Title: Upcoming "Carnage" game
Description: omg it'll be so messy
Elberneth - February 5, 2007 07:59 PM (GMT)
As we're reviving the 40K section I figured I might as well post this.
This weekend I shall be playing a four-player "king of the hill" style game where four players battle it out to secure a central objective (I do not know if this is an official scenario, my friend's the one organising it.)
It won't be large, 1000pts. each but with four players should provide an adequate amount of models for us to battle with.
I will be playing Necrons, against a Chaos force, an Imperial Guard army and a Tau force.
I will be using (open to advice) the following:
Necron Lord with a Warsycthe, Nightmare Shroud, Phase Shifter and a Resurrection Orb
Two units of 14 Necron Warriors
One unit of 5 Destroyers
One unit of 3 Scarabs (more a point’s filler than anything)
I do not have much in the way of Necrons at the moment, although I could replace one of the Destroyers for four more Scarabs.
The Chaos player has a Daemon Prince, a Rhino, some bikes, some Khornate Berserkers and some regular Chaos Marines.
I cannot remember exactly what the other two have but I do know the IG player has a Lemun Russ and the Tau player has a Hammerhead and some Battlesuits.
Any general tips/advice on what I should do to claim victory? (Apart from kill that flaming Daemon Prince as early as possible :dry: )
Darkblade - February 5, 2007 09:31 PM (GMT)
Resurrection Orb!
NO! I hate that thingy there! And people say marines are dull pha! I have seen about a hundred necron armies and every damned single one have that cursed damned orb.
Why not just add insulte to injury and add a weil of darkness too? :dry:
Well I guess you know how to play your necrons. Try turbo boost destroyers and scarbs to take hill fast. Maybe send the scarabs to hold up the demon prince. If you had the weil of Darkness :dry: you could also teleport your lord and his unit to the top of the hill. If you wanna add insulte to injury that is. Also remember that the russ is not your friend at all, but I guess the hammerhead and the russ might just decide to blow each other up.
Anyways good luck. :wink:
Elberneth - February 6, 2007 08:10 AM (GMT)
| QUOTE |
| Why not just add insult to injury and add a veil of darkness too? |
I decided against taking that when once in my Games Workshop a member of staff cried "CHEESE!" at the top of his voice when a veteran revealed he was using that combo :p
I hope the tanks will proceed to blast the hell out of each other, (the Tau and IG player are kinda rivals). I've sent 7 Scarabs to hold up the Daemon Prince before, and they did, but only for one turn (I HATE that Daemon Prince). I think the Destroyers will be zipping round slaying whatever they can find, while I leave it up to my Necrons and the Lord to footslog it to the middle
Darkblade - February 6, 2007 11:10 AM (GMT)
Maybe cheese but that lord is cheese anyways. Why not add assualt to injury, would rock in this battle tbh. You could get the hill fast and with the orb and some necrons you should easily hold it.
zeltarruin - February 6, 2007 06:50 PM (GMT)
Dude, there is nothing cheesey about the Veil of Darkness, nothing. Oo, wow, deep striking every turn, how unfair.
Anyway, I think your list needs a monolith or two, cus that would be fun...heh.
As a note, the best thing to do would be to hop on the hill late in the game after inflicting as much damage as possible. A good way to do a large amount of damage would be to let the other three fight over the hill while you pop tanks and cut down anything with a save you can ignore...I guess.
Darkblade - February 6, 2007 06:54 PM (GMT)
umm your telling me that when your enemy have been running across the whole table to get your damned shooty thingies and you then you teleport to the other side of the table and really awsome and uterly boring? The orb and veil combo is like what you see on 90% of the Necron lords around. But i never said it was cheesy, just damned dull and maybe a little underpriced thats all.
And ye a monolith would rock :p
Elberneth - February 6, 2007 08:52 PM (GMT)
I'm getting a Monolith as soon as possible, but now I am in two minds. Should I use the combo I said earlier or change to the VoD, RO?
the anti santa - February 6, 2007 11:42 PM (GMT)
You could go for Uber cheese and get 2 Monoliths in 1000 points!
I'm afraid that I really hate necrons as they are the dullest army in 40K.
They really need a re-vamp every list I see is very much the same. It doesn't help that the first 500 points is decided for you (20 warriors and a lord with res Orb).
Whilst I agree with Darkblade it is dull to take to Orb it is Insane to not take it!
If you don't have it then every ST8+ and power weapon will kill your warriors and you will lose real fast.
You have 2 choices in King of the hill.
Go all out for the objective, the We'll be back will help but necrons are a bit rubbish at combat.
Or
Hang back shooting the other players a bit and hope they all wipe each other out, then swoop in just before the game ends. This is risky as you can leave it too late and end up with the most troops left but lose as you are no-where near the objective.
Geep - February 7, 2007 07:51 AM (GMT)
Remember scarabs can't take an objective (unless your opponents want to ignore that rule), so I'd stick with the destroyers- very fast and good for a last ditch hill attack if any are left.
Don't take the hill early. Trust me. And if it is open army list, don't take the Veil of Darkness. You will automatically become everyone's first priority. The foot slog would probably be the best idea- if you could fit in Immortals they would make this great... Assault 2 Str 5 AP 4....
You'll need the resurrection orb against the leman russ and tau. If you could fit them in Heavy destroyers are what you need against Broadside battlesuits. Not bad against regular ones either. Against vehicles just use regular destroyers- far more shots with lots of fun gauze rules...
Elberneth - February 7, 2007 04:11 PM (GMT)
Thanks for the advice :smile:
I think I'll probably do as Geep advised, although I'll have to be careful not to go too slowly (we want a fun game not one where everyone stands at the edges blasting each other)
anti santa why do you dislike Necrons so much? I know some older players don't like them or the Tau because they where just "put" into the history of things unlike the other races. Or is it just the limited options in what to take?
the anti santa - February 7, 2007 08:16 PM (GMT)
The problem I have with Necrons is that they are really 1/2 a list. there is very little variety in their list and the Necron tactics tend to be rather dull.
There are only a few slight varients ever taken. I know everyone complains about how marines dominate 40K but thats cos you can do so much with them. There's probably as much variety in a marine army made up of nothing but troops choices as there is in the entire necron list.
I can't really blame necron players for being dull, there's not a lot you can do with teh choices, bar the lord. the res Orb is such a no-brainer, and you are seriously disadvantaged for not taking it.
The dark Eldar have much the same problem, in that they have a limited number of heavy support/fast attack/elite choices and many of them are rubbish, though some are really powerful.
I actually like the Tau, they have become a lot more interesting since Tau Empire came out and I like fire warriors (though I think the crisis suits are ugly).
I agree with older players that the Necron fluff is annoying in that they were crow-barred into the 40K background and seem to be responsible for everything. It doesn't help that they have 2 of the most powerful charcters (and can take them in 1000 points) and one of the most powerful vehicles.
I also get a bit fed up with every army suddenly being "the greatest threat to the imperium" as I remember when Orks were more of an annoyance rather than the biggest army in 40K like they are now.
Which is another thing in the Tau's favour, they are only propering as the imperium has greater threats to deal with.
Of course as the owner of a 200 strong Squat army I'm still a bit bitter that they were discarded for not fitting in with the darker 40K and people saying "Dwarves in Spaaaaccceee is silly" when GW go and bring out dark Eldar and Undead in space.
Anyway, enough of a senile old gamer moaning about how things were better in his day when mini's were 2d for 12 and they were all chiseled from stone.
Some of the most fun to be had in 4 way games is the psychological games you can play between each other. Forming temporary alliances, back stabbing and trying to goad your opponents into attcking each other can be as much fun as playing the game itself. :wink:
Elberneth - February 7, 2007 08:24 PM (GMT)
| QUOTE |
| Some of the most fun to be had in 4 way games is the psychological games you can play between each other. Forming temporary alliances, back stabbing and trying to goad your opponents into attcking each other can be as much fun as playing the game itself. |
one of the reasons we decided to play this :p
Darkblade - February 8, 2007 09:32 AM (GMT)
Yepp Santa you said it there. Even though I am not old per see I still fondly remember the Squats. Can't see how GW could thrash them, I meen it was dwarfs on Harly Davidsons! Gotta love that.
And yes necrons do seem to me like an army GW did in just a few hours, only 1 core choice :dry: And the bloody monolith is so good every army in 1500 will have one.
Tau are really good now, both fluff wise and in army list. But they needed it.
Elberneth - February 14, 2007 02:52 PM (GMT)
Well we played-
It was fun (except when soad came on the radio with volume set up to full, one Fire Warrior was nearly fallen upon)
It was rather brutal, with the Imperial Guard having the best few turns (not only did his Lemun Russ kill ALL my Destroyers in the first turn, they then refused to stand back up again (res orb nearby)
The Tau and Chaos armies were at the objective rather quickly, which, on the Tau players part was a huge mistake, he got too close to the Chaos units and was subsequently torn to pieces, his Kroot counter-charge doing absolutely nothing.
The Chaos player's Daemon Prince ate the Hammerhead and looked set to charge the Tau Commander and his retinue of battlesuits, while a unit of Khorne Berserkers was held up by some Fire Warriors ( :O ) and a unit of Chaos Space Marines Led by a Lieutenant with a Kais Gun blitzkrieged through two units of Fire Warriors, a unit of drones and broke the Kroot counter charge.
Meanwhile the IG player was slowly moving up the board, his mortars providing some serious covering fire (immobilised a Devilfish in the first turn)
I moved my Necrons forward, desperate to get some revenge I sent my scarabs into the IG lines, through the game they lost three out of seven bases, killed a unit of Guardsmen, and defeated a unit of IGuardsmen and Ogryns (who charged) they proceeded to run the Ogryns down and came into contact with another unit of Guardsmen :biggrin:
Meanwhile my Warriors swept aside some Fire warriors on their march to the objective, the Lord resurrecting any fallen casualties.
A unit of Warriors broke off from my advance, shot the Lemun Russ in the side, immobilising it and destroying its main weapon.
Unfortunately (this had taken several hours) people had to go at this point so we ended it there, with the Chaos player in control of the objective.
if we'd played longer it may have been different, the Tau player would have died in the next turn, and the Chaos player, who was also a bit battered, would have to face a bunch of angry Necrons while the IG player fended off some scarabs ^^
All in all a great day with friends, now however I am saving up to a) get more scenery for 40K and B) start my new Tyranids (which I have thought about doing since starting 40K just never got round to them)
All fear the Hive Mind! :p
Geep - February 15, 2007 08:14 AM (GMT)
Damn... sounds so close to the objective. I hate it when life's time limits get in the way.
At least it sounded as if things went ok for you... other than those destroyers.
Tyranids are a great army- especially in carnage. Fleet of claw + bounding leap can be a nasty surprise for anyone on the hill.
| QUOTE |
| It was fun (except when soad came on the radio with volume set up to full |
What's wrong with that?... unless it's the Prison Song intro... that's a bad way to be woken up.
Elberneth - February 15, 2007 08:48 AM (GMT)
| QUOTE |
| What's wrong with that?... unless it's the Prison Song intro... that's a bad way to be woken up. |
It's bad when the Chaos player didn't know it was coming and nearly fell ontop of the board in fright :p
(it was Jet Pilot incidently)
Darkblade - February 15, 2007 11:12 AM (GMT)
| QUOTE (Geep @ Feb 15 2007, 08:14 AM) |
Tyranids are a great army- especially in carnage. Fleet of claw + bounding leap can be a nasty surprise for anyone on the hill. |
Fleet of claws+ move through terrain+ bounding leaps is the win. It almost allways catch you enemy of guard. Even my friend who have played me for almost two years still keep forgeting just how far the hord of harmogaunts can get in one turn.
And it seems like your army did ok in the game too :wink: