To those on the approach it seems to be a ghost town. No soldiers, no peasants. This mistake has been made by many armies and they have learned that looks can be decieving.
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Aug 26 2006, 07:14 PM In: The Sweet sense of death By: Kioni |
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Xonathull Unlike other wonders this was not created by the gods. Upon this spot a great battlefield took place long agoin which the armies of Niar, Loff'ta, and Akamu were crushed between an army of Makan and Elghinn. Thousands of soldiers layed dead at the end including two of the original gods. The ashy land of Elghinn thrived off of this death and absorbed it. Now the soldiers that fought here shall never leave, and shall always be at constant war.
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Dec 20 2006, 06:39 PM In: The Undieing Battle By: Strega |
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Ashen Wastelands The dark ashy lands of Elghinn.
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Jul 18 2006, 08:33 PM In: Wandering the land By: Link_L.O.Z._Warrior |
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DO NOT SPAM THE CBOX
THE MINIMUN IS 100 WORDS
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