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Cops And Robber Wolf - Round 2 - Town Wins
Member No.: 30,742
Joined: 28-February 08
Cops and Robber
One (very small) town. It's small, it's secluded, and no one can hear you scream. Despite being home to a mere five inhabitants, the (very small) town still has its share of problems. In particular, there's one very large problem in the form of...
One mafia scum. He's as dirty as they come and he's ready to kill off everyone in his way. Of course, as there's only five people left in his way it should be pretty easy to do, right? Wrong. Because what should stand in his way but...
Four cops. They represent all that is good and proper in the world. It's just a shame that they can't even be sure of their own sanity. Every night they'll investigate each other, but will they be able to prevail over the mafia? And will they be able to work together with...
One other guy. He's not really sure what's going on, to be perfectly honest. He managed to stumble into an apparent turf war between some cops and a bad sort of fellow, and he wants none of it. He just wishes everyone would get along.
- Win conditions are standard fare.
- The lone mafia will win if he is alive and all the cops are dead.
- The cops will win if they successfully lynch the lone mafia.
- The length of phases in this game is not set in stone.
- The day phase will last until a majority vote has been reached. Post in the thread and lynch people during this phase.
- The night phase will last until all night actions have been submitted. Gather information or kill people during this phase.
- A vote for "No Lynch" will be counted as such. If "No Lynch" gets the majority of votes, there will be no lynch for that day.
- If a player goes for 72 consecutive hours without posting, they will be removed from the game.
- [highlight]Don't be a jerk.[/highlight] Don't talk to dead people if you're alive. Don't talk to living people if you're dead. Don't post PMs in the game. In short, don't break the game in any way shape or form.
- Dead players get one post after they've been killed. You can not use this post to violate any other rules of the game. You're still dead, so don't pass on any information.
- If you have any questions, please PM the host. That's what he's there for.
Our Brave Boys In Blue
Sane Cop: He's a fine citizen indeed. Your run of the mill investigator, the Sane Cop often feels like the only rational person in his (very small) town. Every night he must send in the name of a still living player to the host. The host will then tell the Cop whether that player is Innocent or Guilty. The Sane Cop is the only cop of the bunch who will always be given the true alignment of the player he checks out. His investigative skills are truly a sight to behold.
Paranoid Cop: They're all out to get him! The Paranoid Cop is certain that the universe is really just messing with him and that everyone else in his (very small) town is truly a mafia scumbag. Every night he must send in the name of a still living player to the host. The host will then tell the Cop whether that player is Innocent or Guilty. The Paranoid Cop will always see the worst in people and will invariably be told that his target is Guilty. His investigative skills lack foresight and any measure of common sense.
Naïve Cop: He's the sort of person to find the good in anyone. His (very) small town upbringing leads him to automatically trust everyone he meets. Of course, when it comes to rooting out mafia, this particular trait does nothing but get in the way. Every night he must send in the name of a still living player to the host. The host will then tell the Cop whether that player is Innocent or Guilty. The Naïve Cop will always see the best in people and will invariably be told that his target is Innocent. His investigative skills leave much do be desired, largely because he doesn't really have any.
Insane Cop: He's not quite on the level. Growing up in this (very small) town has led to some fairly bizarre personality traits that would take a trained psychologist years to work out. Sadly, the pressing mafia situation means there's no time to deal with all of that, so he'll just have to make do with what he's got. Every night he must send in the name of a still living player to the host. The host will then tell the Cop whether that player is Innocent or Guilty. The Insane Cop uses some fairly strange techniques to do this and will always be told the opposite of a player's true alignment. His investigative skills are without peer, and the world is a better place because of it.
A Nefarious Criminal
He's the center of attention around these parts, and he hopes to keep it that way. The Mafia Scum scouted out and infiltrated the (very small) town in hopes of taking out its primarily police based population and he's darn close to achieving his goal. Every night he must send in the name of a still living player to the host. That player will be found dead the following morning. His skills in the art of subterfuge and assassination are unparalleled in the seedy underworld of Mafia.
The Man Caught In The MiddleThat One Guy:
He wishes nothing more than for people to get along and for this whole catastrophe to be over. He's not particularly arsed about whether the Cops or the Mafia Scum eventually come out on top, so long as he can live to see the end. Every night he must do nothing but sit at home and cower, praying no harm comes to him. His skills in regards to all things cowardly and non committal are to be feared and envied. Or not.
Shamelessly Stolen straight from Alice! - Original Game
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