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 Foe: Ogre Kingdoms, Tactics to beat the hungry ones.
Lynx
Posted: Apr 5 2007, 07:56 AM
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Wardancer Lord
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All discussion on how to beat the Ogre Kingdoms is to be posted in this thread. The best tactics will be amalgamated into this post.
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aadne
Posted: Apr 20 2007, 06:15 AM
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I really like to face OK.. first of all.. our Glade Guards works wonders against this monsters.. Normally one unit of Glade Guards can destroy up to 2 Bulls or other monsters piece of cake..
Not only the Glade Guards work wonders against Ogres.. Also the dryads can take a punch.. The dryads are pretty equal for the bulls or other units. So they can really take a punch against them.
One game I had ended up with a dryad unit fighting against a bull unit.. Well that match was equal a long time until I in the end wiped the whole unit.

Treesinging is an awesome tool against OK. Mostly because it will block their pathway completely.. except for yheties.. Still not even the yheties wanna go trought a forest if it fears an ambush on the other side.

And lets not forget.. ogre kingdom does not got that stupid rank bonus that we all hate.. SO in other words its really easier to win CR against ogre kingdom.. Except for those gnoblars.. But they just ends up finding some siny stuff etc..

Well Im gonna have a new battle against ogre kingdom 2 day so I brief more later :D
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faile
Posted: Apr 21 2007, 08:53 AM
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As aadne said Dryads work wonders, they are almost as good as the Orges but alot cheaper. In my last game with orges I had Eternal Guard, Dryads and Glade Guard. The Dryads started on my left flank but by the end they had taken out the general, two small units of Bulls and would have charged another one but my Glade Guard delt with them first. They ended up near my right flank. My Eternals only managed to get into combat with one unit and managed to kill them due to CR where they outnumbered, outrank and killed one orge in combat. Glade Guard didn't do much except dedstroy one unit of bulls, well half a unit, the unit ended up in combat with them at the end. This was a 500pt Border Patrol Clash

Erm, so what I am saying is Dryad's are a must, Glade Guard are pretty good at them though not so good at long range, but great in short. Eternal Guard can hold their own against orges but are not the best.
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the anti santa
Posted: Apr 21 2007, 05:24 PM
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One very important thing when facing Ogres is that a lot of Ogre players don't realise that they are less brave than empire and tend to forget how vunerable Ogres are to panic.

Also Ogres lack armour and are mostly only T5 so even at long range it is pretty easy to do some damage. So I'd advise getting some march blockers in quickly (scouts, waywatchers, eagles, warhawks and glade riders) in to slow the ogres down. Kill leadbelchers and trappers quickly as they can do some damage then cause as many panic checks as possible.

If you can try and get the ogres to run towards other units, especially Gnoblars to cause mass panic, remember fleeing units run directly away from the source of the panic (so whoever caused the most wounds).

watch out for Gorgers going after your glade guard, they are a real pain and take ages to kill and being unbreakable doesn't help either. Dryads can handle them, though wardancers probably have a better chance, but better to knock a wound off with shooting 1st if possible.

Frankly Wood Elves should always do well against Orges, we can run rings round them, they are pretty vunerable to shooting and panic also most of our combat troops are immune to their greatest weapon fear.

Also they struggle to hide charcters in units and generally have 1 less mage than other armies can (Butcher's can't be generals and Slaughtermasters require a tyrant 1st). Mind you their magic is quite nasty to us and regenerating and +1T can make them very hard to take down. So the cluster of radients and 2 mages will be useful to have 5 power dice to limit their spells.
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aadne
Posted: Apr 23 2007, 07:28 PM
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Wardancers really work wonders against ogre. I had a match this weekend and just charged my dancers in the flank of an ogre kingdom. This resulted in the bulls ofc breaking and me puirsuing another flank aswell.. Breaking them to wub.gif
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Darkblade
Posted: Apr 26 2007, 11:00 AM
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Ohh man you gotta love playing OK. They are so easy to beat with WE its almost sad. In my last turnement I faced a veteran player with a OK army. Basicly I danced ring around them, my terror cursing Way Watcher highborn saw off the yeties in turn 1! laugh.gif, then my treeman and wardancers went straigth through is army without any efforts.

Some of their Characters are a little nasty but just swarm them with wardancers or let them face some of our heroes kitted out for combat.

The slave giants are my greatest fear with OK but even they die quite fast when shot up by Glade guards. Ok is in fact the army where Glade Guards are most effective in my experiance.

This post has been edited by Darkblade on Apr 26 2007, 11:02 AM
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aadne
Posted: Apr 26 2007, 02:03 PM
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QUOTE
Ok is in fact the army where Glade Guards are most effective in my experiance.

I totally aggree. just doing 3 wounds and removing a model you force those 7 LD newbs to take a panic test.. Goodbye 2 u ogres biggrin.gif
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Glim
Posted: Jun 23 2009, 09:22 PM
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They really need a new armybook.

Exept for sniping out characters in units below 5 models. It is also possible to just take 2x L2 Spellsingers in a 2000 points match. Try to dispel any bound spells and the damage spell, let the rest go through. In your turn don`t cast any spells, but use 2x 3D6 to dispel those Bound L7 spells. Your wizards are half the cost of his and you can take two more units for that. As stated above, you are better in combat, shooting and more manouverable.

It`s just sad.

~GLIM~
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