Me and my friends are playing a little friendly 2000 points tournament, I've done fair for over 4 games, losing and winning some. What was really bad was losing to an all goblin army led by Skarsnik. really bad dice rolls for over 6 turns, his rolls were on par exept for him passing all leadership and fear checks which were max Ld8 for Skarsnik as a general.
Ok, here is my list, I can't change anything but I would like to hear what you think about it. One improvement I already noticed was the really really bad mistake to make my L4 Spellweaver have Forest Spirit, already lost two battles on that alone.
L4 Spellweaver Glamourweave, steed, Forest Spirit, Calaignor's Stave, 1 scroll
L1 Branchwraith
L1 Branchwraith, Cluster of Radiants
5 Glade rider
5 Glade rider
5 Glade rider
8 Dryads
8 Dryads
8 Dryads
8 Wardancers, mus
7 Wardancers, mus
6 Wildriders, mus, stb
6 Wildriders, mus, stb
5 Waywatchers
7 points left.
Went for magic and multiple small units.
As you can see only wizards for characters, this works really good for me as one character is worth one or two complete units, which can be used to outflank the opponent, while a noble can only do some extra attacks, be challenged and be taken easily for some extra VPs, while an entire unit just has more wounds and together do more damage and combat resolution than a single character.
Like to hear any remarks, greets ~GLIM~
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It's an interesting list- I imagine it would be able to go fine in games, but it also seems an obvious 'points denial' list if you want to play that way- frustrating for your opponent.
Why glade riders over any glade guard? and why the forest spirit for the mage? (I know you mentioned this was a mistake, but I assume there was a reason when you thought of it).
You have tons of manouverability and some great magic power and defense without sacrificing shooting or combat too much. One thing the army is missing is the ability to take down the real big elite units or units with a good armour save. I am assuming your plan for units like that will be to avoid them while taking down the more squishy targets. That plan will work alright but sometimes it isn't possible to avoid and if that becomes the case then you will have a problem. I don't really know what I would suggest though, if you add a treeman you are sacrificing a lot of points and manouverability. I'm not quite sure where I am going with this, I guess you just have to be aware of what you can take on and what you can't. This isn't a beginner's army and you have to be smart with it but I think you can be successful with it.
If you do play some games with it be sure to let us know your thoughts on it and explain what your plans for each unit are. Thanks for posting such an interesting list!
@geep
it is indeed a point denial list. the Forest Spirit on my mage was so that she could join Dryads as a protection squad vs. shooting and magic, which is helpful against 20 skellies, Orc magic, everything Skaven, or Dwarven artillery. But I noticed that they were to afraid to even think about going into a wood that it is a really big minus not to be able to flee as a charge reaction, when youre outside a wood (or in and goblins just move 2D6 into it and straight into my L4)
Edit; I forgot about the Glade rider/guard issue. The Glade riders can do flanks to support other chargers, are better at dealing with other fast cavs and marchblock.
Glade guard only do 2/3 wounds long range, 4/5 short range Vs normal blocks with no saves. if I have two units it just takes too long. plus with me moving woods all around I block my own line of sight.
@hillbilly carl
My tactic indeed resolves around ignoring big blocks, get rid of anything else (including warmachines) then mass on the big blocks with flank and rear charges with multiple units.
Treesinging is a great way to split armies in pieces or to block them from the rest.
Characters are in my opinion to weak to make a real difference, because when you only have one fighting charcter, the opponent will make sure you can`t charge or send in M8/9 killers at the unit he is with taking some easy VPs. With forest spirit 5+ ward save not against magical, you get easily destroyed vs a mounted charcter with a magical weapon. When you don`t have a fighting character they will not know where to hit you. Plus a fighting character is worth a least two dryad units.
My whole army is about the same cost, so where do you focus on?
thanks for your reactions, I can anylize my army better and make some improvements and change my tactics a little for the next list.
Greets ~GLIM~