Antite BBS created by Heretic of the IF Skin Zone.

InvisionFree - Free Forum Hosting
Join the millions that use us for their forum communities. Create your own forum today.

Learn More · Sign-up for Free
Welcome to Pixel. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Name:   Password:


  Add Reply New Topic New Poll

 Anti-alaising Tutorial, My first pixeling tutorial!
halfDemon
Posted: Jul 14 2006, 05:35 PM


half is more than enough
*

Group: Members
Posts: 820
Member No.: 119
Joined: 2-January 06



It's pretty small and simple, so here you go:

user posted image


--------------------
I pixel because I can.
Psyco
Posted: Jul 17 2006, 05:09 PM


Member
*

Group: Members
Posts: 106
Member No.: 45
Joined: 30-October 05



nice, text is very hard to read though
Joseph
Posted: Jul 20 2006, 06:22 AM


Beer is good
Group Icon

Group: Admin
Posts: 566
Member No.: 151
Joined: 5-March 06



not bad, although to keep the roundness of the circle you could put dark gray (almost black to dark gray) along the circle it self, not outside of it.


--------------------
user posted image
halfDemon
Posted: Aug 10 2006, 02:06 AM


half is more than enough
*

Group: Members
Posts: 820
Member No.: 119
Joined: 2-January 06



QUOTE (Joseph @ Jul 20 2006, 12:22 AM)
not bad, although to keep the roundness of the circle you could put dark gray (almost black to dark gray) along the circle it self, not outside of it.

That's just a different way to AA.


--------------------
I pixel because I can.
CrimeHawk
Posted: Aug 10 2006, 04:03 AM


G@M3R 4 L!F3
Group Icon

Group: Admin
Posts: 456
Member No.: 39
Joined: 29-October 05



Pretty nice tut smile.gif gets the idea across and gets it done wink.gif


Matt
teej
Posted: Aug 10 2006, 04:05 AM


Artist
Group Icon

Group: Admin
Posts: 870
Member No.: 17
Joined: 22-October 05



yeah, AAing can be adapted into new AA technique
much like when you invent your own dithering style.

nice tut for people who dont know AAing, shows what Anti Aliasing's purpose is.


--------------------
user posted image
PIXEL ACTIVITIES: TeamContest - PixelWars

user posted image
teej
Posted: Aug 10 2006, 04:25 AM


Artist
Group Icon

Group: Admin
Posts: 870
Member No.: 17
Joined: 22-October 05



OK to add up with the tutorial.

i will discuss the complexity in AA.

I claim that,
AA can also increase your number of colors
because in AA you must follow the rules and that is
by adapting the color of the background

in HalfDemon's example he uses only white background
but what if the background has to be different colors?

this what happens
user posted image

so AA clearly, doesnt serve its purpose, and ofcourse you wont do this
with your pixelart.

in that case you have to increase the colors
and adapt the color of the background from
the object's (circle) base color (which is black)
to the backgorund's color.. you create 3 levels
of shade from those 2 colors.

and this is the result.
user posted image

that is one complexity in AA that we all have to know
when using the AAing technique to our pixelarts.


--------------------
user posted image
PIXEL ACTIVITIES: TeamContest - PixelWars

user posted image
halfDemon
Posted: Aug 10 2006, 06:43 AM


half is more than enough
*

Group: Members
Posts: 820
Member No.: 119
Joined: 2-January 06



Nice addition. AAing sprites is especially hard when making them for games with changing backgrounds.


--------------------
I pixel because I can.
Dark Rogue
Posted: Aug 10 2006, 02:03 PM


The Doctor Is In Session.
Group Icon

Group: Admin
Posts: 1,608
Member No.: 5
Joined: 22-October 05



Unless you use inner AA.
Indigo
Posted: Aug 12 2006, 04:10 AM


Member
Group Icon

Group: Admin
Posts: 208
Member No.: 63
Joined: 8-November 05



another thing to add to this is you shouldn't AA onto a 45 degree angle. a 45, just like a straight line, is the most crisp line that the computer can generate. By adding AA to it, you are only blurring it.

in your first circle example, you AA'd on a 45


--------------------
[URL=http://www.indigo.spriteart.com][IMG]http://www.spriteart.com/indigo/images/IndigoArt_banner2.gif[/IMG][/URL]
halfDemon
Posted: Aug 12 2006, 04:31 AM


half is more than enough
*

Group: Members
Posts: 820
Member No.: 119
Joined: 2-January 06



I learn something new every day.


--------------------
I pixel because I can.
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
DealsFor.me - The best sales, coupons, and discounts for you

Topic Options Add Reply Quick Reply New Topic New Poll




Hosted for free by InvisionFree* (Terms of Use: Updated 2/10/2010) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.2368 seconds | Archive