Missions
Reiff
Posted: Sep 4 2009, 03:46 PM


Wiger


Group: Members
Posts: 1,428
Member No.: 2
Joined: 16-July 06



Well, I've decided to do some work on my script again, I've actually gotten a fairly large chunk of it done. With the exception of polishing it up, my main need right now is for more missions, and increasing the relevance of game money. Sorry if I speak in vague terms, but a lot of the specifics aren't going to be general knowledge come game time, so I don't want any sensitive info floating around.

So, a little background. The scenario I'm writing is a Mafia vs Police scenario that takes place in prohibition-era Chicago. There will be something you could loosely consider a 3rd entity, the civilians of the city. That team will be me and 6 or so others (By the way, I haven't selected these people yet, so while this isn't going to be happening for quite some time, talk to me if this sounds like it interests you) who will be doing a combination of roleplaying and making sure the game runs smoothly. Right now the map I'm working with has a base on each end, with 4 stockade-type structures between them that will be used as key points.

So, missions. I have 2 basic types of missions.
-Scheduled missions. Basically, at a scheduled time, the general will be handed a piece of paper saying what his mission is, regardless of what's going on in the game. I need at least 1 or 2 more of these. If you have something specific in mind, or just a theme you think I could run with, go ahead and share.

-Secret Missions. These add a little flavor. An example of a secret mission as I'm using it might be that if a team can collect all the parts of the cannon, they will receive a mission about how to launch an artillery strike.

As for money, right now I have 1 way to earn it and only a few ideas on how to spend it. I have an idea that one secret mission could be for sale.

Anyway, anyone who would like to contribute, feel free to chime in.


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Black and orange on the outside, white on the inside

Veteran of 17+2 scenarios
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Lydon
Posted: Sep 4 2009, 03:57 PM


Jambo!


Group: Members
Posts: 1,173
Member No.: 1
Joined: 16-July 06



for mission types, you have your generic "take control of field X" and gain prop(s) and/or points.

You can also have prop running missions (a set of props appear at a certain point, retrieve them, hold onto them, and take them to field X at a certain time for point)

Also assassinations, missions to destroy X buildings (demo props or a demo role?) You could make it so holding certain buildings would give the team an intrinsic advantage besides points. For instance, holding onto a hospital would allow you to be revived there (that would need to be tweaked), holding onto newspaper office would somehow improve your relations with the civilians, and so forth.


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It sucks to be Andrew Hackman right now
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