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|Fvza Rpg > Discussion of Board Rules and Operation > Things Prohibited in the RPG|
|Posted by: Adminbot3000 Dec 27 2005, 04:07 AM|
| Ok I really don't mean to kill anybody's creativity here, but this is nessesary to actually produce creativity. I've noticed that some RPG's have no creativity. For example, the FVZA RPG this was inspired by originally had a problem with everything centering around Umbrella Corporation. At this RPG, we want members to be creative and produce original stories instead of relieving Resident Evil. Thus we have a list of things we do not want to see in this RPG.
|Posted by: Roncas Nov 16 2006, 06:02 AM|
| I would like to add.
If you are human you do not inherit anything. You gain skill through time and deication in various professions before joining the FVZA, suych as military/police traing and for you wanna be shadows, through years and years of mulitple martial arts. And you cannot say I am 16 and trained in 14 different styles of martial arts. It is highly unlikely and pure stupidity.
If you are a vampire you do inherit extra strength, increased agility and quick regeneration abilities. YOU CAN DIE! You are not a god. A gun shot to the head will most likely kill you.
|Posted by: Tsumari Nov 16 2006, 05:36 PM|
|Are werewolves going to be prohibited, either as players or opponents?|
|Posted by: Cyber78 Nov 16 2006, 08:52 PM|
|Werewolves aren't actually banned, but I'd prefer to use them too often out of fear of overkill. Also werewolf info isn't well established by www.fvza.org, so we're going to need to set some ground rules on werewolves before they get to be used.|
|Posted by: KJ Crush Nov 16 2006, 09:29 PM|
| How about:
Werwolves may only live in the wilderness, with the occasional entry into a small town, or city
Werewolves speed is second to only Vampires, But their streingth is match by none.
Werewolves are slain rather easily, but are difficult targets when in a wooded area.
Werewolves only attack human for food, when they haven't eaten for a while, or feel threatned.
When a werewolf does eat a human, they tend to leave little but scattered shreds of flesh, and some chewed on bones.
There is no vaccine for the Werewolf virus, but Werewolves do have a allergic reaction to Gun powder.
Werwolves can be either solitary hunters or pack hunters.
Werewolves age is Dog years, which means for every year the Werewolf stays alive after post transformation, the age seven years...
Thats all I csan tyhink of...
|Posted by: Cyber78 Nov 16 2006, 11:06 PM|
|The alergy to gunpowder is something that's debatable, as is the dog years thing. But the rest of it I can agree with. I guess it's one of those things that deserves a bit more discussion on, and probably a forum vote of approval.|
|Posted by: KJ Crush Nov 17 2006, 06:34 AM|
| Yeah, I was just throwing things out there, trying to make it fair. Either way, I think Werewolves would be a good idea, learn more about them as we go along, ya know? Thought of a few more...
Werewolves can be affected by HVV, but not HZV. And when infected with the Vampire virus, the only change is a bloodlust so they become rabid in a sense.
Werewolves tend to stay away from large crowds of people, unless infected with HVV.
Werewolves are opertunests, they will attack small children for an easy meal...
I dunno, lol.
|Posted by: Tsumari Nov 17 2006, 10:49 AM|
|I personally think we ought to start a specific thread in order to develop the particular type of werewolves we'll be using in the RPG. I actually wrote a rather long (and doomed to be erased by the server crash) article on how I thought they should work on the Old RPG board- I actually came up with a scientific explanation for shapeshifting, that, I'm pretty sure I could remember enough of to repost.|
|Posted by: Alaska Nov 17 2006, 05:31 PM|
|How about this: No werewolves, period.|
|Posted by: KJ Crush Nov 17 2006, 08:11 PM|
How about being open to new ideas?
|Posted by: Tsumari Nov 17 2006, 10:24 PM|
I have to definitely disagree as well. If vampires can exist in the world of the FVZA, who's to say their classic foes can't?
Anyway, I posted a thread about werewolves on one of the other boards. Anyone who wants to help me develop the concept as it will be used in this RPG, check it out and feel free to comment.
|Posted by: Cyber78 Nov 17 2006, 10:32 PM|
|Ok werewolves are a tricky issue. So what I'm going to do is allow them, but in very minute doses. This RPG shall continue to focus primarily on vampires and zombies, but werewolves can be thrown in occassionally. Now information on werewolves is limited, so what we're going to do is essentially build the werewolf facts ourselves based on what limited information is already availible.|
|Posted by: Alaska Dec 21 2006, 03:05 AM|
| Meh. I'm the type who's never going to accept them. Seems fanboy-ish. Way too much.
Alright, guys. I think you need to add a couple more rules:
- No Megagaming.
Basically what this means, for any of you unsavvy to it, is that if someone says something and your character is not physically [Or like, Cell phone or radio or something] there to witness it, be it in action or actually hearing it, then you can not make claims relating to it.
Godmoding, again, for you who are unawares, is sort-of making your character into an all-powerful being. Such as instant headshots, bullets can't hit you, you can never get hurt, you can down a Vampire in a punch [*Wink* Templar. Ha-ha] It's basically there to show that you're character is, nor ever will be, God. This is to prevent anger issues, and other undesireable actions.
|Posted by: Templar Dec 24 2006, 05:14 AM|
|Oh Alaska, your just so funny...|
|Posted by: Cyber78 Dec 24 2006, 07:59 PM|
|I'm pretty sure I have god mode listed in the big official rules. Megagaming I'm just going to list under common sense.|