forestbackgroundcopy

InvisionFree - Free Forum Hosting
Fully Featured & Customizable Free Forums

Learn More · Register Now
Welcome to The Lost Glade -A Woodelf Forum. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Name:   Password:

The Lost Glade News
Leading Kindreds

1st: Alter
70pts
2nd: Spellsinger
50pts
3rd: Eternal
30pts


Kindred Scoreboard
ANNOUNCEMENTS
Please Read the News Section

Welcome Back to The Lost Glade!

Well the new year has started and with it a rejuvenation of the kindred cup. All kindreds have been reset so if your not in one tell an admin what you want. The competitions will be happening each month starting with the Vaul's Anvil Challenge which will continue all year in order to motivate players to paint their miniatures so be sure to pop on into Vauls anvil for that!

A few other changes will be made very soon so if anybody is having any problems with anything tell an admin and we will get it sorted.

And lastly, don't forget to click the Warvault affiliate banner to the right over there! Vote for us and make us the #1 Wood Elf forum.
Useful Links
Warvault Webring
Vote for us at the Warvault.net Webring!
Affiliates
Link To Us

Pages: (2) 1 [2]  ( Go to first unread post )

 Vengeance Assassin, idea
Silly Dragon Elf the Third
Posted: May 12 2007, 09:35 AM
Image hosted by Photobucket.com


Spam Bot of the Year
Group Icon

Group: Ancient
Posts: 2,365
Member No.: 156
Joined: 27-February 06



Darkblade that is a very good idea! It would fit perfectly with the vengeance fluff.

But i point something out. Asrai don't stay in the kindred of vengeance for long it says in fluff as its unwise to be filled with vengeance for too long. Asrai normally enter it for temporary times with a personal grudge that needs to be taken care of and then they leave it soon afterwards its finished. So what Darkblade says is a very good idea. Nice one.

But also due to not being in the kindred for long the asrai may not get much better.

I say keep it simple and safe. Make him have the waywatcher super scouting rule and -1 to hit thingy but also give him that choosen hatred and additional hand weapons, killing blow, no armour allowed (safe for briarsheath), give him some increase in attacks and weapon skill and maybe initiative but not alot. That should do it.

Maybe something like: At the start of the wood elf players turn roll a D6 and a roll of 5+ the avenger (nice name) has frenzy, on anything else his normal.

Say like this:
WS: 7------------WS: 9
BS: 6-------------BS: 6
S: 4---------------S: 4
T: 3---------------T: 3
W: 2--------------W: 3
I: 8----------------I: 9
A: 5---------------A: 6
Ld: 9--------------Ld: 10
(for hero level) (for Lord level)

Equipment: Additional hand weapon, longbow.

Rules: Waywatchers super scouting (can't remember name), grudge (choosen hatred call it what you will) and killing blow (or poisoned attacks?) and of course immune to physcology.

No armour allowed, must be on foot, cannopt be army general.
Points:
Highborn +45
Noble +30

I think if you try and do too many special rules it will make the charcter too complicated and people wont be bothered to remember it all and so will proberly not use it much.

But i still feel its unfluffy. Wood elfs are not assasins they are ambushers and illusionists. I think wood elfs are dark enough in their fluff more would make us too much like the druchii. But good luck anyways.

SDETT
Image hosted by Photobucket.comImage hosted by Photobucket.com
Image hosted by Photobucket.com
Glim
Posted: May 19 2007, 06:11 PM
Image hosted by Photobucket.com


Citizen of the Glade


Group: No Kindred
Posts: 613
Member No.: 102
Joined: 23-January 06




One player called my 'Forest Spirit save' a 'Deamonic save'..... go figure.
Image hosted by Photobucket.comImage hosted by Photobucket.com
Image hosted by Photobucket.com
juriko
Posted: May 30 2007, 11:11 PM
Image hosted by Photobucket.com


Citizen of the Glade


Group: Wanderer
Posts: 388
Member No.: 376
Joined: 11-October 06



there's nothing wrong with a woodie assasin! i like the idea. elves are sneaky and stuff and high elves are too noble to be assassins, and dark elbves have them, so why not woodies?
is grudge hatred against everything? it soubnds like a dwarf thing
Image hosted by Photobucket.comImage hosted by Photobucket.com
Image hosted by Photobucket.com
Glim
Posted: Jun 1 2007, 04:51 PM
Image hosted by Photobucket.com


Citizen of the Glade


Group: No Kindred
Posts: 613
Member No.: 102
Joined: 23-January 06



Hatred is very suitable for a member of the Vengeance Kindred. They feel so much sorrow and grief, that they'll absolutely Hate the one who caused it in the first place.

Here's another idea, no movement upgrades in his/her characteristics.

---------------------------------------------------------------------------------------------

CHARACTER STATS

Upgrade for the Noble, member of the Vengeance Kindred +55 Points
Upgrade for the Highborn, member of the Vengeance Kindred +70 Points


WS 10 (just like the dark Elf Assasin)
I 10 (just like the dark Elf Assasin)
Cannot take any 2-handed weapon
Cannot take any armour including Magical.
On foot
Cannot be General
Cannot join Units
Stubborn, Unbreakable or Imune to Psychology (don't know which one yet)

Noble 50 points Magic/Spites
Highborn 100 points of Magic/Spites


Avenger/Vengeance Special rule:

Pick a wood before rolling to enter Battlefield. This does not have to be the same wood every turn when trying to enter the battlefield.
Fisrt turn 5+
Second turn 4+
Third turn 3+
Fourth turn 2+
Fifth turn Automaticly.
Place him/her anywhere in that wood, no Movement allowed.

Following Magic Phase, you get a One Use bound spell of Level (6) ???
If succesful you may Charge any unit in line of sight. Plus hatred for this Turn.

---------------------------------------------------------------------------------------------

Think this is a lot better then what we first had. Any comments?

Vengeance relates to how the dwarfs 'feel'. Being blinded by the grief you feel inside. You hate the person or race responsible for the source of your sorrow. At least thats how I see it.

This post has been edited by Glim on Jun 1 2007, 05:02 PM
Image hosted by Photobucket.comImage hosted by Photobucket.com
Image hosted by Photobucket.com
Zraal
Posted: Mar 13 2008, 07:59 AM
Image hosted by Photobucket.com


Citizen of the Glade


Group: Wanderer
Posts: 39
Member No.: 602
Joined: 6-March 08



Ok, i have an idea(ish)

WS 9
I 9
Cannot take any 2-handed weapon
Cannot take any armour including Magical.
On foot
Cannot be General
Cannot join Units
Unbreakable and Imune to Psychology when Fighting an enemy Character, and stubborn otherwise (to represent he/she will kill the char at any cost, and the stubborn, to show he/she wants to get to a char to kill)

"Avenger"
Bound spell power level 8, opponent may only use 2 dice to attempt to dispel, if the spell is succesfully cast the Vengence Noble may teleport to any natural terrain on the board, and make a normal move (no charges, marching alowed) this may be done every turn up till turn 4, when the Vengence noble enters the board from your deployment zone board edge, and may make a normal move (no charges, marching alowed) (To represent the noble getting feed up with the enemy mages dispeling his spell and walking to the battle laugh.gif )

May (If not using magical weapons) use vengance blades (these blades are given to every asrai seeking vengence for past wrongs) The blades give, Killing blow and give the enemy a -1 to hit in close combat

the vengence noble may only be shot at if he is in short range for the missle weapons targeting him (Does not apply for magic)

What do you think?? what would the points be??
Image hosted by Photobucket.comImage hosted by Photobucket.com
Image hosted by Photobucket.com
Silly Dragon Elf the Third
Posted: Mar 13 2008, 07:41 PM
Image hosted by Photobucket.com


Spam Bot of the Year
Group Icon

Group: Ancient
Posts: 2,365
Member No.: 156
Joined: 27-February 06



A few things i want to point out.

The bound spell should not be level 8. Also it is very unlikely that an assasin would use magic. To represent him comming onto the battlefield try not to do it with magic it just makes no sense. Also why would the enemy be allowed to only use 2 dispell dice?

Normal assasins aren't unbreakable so i think this is very wrong. Maybe stubborn but i disagree with being ITP as an assasin would probably flee from an enemy as it would be unwise to be run down by heavy cav (especially without his/hers vengeance being done). Maybe immune to fear.

I like the vengeance blades you thought of nice.

I still don't think its possible for an Elf to become WS9 and I9 for a short period and then return to WS6 and I6-7 (can't remember) i should think he/she would like to keep those skills. If so all Elves should enter the Vengeance kindred for a day to become an army of WS9 troops! blink.gif Assasins at least from druchii are trained from birth to become elite killing machines with no mercy. The Asrai would get annoyed at a brett lord for stomping his friend and then become just as good...? huh.gif

I still hold that Wood elf Assasins are unfluffy. Remember that given a choice i think Wood elves would like to be called High Elves instead of Druchii. Sure they don't care for the Elven civil war but they are at war with beastmen so more good then evil. In alliances at local GW my Woodies were always put in the 'good' side and i didn't get a say.

SDETT
Image hosted by Photobucket.comImage hosted by Photobucket.com
Image hosted by Photobucket.com
Spoony
Posted: Mar 13 2008, 08:05 PM
Image hosted by Photobucket.com


Citizen of the Glade


Group: No Kindred
Posts: 948
Member No.: 81
Joined: 14-January 06



Actually, I think Wood Elves would use assassins - if it were necessary. They seem to be more occupied with surviving than being different to the Druchii. Even so, I don't see how assassins are inherently evil.
Image hosted by Photobucket.comImage hosted by Photobucket.comImage hosted by Photobucket.com
Image hosted by Photobucket.com
SeanyPrawny
Posted: Mar 13 2008, 09:11 PM
Image hosted by Photobucket.com


Eternal Artist
Group Icon

Group: Ancient
Posts: 1,680
Member No.: 227
Joined: 12-April 06



I'd say they are chaotic good. Meaning they arn't evil but will do what ever it takes to help themselves before others.
Image hosted by Photobucket.comImage hosted by Photobucket.comImage hosted by Photobucket.com
Image hosted by Photobucket.com
Darkblade
Posted: Mar 13 2008, 11:02 PM
Image hosted by Photobucket.com


Citizen of the Glade


Group: No Kindred
Posts: 1,128
Member No.: 18
Joined: 25-December 05



Acctually wood elves ain't good nor evil. They are simply nature. While they would properly choose their high elf cousines over the Druchii they would also kill any high elf that entered their forest without their premission. Basicly they are like nature, wild, random and uncontrolable. At one time calm and gentle like a mild breeze, and the next second a raging whirlwind of destruction.

Also to me it has allways occured silly that the kindred of Tula should be assassins. Where did this idea come from? I mean there ain't even a hint towards that in the fluff. A member of the kindred of Tula is just a random elf who have something to avenge. While I think a option for a kindred of Tula should be added I can't see why you get uberskills simply by joining. As silly pointed out.

The kindred of Tula option should be like this:
Kindred of Tula, the character hate all enemies cost 10pt
Well something like that tongue.gif

Or if you hell bent on the assasine type then make him uber against 1 enemy (The one he hunt) and normal noble against the rest.

Ohh and why get him when we allready have like the best assassine in the game. Alter lord with Great Weapon, the Lotus, Helm of Hunt and some other stuff. This guy outcharge everything bar flyers, unbarded elven steeds and mounted demonettes wub.gif Ohh and with 6 S6 attacks that always goes first he is one bloody can opner for ya wink.gif
Image hosted by Photobucket.comImage hosted by Photobucket.com
Image hosted by Photobucket.com
Elros Amandil
Posted: Sep 9 2008, 05:00 PM
Image hosted by Photobucket.com


Citizen of the Glade


Group: Wanderer
Posts: 21
Member No.: 700
Joined: 8-September 08



Perhaps if you gave it something like the 'Banehead' item the lizardmen have in which you nominate a character at the start of the game and agaisnt that character the holder inflicts double wounds. This wouldn't be an item but a special rule.
Image hosted by Photobucket.comImage hosted by Photobucket.com
Image hosted by Photobucket.com
Glim
Posted: Sep 10 2008, 10:06 PM
Image hosted by Photobucket.com


Citizen of the Glade


Group: No Kindred
Posts: 613
Member No.: 102
Joined: 23-January 06



That is a nice thought. As it is a Kindred membership, it`s special rules should be composed as a short list, a few lines describing the upgrades from a Noble or Highborn. Not to outrageous and with a distinct weakness.

It`s still difficult to decide where and how the model should be placed. What might be fun is if he has frenzy and is hid inside a unit and has to come out just like fanatics from the Orc and Goblin army.

Thanks.
Image hosted by Photobucket.comImage hosted by Photobucket.com
Image hosted by Photobucket.com
Hillbilly Carl
Posted: Sep 10 2008, 10:18 PM
Image hosted by Photobucket.com


Spear of Orion
Group Icon

Group: Ancient
Posts: 994
Member No.: 32
Joined: 28-December 05



I would say that wood elves would use assassins, but they wouldn't be close combat assassins. More like the waywatchers and killing-blow bow-shots. You could make it so against the intended target all bow-shots from that character are killing blow on a 5+ (maybe 6+ vs large targets) if they are armed with a non-magical bow and non-magical arrows. If you really wanted a killer you could let them pick characters out of units.

Of course you would have to give them no armour. I don't know what you would do to distinguish them from the waywatcher kindred though.
Image hosted by Photobucket.comImage hosted by Photobucket.com
Image hosted by Photobucket.com
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
DealsFor.me - The best sales, coupons, and discounts for you

Topic OptionsPages: (2) 1 [2] 



Hosted for free by InvisionFree* (Terms of Use: Updated 2/10/2010) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.8014 seconds | Archive

This site is not associated with Games Workshop, nor claims any ownership of trademarks in any way.

Skin created by Foxtale and Highborn Sycath.