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Title: Anti-alaising Tutorial
Description: My first pixeling tutorial!


halfDemon - July 14, 2006 05:35 PM (GMT)
It's pretty small and simple, so here you go:

user posted image

Psyco - July 17, 2006 05:09 PM (GMT)
nice, text is very hard to read though

Joseph - July 20, 2006 06:22 AM (GMT)
not bad, although to keep the roundness of the circle you could put dark gray (almost black to dark gray) along the circle it self, not outside of it.

halfDemon - August 10, 2006 02:06 AM (GMT)
QUOTE (Joseph @ Jul 20 2006, 12:22 AM)
not bad, although to keep the roundness of the circle you could put dark gray (almost black to dark gray) along the circle it self, not outside of it.

That's just a different way to AA.

CrimeHawk - August 10, 2006 04:03 AM (GMT)
Pretty nice tut :) gets the idea across and gets it done ;)


Matt

teej - August 10, 2006 04:05 AM (GMT)
yeah, AAing can be adapted into new AA technique
much like when you invent your own dithering style.

nice tut for people who dont know AAing, shows what Anti Aliasing's purpose is.

teej - August 10, 2006 04:25 AM (GMT)
OK to add up with the tutorial.

i will discuss the complexity in AA.

I claim that,
AA can also increase your number of colors
because in AA you must follow the rules and that is
by adapting the color of the background

in HalfDemon's example he uses only white background
but what if the background has to be different colors?

this what happens
user posted image

so AA clearly, doesnt serve its purpose, and ofcourse you wont do this
with your pixelart.

in that case you have to increase the colors
and adapt the color of the background from
the object's (circle) base color (which is black)
to the backgorund's color.. you create 3 levels
of shade from those 2 colors.

and this is the result.
user posted image

that is one complexity in AA that we all have to know
when using the AAing technique to our pixelarts.

halfDemon - August 10, 2006 06:43 AM (GMT)
Nice addition. AAing sprites is especially hard when making them for games with changing backgrounds.

Dark Rogue - August 10, 2006 02:03 PM (GMT)
Unless you use inner AA.

Indigo - August 12, 2006 04:10 AM (GMT)
another thing to add to this is you shouldn't AA onto a 45 degree angle. a 45, just like a straight line, is the most crisp line that the computer can generate. By adding AA to it, you are only blurring it.

in your first circle example, you AA'd on a 45

halfDemon - August 12, 2006 04:31 AM (GMT)
I learn something new every day.




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