Title: Fantastic New Units
Description: That GW somehow hasn't thought of
Sprout of Coeddil - October 24, 2006 10:46 AM (GMT)
I was wondering if others are as full of really great ideas for not (yet) existing units as I am. I think it would be great to share them for inspiration and general ‘wouldn’t it be great if’s’ (mmm, that’s a lot of greats but I’m not that great at synonyms…)
Anyway here’s my Great New Unit:
Tumble Weed Dryads
They have a move of 3D6 and the catch is they are blown by the wind, so all models in all units have to move in straight parallel lines. The wind off course is controlled by a special choice Wind (Branch)Wraith and if it dies the wind is randomised with the scatter die. As they obviously would not be found in Loren itself but on plains (I yet have to find a satisfying origin) the count as special choices too and being more fragile then ordinary dryads they should have diminished stats.
I hope I trigger your fantasy
SoD
Silly Dragon Elf the Third - October 24, 2006 11:50 AM (GMT)
Cool idea of a thread!
Heres my great what if...
Warhawk chariot.
Less durable than a normal chariot and obviously it would have all the rules for chariots but also hit and run. Think a chariot that can hit and run brilliant. Also the wood elfs really need some variety apart from specialized units all the time. Heres the stats line i was thinking. basically a chariot with two warhawks pulling it three crew with spears and longbows. Probably would count as a rare unit. Something in the way of 200pts?
Hope you like!
SDETT
Spoony - October 24, 2006 11:53 AM (GMT)
Some sort of stone golem type creature...?
Darkblade - October 24, 2006 11:53 AM (GMT)
How do you make a chariot fly? But ye a chariot would be nice. I can still remember when we had one (lol)
Silly Dragon Elf the Third - October 24, 2006 11:58 AM (GMT)
It would be able to fly as it would not be very heavy and probably easy to break say T 4 with a 5+ armour save? It would only fly like warhawks (18inches). and about 3W. Fair?
The model would look like a small base with two reigns leading to a couple of warhawks infront. The base would be like all wooden with no sides just the crew standing on a platform. Loads of craking rotting wood with loads of leaves traling behind it in the wind...
SDETT
Foxtale - October 24, 2006 02:36 PM (GMT)
Santa Claus, lol.
Uhh... let's see. I've always liked the idea of The Lost Kindred, and some kind of Shapeshifter (Alter just doesn't cut it.)
Shapeshifter Kindred
A mix between glamourweave and alter kindred.
Noble +25, Highborn +50
The Shapeshifter Kindred may once per turn select one of the following traits. He may not choose the same trait more than one turn in a row, though he may elect not to choose a trait for that turn:
* Viperform: in Viperform, the Shapeshifter kindred gets a +2I and +5A, but a -1T and S2. His attacks count as being Poisoned.
* Eagleform: in Eagleform, the Shapeshifter gains special ability Fly, but may not charge and loses all armour saves.
* Bearform: in Bearform, the Shapeshifter becomes a combat monster, he gains +2S and +2T, but fights last in combat always and gets -1A and -2WS.
* Stagform: in Stagform, the Shapeshifter gains M9 and +1Ld, and all friendly units within 6" are Immune to Psychology. He may never engage in combat, until your next turn, and so loses all of his attacks.
* Wolfform: in Wolfform, the Shapeshifter gains M9, +1WS, +1A, but gets -1S, -2T.
The Shapeshifter Kindred may upgrade to a Level 1 Wizard for +15 points. He may only take spells from the Lore of Beasts, and may only cast a spell in a turn where he is not using a trait.
New Magic Item:
Animal Soul - Shapeshifter Kindred Only
25 points
The Shapeshifter may cast spells whilst using a trait.
Servant of Isha - October 24, 2006 03:45 PM (GMT)
GW tried to lessen the number of rules like that shapshifter I beleive, to simplify it. Wardancers still have their dancers, but hte forest spirits no longer have aspects for example.
A flying chariot is an interesting concept, but it'd never work with the hit and run rules. Far too powerful! I can't imagine it being that manouvrable either. The demonic legion Tzeench chariot was flying, so the concept isn't completely barmy (though justifying it with warhawks would take some doing). It would be nice to see a chariot, but I don't think it fits with the current form of the army, as they're just not manouvrable enough.
I personaly want to see a squirrel swarm unit...with perhaps the 'champion' base allowed to upgrade to stun guns (no armour saves allowed). :biggrin:
Servant of Isha.
Darkblade - October 24, 2006 03:53 PM (GMT)
NEVER! Squirrels are all the minions of chaos! (Tap the button saying "Exsterminatus") Burn thingies burn!
Back on topic. Ye what I wondered about was how on earth the poor birds could carry a construction of wood :blink: The animal care people will come and have your head (lol)
Silly Dragon Elf the Third - October 24, 2006 07:05 PM (GMT)
It was an idea! sheesh! :rolleyes:
Anyway i see no ones complain about the armour that chaos wear. that must weigh a fair few tons! Its fantasy so why not? Also some wood is actually really light.
Ok hit and run for it would be too powerful but without it?
SDETT
Darkblade - October 24, 2006 07:09 PM (GMT)
No the Tzeench flying chariot is driven and dragged by demons and it is also kept flooting with magic.
Silly Dragon Elf the Third - October 24, 2006 07:16 PM (GMT)
And elfs and all of loren does not have magic? :huh:
and again it was an idea, sorry for posting.... :dry:
SDETT
Servant of Isha - October 24, 2006 07:19 PM (GMT)
| QUOTE |
| No the Tzeench flying chariot is driven and dragged by demons and it is also kept flooting with magic. |
I know. Warhawks would be able to keep something like that flying so long as:
a) it wasn't very heavy and the reins didn't interfere with their wings
b ) They never stop moving and don't turn sharp corners. Or slow down any large amount. Anything more than minimal decceleration would be a problem. Not very practical...
Interesting to talk about though. The Asrai magic is slightly more subtle than that, so that idea doesn't work so much :ermm:
Servant of Isha.
juriko - October 24, 2006 08:21 PM (GMT)
how bout some swarms?
forest swarms, animals like squirrels, rabbits, etc....
WinterGuardian - October 24, 2006 08:49 PM (GMT)
i thought the alter kindred were shapshifters? doesn't it say it on the kindred page before it gives the alter kindred rules?
anyway,
i wish we had centuars, and not centaur models just to replace wild riders, i actually wish centaurs had their own rules too,
beastmen get centigors??
i want centuars!!!
Darkblade - October 24, 2006 09:02 PM (GMT)
I want Nayades! They are much the same as dryades only difference being that Nayades are the spirites of water. I don't really know how to represent them with rules though.
Servant of Isha - October 24, 2006 09:56 PM (GMT)
For Naiads (how it's spelt in the WH universe), I would keep it relatively simple if I were to make up their rules. Start off the same as dryads, maybe toughness 3, aquatic, add another special rule of some kind and make them a special choice. It may not seem very unique, but very very few units are if you just look at their stats etc - the models and fluff make most of the difference between models in the same category (i.e most fast cavalry are very similar, but comparing scout infantry with heavy cavalry is obviously not going to produce many similarities).
If you found good enough models (or were a good enough converter) you could have your army themed around water quite easily, from the waterfall palace or something. Naiads instead of dryads, a siren instead of branchwraith etc. It could be very interesting (though I wouldn't dare attempt it myself, I'm definatly not up to the converting involved).
WinterGuardian - October 25, 2006 01:25 AM (GMT)
A cool Naiad special rule could be that they 'soak' missle units like the rain lord spell does
Hillbilly Carl - October 25, 2006 02:18 AM (GMT)
Don't be too critical of SEDTT, his flying chariot idea has merit. Maybe the chariot is actually a big glider that the warhawks pull into the air and once there they just stay with it in case it needs some extra manouverability. I don't know about how it would get into and out of close combat but maybe that is where the "more subtle" Wood elf magic would come in, protecting the crew from harm in the crash and then treesinging the glider back together before taking off again! Have an open mind and try to find solutions rather than just criticising!
As for me, I would like to see a beastmaster character. They could then choose their beast/beasts that they control (kind of like a hunter and their pet from WoW) you could have a few hawks or eagles, a pair of wolves or a bear! I think that would be sweet. Different pets would give them different abilities, the birds would help sight his arrows, wolves could work as fast cav and a bear would be a great close combat monster! You could pick the kind of character you want and give him the pet to suit.
Lindsay - October 25, 2006 04:39 AM (GMT)
| QUOTE (Servant of Isha @ Oct 25 2006, 03:45 AM) |
| I personaly want to see a squirrel swarm unit...with perhaps the 'champion' base allowed to upgrade to stun guns (no armour saves allowed). :biggrin: |
Lol, now that would be awesome. :lol:
~ Lindsay ~
Geep - October 25, 2006 07:23 AM (GMT)
Hillbilly's beast master idea would be good- they used to exist a long time ago.
Wood elf beastmasters could have (used to have) bears, giant cats, dogs and hogs- it'd be easy enough re-inventing them following the rules for packmasters (or squig herders) now.
Bears were slow, strong, tough, 2 attacks
Cats and Dogs were identical, except cats had +1S and dogs +1T
Hogs didn't have much going for them- a bit faster than a bear but not quite as tough...
Of course, how they used to be is no limit to how they can be.
Foxtale - October 25, 2006 07:51 AM (GMT)
Problem with the chariot though, is that your Warhawks effectively land every turn. That's how they can get charged.
juriko - October 26, 2006 12:15 AM (GMT)
for nayades, how bout igonore movment penalties for water, and get an extra 1" move in this terrain?
WinterGuardian - October 26, 2006 05:30 AM (GMT)
a flying chariot would only work if they warhawks/eagles flew around it instead of both in front, of one flew on either side of it,it would be more beilevable becuase they could land every turn
Servant of Isha - October 26, 2006 07:14 AM (GMT)
Having a platform between two would be an interesting idea, but wouldn't it prohibit the wings from being utilised properly? The idea has potential anyway, and is certainly original. We'll come up with a way to make it work eventually!
Geep - October 26, 2006 08:39 AM (GMT)
| QUOTE |
| wouldn't it prohibit the wings from being utilised properly? |
While having a guy stand on your back does not affect flight performance at all? Realistic ideas like this are never considered by games workshop (lol) .
I think a flying chariot would be good- though hit and run far too powerful. Maybe it has to be attached to a warhawk rider unit and effectively turns them into a hard hitting, prolonged combat unit? Wild riders fill this role pretty well already though...
Foxtale - October 26, 2006 11:27 AM (GMT)
I'm thinking something like this...

They can land on the spars every turn. :p
elf lord - October 26, 2006 12:47 PM (GMT)
Altithir - October 26, 2006 02:23 PM (GMT)
hahaha, that made me laugh. prize for the best warhawk chariot idea entry!
SeanyPrawny - October 26, 2006 02:26 PM (GMT)
Oh Foxtale, you so crazy :happy: itsa goot idea tho like. the only problem is it'll just fall onto its front...maybe making it a 3 wheeler. (i think you have done that but i can only see two wheels so i'm asuming here :p )
Servant of Isha - October 26, 2006 03:28 PM (GMT)
Obviously it would be modified.... I've got to say that made me laugh too; nice cut and pasting there!
Foxtale - October 26, 2006 04:25 PM (GMT)
| QUOTE (SeanyPrawny @ Oct 27 2006, 12:26 AM) |
| Oh Foxtale, you so crazy :happy: itsa goot idea tho like. the only problem is it'll just fall onto its front...maybe making it a 3 wheeler. (i think you have done that but i can only see two wheels so i'm asuming here :P ) |
It is a three wheeler. The third wheel is hidden behind the front one. I thought of that problem and overcame it! :p
elf lord - October 26, 2006 06:24 PM (GMT)
Nelyafinwë - October 26, 2006 08:50 PM (GMT)
Spiteswarms is a really good idea, as well as the beastmaster (and imagine the wonderful conversion possibilites the spites would be!)
On the other hand I would have wanted some kind of scouts with GW or similar.. there is no place for that though, it would replace scouts, waywatchers, dryads or eternals I suppose..
And I would defintely have wanted the alter to be different, maybe a bit like the shapeshifter foxy suggested. And while at shapshifters, I would like werewolves (those of you who are familiar with White Wolf´s Werewolves know it makes sense ;))
And why not a normal chariot? We had those before, didn´t we? (the warhawk idea was kinda funny though ;))
And a change of the glamourweave kindred would be good, making them a bit more worth it, combatty mages perhaps? Quite interesting to me at least..
Sprout of Coeddil - October 26, 2006 11:41 PM (GMT)
What about a swarm of sprouts? Trees produce massive amounts of seeds (oaks do anyway; I’ve been working like a maniac to get rid of the acorns* for my boss.) They would be very fragile having about one wound per five models or something and the enemy can choose not to go into close combat but instead hack its way through them at 1/4M so they kind of act like very special difficult ground that follows the enemy around biting its ankles and they would be very, very cheap, like one point per two models!
*It’s funny; when you say acorn in Dutch (eekhoorn) it means squirrel
Lynx - October 27, 2006 02:04 PM (GMT)
These are the kind of ideas that should be in a House Rules forum!
Too bad it hasn't been created yet...*hint Highborn hint*