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SSB Mercurious > Characters > King K. Rool


Title: King K. Rool
Description: It needed to be done....


DK3 - August 25, 2009 11:00 AM (GMT)
Name: King K. Rool
Quality Picture: King K. Rool
Origin: Donkey Kong Country
Date of Origin: November 24, 1994
Home Stage: GangPlank Galleon
Taunt ^: K. Rool looks up before half a giant egg shell plummets from the sky and lands on top of him, breaking a second later as he peeks out a hole in the side of the shell.
Taunt v: Two Klaptraps chase each other around K. Rool nipping and biting at each other before one chomps K. Rool's big toe. He then shakes him off and kicks the other one away as it laughs at him.
Taunt < or >: K. Rool takes out a simplistic remote with a single button and a display on it and presses it, only to find that nothing has happened. Frustrated, he then presses it repeatedly before smashing it on the ground.
Entrance: K. Rool rides onto the screen in a Jet Barrel, crashing into the ground and landing face first. His crown falls off his head, then he picks it up and repositions it on his head.
Kirby Hat: King gains K. Rool's crown, red cape, and a bulged-out eye.
Offense: 8/10
Defense: 8/10
Projectile: 7/10
Weight: 10/10
Speed: 1/10
Recovery: 3/10
Throwing Ability: 6/10
Final Smash: 8/10

Special Moves
Standard Special: Blunderbuss (4%%-16%%) - K. Rool takes out his trusty Blunderbuss from behind his back and charges it up for as long as the Special Move button is held down. He'll then fire a single Kannonball forward in a random movement pattern (either straight forward, an up and down motion, or in a spiral movement) when the Special Move button is released. If charged all the way up, K. Rool with fire a Kannonball with a lot more strength and be sent flying backwards. There's also a 5% chance that K. Rool will fire a toxic mist that can cause various, random status affects, like poisoning the target, putting them to sleep, paralyzing them, slowing them down, or shrinking them.
Side Special: Krownmerang (5%-8%) - K. Rool takes his crown off his head and tosses it forward before grinning at the camera. His crown travels quicker than in Donkey Kong Country but still leaves him vulnerable to attacks. His crown will travel a certain distance before turning around and heading back to him.
Up Special: K. Kruiser III (2%-10%) - K. Rool climbs aboard a smaller version of his personal aircraft and can jet around for a short period of time. Due to the weight and poor designing of the craft, it can't gain much altitude and is more efficient at horizontal recovery. The craft itself cannot cause any damage, so players can use the top of it as a platform, but the underside poses a threat with its burning jets.
Down Special: Kannonball Krash (8%-14%) - K. Rool hops into the air and stomps the ground sending a Kannonball plummeting from above as it crashes into the ground in front of King K. Rool and inflicting damage on any opponents it hits. This attack strikes similar to Pikachu's Thunder attack.
Final Smash: Crystal Banana (25%-65%) - King K. Rool uses the power of a Crystal Banana to cause a barrage of meteorites, fireballs, and explosive mines to rain down similar to Lucas's OPK Starstorm in Super Smash Bros. Brawl. Each projectile poses a different threat, the meteorites cause heavy impact and a high knockback, the fireballs have a medium-ranged knockback and burns the opponents, and the explosive mines, though rare, cause an explosive blast with a very high knockback.

Brief Info on Character: King K. Rool, who has gone by many aliases, is the malevolent ruler of the Kremlings and the Master of the Kremling Krew. He is also the main villain in the Donkey Kong series, as well as the archenemy of Donkey Kong and his allies. King K. Rool has repeatedly tried to steal the Kongs' Banana Hoard for reasons unbeknownst to anyone, and has even kidnapped members of the Kong Family on various occasions. After Bowser, King K. Rool is the second most recurring villain in the greater Mario continuity.

Works:
Donkey Kong Country (Super Nintendo)
Donkey Kong 64 (Nintendo 64)
DK: King of Swing (GameBoy Advance)
Submitter: DK3

Jonno - August 25, 2009 04:36 PM (GMT)
Finally, a new DK3 submission! We need King K. Rool on the site too... :star: :star: :star: :star: :halfstar:

Yoh Asakura - August 25, 2009 05:36 PM (GMT)
I greatly enjoy your contributions, DK3. I do so hope that we can be friends and establish good relations between one another. I do enjoy the Donkey Kong series, though other series are my personal preference, and you have done a lovely job with it. I think that we should hug to better establish inter-personal connections.

Kamekguy - August 25, 2009 09:40 PM (GMT)
I had a talk with... myself, and now Yoh is an upstanding member. ^^

Anyway, I love K. Rool, and while I think this is overall a well-polished submission... I can't help but think that some of these moves, not to mention the overall personality of the submission, would work a bit better on Dr. Neo Cortex than on K. Rool. Still, everything flows well and it was enjoyable to read.

Knightmare - August 25, 2009 11:55 PM (GMT)
King K. Rool! I have fond memories of this guy, back when I played Donkey Kong 64 back when I was little. I loved how silly he was, especially when you lost, and wouldn't stop laughing for about 30 seconds. Anyway, rambling and nostalgia aside, good to see DK3 submit, and a great K. Rool moveset. You get: :star: :star: :star: :star: :halfstar:

Jonno - August 26, 2009 03:01 AM (GMT)
Yes Kamekguy, Naruto Yoh certainly is a better member. Let's all exchange hugs for a better Smashing universe.




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