I have completed my video games for the hundreth time now (each it feels) and have become bored this evening. So i sat down and wrote out two lists for the sake of it. Work during day so no i cannot paint them except on days off.
Well heres the first anyways.
Teclis (or Altatar using Teclis rules)
(either 2 scrolls, annulian stone or staff of sorcery all equal 40pts not sure what to take)
Spearelves x24 (deployed in ranks of 6 wide and 4 deep)
White Lions x15
Dragon Princes x6
Ellyarion Reavers x6
Swapped spears for bows
Shadow Warriors x5
Repeater Bolt Thrower x1
Great Eagle x1
DD: 6-8 (+2scrolls or +1DD and -1 to enemy PD or +2 to dispell) +Scroll of Hoeth.
Empire of Man:
Arch Lector (inside Greatswords)
Armour or Meteoric Iron
Shroud of Magnus
Icon of Magnus
Ludwig Schwarzhelm (Inside Inner Circle Knights)
Battle Wizard (inside Pistoliers)
Dispell Scroll x2
Standard Bearer, Musician
Detatchment of Handgunners x10 =80pts
Detatchment of Halberdiers x6 =30pts
Detatchment of Halberdiers x6 =30pts
Knights of the Inner Circle x9
Great Cannon x1
PD: 5 +3 Bound Spells
DD: 6 +2 Scrolls
Units: 7 (not including detatchments)
Empire idea is for the Battle Wizard with pistoliers to use the ring and crystal ball to notice serious threats as the ball reveals all magic items within 24" and then with the fast cav rule and pistols and ring will deal damage and slow the enemy down. Ludwig is a battle standard and with the inner circle knights will storm the enemy with might! The great swords with arch lector hate everyone now so better at combat and with the icon of magnus will do better with their stubborn (immune to fear). Shoot and engage with the leftovers but no gunline.
With High Elves the idea is simple. Shut down magic as best i can with what i got (which is good) and then deal damage at range with magic and shooting then engage with units that should be able to hold their own if not then theirs enough units to flank for help.
In both cases its a stand off trying to make the opponent come towards me. Should work against most opponents but those of the the gunline variety or fast moving could do much damage to me.
So what you think?
PS: I was also thinking about using a Battle Sister from 40k as my Arch Lector for a female leader. Obviosly minus the boltgun and chainsword and giving a great weapon.
I would suggest dropping the caddy from the high elf list and get the banner of sorcery in there, because +2d3 power dice is so much cooler. And with the spare 127 points from that, you could plop down another bolt thrower and increase the sword masters to 14 (7*2) after cutting the archers back to just ten. 8 Points and I realize that someone needs a standard bearer to hold the banner of sorcery, the best option being the Dragon Princes, but where to get 12 more points? You could field the White Lions in a 7*2 formation and take them down to 14 elves or cut back a spearmen, which ever option floats your boat.
I really don't think High Elves need to, or ever really should, have to adopt the tactic of waiting for the enemy to come to us. High Elves are powerful enough now to be aggressive and are fast enough to benefit from it. We out pace almost every army, with a few notable exceptions, ogres and wood elves mostly, but in the latter case, the bigger worry is glade guard, not much of anything else. The list its self is aggressive, but it really is up to you.
The tactic of waiting for the enemy is just how i view a High Elf army would work. Fluffwise that is. I like the image of a wall of Asur standing in defiance.
I suppose i could drop the Mage but that does mean i will have to rely completly on Teclis to do all my dispelling and attacking. While i think with banner of sorcery he would be ok at attacking i doubt he will do much for defense.
Thanks for the comment.
Personally I see High Elves as an offensive army as well even though they are usually defending their homeland. I think they would ride up, get into their battle formations and march out to meet their foes with cavalry riding hard up the flanks. Dwarfs are more the stand where you are and fight kind of army. I like both of your lists, I especially like the stubborn/hatred greatswords in the empire list. I found a good trick with units of handgunners that seems to work well is to give a unit of 10 handgunners 2 5-model detachments of handgunners which hang out on a hill behind the parent unit. If the parent unit gets charged you have 20 stand-and shoot shots. If you are trying to conserve points you could go with detachments of archers or crossbowmen as well.