Title: Scouting time! Game topic.
Spoony - October 6, 2007 01:12 PM (GMT)
The other topic was getting a little cluttered (my fault), so I thought we should have a different topic for it. Post your charater here, and Geep and Seany Prawny, feel free to make a new character should you so desire. When we get to three people, I'll get this show on the road.
*Edit*
Items(can only take each one once unless stated otherwise.)
Armour - + 1 to armour save. 60 gp.
Shield - + 1 to armour save. 60 gp.
Helmet - + 1 to armour save. 60gp.
Weapon training - + 1 to attack. 60 gp.
Killer instinct - + 1 to wound. 60 gp.
Cloak of shadows - -1 to enemy's attack. 50 gp.
second sword/multi-arrow - an extra attack, but - 1 to armour save. 175 gp.
poisoned weapons - can re-roll some attacks. 100 gp.
protection of the woods - can re-roll some armour saves. 100 gp.
tree whisperer - on first turn, on a 4+ roll, summons a dryad to help for the rest of the battle. You cannot direct their attacks and they can die. 200 gp.
theivery - each turn, on a 5+ roll, adds 10 gp to earnings. 100 gp.
holy weapons - +1 to attack and wound against undead. 50 gp.
favour of the gods (one use, can be bought again, but can only have one at a time. Used automatically.) - when killed, will come back on a 2+ roll. 250 gp.
Tribal tattoos - have a chance to fear enemies. Some enemies are immune. 150 gp.
blessing of the hunt (can be taken more than once) - a permanent extra wound. 200gp.
Troll's blood - permanent regeneration. 250 gp.
Spirit of vengeance - when wounded, there is a chance the attacker will be wounded as well. 175 gp.
Barbed Weapon - ignore armour saves 200gp.
Boss battle only items
These can be bought at any time, but can only be used in a boss battle.
Healing balms - instead of attacking, heal a wound. 20 gp. One use.
Blood Chalice - an extra attack on the next turn. 40gp. One use.
Dispel Scroll - If used, forfiets your turn, but stops the enemy summoning any units for the remainder of the battle. 40gp. One use.
Flintlock pistol - Can be used instead of attacking. It has a small chance of hitting, but deals instant death. 175 gp.
Spells/abilities.
Nerves of steel - permanent immunity to fear.
Aura of command - you gain a glade guard npc. You can direct his attacks, but he has no items or abilities and can die. Can only have one at a time, but can be taken again if they die.
Ghostly visage - you can turn invisible at will. While invisible, you cannot be attacked, but it will be dispelled if you do anything, or if another player does something to you.(boss battles only.)
Lay on hands - can heal one wound to everybody in the group (boss battles only).
Bartering - pay 10% less gp on all items.
Houdini - increase your chance of successfully fleeing, and cannot be stunned/trapped etcetera.
Mighty swing - each attack has a chance to hit all enemies.
Geep - October 6, 2007 03:34 PM (GMT)
Name: Ivellios Meliamne (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training
Remaining Gold: 50
I like the idea of the occasional boss fight, with mainly fast combats run by you.
A non-boss item or two below 50 gold would be good- maybe we'll come across some once this game starts?
SeanyPrawny - October 6, 2007 05:38 PM (GMT)
Name: Drogo Surion (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training
Remaining Gold: 50
good ol copy and paste :)
Spoony - October 8, 2007 10:33 AM (GMT)
In lieu of more waiting, I figured I'd get this started. The roll for the monster is... a skeleton.
Geep
Geep - miss
Skeleton - miss
Geep - miss
Skeleton - hit
Geep - hit and kill.
25 gp off the bat :biggrin:.
SeanyPrawny
SeanyPrawny - miss
Skeleton - miss
SeanyPrawny - hit and kill.
25 gp. Nice :smile:. If there's no replies, I'll start the next round in two days.
Geep - October 8, 2007 11:01 AM (GMT)
With 75 GP now, I'll buy some armour (-60), so:
Name: Ivellios Meliamne (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training, Armour (6+)
Remaining Gold: 15
I assume the hit i took means i lost a wound? Does that come back at any stage?
The armour gives a 6+ save does it? Can you buy more armour later to improve this?
(edited from answers below)
Spoony - October 8, 2007 11:16 AM (GMT)
Wounds are healed at the end of every battle, and the armour does indeed give a 6 plus, but I'm putting in more armour as we speak (helmet, shield).
SeanyPrawny - October 8, 2007 01:48 PM (GMT)
* Hello kind merchant, oh whats this a cloak of shadows...50gp...sold!*
Name: Drogo Surion (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training, Cloak of shadows.
Remaining Gold: 25
this is awesome :p
Spoony - October 9, 2007 08:02 AM (GMT)
Now we're up against... a human (presumably a peasant)
Geep
Geep - hit and kill! (lol)
That's good for 30gp.
SeanyPrawny
SeanyPrawny - miss
human - miss
SeanyPrawny - miss
human - miss
SeanyPrawny - hit and wound, but saved.
human - hit, but no wound.
SeanyPrawny - hit and kill.
30 gp in the pocket.
Geep - October 9, 2007 08:11 AM (GMT)
Woohoo! Die random peasant, die!
Ahem...
Name: Ivellios Meliamne (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training, Armour (6+)
Remaining Gold: 45
(can't afford an item)
SeanyPrawny - October 9, 2007 01:00 PM (GMT)
well I'm abit weary after that last one but think i'll save my pocket money like a good lil elfy.
Name: Drogo Surion (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training, Cloak of shadows.
Remaining Gold: 55
Spoony - October 10, 2007 06:30 AM (GMT)
The roll is... another human.
Geep
Geep - miss
human - hit and a wound, went unsaved
Geep - miss
human - miss
Geep - miss
human - miss
Geep - hit and kill.
30 gp B).
SeanyPrawny
SeanyPrawny - hit and wound, but saved.
human - miss
SeanyPrawny - miss
human - hit, no wound
SeanyPrawny - hit and kill.
30 gp B).
I figure we'll go for a boss battle after this... prepare yourself! Muhahahahaha!
Geep - October 10, 2007 07:57 AM (GMT)
Wounded again! Damn inconsiderate peasant.
Name: Ivellios Meliamne (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training, Armour (6+), Killer Instinct
Remaining Gold: 15
(hope you don't mind me putiing this here for easier reference)
Items (can only take each one once unless stated otherwise.)
Armour - + 1 to armour save. 60 gp.
Shield - + 1 to armour save. 60 gp.
Helmet - + 1 to armour save. 60gp.
Weapon training - + 1 to attack. 60 gp.
Killer instinct - + 1 to wound. 60 gp.
Cloak of shadows - -1 to enemy's attack. 50 gp.
second sword/multi-arrow - an extra attack, but - 1 to armour save. 175 gp.
poisoned weapons - can re-roll some attacks. 100 gp.
protection of the woods - can re-roll some armour saves. 100 gp.
tree whisperer - on first turn, on a 4+ roll, summons a dryad to help for the rest of the battle. 200 gp.
theivery - each turn, on a 5+ roll, adds 10 gp to earnings. 100 gp.
holy weapons - +1 to attack and wound against undead. 50 gp.
favour of the gods (one use, can be bought again, but can only have one at a time. Used automatically.) - when killed, will come back on a 2+ roll. 200 gp.
Tribal tattoos - have a chance to fear enemies. Some enemies are immune. 150 gp.
blessing of the hunt (can be taken more than once) - a permanent extra wound. 200gp.
Boss battle only items
These can be bought at any time, but can only be used in a boss battle.
Healing balms - instead of attacking, heal a wound. 20 gp. One use.
Blood Chalice - an extra attack on the next turn. 40gp. One use.
Dispel Scroll - If used, forfiets your turn, but stops the enemy summoning any units for the remainder of the battle. 40gp. One use.
SeanyPrawny - October 10, 2007 04:22 PM (GMT)
Name: Drogo Surion (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training, Cloak of shadows.
Remaining Gold: 85
everything seems abit costly (damn money grabing merchants) think i'll save again :happy: whats the worst that could happen lmao.
Spoony - October 12, 2007 08:05 AM (GMT)
Everything was silent as they ran through the woods. They had gotten word from a group of scouts that some trouble was up ahead. The closer they got, the more mist they saw in the air. Suddenly, there was a clearing. A figure was barely visible in the distance. It approached. The trees and all of the wildlife seemed to shy away from the man, if one could call him a man. Flesh was missing from a great portion of his face and arms. Strangely, neither his black robe nor his greasy locks blew in the wind; it was as if everything was avoiding him. The top of his staff began to glow in time with his eyes as he made an incantation. With a wave of his hand, a skeleton emerged from the ground in front of him. Things were beginning to look distinctly distressing.
:O Trouble's brewing. Each turn you can either attack your desired target, use an item, do nothing, or attempt to flee.
Geep - October 12, 2007 08:32 AM (GMT)
Attack the Necromancer!
+1 to hit, +1 to wound. 6+ save against attacks back.
SeanyPrawny - October 12, 2007 11:25 AM (GMT)
Attack the Necromancer (knew i shoulda bought them holy weapons :wink: )
+1 to hit, -1 to be wounded.
Spoony - October 12, 2007 12:00 PM (GMT)
Geep
hit on the necro, with a wound.
SeanyPrawny
misses necro
Necro
hits Geep, no wound.
Skellie
misses SeanyPrawny.
Geep - October 12, 2007 12:40 PM (GMT)
Same again- kill the necro!
SeanyPrawny - October 12, 2007 05:42 PM (GMT)
since i have no healing thingy just keep me going at the necro :happy:
Spoony - October 13, 2007 12:27 AM (GMT)
Geep
hit and wound the necro, but he saved it.
SeanyPrawny
hit, but no wound.
Necro
Summons another skelleton.
Skellie1
hits Geep, no wound.
Skellie2
misses SeanyPrawny.
*Edit* Since neither of you have any items to use, I'm going to go on the assumption that you'll both be attacking the necro every turn, so I'll skip a few turns ahead.
Geep
hit, no wound.
Seany Prawny
hit and wound, but it got saved.
Necro
stands still mumbling to himself.
Skellie1
misses Geep.
Skellie2
misses SeanyPeawny.
Geep
hit and wound the necro.
Seany Prawny
hit and kill the necro.
Skellie1
hits Geep, but no wound.
Skellie2
hits SeanyPeawny, but no wound.
Geep
hit and wound the necro.
Seany Prawny
hit and kill the necro.
Skellie1
hits Geep, but no wound.
Skellie2
hits SeanyPeawny, but no wound.
Geep
hits skellie1, but no wound.
Seany Prawny
misses skellie1.
Skellie1
misses Geep
Skellie2
misses SeanyParwny.
Geep
misses Skellie1.
SeanyPrawny
misses skellie1.
Skellie1
hits and wounds Geep, unsaved.
Skellie2
misses SeanyPrawny.
Geep
hits Skellie1, but no wound.
SeanyPrawny
hits skellie1, but no wound.
Skellie1
misses Geep.
Skellie2
misses SeanyPeawny.
Geep
misses skellie1.
SeanyPrawny
misses skellie1.
Skellie1
hits and wounds Geep :O , but it got saved
Skellie2
misses SeanyPrawny.
Geep
hits and kills skellie1.
SeanyPrawny
hits skellie2, but no wound.
Skellie2
misses SeanyPrawny.
Geep
hits skellie 2, but no wound.
SeanyPrawny
misses skellie2.
Skellie2
misses SeanyPrawny.
Geep
hits and wounds skellie2, but it got saved.
SeanyPrawny
misses skellie2.
Skellie2
hits and wounds SeanyPrawny.
Geep
misses skellie2
SeanyPrawny
hits and kills skellie2.
Good show (lol); and now that you've beaten your first boss, I'll reveal the spells/abilities at your disposal!
Each time you survive a boss battle, you can choose one spell/ability. These are free, and can usually only be taken once
Spells/abilities.
Nerves of steel - permanent immunity to fear.
Aura of command - you gain a glade guard npc. You can direct his attacks, but he has no items or abilities and can die. Can only have one at a time, but can be taken again if they die.
Ghostly visage - you can turn invisible at will. While invisible, you cannot be attacked, but it will be dispelled if you do anything, or if another player does something to you.(boss battles only.)
Lay on hands - can heal one wound to everybody in the group (boss battles only).
Bartering - pay 10% less gp on all items.
Houdini - increase your chance of successfully fleeing, and cannot be stunned/trapped etcetera.
Mighty swing - each attack has a chance to hit all enemies.
I've added these to the first post in this topic, along with an updated items list.
Geep - October 13, 2007 03:50 AM (GMT)
| QUOTE |
| hits and wounds Geep , but it got saved |
Really? a 't-shirt' save saved my life?
Aura of command sounds good. I think I'll be joined by another companion, Elth'win (female).
Can we give our comapions items? Do they take any share of our earnings?
Spoony - October 13, 2007 04:00 AM (GMT)
You can give them items, but they don't take any of your money. Which reminds me, you both made 50gp from that.
SeanyPrawny - October 13, 2007 11:27 AM (GMT)
Name: Drogo Surion (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training, Cloak of shadows, Tribal tattoos.
Remaining Gold: 0
I'll take bartering (gotta get them items cheap) I've done the 10% discount to the tats so should be just enough :p
Spoony - October 13, 2007 11:48 AM (GMT)
Okay then, on we go. We're up against... a knight!
Geep
Geep - miss
Elth'win - miss
Knight - miss
Geep - hit and wound, but saved
Elth'win - hit and wound, but saved
Knight - hits Geep, but no wound.
Geep - hit but no wound
Elth'win - hit and wound, but saved
Knight - hits and wounds Geep, unsaved.
Geep - miss
Elth'win - hit but no wound
Knight - miss
Geep - miss
Elth'win - hit, no wound
Knight - miss
Geep - hit and kill.
SeanyPrawny
SeanyPrawny - hit, no wound
knight - miss
SeanyPrawny - hit and wound, but saved
knight - hit but no wound
SeanyPrawny - miss
knight - hit and wound
SeanyPrawny - hit but no wound
knight - miss
SeanyPrawny - hit, no wound
knight - miss
SeanyPrawny - hit, no wound
knight - miss
SeanyPrawny - miss
knight - miss
SeanyPrawny - hit and wound, but saved.
knight - hit, no wound
SeanyPrawny - miss
knight - miss
SeanyPrawny - hit, but no wound
knight - miss
SeanyPrawny - hit and wound, but saved.
knight - miss
SeanyPrawny - hit and kill.
That was a long one (lol)!
40gp in the pocket.
SeanyPrawny - October 13, 2007 12:07 PM (GMT)
lol I'll save my mullah
Name: Drogo Surion (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training, Cloak of shadows, Tribal tattoos.
Remaining Gold: 40
Geep - October 13, 2007 12:56 PM (GMT)
ooh. Extra money.
Name: Ivellios Meliamne (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training, Armour, Helmet (5+), Killer Instinct
Remaining Gold: 45
Companion: Elth'win (female)
Spoony - October 15, 2007 08:50 AM (GMT)
Up next... an orc.
Geep
Geep - miss
Elth'win - miss
orc - hits and wounds Geep, unsaved
Geep - miss
Elth'win - hits and wounds orc, but saved
orc - hits geep, no wound
geep - miss
elth'win - hits orc, no wound
orc - miss
geep - hits orc, no wound
elth'win - hits and kills orc.
40 gp.
SeanyPrawny
SeanyPrawny - hits orc, no wound
orc - trembles in fear
SeanyPrawny - miss
orc - miss
SeanyPrawny - hits orc, no wound
orc - trembles in fear
SeanyPrawny - hits orc, no wound
orc - hits and wounds SeanyPrawny
SeanyPrawny - miss
orc - trembles in fear
SeanyPrawny - hits orc, no wound
orc - hits SeanyPrawny, no wound
SeanyPrawny - miss
orc - trembles in fear
SeanyPrawny - hits and kills orc.
40 gp.
Geep - October 15, 2007 12:18 PM (GMT)
Yay! companion to the rescue! Although SeanyPrawny's fear seems pretty good too.
Name: Ivellios Meliamne (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training, Armour, Helmet, Shield (4+), Killer Instinct
Remaining Gold: 25
Companion: Elth'win (female)
With that amount of armour I'm hardly a scout, but it helps make me different from SeanyPrawny's character... and I'll make another save one day...
SeanyPrawny - October 15, 2007 01:31 PM (GMT)
Name: Drogo Surion (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training, Cloak of shadows, Tribal tattoos, Holy weapons, Bartering
Remaining Gold: 35
better be facing an undead beastie now :p
Spoony - October 16, 2007 07:15 AM (GMT)
Well, just because you asked, we'll bring out the skeletal knight (lol).
Geep
Geep - miss
Elth'win - miss
S.Knight - miss
Geep - hit, but no wound
Elth'win - miss
S.Knight - miss
Geep - miss
Elth'win - hit, but no wound
S.Knight - miss
Geep - hit and wound, but saved
Elth'win - miss
S.Knight - hit Geep, but no wound
Geep - miss
Elth'win - hit and kill
S.Knight - stays dead.
45 gp.
SeanyPrawny
SeanyPrawny - hit, but no wound
S.Knight - miss
SeanyPrawny - hit, but no wound
S.Knight - hit, but no wound
SeanyPrawny - miss
S.Knight - hit and wound
SeanyPrawny - miss
S.Knight - miss
SeanyPrawny - miss
S.Knight - miss
SeanyPrawny - hit, but no wound
S.Knight - miss
SeanyPrawny - hit and wound, but saved.
S.Knight - miss
SeanyPrawny - hit and kill
S.Knight - stays dead.
45 gp.
SeanyPrawny - October 16, 2007 07:46 AM (GMT)
My common sence is telling me to buy armour but my tight fistedness wants me to save...save i must then. that fight was close lol. living on the edge here.
Name: Drogo Surion (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training, Cloak of shadows, Tribal tattoos, Holy weapons, Bartering
Remaining Gold: 80
Geep - October 16, 2007 08:52 AM (GMT)
My companion's doing better than me (lol)
Name: Ivellios Meliamne (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training, Armour, Helmet, Shield (4+), Killer Instinct
Remaining Gold: 10
Companion: Elth'win (female)
Equipment/ Abilities: weapon Training
I think she deserves a boost...
Spoony - October 17, 2007 06:35 AM (GMT)
Now you're going toe-to-toe with... a skaven.
Geep
Geep - hit, no wound
Elth'win - miss
skaven - miss
Geep - hit, no wound
Elth'win - hit, no wound
skaven - hit geep, but no wound
Geep - miss
Elth'win - hit and wound, but saved
skaven - miss
Geep - hit, but no wound
elth'win - hit, no wound
skaven - hit and wound, but saved
Geep - miss
Elth'win - miss
skaven - hit, no wound
Geep - miss
elth'win - hit and wound, but saved
skaven - hit and wound geep
Geep - miss
elth'win - miss
skaven - miss
Geep - hit and kill.
50 gp.
SeanyPrawny
SeanyPrawny - hit and kill (lol)!
50 gp. Good work guys.
Geep - October 17, 2007 07:57 AM (GMT)
Another opponent manages to take a wound off me :blink:
Very well done in your combat, SeanyPrawny
Let's see if i can go a round not getting wounded...
Name: Ivellios Meliamne (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training, Armour, Helmet, Shield (4+), Killer Instinct
Remaining Gold: 0
Companion: Elth'win (female)
Equipment/ Abilities: weapon Training, Killer Instinct
SeanyPrawny - October 17, 2007 11:04 AM (GMT)
Name: Drogo Surion (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training, Cloak of shadows, Tribal tattoos, Holy weapons, Bartering
Remaining Gold: 130
I know I SHOULD buy something but I really want a decent gold stack lol I'll save.
Spoony - October 18, 2007 12:36 PM (GMT)
Another skeletal knight.
GeepGeep - miss
Elth'win - hit
S.Knight - hit and wound, but saved
geep - hit and kill.
S.Knight - stays dead.
(they can come back again if you've been curious about that last bit.)
45gp, and, for something a little different, I thought I'd make some battle animations. They're not great, but it might make things a little more interesting.
http://img88.imageshack.us/my.php?image=sc...7.swf&width=320*Edit* I just had you attack twice in it Geep, rather than animating Elth'win in there. I may do it later if we want more of these.
SeanyPrawnySeanyPrawny - hit and wound, but saved.
S.Knight - miss
SeanyPrawny hit, no wound
S.Knight - hit, no wound
SeanyPrawny - hit, no wound
S.Knight - miss
SeanyPrawny - hit and wound, but saved.
S.Knight - hit and wound.
SeanyPrawny - miss
S.Knight - miss
SeanyPrawny - hit and wound, but saved.
S.Knight - miss
SeanyPrawny - miss
S.Knight - hit, no wound
SeanyPrawny - hit, no wound
S.Knight - miss
SeanyPrawny - hit and wound, but saved.
S.Knight - miss
SeanyPrawny - hit, no wound
S.Knight - miss
SeanyPrawny - miss
S.Knight - miss
SeanyPrawny - hit and kill.
S.Knight - stays dead.
45gp.
http://img205.imageshack.us/my.php?image=s...0.swf&width=320
SeanyPrawny - October 18, 2007 01:03 PM (GMT)
OMG lol that rocked! seriously that is amasing (lol)
getting anoyying being wounded now and since am 5gold off getting thebarbed weapon thing i'll armour myself up!
Name: Drogo Surion (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training, Cloak of shadows, Tribal tattoos, Holy weapons, Bartering, Helmet, Armour, Sheild (4+)
Remaining Gold: 8 (loving the bartering thing lol
Geep - October 18, 2007 01:41 PM (GMT)
Name: Ivellios Meliamne (Male)
Wounds: 2
Equipment/ Abilities: Weapon Training, Armour, Helmet, Shield (4+), Killer Instinct
Remaining Gold: 45
Companion: Elth'win (female)
Equipment/ Abilities: weapon Training, Killer Instinct
I like the animations Spoony, but you must really have a lot of time on your hands...
Spoony - October 18, 2007 09:48 PM (GMT)
In-between avoiding studying and not working, there is a lot of time, yes (lol).
Spoony - October 20, 2007 12:07 PM (GMT)
Another orc :O!
Geep
geep - hit, no wound.
elth'win - miss
orc - miss
geep - miss
elth'win - hit and wound, but saved.
orc - miss
geep - hit, no wound.
elth'win - hit, no wound.
orc - hit and wounds geep, but saved.
geep - miss
elth'win - hit, no wound
orc - hit, no wound
geep - miss
elth'win - miss
orc - hit and wounds geep, but saved.
geep - hit, no wound
elth'win - miss
orc - hits and wounds geep, but saved.
geep - hit and wound, but saved.
elth'win - miss
orc - hit, but no wound
geep - hits and kills orc.
40 gp.
SeanyPrawny
SeanyPrawny - hit and wound, but saved
orc - miss
SeanyPrawny - miss
orc - miss
SeanyPrawny - miss
orc - miss
SeanyPrawny - hit, but no wound
orc - miss
SeanyPrawny - miss
orc - hit, no wound
SeanyPrawny - miss
orc - hit, no wound
SeanyPrawny - hit, no wound
orc - miss
SeanyPrawny - hit and wound, but saved.
orc - hit and wound, but saved.
SeanyPrawny - hit and kill.
40 gp. Another boss battle coming up next... you might want to suit up... :shifty: