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Character Competition results.
| SeanyPrawny |
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Eternal Artist

Group: Ancient
Posts: 1,556
Member No.: 227
Joined: 12-April 06

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Here are the entries.
Balthorn
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NAME: Bael'taun the Stormbow, Guardian of the Northern Marches
STATS: M 5 WS 6 BS 5 S 4 T 3 A 4 W 3 I 8 Ld 10
EQUIPMENT: Eternal Guard armour and spear-staff Long bow
SPECIAL RULE: Due to his many years of adventuring, Bael has honed his skill at arms beyond levels rarely seen by the Wood Elves. As such, Bael may give up all his attacks in a round to launch a single S6 attack, conferring no save and causing instant death.
FLUFF: Bael'taun is an ex adventurer of noble birth. Having travelled far and wide, honing many skills of world and war, he returned to the forest as an inspiring figure. The Lord of the Northern Marches, the northern most point of Athel Loren, asked Bael'taunto join his Eternal Guard, where he became unit champion very quickly. After nearly a century of warfare, Bael'taun's lord passed the title to him, and Bael'taunhas remained the defender of the northern reaches to this day.
Of late, the Northern reaches have been beset by many unwholesome foes. Though they should be in the middle of spring, Bael'taun's lands have been cursed with winter of a foul and magical nature. The forest spirits under his command have weakened if not passed into hibernation completely, and Bael'taunfinds himself defending the north with only his Asrai bretheren beside him. Even as armies march upon his home, he hunts the cause of this darkness that so pains his beloved forest.
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Silly
| QUOTE | Name: Skor'shan Points: 200 Stats: M-5 WS-6 BS-6 S-4 T-3 W-2 I-8 A-3 Ld-9
Equipment: Light Armour, Hand Weapon
Special Rules: Loren's Curse, Forest Spirit, Fear, Broken Spirit, Two Souls.
Loren's Curse Skor'shan has been cursed by Athel Loren to live as two beings. Part of him remains as Elfkin but a Branchwraith inhabits the other half splitting his soul and his body into two differences. This is best seen on his right arm as it takes the form of a Branchwraith's arm instead. But other parts of him like a glowing green eye and his back covered in treebark. As he is part tree now Skor'shan has a scaly skin save of 5+ which can be used with normal armour. In addition he also gains the armour piercing rule for all close combat attacks.
Broken Spirit Years of bitter fighting against the beastmen which led to his cursing has made Skor'shan fight ever more harder against these foes. Skor'shan Hates all Beastmen. Also if he is taken down to 1 wound while fighting against Beastmen he gains the frenzy special rule which he will never lose.
Two Souls A Branchwraith inhabits Skor'shans soul and body and can be called upon at any time to help through difficult times. But sometimes it is too eager to 'come forward' and violently takes control At the start of the game decide whether to use the Branchwraith's power or Skor'shan's skills. 1.Branchwraith will make him a level 1 wizard and give +1A 2.Skor'shan will make enemy models in base contact strike last and +1WS Skor'shan can in addition join both Forest Spirit and/or Asrai units
Story: Skor'shan belonged to no Kindred and in his mind he served no-one but himself. Relying only on himself he travelled the forest of Athel Loren hunting game and taking fruit for food. Sleeping in the treetops or hidden inside large root systems at night. With the ever changing ways of the mystical forest Skor'shan eventually found himself inside the Wildwood. Here something happened to him. Many Elven stories tell of him taking a fruit from a slumbering treeman or angering Drycha herself by a hit and run attack. The truth is only known to Skor'shan and Athel Loren and both are silent. All that is known is when he emerged he had two souls and his body had changed dramatically to adapt to both Elf and Dryad traits. His personality changed too as he seeked out the comfort of others either elf or forest spirit. He proved himself against several hordes of Beastmen and was essential in those victories but seeing many of his Elfkin die left scars in his mind and spirit as he was not prepared for such sights of war. Now he prowls the Forest walking freely to and fro from the Wildwood or at least thats what some say as he is a rare sight nowadays.
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Hillbilly Carl
| QUOTE | Feanor Surion - Feanor is a young, brash elf who hates archery and everything to do with it. He sees archers as cowards and trusts his own blades far more than even the best archer. He is amoung the very best blademasters in the old world despite his young age and although he is shunned by most elves in Athel Loren, he relishes the opportunity to put his blades to use in the defense of his homeland.
Feanor counts as a Lord choice - 325 points
M5 WS9 BS1 S4 T3 W2 I9 A5 Ld8
Items: Feanor has no longbow, nor can one be chosen for him. He wears no armour, preferring to trust in his own skill alone.
The spinning blades - Counts as two hand weapons (thus giving him 6 attacks) and grants Feanor killing blow. Against targets larger than man-sized, each successful unsaved wound causes 2 wounds.
Feanor's magical blades are perfectly balanced and in the hands of a skilled swordsman they become truly deadly. Appearing as only a blur these weapons slip into the smallest seam in an opponent's defenses causing maximum damage.
Equalizer Pendant - Attack order in combats which Feanor is a part of are resolved in order of initiative regardless of ASF, strikes last, charging or any other rule. Charging units still get the other bonuses from charging (strength bonuses from lances, spears etc).
This magical pendant instills a strong sense of honor in even the most savage creatures.
Special rules:
Loner - Feanor cannot join units nor can he be the army general.
Honorable - Feanor must always issue a challenge if it is possible. He can never refuse a challenge or let another model take a challenge if he was able to.
Hates all missile units. As well all friendly missile units within 6" of Feanor are at -1 to hit since he distracts them with insults.
Feanor is at +1 to hit enemies with S5 or greater (before weapon bonuses). These enemies are also at -1 to hit Feanor.
Such is Feanor's skill and balance that he often uses an enemy's strength as an advantage, keeping them off-balance before leaping in for the kill.
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Lone Warrior
| QUOTE | Edotsou Warmane, Eternal Champion.
Points: 150pts
MV: 5 WS: 5 BS: 4 S: 4 T: 3 W: 2 I: 6 A: 3 Ld: 9
Special Rules: Eternal Guard Fighting Style Forest Walker
Guardian Spirit: The first time Edotsou loses his last wound roll a D6. On a roll of 4+ he is removed from harms way by his Guardian Spirit. He reappears at the back of an unengaged Wood Elf (not Mounted or Forest Spirit) unit any where on the board with one remaining wound. Next movement phase he can be either automatically moved to the front of that unit or leave it as per the normal rules for leaving units.
Spirit Sight: Edotsou's Guardian Spirit alerts Edotsou to enemy attacks before they happen. This means Edotsou can stop potentially fatal blows which might otherwise slay him.
In Close Combat, after your opponent has declared who will attack Edotsou, you may choose to give up one or more of his attacks. For every attack sacrificed Edotsou will block an enemy attack. If only one enemy is attacking Edotsou then only that model will lose attacks equal to those sacrificed. If more than one enemy is attacking Edotsou you may split attacks lost between a Maximum of three enemies.
E.G. Two Empire Halberdiers and a Captain of the Empire are attacking Edotsou. You decide to sacrifice all three of his attacks. Therefore:
Each enemy could lose one attack each OR You could block two of the Captain's attacks and one of the two Halberdiers OR You could choose to block all three of the Captain’s attacks.
Items: Spirit-Wolf Pelt: +1 Armour Save, 6+ Ward Save.
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Coming in at 3rd place is Balthorn earning him and his kindred 20 points as well as 10 points for participating.
Second place goes to Silly giving his lot 40 points as well as another 10 for participation.
And the winner is earning their kindred a whopping 60 points is Lone Warrior! congratulations you will also get 10 points for participating.
Hillbilly you too will get 10 points to take back to your kindred with pride. The competition as a whole was so close Myself and Geep were judging and neither of us could decide on the same places for each character.
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| Geep |
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Citizen of the Glade

Group: Ancient
Posts: 2,390
Member No.: 63
Joined: 4-January 06

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Very well done to all- this wasn't easy to judge. Also, many thanks to SeanyPrawny for running the competition.
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| The Lone Warrior |
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Citizen of the Glade

Group: Alter
Posts: 265
Member No.: 599
Joined: 29-February 08

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Thank you SeanyPrawny for an excellent competition. And thank you also Geep for helping Seany Judge. Well done to Balthorn, Hillbilly Carl and Silly Dragon Elf The Third for your brilliant character ideas they are really good. Cheers
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