Title: Street Fighter Challenge
Description: Join or DIE!
1up - February 8, 2007 12:59 AM (GMT)
Street Fighter Challenge
Create your own customly designed street fighter styled character.
Max size: 64x128
Max colors: 16 (not counting a transparent background)
Animations: yes
Deadline: none
This challenge is to bring the community closer together. We'll create these characters and use them as avatars. There's not set deadline so go ahead and join whenever you want.
1up - February 9, 2007 01:58 AM (GMT)
WIP on mine:
DaviDJ - February 9, 2007 02:30 PM (GMT)
What exactly are the things that make up the street fighter style? I tryed looking up some street fighter sprites but I can't see anything that would need to be created in our own sprites to make it look like the same style =\
WIP:

I need help with mine :P The proportions are wrong I know, so any suggestions on that would be appreciated. Maybe a better pose than just waving lol
EDIT:

The light grey is just me trying to map out where shadows would be. Is this any better?
1up - February 9, 2007 08:40 PM (GMT)
well, you should probably make the lines look like an actual fighting sprite first of all.
here's a few street fighter sprites.i'll make an edit, but i'd like to see you try and make the lines first. (like, how a fighting game sprite would look)
zeid - February 10, 2007 12:18 PM (GMT)
Ok well i did this quickly as i was thinking of starting a topic like this for some time and this encouraged me to make him. I know its a little of the street fighter style but hope you guys like it.
Joseph - February 10, 2007 03:39 PM (GMT)
not bad zeid, but how about this:

gives it a bit more street fighter feel eh? I also upped the brightness and lowered the darkness on the shades. more contrast.
also, here's what ive come up with so far on mine:

update:

update:
1up - February 10, 2007 09:41 PM (GMT)
i'll get back to this after the newness of Tales of The Abyss wears off. awesome game it is. :-B
Firepaw - February 12, 2007 05:27 AM (GMT)
Should the character have something to do with us or can it be whatsoever we please?
Joseph - February 12, 2007 05:47 AM (GMT)
id prefer that everyone made themselves or something that relates to them. as for you, if you decide to go along with your current avatar, go ahead and make a wolf-cat thing, whatever that is.
1up - February 15, 2007 08:40 PM (GMT)
tomster 785 - February 15, 2007 09:49 PM (GMT)
heres me
1up - February 15, 2007 10:49 PM (GMT)
well tomster (i think i've seen you before...hmm...) anyways, i made an edit,.
tried messing with the stance to make it more street fighter...y... *cough*
tomster 785 - February 15, 2007 10:54 PM (GMT)
You know I just realized the stance was facing the wrong way I read tsugumos tut and it says to do the stance that way and it's highly possible you've seen me I've been on tons of forums.
Rhys-G - February 16, 2007 03:06 AM (GMT)
Hey, ill join! This is my WIP. I think it looks a bit odd though...
anyways, here it is:

He's not done yet.
Oh, and is he to over dithered?
EDIT:
Second Version:

Third Version (not yet animated):

Thats all I'm going to do for tonight!
~Rhys
Joseph - February 16, 2007 05:05 AM (GMT)
alright well...I had gotten really bored with my old version and this one is giving me troubles on the coloring...I kind of forgot how to color tonight.

actually it isnt turning out half bad.

rhys:
yes, I believe he is over dithered. check above at the link and look at the street fighter sprites. notice how they're colored and try and go with the same idea. also, add some anatomy to yours. these don't have to be accurate portraits, go ahead and change/emphasize anything you like. notice my new version has a gun/arm and a mechanical leg...which is obviously false, but I made it anyway.
with the dithering, notice how I did mine above. maybe you could try something like that?
Rhys-G - February 16, 2007 11:28 AM (GMT)
I tried to make him look more, street fighterish.

~Rhys
tomster 785 - February 16, 2007 08:51 PM (GMT)
I've started an entirely new one.
EDIT: and here it is
xXHalfieXx - February 16, 2007 10:30 PM (GMT)
I'll try to sprite a fighter.
Joseph - February 16, 2007 10:54 PM (GMT)
@ Rhys:
It's better but still not the style looking. the coloring kind of is, it needs more contrast, but the stance is too simple. try making him hold up some fists.
Here's an edit...

@ Tomster:
The back of the arm won't have as defined muscles as you've given him. Also, your stance looks like hes floating...if so, maybe an animation? Also, his pecs are very low. Try looking at anatomy more.
@ Halfie:
Go right ahead, there's no deadline. Keep posting your progress to get some feedback before you go too far so you won't have to stop and erase a lot of whats already been done.
Good luck everyone.
xXHalfieXx - February 17, 2007 06:18 AM (GMT)

Ok, here's what I have so far. Is the arm too big? Plus, I want to make the second arm's pose different, but can't get the hand right. I want it to be open, he'll have 3 or 4 fingers.
1up - February 17, 2007 03:47 PM (GMT)
maybe try fixing the position of the arms, it looks pretty stiff right now. (i couldn't tell if he head something in his hands or not. (huh)
xXHalfieXx - February 17, 2007 04:38 PM (GMT)
No, that was a belt. I'll change the position of the arm.
Joseph - February 17, 2007 08:42 PM (GMT)
Halfie, your monster's torso is very confusing. The anatomy on the entire piece needs a lot of work. I may edit later...doubt it though.
tomster 785 - February 17, 2007 08:51 PM (GMT)
here is the new version I dint have much space to change the pecs much

EDIT:
@Halfie: I would of had a go at editing the torso but my right mouse button is'nt working.
Joseph - February 17, 2007 09:33 PM (GMT)
I dont know if you'd even help tomster. to be honest, you know almost nothing about anatomy anyway. take your fighter for example. his pecs are still off, his arms are crazy, his shoulder's flare out and come to a flat surface, and then the legs look like blocks.
I suggest you study anatomy for yourself before you try and help others with their own.
also, you dont need right click. press prt scr button above insert and then control v in paint to paste it.
oh, and before I forget tomster, make yours bigger. there isnt a minimum size requirement, but at least keep the general street fighter idea.
1up - February 17, 2007 09:57 PM (GMT)
tomster, Joseph sounds like he;s trying to be nice, but i'm not going to be that nice. remember this edit?

i made it because of these reasons:
1. your sprite is fucking small (in case that doesn't get censored here, sorry)
2. your sprite is nowhere near the right size
3. it just plain sucked
and then you made an edit:

and it just got worse:
1. his head got smaller
2. 3 pecs wtf?
3. he floating...
4. his legs are bending forwards... ouch.
and again, sorry if i sounded mean, but saying it nicely hasn't seemed to work in the past on this forum. i looked up your previous topics, and you make excuses for everything. grow up and learn to pixel.
tomster 785 - February 17, 2007 11:04 PM (GMT)
ok **** you (pardon my french) if you wanted me to do those things you should of said in the first place and the "3rd pec" as you call it is a bicep.
1up - February 17, 2007 11:16 PM (GMT)
i did. you could of used the stance as a wireframe. i don't want this to turn into a flame war, but i did give you help. if you don't want it, then dont use it.
Ian - February 18, 2007 02:02 AM (GMT)
1up- Your comments are uncalled for. As for your actual piece the legs are too short and the torso too big, arms too long. Pretty much same problems on your edit for tomster (not really a good idea to edit if you don't use proper proportions) but your general idea for his is correct.
Joseph- His human arm seems to be a little long from elbow to wrist. Try holding your elbow out away from your head and then bend your hand as close to your head as you can in the same manner your character does. My hand barely reaches my cheek when I try. Perhaps you should have the elbow point towards us more. Bent legs seem just awkward overall. Really like the colors on the jeans and robot arm though (Helm inspired?).
Zeid- Your arms are way too long.
Overall I think you guys are going for a way way too cartoony look as compared to street fighter. Street fighter sprites are pretty realistic proportion wise.
Sorry to crit without trying one but mine would turn out worse than anybody's.
1up - February 18, 2007 03:05 AM (GMT)
| QUOTE (Ian @ Feb 17 2007, 09:02 PM) |
| As for your actual piece the legs are too short and the torso too big, arms too long. Pretty much same problems on your edit for tomster (not really a good idea to edit if you don't use proper proportions) but your general idea for his is correct. |

...yeah... now that i look at it again everything does seem longer than it should. i'll [try to] fix it with my next edit.
| QUOTE |
| 1up- Your comments are uncalled for. |
and about that. i explained why i was blunt. saying things to him nicely haven't seemed to work in the past.
| QUOTE |
apenmens: almost no shade mouth to blockie
tomster: in order I really dont agree, with the sides, yeah, but I have used quite the much of shading in it to define the cheek bone and to define the chin and for the mouth it's his chin u_u |
came up with excuses
| QUOTE |
Dark Rogue: Erm...sorry, not sel-out.
And as for the head....still..too..rectangly round.
tomster: actually I used the technique YOU supplied me with for the head, so thats not MY fault, make a circle and cut off the sides then add hair and facial features, and by the way it is sel-out thats what indiog said it was, PLUS I also used the same style of sel-out as pokemon sprites used (in ruby) |
'nother excuse
see? no matter how much advice he gets, he just comes up with excuses. or don't you believe me, because i have plenty more examples.
xXHalfieXx - February 18, 2007 03:42 AM (GMT)
Tomster, try making a larger sprite. That way, people will know that it's not a 3rd pec.
Joseph - February 18, 2007 04:04 AM (GMT)
the way I shaded my jeans were helm inspired, nothing else. the colors may look that way, but I just used what I had.
and I can move my arm perfectly that way, I posed for it. maybe you're looking at it different than I see it since its flat colored right now. you'll see when its shaded.
tomster 785 - February 18, 2007 10:58 AM (GMT)
Nobody ever said anything about size but I will make it bigger and this time I will use my own pallette not kens from SF2.
and do you realize how long ago those topics were made? and I even think that was from before when I got banned.
EDIT: Is this one any better I changed his character design (his arms are meant to be like that) I made it bigger and I added a T-shirt and and changed the trousers color and also the color of his skin and thats it what do ya think
Ian - February 18, 2007 03:38 PM (GMT)
| QUOTE (Joseph @ Feb 18 2007, 04:04 AM) |
the way I shaded my jeans were helm inspired, nothing else. the colors may look that way, but I just used what I had.
and I can move my arm perfectly that way, I posed for it. maybe you're looking at it different than I see it since its flat colored right now. you'll see when its shaded. |
Yeah, it probably just seems the robot arm is inspired also because you probably used a similar pallete. Cool that I called it though, it works well.
I probably am just seeing the arm wrong. I'll wait for the shaded version.
zeid - February 18, 2007 04:22 PM (GMT)
| QUOTE |
| Zeid- Your arms are way too long. |
well i wouldn't say 'way' to long, but yes you are right they were a bit long. I actually have since edited the arms prior to that post of yours but forgot to repost/modify. That first post i did was a little rush and i edited the character right away. I think i might need to go over this piece a bit more even still, now i'm concerned the arms are a little bit to small (maybe 1 pixel or 2).
@ Joseph the pose was intentionally stationary looking, most of the movement in an idle animation would come from the robes to show how solid the character is and convey a sense of indestructibility, but i see the point you are making, I think the street fighter theme is a bit hard for most members as they should be more concerned with covering the basics such as anatomy.
Rhys-G - February 18, 2007 11:14 PM (GMT)
I fixed him up a bit, and gave him a gun.

Not sure how much better he is though.
@Joseph, thanks for the help!
~Rhys
teej - February 19, 2007 04:35 AM (GMT)
Hi Here's mine...
with animation
Afroguy fighter and Fei-long like line art


by the way, your fighters are a bit static..
you should give them some nice fighting poses
or animations....
although zeid's piece resembles some fighting game
characters that has the same stationery pose wearing a robe.
but indeed, many starters here may find it difficult to
do a graceful fight pose with fairly good anatomy.

take this example from the Capcom VS SNK
(these sprites are my faves)
every part of Ryu here is so perfectly detailed
ofcourse our objective is to come up atleast
something close to the slightest of quality similar to
this piece (try your best, its a challenge after all)

Im interested in this piece by Halfie

because the pose already represents the kind of creature
behavior suitable for this guy... i could imagine a nice animation to
this piece, the size of his arms is ok... its just needs some nice
details and some little tweaks on the leg pose.
Joseph's piece also looks promising

because he designed a new character
with matching pose... although i dont
understand some parts of him...
e.g. the right arm looks odd to me
DaviDJ - February 19, 2007 03:15 PM (GMT)
Hey tomster, I made an edit on your first one to see if I could improve upon the anatomy.

I basically worked on the arms, torso and the feet. You shouldn't define the biceps like that as it makes the picture look flat. Also in the street fighter style the lightsource is from above. Which I think you kinda got but you need to make the highlights a little brighter. Hope this edit helps you, obviously you should try and change the arms pose as they do look stiff right now.
P.S I'll try and work on mine and even try out some more poses. Drawing them out first.
Rhys-G - February 19, 2007 04:27 PM (GMT)
I tried to animate him, but I dont think it turned out so well...

~Rhys
Joseph - February 19, 2007 09:27 PM (GMT)
its pretty good rhys, try speeing it up until he goes back down, when he's down, he should stay like that for a second or two, then continue.
edit:
i'm done-

I also noticed tomster's revision.
His size is better, but his body lacks anatomy and realism. As I stated before, study anatomy. Also, when you figure anatomy out, go for a post instead of what you have now, before, before that, and before that.