Title: Intermediate Dithering
Description: A step into dithering patterns.
Kindred - October 24, 2005 09:23 AM (GMT)
I'm not much in the mood for writing a tutorial (maybe it's because I got 2 hours of sleep and it's 2:13 AM) But I wanted to demonstrate different dithering patterens and creating dither gradients (so I'll call them).
Step 1: I made two colors, black and white so you can see the dither better.
Step 2: I did simple dithering, which Chessmasterriley is teaching this week.
Step 3: Ah this is where it gets tricky. I made a 25% dither pattern on each side. You can do them two ways, it's really up to you I guess. I showed the other way on the right side.
Step 4: Another dither pattern! The dots get even more sparse.
Step 5: Touching it up, I added another pattern near the middle where there's "holes" in the simple dither. And added a bit to the outside.
Try to keep the dither patterns even. Although it is possible to make uneven dithers, it's alot more complex than you would think to get it right.
There are hundreds of different dithering patterns. Which is why this is only on intermediate dithering instead of advanced.
Hope people find this useful, comments are appreciated. :)
I'll try to help out with any questions.
DeathFang - October 24, 2005 08:23 PM (GMT)
Cool. (00) I didn't know there was different patterns. I'll probaly practice this sometime tonight :)
kr_default - October 25, 2005 07:47 AM (GMT)
yeh ill practice this sometime too (borg)
Dark Rogue - October 25, 2005 11:36 AM (GMT)
Err..... Kindred, would you mind making a line art tutorial? Or something of the sort? :unsure:
Kindred - October 28, 2005 04:50 AM (GMT)
In order to make line art, you need to be able to draw.
9VoltKilowatt - October 28, 2005 04:53 AM (GMT)
Line art can also be done by tracing a pic, granted not as original but it work's.
Kindred - October 28, 2005 05:02 AM (GMT)
Tracing is very shameful. Unless you are doing it for practice and not releasing what you've used the tracing in.
Anyway back onto topic everyone.
darchangel - October 28, 2005 12:39 PM (GMT)
I don't think tracing is shameful...
If you look at how cartoon animation was done before the time of computers, the artist would trace each frame from the previous one to create motion.
If you don't know how to draw, the best practice you can get is by tracing. Once you get used to the idea of lines and shapes making up your picture, you will be able to create something without tracing.
Agreed you shouldn't release something that you have traced...IF the picture you are tracing from is not your original work.
But if it is something you drew on paper, scanned, then used that as your base for tracing your sprite...it is alright to release, don't you think?
Kindred - October 29, 2005 02:51 AM (GMT)
| QUOTE |
| Agreed you shouldn't release something that you have traced...IF the picture you are tracing from is not your original work. |
That's what I was talking about. I thought it was obvious.
9VoltKilowatt - October 29, 2005 04:21 AM (GMT)
| QUOTE |
| But if it is something you drew on paper, scanned, then used that as your base for tracing your sprite...it is alright to release, don't you think? |
That's how I got my spinfusor done so fast for the vanishing point tutorial.
Savaril - November 26, 2006 09:09 PM (GMT)
Drawing on the computer is way harder than irl. First off, You have to have a really, really steady hand. For drawing, Your hand can be unsteady, And the drawing may still look good. As for the mouse, The picture can come out very very ugly. Pixels are limited. Drawing isnt. :(.
Sohashu - November 27, 2006 07:38 AM (GMT)
tomster 785 - November 27, 2006 01:06 PM (GMT)
Bloody hell he revived a year old and one month topic. I think he enjoys reviving old topic.. first gary's lineart topic and now this.
sk8m8trix - November 27, 2006 10:02 PM (GMT)
^^^ oh really... kind reminds me of someone....
tomster 785 - November 28, 2006 10:14 PM (GMT)
You know what I'm not even gonna dignifie that post with a responce.