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4000 points vs Goblins
| Geep |
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Citizen of the Glade

Group: Ancient
Posts: 2,390
Member No.: 63
Joined: 4-January 06

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The list looks decent, but you may have trouble protecting the treeman, dragon and eternal guard.
I don't know what your friend usually takes, but one of the best things for goblins is to have a heap of war machines. Spear Chukkas are very cheap and can easily bring down a dragon or treemen when fielded in large amounts (he could take 12 at 4000 pts). Rock lobbers can also be a threat to large creatures, but will also worry your Eternal Guard. Doom Divers are another popular machine, and they threaten everything in your army very well- able to be adjusted in position after scatter they do D6 Str 5 hits, so they don't care about your skirmishing or anything similar.
Waywatchers are a god counter to most war machines, but there's only so much they can attack at one time.
Goblins also have squig hoppers- these guys move 3D6" every turn, not slowed by terrain, and they count as charging any enemy they hit (even if it was out of LOS or was oitherwise unable to be charged normally). They hit fairly hard, with 2 Str 5 attacks each, and are great for clearing you out of forests. They die fairly easily though.
Spider riders are another unit able to pass straight through terrain, but they're less of a threat. They still need LOS to charge, and you usually won't fear a shooting match with them.
I'd expect the goblins to be magic heavy, and they do have some decent items, so don't expect to rely on magic.
You'll need a sacrificial unit to draw out the fanatics- I'm guessing this will be the glade riders. NormallyWood elves can draw out fanatics and deal with them easily, but I'd expect a lot of fanatics in the goblin list and charging through them will really hurt Wood Elves.
Good luck for the game!
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| Glim |
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Citizen of the Glade

Group: No Kindred
Posts: 613
Member No.: 102
Joined: 23-January 06

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removed one dryad unit to gain 8 eternal guard.
Dragon mounted Highborn, shield, Oaken Armour, Fimbulwintershard, Sword of Might.
Wardancer Highborn, Blades of Loec, Amber Pendant, an Annoyance of Nettlings.
Spellweaver L4, steed, Wand of Wych Elm, scroll.
Battle Standard Bearer, Amarinth Brooch.
Spellsinger L2, 2x Scroll.
Branchwraith L1
Branchwraith L1, a Cluster of Radiants
1x 5 Glade riders 5x 8 Dryads 1x 25 Eternalguard (core) full command, warbanner. 1x 7 wardancers, mus, champ. 5x 5 Wildriders, mus, stb. 1x 5 Waywatchers 1x 1 Treeman
0 points left
this means that including two characters, the eternal guard are 3 ranks of 7 and a rank of 6. Maybe I'll move the Spellsinger out of the unit when I get close to the enemy. I would really like the unit to have Ryhmer's Harp, and I already constructed a 5000 point list with that combination. The 4000 or 5000 point choice I left to my opponent.
I read the O&G Special characters, but will he take one? I thought the Chariot character was very good, but the others I don't know. He could take 2 Wyverns...
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| Glim |
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Citizen of the Glade

Group: No Kindred
Posts: 613
Member No.: 102
Joined: 23-January 06

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So I kicked some serious Orc butt! I'll just give highlights.
his army had 2 Wyverns, 2 Giants, Savage Orc boars with character, one block Black orcs with a L4, Orc unit with a L2 and a BSB, two night goblin units with one fanatic and one L2 each. a couple of chariots and a couple of wolf riders. For artillery he had two doom divers and 4 spear chukkas. That's about it. really empty battlefield for O&G.
I let him charge my Dragon in round 3 with a Wyvern, I got no wounds, and won the combat with 3 or 4 overran into Black orcs. did 2 wounds on the L4 and 4 on normal Orcs, tried to hold so I could charge his Wyvern with General, but rolled double six. Dragon lost combat and was overrun. His magic and shooting failed a lot.
Giants both went down due to dryads.
On his Generals Whaaagh the complete boar rider unit got whiped.
Overall it was a good battle. Poor use of Wyvern, his bad timing of his whaaagh and a little bit bad luck on his side cost him the game. Eternal guard, Treeman and Wardancers didn't do anything the whole battle. So thats about one third of my army. Lesson learned: get out to fight sooner when it is going your way. Only got a minor victory when I could have gone for the Massacre.
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