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Foe: Dark Elves, Tactics to beat the Druchii betrayers.
| FatOlaf |
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Citizen of the Glade

Group: No Kindred
Posts: 104
Member No.: 581
Joined: 1-January 08

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| QUOTE (Silly Dragon Elf the Third @ Jul 16 2007, 11:29 AM) | I hope that was helpful. |
Very, thanks, fighting DE next week with my WE for first time, good tips..
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| Lycandal the Fading |
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Citizen of the Glade

Group: Wanderer
Posts: 20
Member No.: 576
Joined: 21-November 07

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G'day, I have been a Druchii General for a couple of years, but I never used Witche Elves or the Executioners or Black Guard. I thought about Harpies but never used them (usually only played up to 2,000 point battles). Harpies can be nasty, fly and a couple of attacks, I can't remember if they got a rank bonus (I am pretty sure most flyers don't get a rank bonus). War Hydras, very nasty, breathe weapon, terror, M6, but also large target and needs two handlers with only light armour. Shoot the Handlers and maybe the Hydra will do nothing for the rest of the battle, never used it much. Typically I had a tooled up Lvl 2 Sorcerer (she had an extra spell and an extra power dice, mounted on Dark Steed - about 170 points of raw killing power - just awesome), a couple of Repeater Boltthrowers, a unit of Shades (these are excellent Scouts, armed with Repeating Crossbows, kill them off with Dryads or if they are in woods, let a tree Singing spell finish them off), chariot, 20 odd spear armed Druchii and at least one unit of 10 Repeater Crossbow armed Druchii, Dark Riders (excellent Fast Cavalry who can be armed with Repeater Crossbows, fill these full of arrows quickly so they don't impede on your own ability to manouvre ). My tactis were to shoot the enemy so that he would have to advance to me were I would counter attack with the chariot and maybe the spears. Rely on Wood Elf strengths, terrain, manouvreability and Tree Singing. Dark Elf magic can be very nasty, the first spell 'Chillwind' will stop your archers from firing if they suffer a wound (as they are frozen). Heroes can be armed very offensively, but T3 and generally low armour can keep them a bit fragile though.
Hope some of this helps.
Regards,
Lycandal the Fading
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| FatOlaf |
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Citizen of the Glade

Group: No Kindred
Posts: 104
Member No.: 581
Joined: 1-January 08

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On the whole the army is quite balanced (none of the power creep that VC, Daemons have) but the lists I have faced in GT practise games have been quite nasty... Look out for double Hydra lists, with a Lord on a dragon with inverse ward save, Regen and Lance, nasty.
They now have lots of shooting and cold ones are better than ever, magic is quite nasty with mages being able to use as many PD as they like regardless of level, plsu they can sacrifice troops to add more PD after they have rolled their spell, plus they dont even need LOS if they take this familiar...
However against WE's and LM, hatred will work against them due to the fact they will always have to overrun, so our speed will work. Plus they are still T3 so do what we do best, Shoot them....
Hydras however will take some beating.....
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| Geep |
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Citizen of the Glade

Group: Ancient
Posts: 2,455
Member No.: 63
Joined: 4-January 06

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One of the DE magic items gives them a wardsave which I think is equal to the strength of the attack that hits them, but they have to roll under this to make the save (6 always fails). Ie. Vs a strength 3 hit the DE player rolls a dice- 1,2 or 3 saves the wound, 4, 5 or 6 fails the save. It's a damn good item...
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