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Title: Armories
Description: The weapons for each team.

Cyber78 - December 6, 2006 11:01 PM (GMT)
Here's the FVZA's armory;
Ok here's the new revised armory stock (I'll get the actual room design figured later).

But before we get started, there's going to be authorization levels. Meaning you can just pull out the biggest gun we have and carry it around in public.

Level 1: You can carry this anywhere you go and keep it on indefinite checkout.

Level 2: You can keep this in any vehicle you have, but may only use it when there is reason to believe that there is a credible threat. Needs to have it's checkout renewed once a month.

Level 3: Can only be checked out and brought on a mission if we have reason to expect heavy resistance. Must be checked out before every mission and returned when the mission is over.

Level 4: Requires specialized training and approval from the either of the armory directors (Zippo and Alaska) or me (John Miller/Cyber78). Also must be checked out on a per-mission basis.

Level 5: Extreme situations only in which a heavy assault will need to be conducted. Requires approval from either of the armory directors and me.

user posted image
Ammunition: .45ACP
Magizine capacity: 7 rounds
Level: 1
Ah yes, the venerated M1911 Government issue. Used from 1911 (hence the model name) until the 1980's, and still used today by the Marine's in limited quanities. The M1911 packs the punch nessesary to scramble flesh like jell-o in a blender, but isn't as likely to overpenetrate a target like 9mm weapons will. It's also got the reliability you'd expect from a weapon that served in WWI, WWII, Korea, Vietnam, and even Iraq to an extent. This is our standard handgun

This weapon is cleared for all time use.

Winchester Model 1894 (aka Winchester 94)
user posted image
Ammunition: .30-30 Winchester
Clip capacity: 6
Level: 2
This here is an absolutely classic lever action rifle. Reliable and capable of hitting stuff from a pretty nice distance, it's also one of the most common rifles in the world with ammunition readily availible. Need something shot from a distance but don't feel like using more force than nessesary, this here's your gun.

Remington 870
user posted image
Ammunition: 12-gauge
Magizine capacity: 8
Level: 2
Here we have the Remington 870, one of the most widely used police/military shotguns in the US. It's been used extensively, it's reliable, and a good 12 gauge is just what the doctor ordered for most of our close combat needs.

M1928A1 Thompson Machine Gun (aka Tommy gun or Chicago Typewritter)
user posted image
Ammunition: .45ACP
Magizine capacity: 20, 30, or 50
Level: 4
This here is one of the most famous submachine guns ever produced, and for good reason. With an outstanding rate of fire, reliability, and firepower, the Thompson machine gun was a well made weapon. However due to the rarity of this weapon only four could be obtained, all by donations from WWII/old agency veterans. Thus these weapons are prized and are only granted to the top CQ operatives in the agency, and only used when in dire need.

REC7 (formerly known as the Barrett M468)
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Ammunition: 6.8 x 43mm Remington SPC
Magizine capacity: 30
Level: 3
Quite possibly the most expensive gun in the FVZA's entire armory, the REC7 is actually the end result of a conversion of the M16A2 assault rifle. By using the REC7 conversion kit to replace the upper reciever, the rifle now fires the new 6.8mm round, and uses a short stroke piston mechanism rather than a direct impingement mechanism.

user posted image
Ammunition: 7.62x51mm NATO
Magizine capacity: 20
Level: 3
This thing is one of the Army's most reliable rifles ever made, having been based upon the M1 Garand and improved upon. Although no longer in service on a wide scale variants of it are still used as a highly reliable semi-automatic rifle by USMC and was used by Sergeant First Class Randy Shughart at the Battle of Mogadishu. Currently our primary assault rifle/semi-auto sniper rifle.

Remington 700
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Ammunition7.62x51mm NATO
Magizine capacity: 5
Level: 4
What we have here is one of the most commonly used police rifles in the US. And for those of you who didn't know, the US Army's primary M24 sniper rifle and the USMC's M40 sniper rifle are all modified versions of this rifle. So believe me, they don't get much better than this. Also, since most snipers in the country would be using this it'll mean our snipers will be more comfortable with them.

user posted image
Ammunition: 40mm grenade
Grenade Capacity: 1
Level: 3 (when using non-lethal or shotgun ammunition) or 5 (when using fragmentation, incendiary, and other lethal high explosive ammunition types)
Need to clear a house without setting foot inside? Chance's are the M79 has the kind of grenade just for the job. Whether it be buckshot or tear gas, flares or sponge rounds, there's probably a grenade type just for the job. Just remember, use of high explosive ammunition is highly restricted, and for good reason.

Tear Gas Grenade
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Level: 3
A chemically heated grenade that distributes and an aerosol substance which irritates eyes and respiratory systems. Makes for a good way to begin an assault. Just be sure to wear a gas mask.

Flashbang Grenade
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Level: 3
Long story short, they do exactly as you'd expect them to. They make a bright flash, and a loud bang. They severely disorient anyone who looks directly at it or is within nearby earshot. Works especially well on vampires with their enhanced senses.

M2A1-7 Flamethrower
user posted image
Ammunition: Napalm fuel mixture + nitrogen gas propellant.
Level: 4
The M2A1-7 is a Vietnam era flamethrower known as one of the deadliest devices ever conceived. By launching a stream of flammable liquid, it is capable of destroying unprotected targets in a short matter of time. Extremely useful for use against zombies and fortifications if used properly, but dangerous to the wielder and allies otherwise.

Note: More weaponry may be added to either of the armories without notice, so it's advised that you check this thread often.

Templar - December 7, 2006 12:25 AM (GMT)
Here is the Order's armory.

Unlike the FVZA, us vampires do not have authorization levels so we are not limited to gun sets during missions, but do have the unfortunate factor of regional/situational restrictions. Examples of this are avalibility of guns (and their respective ammo) what the vampires have on them currently and generally what they can gather during the mission itself (as bloodsuckers tend to make use of make-shift weapons very often). Normally Order members only carry sidearms and maybe a two handed weapon (such as a rifle) with them. Heavier guns have to be handed out by the pack leader (a-la myself or the highest ranking vampire on the mission with my permission).


user posted image
Ammo: 9 x 19 mm
Clip size: 8, 10, 11, 13, 15 or 17 rounds

user posted image
Ammo: .45 ACP
Clip size: 7 rounds

user posted image
Ammo: .357 magnum
Cylinder capacity: 6 rounds

Varies greatly from vampire to vampire due to regional availability. Mostly stolen off of victims (notably police or gun nuts). Common types could be Beretta 9mm’s, 1911’s and any kind of .357 revolvers. Individual vampires tend to maintain their own sidearm/s.

Assault Rifle

user posted image
Variants: AK-47, AKS, AKM, AKMS, RPK, AK-74, AK-101, AK-102, AK-103, AK-107, AK-108
Ammo: 7.62 × 39 mm
Magazine capacity: 30-round detachable box, RPK 40-round box, 75-round drum magazine.

Even though it has been said before that the MP5 is cheaper I don’t think the Order would have access to them so I went with the most widely used assault rifle in the world. It would be rare to see one however, but is a good countermeasure to anything the FVZA could bring up. Plus it adds that “terrorist” feel to the order. There are many variants upon this gun, but for simplicity purposes we are going to just refer to them as "AK's"


Beretta Cx4 Storm
user posted image
Ammunition: 9mm Luger, 9 x 21 mm IMI, .40 S&W, .45 ACP
Magazine capacity:
10, 15, 20 9mm Luger
10, 15 9 x 21 mm IMI
10, 11 .40 S&W
8 .45 ACP

The Storm is a pistol-caliber carbine aimed at sporting, personal defense and law enforcement. Coming in for about $600, it's great at what it does. The Cx4 Storm was developed to be used in conjunction with other Beretta semi-automatic pistols. For example, the magazines for the Beretta 92FS chambered in 9 mm can be used in the Cx4 (also chambered in 9 mm). This aids in a smaller loadout — no longer needing to carry separate magazines for the rifle and handgun — and adds redundancy, allowing a person to carry more ammunition without adding weight. The cold-forged 16.6-inch (422 mm) barrel is chrome-lined for long life and corrosion resistance with any ammunition. Basically it is a really nice, really big pistol with a stock. Nice


Remington 700
user posted image
Ammunition: 7.62x51mm NATO
Magazine capacity: 5

Easy to obtain and relatively cheap sniper. Good bang for the buck.

Officer guns

.44 magums
user posted image
Ammo: .44 magnums (.429 inch)
Cylinder capacity: 6

.50 magums
user posted image
Ammo:.50 Action Express
Magazine capacity: 7, 8 or 9 rounds

I included this because of I thought that Alpha’s or pack leaders would want to distinct themselves from the rabble. That and well… Dirty Harry baby. The bloodsuckers, with their enhanced strength, could easily wield the guns and again, like the handgun section it will vary to do regional availability. Money would not generally be a problem for these pricey guns because the vamp’s would be leaders and have access to the pack’s money. I was thinking maybe the overused Desert Eagle would be good here since the vampire leaders would want that “I’m in a movie” feel.

Submachine Gun

user posted image
Ammo:.45 ACP, 9mm Luger
Magazine capacity: 30 or 32 rounds

Used by gangs nationwide. Compact and shoots amazingly fast.


user posted image
Ammo: 12 gauge
Magazine capacity: 8+1 (internal tube magazine)

Fires either in self-loading semi-automatic or pump action settings. An easy to carry shotgun with the recoil easily taken by a vampire with little or no training. Shooting at 4 shells a second in semi-automatic mode (per trigger pull) makes this little devil is an amazing assault weapon perfect for the close combat orientated vamp.

AA-12 Automatic Shotgun
user posted image
Ammo: 12 gauge
Magazine capacity 20 drum magazine

First developed in 1972, this shotgun is fully automatic and packs one hell of a wallop.


Pipe bombs
user posted image
Ammo: various
Magazine capacity: 1

Molotov Cocktails
user posted image
Ammo: various
Magazine capacity: 1

Home-made due to lack of access to proper grenades and explosives. Simple to make and use.

Melee weapons

Combat knife type I (standard)
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This is your standard knife. It’s size ranges anything up to and including 7’’, whereas it becomes a type II. Examples of such knifes are Ka-Bars, kitchen knifes, switch blades, daggers, stilettos, etc.

Combat knife type II (large)
user posted image

A larger knife than the type I. This tends to be more unwieldy than the prior, but is far stronger with its blows. Bowie knifes, dirks, kards, krises, bayonets, etc. “That’s not a knife… that’s a knife.”

user posted image

The machete is a cleaver-like tool that looks like a very large knife. The blade is typically 50–60 cm (18–24 in) long, usually with a thin blade under 3mm thick. The machete is normally used to cut through thick vegetation such as sugar cane or jungle undergrowth but it can also be used as an offensive weapon. There are many specialized designs for different regions, tasks, and budgets. Very easy to obtain and almost brainless to use.

Brass Knuckles
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Brass knuckles, also sometimes called knucks or knuckle dusters, are weapons used in hand-to-hand combat. Brass knuckles are pieces of metal, usually steel despite their name, shaped to fit around the knuckles. Designed to deliver the force of punches through a smaller and harder contact area, they result in greater tissue disruption and increased likelihood of fracturing the victim's bones on impact. Takes the old idea of punching to a whole new level.

user posted image

A chainsaw (also spelled chain saw) is a portable mechanical, motorized saw. Normally used for yard work, the chainsaw has gained notoriety as a weapon or an instrument of murder or torture, most famously in The Texas Chain Saw Massacre and its sequels, as well as Motel Hell, Scarface, Dawn of the Dead, The Running Man, Hostel, and the Evil Dead films, as well as the popular Doom computer game series, where it has become somewhat of an icon, and most recently, the Xbox 360 video game Gears of War. Always a favorite.


user posted image
Ammo: N/A
Magazine capacity: N/A

These can be mission specific. I was thinking along the lines of flamethrowers such as lighter fluid super soakers and match + hairspray combos. Hell, maybe some diet soda and Mentos could come into play…

Body armor

Bullet proof vests
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Ammo: None
Magazine capacity: None

I don't really think vampires would wear armor because it would just slow them down. I found that they are generally easy to obtain however, so more militant vamp's might wear some.

Rhodes - December 7, 2006 12:33 AM (GMT)
acutally i wouldnt see too many vamps tossing a moltov as depicted in that picture.... fire burns baby..... heheheh
but pipe bombs, easily made, and from walmart no less !!!!! (except the wick)...

Judder - December 7, 2006 01:21 AM (GMT)
Wouldn't if Vamps had to get real down and dirty, carry some sort of melee weapon?
Ex. Brass knuckles, Knives, shit like that etc.

Jay - December 7, 2006 02:00 AM (GMT)
QUOTE (Judder @ Dec 7 2006, 02:21 PM)
Wouldn't if Vamps had to get real down and dirty, carry some sort of melee weapon?
Ex. Brass knuckles, Knives, shit like that etc.

Melee weapon? Vampires are basically one big melee weapon. But I agree here. We do need a close-range weapon, but I assume that would be up to the individual. Unless Templar disagrees?

Cyber78 - December 7, 2006 02:01 AM (GMT)
I'm just going to let FVZA team policy be that melee weapons will be completely individual. As to what the Order team does is up to Templar.

Templar - December 7, 2006 02:41 AM (GMT)
Vampire melee weapons will be individual, but the Order stockpiles such weapons, so I will post what the order keeps in stock soon.

EDIT: Done and Done.

Judder - December 7, 2006 03:54 AM (GMT)
For once i come up with a good idea
Check this out, this is a nasty toy.

user posted image

Yep, Used by the americans in world war 1

Alaska - December 7, 2006 04:40 AM (GMT)
Woah woah woah. Our Armory is totally different than what we agreed on. Wtf?

Judder - December 7, 2006 04:58 AM (GMT)
Man thats the Order's armoury

Cyber78 - December 7, 2006 07:26 PM (GMT)
QUOTE (Alaska @ Dec 7 2006, 04:40 AM)
Woah woah woah. Our Armory is totally different than what we agreed on. Wtf?

Consultation with Templar. That's what happened to the armory.

Templar - December 7, 2006 10:58 PM (GMT)
QUOTE (Cyber78 @ Dec 7 2006, 02:26 PM)
QUOTE (Alaska @ Dec 7 2006, 04:40 AM)
Woah woah woah. Our Armory is totally different than what we agreed on. Wtf?

Consultation with Templar. That's what happened to the armory.

Yep, us mods have the final say on pretty much everything around here. Why, what seems to be the problem Alaska?

Cyber78 - December 7, 2006 11:10 PM (GMT)
Essentially we'd had a pretty long discussion and debate on what would make it into the armory, and we were getting pretty close to a finalized armory. However do to the fact that we needed an armory for this mission I decided to go with something that seemed would balance pretty well with the Order's armory.

Alaska - December 7, 2006 11:52 PM (GMT)
Except for reasonability, there's no EDIT way we'd have axcess to Grease guns and Thompsons. We had already agreed on an armory weeks ago, it seems moreso that the Order shouldn't be outgunned by the FVZA, but all logic says that would be the case. Regardless if you guys are mods, I can gaurantee having those guns in our armory will lead to big-ass weapons. Let's keep it legitimate, so let's stick with the guns the government would give us, and I see Two or three in stock. EDIT your Moderator powers and go to what would be real and what wouldn't be.

And after reading your previous post again, Cyber, we're a government agency and the Order is more of a terrorist cell. We have NO EDIT OBLIGATION to balance with the Order. AT ALL. And if they have a problem maybe, just maybe it should occur to them that they are Vampires, and thus, already have an edge over us, even with guns. EDIT balance, use your brain and go with what would be legitimate. The Government, NOT FVZA AFFILIATES [Agents, directors, etc] would choose what goes in the armory.

Edited by Templar for being asshole-ish

Rhodes - December 8, 2006 12:04 AM (GMT)
Well Alaska, in that case... in all 'reality' i'll just march a home made dirty bomb right up to the headquarter doors of the FVZA and detonate it. B)
Hey.... lookie lookie.. score a big one for the Order. FVZA wont have a bomb...nor would they EVER dream of us doing that... but we're terrorists. :ph43r:

Sometimes realism isnt the point....its about having a fun time... creating interesting plots. You think if they introduce a zombie outbreak, "thats" real?
Yeah.. uh huh. Take a chill pill and join in on the fun or sit back, read about it and keep your whiney emo trap shut. Don't be a buzzkill for the rest of us.

Alaska - December 8, 2006 12:30 AM (GMT)
Rhodes, shut your EDIT mouth and understand the point. The point is, Templar and Cyber did it to balance out powers, which is ridiculous, because as I said, we have no obligation to be balanced. That, and any Order member who'd be EDIT enough to dirtybomb the HQ, or any branch, would be instantly giving himself a sticker that says, "FREE PK RIGHT HERE."

And on that whole EDIT emo point. I'm a EDIT 20-year old going to college in the grand state of Washington, who the EDIT do you think you are, even joking are with such a stupid-EDIT thing as that. Get real, when I was in school, that whole stupid "Emo" thing hadn't emerged yet, pay attention and grow a pair, bud.

Edited by Templar for being asshole-ish

Rhodes - December 8, 2006 12:50 AM (GMT)
Then if you're sitting there, junior, and saying they balanced the powers... boo fuckedity hoo and didnt have too, whats your point? Exactly, you felt the need to bitch. Just like I felt the need to jerk your whiney ass emo chain. Glad to see you bit soooo hard. As mods they can do whatever the hell they feel like, tis their board reponsibility and power. So if i were you, i'd kill that bug up your ass.

So, son, take your 13yr-my-junior ass BACK to highschool and learn how to either frickin read, or comprehend because if you ever get into the big boy 'real' world, your ass is gonna be grass by corporate leadership such as myself.

And if you are in college, your STILL in school.

And i really don't care to comment on the 'grandness' of the state of Washington nor its academic turnout.

Judder - December 8, 2006 12:53 AM (GMT)
QUOTE (Rhodes @ Dec 8 2006, 12:50 AM)

So, son, take your 13yr-my-junior ass BACK to highschool and learn how to either frickin read, or comprehend because if you ever get into the big boy 'real' world, your ass is gonna be grass by corporate leadership such as myself.
And i really don't care to comment on the 'grandness' of the state of Washington nor its academic turnout.

Damn man.
You're right about life though
Shit ain't fair
I've been to Washington
I think I'll stay my southern ass in Georgia.
There are a bunch of racists in Washington.

Rhodes - December 8, 2006 12:55 AM (GMT)
just passin on the pearls of wisdom whereever, whenever i can... but do they listen...... meh... hardly.

oh well.... some gotta learn the frying-pan up side the head way.

Cyber78 - December 8, 2006 01:36 AM (GMT)
Ok let's talk realism. We face off against vampires, and zombies.'s first results for each are as such;
vam·pire /ˈvæmpaɪər/ Pronunciation Key - Show Spelled Pronunciation[vam-pahyuhr] Pronunciation Key - Show IPA Pronunciation
1. a preternatural being, commonly believed to be a reanimated corpse, that is said to suck the blood of sleeping persons at night.
2. (in Eastern European folklore) a corpse, animated by an undeparted soul or demon, that periodically leaves the grave and disturbs the living, until it is exhumed and impaled or burned.
3. a person who preys ruthlessly upon others; extortionist.
4. a woman who unscrupulously exploits, ruins, or degrades the men she seduces.
5. an actress noted for her roles as an unscrupulous seductress: the vampires of the silent movies.

zom·bie /ˈzɒmbi/ Pronunciation Key - Show Spelled Pronunciation[zom-bee] Pronunciation Key - Show IPA Pronunciation
1. (in voodoo)
a. the body of a dead person given the semblance of life, but mute and will-less, by a supernatural force, usually for some evil purpose.
b. the supernatural force itself.
2. Informal.
a. a person whose behavior or responses are wooden, listless, or seemingly rote; automaton.
b. an eccentric or peculiar person.
3. a snake god worshiped in West Indian and Brazilian religious practices of African origin.
4. a tall drink made typically with several kinds of rum, citrus juice, and often apricot liqueur.
5. Canadian Slang. an army conscript assigned to home defense during World War II.

Now let's pretend that you're a congressman. And now let's pretend that you realize that there's a bit of a vampire and zombie problem, and you've got roughly five to ten years before it's completely out of control. But for now, how're you going to justify spending tens of millions of dollars on an agency that hunts creatures widely regarded as just myth and legend. Remember, their existance is not mentioned anywhere in official records availible to the public, so unless you intend on telling the public that you're spending millions on Canuck hunting or hunting for a tall alcoholic drink I doubt support is going to be very widespread. Therefore money is a huge problem for this agency.

In the meantime I suppose that it's time that I go and justify the usage of each weapon.

First is the M1911. Plain and simple, it's one of the best weapons you could use against what we fight and the government has a lot of them just sitting in a warehouse, waiting.

Then there's the Winchester 94. Simply put it's a very common rifle, very easy to use, very reliable, and it's got a very good balance of long range ability and force appropriateness. No police force charges into a situation with assault rifles first, yet there's the need for a good rifle sometimes. That's where the Winchester 94 comes in. Police forces across the country use it for the same reason, effective yet not overkill. Not to mention these things come at about a dime a dozen.

As it stands the Remington 870 is also widely used by police, and they're not too expensive. Sadly, I couldn't find any evidence that the M3 has ever been widely used, so I there's no way we could get around the high pricetag on it. I liked the M3's pistol grips, but research wasn't showing any chance of surplus giveaways.

M3 Grease Guns. To be honest I had little intention of using these until I read that they were actually used by 1st Armored Division up until the early 90's, and it doesn't seem like we've done anything with the one's we had in use throughout WWII, Korea and Vietnam. So I figured most likely there'd be a lot of M3's just itching for a return to combat. So really the M3 is about the only surplus submachine gun we'd be likely to find for anything close to free.

M1928A1. This is by far too classic to pass up. When you consider that Dr. Pecos was a WWII veteran it seems likely that a bunch of the old school agents would have them, and it's not too far off to ask that a handful was donated. Remember people, donations are good. Just remember that it'll come out of your paycheck. And oddly enough it wasn't just gansters that used the tommy gun, the FBI and the Post Office (yes, the mail delivery guys) had a penchant for them too.

Next is the M-14. This here's a weapon that's practically made for hunting vampires and zombies. It's good enough to be the USMC's designated marksman rifle, yet it wasn't too cumbersome for use as the Army's main battle rifle for a time. Although Clinton had most military models destroyed, a semi-automatic version is availible to civilians and law enforcement. And considering we don't need anything more than semi-auto for a rifle I'd say we've found a good match.

Then comes the Remington 700. For bolt-action rifles it's not too pricey, and it's the standard rifle of the most qualified snipers in the United States who are using a bolt-action rifle. So familiarity is right there, the ammo is cheap, and accessories are very easy to find.

Finally the M79. Well it's not as if we just threw them in a giant dumpster when we switched over to the M203's, may as well pull out the M79's and use them.

Now that I've explained how awesome those weapons are I'll respond to what you have to say about not having to balance.

Really, the vampires don't have that much of an advantage over us. Daytime causes sunburn like you wouldn't believe, and they practically go blind. Also because they have to have blood they tend to attract attention whereever they go. So don't thinking that we absolutely need the best of the best to fight them. Otherwise we would've never been able to do a thing about them in the early days of the old agency.

And Rhodes raises a good point. If we go charging in with a bunch of fancy plastic guns what's to stop them from acting like a true terrorist cell and dirty bombing us? Simply put, we can't fight dirty bombs or having roadside bombs placed right outside our headquarters all the time. You might say that they'd be PK'd for such a thing, but don't you think that a dirty bomb would do the same to us? Simply put we've got to stick with fair weaponry if we're going to expect the vampires to play fair.

Agent Armor - December 8, 2006 02:03 AM (GMT)
Hey Alaska,

Where do you get off cursing out the mods, man?

You're just pissy because YOUR guns aren't in the game.

Cyber doesn't know much about guns.Except for the Grease Gun and the M1 Tommy gun Cyber did a pretty damn good job of picking our weapons. They're real world and in use all over the world, and North America.

I have suggestions for guns I would like to see used too. But you know what? it's a GAME. Who cares?

There's no call to be dropping "F" bombs on people who are just making us a game to play for our enjoyment.

I am sure if you want, your refund for the $0 you payed to be here will go out in the mail right away.

Here's your options:

1) Chill out and play, it's only a GAME

2) Hit the road.

Rhodes - December 8, 2006 02:09 AM (GMT)
And thats exactly the reason why the sides should be somewhat balanced.
If you give vamps less fire.. they go all vampy power on the hoomans.
If you give the FVZA too much.. they will paint themselves into a corner with no vamps to fight.

But to digress... 'realism'... goes by the wayside.. when we're talking about vampires and zombies.

Realistically if the Aaanold Schwartzneggar was to be packing 4 guns, a rifle, pistols, ammo, armor, grenades, water, survival pack.. he wouldnt run from a battle.. he'd trot at best.. and would surely die from a fast ass vampire (any kind) because they would run his ass down and bite, maul, break neck, or realistically just shoot his ass to hell. Especially thru any kind of forested terrain.. that shits gonna get caught on branches, limbs, bushes and what not.

My only comment is Realism and RPG... are like water and oil... you can shake them up together for a tastey salad topping...but after a lil bit they'll separate.
Take them both for face value when playing any type of writing fantasy game/rpg.

Zippo - December 8, 2006 02:11 AM (GMT)
Everyone chill and focus on fun ok? Second I completely forgot about Nitro rounds? Is everybody okay with keeping them in use? And I would like to petion for CAR-15s

And yes M3 may suck but they were used for ever and there's a crap load of them around.

Agent Armor - December 8, 2006 02:12 AM (GMT)
If someone gave me a Tommy gun instead of a UMP to enter a gunfight with, like I would fucking care.

Things look good. Things look balanced. Templar did a good job and so did Cyber. I think the Vamps and the FVZA are on level enough footing to have real fights.

So do we play, or do we bitch?

Zippo, edit to add we're making the same point...But I kinda like the M3 :P

Second you on the CAR-15. Let's have just a few. Hey, 10 in the armoury is all you need.

We're talkin $700 per unit here.

Rhodes - December 8, 2006 02:13 AM (GMT)
QUOTE (Agent Armor @ Dec 7 2006, 09:12 PM)
If someone gave me a Tommy gun instead of a UMP to enter a gunfight with, like I would fucking care.

Things look good. Things look balanced. Templar did a good job and so did Cyber. I think the Vamps and the FVZA are on level enough footing to have real fights.

So do we play, or do we bitch?

LOL.. well said Armor... well said... lets quit bitchin and start playin !!!

Cyber78 - December 8, 2006 02:15 AM (GMT)
First off on the nitro rounds, I doubt those are even possible. So I'm going to say no go on that one. Unless of course you brief Armor and he can honestly say that such things do exist, in which case we could stock some but probably wouldn't use them unless the world went all Dawn of the Dead on us.

And now let's play!

Agent Armor - December 8, 2006 02:15 AM (GMT)
Right on fangboy!

Lookin at our characters, and our gear...You might end up kickin my ass just as easy as I might end up kickin yours!

The only way to find out is to step in the ring lol. And we're all game.

Oh, whats a nitro load?

Templar - December 8, 2006 02:17 AM (GMT)
Kick the tires and light the fires! SEMPER FI BITCHES!

Cyber78 - December 8, 2006 02:18 AM (GMT)
I believe it's a highly explosive round that involves nitro glycerin or something. All that I know for sure is that they make one hell of a boom. Zippo will have to give the details.

Rhodes - December 8, 2006 02:20 AM (GMT)
Yeah Armor... prolly so... if im totin my sniper rifle of choice.. .prolly... ;) however, Rhodes wont wanna step into the ring one on one if he aint gotta.

'hence the tag line'... "what was that?... prolly the wind......... *blood flows*

Agent Armor - December 8, 2006 02:25 AM (GMT)
Oh man an online sniper duel...wouldn't that be the most interesting 15 days of RPG gameplay ever.

"Armor moved forward another inch, pulling himself with his fingertips, his progress measured in inches per hour. Over the next 50 minutes he carefully readied to....Ah fuck it man, let's just say you shot me"

And I ain't planning on going mano a....vampo? either lol.

Templar - December 8, 2006 02:27 AM (GMT)
This is going to be something more like a mini-normandy the way I have it planned, no worries Armor. (I just wanna call you STARS)

Rhodes - December 8, 2006 02:29 AM (GMT)
ooh.. .like the xbox game of wolfenstein?... thats awesome...

Ah mein de furer !! Hez over dar!! Vie Vie Vie !! BLAMMO !!!

Agent Armor - December 8, 2006 02:29 AM (GMT)
Templar, this is gonna rock, I have no doubt about that lol.

You can call me STARS if ya want, I went with Agent Armor cause it was what WSW called me in a cameo in one of his short stories.

I've been called much worse, trust me.

Judder - December 8, 2006 02:52 AM (GMT)
Hmm... nitro rounds. I think that would signify Cyanide rounds from the Vamps??

Also check the sig

Rhodes - December 8, 2006 02:55 AM (GMT)
yeah... vamps could get that... but couldnt make it that easy...

Dude...sig friggin rocks !!! better than mine i think..

Cyber78 - December 8, 2006 03:00 AM (GMT)
Just a word of caution on cyanide bullets though. Considering that vampires would want the blood of the person they're shooting at, cyanide might not be such a good thing to shoot people with.

Jay - December 8, 2006 03:11 AM (GMT)
Well, to be honest, I'm kind of diappointed that I missed out on the bitch-fight (stupid fucking school)...

However, I think that the Order weapons are basically more of a guideline than anything. I have none of the weapons on that list, and I'm seeing that most of the other vampires have their own pilfered weapons, like Temp's GLOCK and Rhodes' rifle (I forget the name). Mind you, I don't think we should get too carried away with the possibilities here. Unless the Order has some kind of laboratory where we can manufacture cyanide bullets (as an example), I don't think we should have them, since they aren't really the sort of things you'll pick up off a gun nut/FVZA agent/insert gun-toting subclass here.

Oh, by the way Judder, loving the sig. I'd better get started on my Order-themed one.

Agent Armor - December 8, 2006 03:18 AM (GMT)
Wouldn't being fired kinda cook or boil out the cyanide?

Either way, still not something I would like to be shot with. But then again there's nothing I would like to be shot with.

Except some demerol. That would be nice.

Jay - December 8, 2006 03:23 AM (GMT)
QUOTE (Agent Armor @ Dec 8 2006, 04:18 PM)
Wouldn't being fired kinda cook or boil out the cyanide?

Doubtful. You'd probably have some sort of residue, like a paste or crystals. I assume you're using a slug filled with the stuff?

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