Name: King K. Rool
Quality Picture: King K. Rool
Origin: Donkey Kong Country
Date of Origin: November 24, 1994
Home Stage: GangPlank Galleon
Taunt ^: K. Rool looks up before half a giant egg shell plummets from the sky and lands on top of him, breaking a second later as he peeks out a hole in the side of the shell.
Taunt v: Two Klaptraps chase each other around K. Rool nipping and biting at each other before one chomps K. Rool's big toe. He then shakes him off and kicks the other one away as it laughs at him.
Taunt < or >: K. Rool takes out a simplistic remote with a single button and a display on it and presses it, only to find that nothing has happened. Frustrated, he then presses it repeatedly before smashing it on the ground.
Entrance: K. Rool rides onto the screen in a Jet Barrel, crashing into the ground and landing face first. His crown falls off his head, then he picks it up and repositions it on his head.
Kirby Hat: King gains K. Rool's crown, red cape, and a bulged-out eye.
Throwing Ability: 6/10
Final Smash: 8/10
Standard Special: Blunderbuss
(4%%-16%%) - K. Rool takes out his trusty Blunderbuss from behind his back and charges it up for as long as the Special Move button is held down. He'll then fire a single Kannonball forward in a random movement pattern (either straight forward, an up and down motion, or in a spiral movement) when the Special Move button is released. If charged all the way up, K. Rool with fire a Kannonball with a lot more strength and be sent flying backwards. There's also a 5% chance that K. Rool will fire a toxic mist that can cause various, random status affects, like poisoning the target, putting them to sleep, paralyzing them, slowing them down, or shrinking them.
Side Special: Krownmerang
(5%-8%) - K. Rool takes his crown off his head and tosses it forward before grinning at the camera. His crown travels quicker than in Donkey Kong Country but still leaves him vulnerable to attacks. His crown will travel a certain distance before turning around and heading back to him.
Up Special: K. Kruiser III
(2%-10%) - K. Rool climbs aboard a smaller version of his personal aircraft and can jet around for a short period of time. Due to the weight and poor designing of the craft, it can't gain much altitude and is more efficient at horizontal recovery. The craft itself cannot cause any damage, so players can use the top of it as a platform, but the underside poses a threat with its burning jets.
Down Special: Kannonball Krash
(8%-14%) - K. Rool hops into the air and stomps the ground sending a Kannonball plummeting from above as it crashes into the ground in front of King K. Rool and inflicting damage on any opponents it hits. This attack strikes similar to Pikachu's Thunder attack.
Final Smash: Crystal Banana
(25%-65%) - King K. Rool uses the power of a Crystal Banana to cause a barrage of meteorites, fireballs, and explosive mines to rain down similar to Lucas's OPK Starstorm in Super Smash Bros. Brawl. Each projectile poses a different threat, the meteorites cause heavy impact and a high knockback, the fireballs have a medium-ranged knockback and burns the opponents, and the explosive mines, though rare, cause an explosive blast with a very high knockback.
Brief Info on Character: King K. Rool, who has gone by many aliases, is the malevolent ruler of the Kremlings and the Master of the Kremling Krew. He is also the main villain in the Donkey Kong series, as well as the archenemy of Donkey Kong and his allies. King K. Rool has repeatedly tried to steal the Kongs' Banana Hoard for reasons unbeknownst to anyone, and has even kidnapped members of the Kong Family on various occasions. After Bowser, King K. Rool is the second most recurring villain in the greater Mario continuity.Works:
Donkey Kong Country (Super Nintendo)
Donkey Kong 64 (Nintendo 64)
DK: King of Swing (GameBoy Advance)