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Title: Alternate Skaw the Falconer
Description: 100% legal to use


Foxtale - November 28, 2006 02:46 AM (GMT)
QUOTE
Skaw the Falconer -------------------- 272 Points

M - WS - BS - S - T - W - I -- A --- Ld --- Sv
9 -- 7(8)- 6 -- 4 - 3 - 3 -- 9- 5(7) - 10 - 5+(4+)

Skaw must be equipped as below and may not take any additional equipment or spites. Skaw takes up a Lords slot choice.

You do not need to ask your opponent's permission to use Skaw in a Wood Elf force, but if you wish to use him in another army, he is a Dog of War who takes up a Lord and Rare slot, and you will require your opponent's permission. He can only join: Bretonians, Dogs of War, Empire, High Elves, Kislev and Lizardmen.

Equipment: Leopard Armour, Falcons, Bow of Willows

Special Rules: Independent, Rivalries

Independent - Skaw is a lone, solitary figure, who has lived in the woods around the Bridge of Birds as well as many other areas of the world. He always travels alone though. As such can never join another unit, nor can he become the army's general.

Rivalries - Skaw's Falcons share a hatred for Shrikes, which tend not to live around where Skaw does. Skaw himself looks down on Helms of the Hunt and Bows of Loren, both of which he considers to be weak ripoffs of his own equipment. As such, an army containing Skaw the Falconer cannot have a Helm of the Hunt, Bow of Loren or Pageant of Shrikes.

Leopard Armour - Skaw's armour is made from the skins of leopards he hunted in his travels around the globe. It imbues him with supernatural speed, as well as a violent disposition. Skaw has a 5+ armour save in combat, as well as +1 WS and +2 Attacks on the charge. For the rest of combat, he has +1 A. It also imbues him with the ability to run like a leopard and strike just as fast, giving him 9 movement and 9 initiative.

Falcons - Skaw's Falcons are his closest friends and tools, each being half-bird and half-spite. Each turn, he may direct his Falcons to attack a different target than he is aiming at. Five falcons fly out from him, each hitting according to his BS and any modifiers. If they hit, they cause a S3 hit. Skaw's Falcons also occasionally save him from incoming missiles, giving him a 4+ save against shooting attacks.

Bow of Willows - The Bow of Willows was given to Skaw as a gift from the mythical Lost Kindred. It has a range of 18", S4 and always hits on a 3+, no matter what the situation. It also can hit anything within range as long as Skaw can see them, including singling characters out of units.

WinterGuardian - November 28, 2006 03:50 AM (GMT)
i like these rule's a lot, but how do you know that it's 100% legal to use?
is this a WD article or something?

Highborn Sycath - November 28, 2006 04:55 AM (GMT)
Its because its a Highborn with alter kindred, peagant of shrikes, bow of loren and helm of the hunt.


thats why it says you cant take those items in an army including skaw.

juriko - November 28, 2006 08:26 PM (GMT)
cool! these are official?

Hillbilly Carl - November 28, 2006 10:24 PM (GMT)
see the above reply^^^

WinterGuardian - November 28, 2006 10:34 PM (GMT)
wow i definitly didn't pick that up, it's just a decked out alter kindred lord with the item descriptions sounding a lot cooler than the original's
i really like this, it's orignal and usable

Shandrakor - November 28, 2006 10:35 PM (GMT)
Well, the major difference I see is that he gets S4 shots instead of S3 with his variant of "The Bow of Loren". Also, he would have to have light armor and a shield to get those armor saves on top of the magic gear (assuming that 4+ save against shooting is an armor save and not a ward save, as it wasn't specified). Further, since he isn't equipped with any kind of weapon, he's using a hand weapon and would get a 3+ armor save in close combat instead.


Edit: Oh, went through and calculated his points and it came up to 266 with 20 points of magic items still usable.

juriko - November 28, 2006 10:38 PM (GMT)
QUOTE (Hillbilly Carl @ Nov 28 2006, 06:24 PM)
see the above reply^^^

foxtales or carls?

Foxtale - November 28, 2006 11:30 PM (GMT)
QUOTE (Shandrakor @ Nov 29 2006, 08:35 AM)
Well, the major difference I see is that he gets S4 shots instead of S3 with his variant of "The Bow of Loren". Also, he would have to have light armor and a shield to get those armor saves on top of the magic gear (assuming that 4+ save against shooting is an armor save and not a ward save, as it wasn't specified). Further, since he isn't equipped with any kind of weapon, he's using a hand weapon and would get a 3+ armor save in close combat instead.


Edit: Oh, went through and calculated his points and it came up to 266 with 20 points of magic items still usable.

It is calculated correctly. You just need to read between the lines. He does not have a ward save.

Highborn Sycath - November 29, 2006 11:30 PM (GMT)
why does he have a 4 + save against shooting.


Im assuming his normal equipment is light armour, helm of the hunt (gives him the 5+ from leopard armour) hand weapon, sheild?, Pageant of Shrikes, and bow of loren. But where does he get the +1 strength for the bow?

Geep - November 30, 2006 05:23 AM (GMT)
He is an Alter Lord with:

Light Armour
Shield
Extra Hand Weapon (He has 6 basic attacks)
Bow of Loren
Pageant of Shrikes
Helm of the Hunt

The light armour, shield, helm combo gives him a 4+ save vs shooting (attributed to falcons in the fluff), a 5+ basic save in combat. He should, however, be able to use the hand weapon/shield in combat if he wants, so could get a 3+ save...
Bow of Loren = falcons- don't know why they are str 4.
Pageant of Shrikes = Skaw's bow

He comes to the right amount of points- other than the falcon strength (probably a typo)

Foxtale - November 30, 2006 05:34 AM (GMT)
How does he get a 3+ in combat? And to go with the fluff, I've decided not to allow this character particularly to use falcons in combat.

And oops, I was thinking of the older (better) Bow of Loren. They should be S3.

Geep - November 30, 2006 05:43 AM (GMT)
QUOTE
How does he get a 3+ in combat?

If he only uses one hand weapon in combat, facing someone to the front-
Light armour (6+), Helm of the Hunt (5+), Shield (4+), HW/Shield bonus (3+)

Altithir - December 2, 2006 07:30 PM (GMT)
Question is, why would you want to use an alternate skaw rather than the official one (who completely rocks).

Schmeag - December 2, 2006 10:19 PM (GMT)
You'd need the opponent's permission to play the official Skaw, whereas you wouldn't for the alternate Skaw.

Foxtale - December 3, 2006 07:29 AM (GMT)
QUOTE (Geep @ Nov 30 2006, 03:43 PM)
Shield (4+), HW/Shield bonus (3+)

What?

Shandrakor - December 3, 2006 11:19 AM (GMT)
Regular hand weapon and regular shield combinations provide a parry bonus for any character or troop on foot. This alternative Skaw has a regular hand weapon and regular shield and thus benefits from the parry rule in close combat, to the front.

Hope that helps.

Foxtale - December 3, 2006 01:42 PM (GMT)
I didn't know about the parry bonus. Is that in 6th ed too?

Highborn Sycath - December 3, 2006 07:46 PM (GMT)
yeah... when was the last time you read the rule book? :huh:

WinterGuardian - December 3, 2006 11:05 PM (GMT)
QUOTE
I didn't know about the parry bonus. Is that in 6th ed too?

i didn't know about it for a long time either, for such a huge rule that impacts basically every game, all they do just slide it into one small paragraph in the close combat section
unless you play with experienced gamers on a regular basis, i can see how it would go un-noticed becuase i didn't know about it for a long time as well

Altithir - December 21, 2006 09:13 PM (GMT)
Nor did I actually, i only found out like, three months ago




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