Title: Wild Riders Question?
WeeDawgNYC - April 29, 2007 01:28 AM (GMT)
I noticed that they have a BS of 4, but there is no mention of them carrying long bows...do they or do they not?
Also it states under the Forest Spirit Rule that the gain a 5+ ward save, but they also have Talismanic Tattoo's that also grants them a 6+ ward..!? is this an error or are they allowed to use both?
The rulebook states that only the best ward save can be used.
Im sure this was asked before but Im new & would like some insight, Thanks
SeanyPrawny - April 29, 2007 01:54 AM (GMT)
This is just my guessing but i beleive the BS4 is to represent there previous lives as normal wood elves and so would know how to fire a bow, unfortunatly there line of work and strickt uniform means they dnt carry a bow.
the ward saves are 5+ ward save against non magical attacks (forest spirit save) and 6+ agains magical (tattoos)
it is true they use the best one so you will have to pick dependant on the situation.
I think it has been adressed before but it never hurts to ask again.
hope this is all correct -SeanyPrawny-
Geep - April 29, 2007 02:48 AM (GMT)
Yes- that's right.
BS 4 is simply to make their stats look fancy- no in game purpose (like the toughness of an elven steed- you never need it).
You can only ever make one ward save against a wound- if it's non magical you'd obviously want to use the 5+ forest spirit one, if it is magical (or you want the wild riders to die for some reason :blink: ) you'd use the 6+ one.
Servant of Isha - April 29, 2007 08:49 AM (GMT)
|or you want the wild riders to die for some reason|
Treachery! You'd have to be a Druchii to do such a thing! :happy:
Anyway, what's said is true. You're right that you can't combine ward saves or use both, but they are for different situations, as your 5+ one can't be used against magical attacks (which is magic weapons as well as spells).
GW always make their stats consistant with a race as a whole. Each race has a 'base' stat line, which is then adjusted in appropriate areas, but they leave anything such as balistic skill which has no effect on the unit. Our base stat line would be:
M - 5
WS - 4
BS - 4
S - 3
T - 3
W - 1
I - 5
A - 1
Ld - 8,
Effectively the stats of a Glade Guard, our basic warrior. It's worth mentioning that as well as the general systems for upgrading stats, elves specifically cannot be toughness 4, they are restricted to T3. This isn't applicable to forest spirits of course, monsters or the chaos units added to the Druchii Cult of Pleasure list.
Servant of Isha.
Servant of Isha.
Jean Marcel L'Impéteux - May 7, 2007 02:55 PM (GMT)
Yeah, as everyone said, the BS 4 is just basic statline, kind of like how all Bretonnian knights have BS 3 (lol oh God they probably even hate hjaving a BS :p) and yeah the forest spirits ward save only covers non-magical attacks and the 6+ ward save from the tattoos, as stated, is for magical attacks. Is it just me or are the WIld Riders and their 5+ armour save what we would call heavy cavalry? ;) lol considering the wood elf lack of armour :p
This topic reminds me of the fateful question: Do Wood Elf Wild Rider Highborns have Bows?
In essence, answering my own question, Yes. Why? For one, the Great Stag Highborn has a bow on him (duh :wink: ) and it works on WYSIWYG. Secondly, fluff point of view, Highborns are always taught the art of Archery from a young age and thus obviously know how to use a bow and well, so why not carry it? Thirdly, Rule point of view, it never says when you upgrade them that he has to give up his longbow! So, yeah they get that.
That was just in case if that ever comes up, I'm always willing to debate over that one.
UnicornPower - May 7, 2007 04:54 PM (GMT)
There's no debate really. Those WRHBs have a bow. They just shoot it while their fellow hunters are distracted...
Highborn: "Look, a prize buck!"
Wild Riders: "Where?!"
Wild Riders: "What was that?"
~J of J&S~
Jean Marcel L'Impéteux - May 8, 2007 04:36 AM (GMT)
Well I get caught with debates over it all the time people saying it was a typo me saying GW hardly ever makes typos in such importance as that.
By the way, like the little skit :D reminds me of the time I tried to cause panic via shooting and I needed to cause a single wound and I had my Noble left with a Longbow and that was it. I was like "Okay this should be easy"
*Fires bow hitting on a 2+*
*Rolls a 1*
Well at least someone sees the rule how I see it: Plain black and white! Many people have argued over it :D
Zelt Arruin - May 8, 2007 02:53 PM (GMT)
From what I have seen on the old Message boards on the GW site, neither Wild Rider nor Wardancer characters get to keep their bow. They used to have a faq, but that is missing now, it said it there and on the message board Wood Elf faq that they didnt, but again, they are missing, now.
UnicornPower - May 8, 2007 05:41 PM (GMT)
But the valid argument is for the NOBLES and HIGHBORNS. The lowly kindred types are most certainly bowless.
Silly Dragon Elf the Third - May 8, 2007 06:04 PM (GMT)
I started this post saying:
"in the book it states wild rider nobles/highborns lose their longbows"
but thats wardancers NOT wild riders.
So the wild rider nobles/highborns (even though unfluffy) can use their bow. BUT they may only choose magical light armour or spear meaning you can't have say bow of loren. But what about Hail of Doom arrow? I say you can.
Now the wild riders themselves don't have longbows as in their equipment and armour on their profile they only have spear and light armour.
BS4 is as said before is just part of the elven template.
Glim - May 11, 2007 05:03 PM (GMT)
|Is it just me or are the WIld Riders and their 5+ armour save what we would call heavy cavalry? ;) lol considering the wood elf lack of armour |
He man we can have a Noble with an armour save of ....
= ... do your math boyz...
Geep - May 11, 2007 05:12 PM (GMT)
Actually HotH and Enchanted shield both count as magical armours, if i remember rightly- so you can't combine them. Can still take a normal shield though (3+ save!! amazing for a wood elf...)
Zelt Arruin - May 11, 2007 06:48 PM (GMT)
|QUOTE (UnicornPower @ May 8 2007, 12:41 PM)|
| But the valid argument is for the NOBLES and HIGHBORNS. The lowly kindred types are most certainly bowless.|
Yes, that would be why I said characters.
Glim - May 12, 2007 08:11 AM (GMT)
|Actually HotH and Enchanted shield both count as magical armours, if i remember rightly- so you can't combine them. Can still take a normal shield though (3+ save!! amazing for a wood elf...)|
Do'h ! You're right. I keep thinking that Hoth is no armour, since it isn't light armour and and certainly not a shield.
Oke Wildrider Nobles with a bow, I can recall some rule about the character not becoming Fast Cavalry when joining the Wildriders.
Thought that if you wanted to shoot with a WR charcter you can only move, not march. ( 9" that is ) and you only have a 90 degree line of sight.
Don't know if this is still the case, I haven't found the time to look for it in the new BRB.
Onimasha - May 12, 2007 04:57 PM (GMT)
I think that 90 degree line of sight thing is only for the Great Stag since it is a monster? Yeah, ok, that might sound stupid but it says in the rule book that any mount which has 2 or more wounds is a monster.
Geep - May 12, 2007 06:22 PM (GMT)
Characters in units of fat cavalry gain their movement special rules, but not their shooting special rules. ie. They have a 90 degree line of sight for shooting, as per a normal cavalry model.
Whether they can still march and shoot is debateable, as this is a 'moving' and 'shooting' special rule... I usually say they can't move and shoot though, just to be safe.
the anti santa - May 13, 2007 09:25 AM (GMT)
Yeah Geep is right. But charcters don't get any of the special shooting rules.
So no marching and shooting, only a 90 degree LOS and they can't shoot on the turn they rally should they flee from a charge.
Shame there isn't an option of becoming a glade rider kindred, would be a nice combo of them and lord with bow of loren and starfire of bodkins.
Alareion - May 13, 2007 02:11 PM (GMT)
Seems like a powerful combo, I might try it sometime