As I promised before, here is a list of everything you'll need to play Warhammer Fantasy Online.
* A Warhammer Fantasy Rule Book. At least one player or a neutral helper will need this in case of rule disputes and such, which will be likely.
* Warhammer Army Lists. You choose your army just like you would any other list. You can play as any race, just make sure you have the races army book.
* A graphics program. At least one player will need this so they can edit the maps. It would be good if both players had the program, as they could swap the file between each other instead of having to wait for just one player to change the map all the time.
* A map. Listed below are links for map templates. They are blank, meaning players can design thier own terrain and stuff if they wish in MS Paint. We have a 4'x4' map for smaller battles, and a 6'x4' for larger battles.
* A grid. If your making your own map, you'll need to put a grid over it so you know where to move. I'll provide a link later.
* MSN is not compulsory, but if you have it you can finish the turns quicker. Its also good if only one player has a graphics program.
Resources:Graphics Programs: These will what you will need if you don't have photoshop. They are both free, but Paint.net requires an extra download to work properly. Graphics Gale is smaller in size, but they both do the same job. If you have a slow computer I reccomend Graphics Gale.
Graphics Gale - Go down the table and click 'Get Free' edition
Paint.net - If you don't have it already, you'll need to download the .NET framework.
Photoshop would work perfectly as well I guess, so if you have photoshop then its fine to use it.
Templates:
Unit template - saves alot of copying and pasting!

6 x 4 Table - for large battles.
6 x 4 Table4 x 4 Table - for smaller battles.
4 x 4 Table6 x 4 Grid - Copy and paste it over your designed table. Each little box is 1 inch x 1 inch in game terms. You can change the colour of the grid by filling it in with colour in MS paint.
6 x 4 Grid4 x 4 Grid
4 x 4 GridSample Tables - if you can't be bothered making your own table, heres a list of pre-made tables. Only one made at the moment - a desert table. The lightest colour is hills, the oasis is difficult terrain, and the rocks (the shape with the circle on it) blocks line of sight and can't be passed.
Desert TableSnow table, with difficult terrain woods and a river that counts as difficult terrain also.
Snow TableDice Roller - If you haven't got enough dice at home or just want a simpler option, heres a online dice roller that does the job for you!
Dice RollerRules:Just a few rules to make sure everything runs smoothly:
1. Be honest! If you roll a double 1, say you rolled a double 1, not two 6's! You'll find that if your honest the game is more fun

.
2. Be diplomatic. Don't cut each others throats over a rule dispute, come to a civilized agreement. If you can't agree no matter what roll a D6 each, whoever gets the highest roll is 'correct' for that circumstance, for that battle.
3. Don't cheat. Again this is honesty, don't have 2100pts of models in a 2000pt game, etc. Stuff like that.
4. If you are fairly new to warhammer, it might help to have a neutral observer who can help you with the rules and point out any mistakes.
5. Scale: a 10x10 pixel box = 1 inch. However diagonally a 10x10 box is slightly less than an inch.
To play a battle:
1. Open your graphics program (I use GG).
2. Open a pre-made map or a map you designed.
3. Add two layers - one for each army. Then paste your units in your armys layer (I make my units in paint, heres a template for bases: [URL=want.

]Bases[/URL]. For Paint.net, you'll need to use the magic wand to delete the white area around the shape.
4. Deploy how you would depending on which scenario you play.
5. Use the selection tool to move your units, for GG its on the left, for Paint.net its on the top. To rotate the unit, select it first. In Graphics Gale there is a line thing in the selection box with a shape on the end of it. Click on the shape and move the cursor to turn the unit. For Paint.net, right-click outside the selection box and move the cursor. Note that if you rotate the same unit constantly they'll lose pixel crispness, this can be reduced in GG by clicking on the 'Anti-Alias' button on the top right of the screen.
6. Create another layer. In this layer, draw lines to show movement, shooting, charging, fleeing, pursuing and magic for that turn. Once you've moved to another turn delete the lines to make room for any move lines for the next turn. Make each line a certain colour, for example red for charge lines, blue for movement lines. Also to represent casualties, draw little x's to indicate models killed in that turn. Use red crosses for combat, black for shooting etc.
7. Use the selection tool and/or the eraser tool to delete any casualties.
Well, I guess thats all there is to it! Not much really...

If I've missed anything let me know here.
~ Marcus