Welcome to Damascus Road, a canon only, movieverse X-Men roleplay set four years after the battle upon Alcatraz Island. Here at Damascus Road we prefer to accentuate imaginativeness, writing skills and collaborative plotting. As a well established roleplay that's been open since April 2008, we welcome any and all talented, creative writers, so feel free to take a look around. Should you decide to join, please take a moment to read through our board rules before registering, to ensure smooth evaluation process and avoid possible mix-ups down the road. The Administration is always here to answer questions and assist those who might need help, so don't hesitate to PM us. Happy roleplaying!
Rules ¤ Plot ¤ FAQ ¤ Canons ¤ Reservations ¤ Activity List ¤ Absences ¤ Members
year: 2010
month: mid May
weather: warm, with clear and bright skies
Four years after Alcatraz Island, effects of the mutant cure have worn off, yet the normal life mutants led proved to be too good to last, and the careful balance easily broken. Following a press conference held by the Church of Humanity’s representative, the world is now aware of what kind of ‘gifted’ students Xavier’s educated. With Sentinels stationed around the estate to protect and observe, it’s been two months since many innocent lives were lost, yet the school’s inhabitants carry on with their lives as best they can. Brotherhood, still wanted terrorists, remain at large.
W A L L F L O W E R
profile . active
"I’m sorry, I’m so sorry. You read my journal, didn’t you? Is that why you’re being so nice?"
played by brandy
X-Men are property of Marvel and Fox, and we claim no ownership (though we really wish Logan was ours). Forum graphics, the skin and all the plots belong to DR staff, and none of it is to be taken without permission -- including, but not limited to, the rules, application template, and various lists. All original content, including applications, posts and graphics belong to their respective creators and shouldn’t be copied, redistributed outside of DR, resized, cropped, or in any way manipulated without the creator’s explicit permission.
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Introduction Before you journey into the roleplaying world, check here first to read up on the board rules, timeline, and any other important information and details one needs to know before applying for a character.
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Jul 22 2008, 11:27 PM In: »Storyline By: Rogue |
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Announcements Any important news, changes or board-wide alerts will be posted here by the admins. Please keep up with all the latest updates, since all the announcements are about relevant things everyone should know of.
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Jun 13 2009, 08:04 PM In: »Junior X-Men Reshuffle By: Rogue |
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Help Desk Got a burning question not covered in our FAQ? Post it right here for a member of staff, or indeed anyone who feels they might be able to help, and you'll be sure of a swift answer. GUEST FRIENDLY.
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Jul 4 2009, 01:32 AM In: »Bolt = Monaghan? By: Anole |
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Information Vault Here one can find everything they need to know about characters before registering, and indeed things that can change during gameplay. Look inside for things such as character list, avatar list, rosters, thread masterlist and activity & absence list.
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Jun 29 2009, 10:30 PM In: »Activity List By: Surge |
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Character Registration If you wish to apply for a character here at DR, you must submit an application inside, using the format provided. Be sure to wait for a member of staff's approval before continuing. Please read all topics in the Introduction forum before applying!
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Jul 4 2009, 08:57 AM In: »Mark Sheppard, DJ By: Mark Sheppard |
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Entrance and Garage Xavier’s residence is surrounded by the best protection that money can buy. A stone wall is set at the end of an extended driveway and runs around the estate’s perimeter, while a titanium gate allows access into and out of the manor itself. Authorised personnel are detected by long-range sensors, although visitors must be identified via the intercom fitted to the gate in order to enter. Close by, the garage holds the cars and motorbikes of the adult residents, and mechanical repairs are conducted within. Heading westward, one can enjoy the beautiful gardens tended to by Storm. It also serves as a lovely park, with open areas of green to sit underneath a tree and read.
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Jun 21 2009, 07:49 PM In: »Take A Chance By: Rogue |
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Faculty Offices These rooms belong to the mansion’s various faculty members. Aside from the headmaster’s office, staff can be found here when not busy teaching classes, should students wish to look them up for help or advice.
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Jun 24 2009, 11:14 PM In: »Dreams of sea caught way in... By: Stepford Cuckoos |
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Classrooms and Gymnasium School subjects ranging from science to mechanics are taught at this very prestigious and elaborate school for the gifted children of our ever-changing nation. A gym equipped with state-of-the-art apparatus is also located in this part of the school, and it’s open to everyone who wishes or has to work out.
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Jun 26 2009, 08:34 PM In: »White Men Can't What Now!? By: Cannonball |
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Commons Foosball, pinball, and the works. You name it, Xavier's school will keep our students busy when they are not working on schoolwork. This area includes the common area set with a television and numerous couches, surrounded by books, magazines and the lot.
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Jul 3 2009, 03:22 AM In: »now where'd that guinea... By: Stepford Cuckoos |
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Kitchen With many hanging cabinets packed with snack food, sodas and tea, but also a huge well-stocked fridge, someone can be always found raiding the kitchen, or simply complaining about their ice-cream being stolen. For those who wish to make their own food, oven and various cooking devices are available. On the other hand, those who cannot be bothered will find that the kitchen leads directly into a dining room which is spacious enough for the entire school to dine together, eating meals prepared by the hired staff.
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Jun 30 2009, 06:47 AM In: »We all become blueberries... By: Wallflower |
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Adult Dormitories Located on the second floor of Xavier's manor, the west wing of dormitories is lined up for adults -- staff, X-Men, and guests. Unlike the student rooms, these chambers are complete with a bathroom and a larger living area, and can be shared by couples.
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Jun 12 2009, 06:53 AM In: »In The Middle Of It All By: Colossus |
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Student Dormitories The upper-eastern area of Xavier's mansion is reserved for students and young guests. The humble yet comfortable quarters are generally arranged for doubles and triples, since it's custom for students to have roommates. The rooms are without bathrooms, but there are large separate bathrooms for male and female students in this wing.
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Jul 2 2009, 07:56 AM In: »Sleeping Under The Stars By: Melody Guthrie |
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Lower Levels Only the X-Team and those with permission from Xavier are allowed here. A basement unlike any other, X-mansion's secret underground level is accessed through a passcode not granted to everyone at the school. There is a placement cell here for captured beings, the Danger Room - a simulation computer; the War Room - briefing and coordinates area with a holographic map; the locker rooms for the X-Men, the med-lab and laboratories set for medical staff to treat injured, but also to conduct many different experiments, as well as Cerebro at the end of the hall.Cerebro | X-Jet Hangar | Danger Room
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Jul 2 2009, 03:31 PM In: »Best shots By: Anole |
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Outer Gardens Beauty of the estate and the interactions it provides often lure the residents to explore the grounds. Heading back around the mansion, eastern path leads towards the stable housing number of well-kept horses, as well as vast meadowy area for horseback riding. Backyard itself, however, is where children could often be seen at play; basketball courts, swimming pools and other means of recreation have been set out here. Continuing further along that path, one would reach a scenic Breakstone Lake, and a small boathouse perched along the bank of it. Forestial belt lines the ground's periphery, offering a measure of privacy, but also allowing mutants to enjoy wilderness.
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Jul 4 2009, 12:34 AM In: »Being Born By: Kurt Wagner |
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Entrance The Brotherhood’s base of operations is located in downtown Chelsea, on the lower west side of NYC. It looks like nothing more than a large, red brick warehouse to oblivious passers-by; a square and symmetrical building with straight lines of tall, arched windows on both floors. However, it’s obvious that the property has fallen into some considerable disrepair in recent years. The surrounding is overgrown with tangles of weeds and the front gate is swinging off its hinges. Several of the windows are boarded up from outside view, and a smattering of tiles are missing from the roof.
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Living Area Not the homeliest place in the world by any means, this central room on the ground floor of the Brotherhood residence is barely large enough to hold all members of the organisation combined. Flowery wallpaper hailing from several decades ago is beginning to curl at the edges and rising damp is visibly seeping its way upwards through the wooden floor, soaking through the threadbare carpet. A few velvet-lined armchairs with bulging padding and exposed springs are scattered around a central coffee table, while a disused fireplace is set into one wall for ornamental value, long replaced by the bare lightbulb hanging from the middle of the ceiling.
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Jun 28 2009, 10:11 PM In: »Invitation to Mayhem By: Sabretooth |
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Meeting Hall This is a meeting hall in the Brotherhood's HQ. It contains a long metal table, suitably matched with metal chairs. Mystique's "throne" sits at the head of the table, where she conducts her business amongst her fellow mutants who follow her credo.
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Apr 2 2009, 11:25 PM In: »The Prodigal Son... By: Quicksilver |
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Mystique's Office and Suite On one side of the room lies a steel desk with very little on it. Only those Mystique has private business with see the interior of this office, as well as her trusted henchmen. On the other side of the room, there stands a long flat-board bed, with crimson velvet wrapping its top.
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Jul 1 2009, 05:46 PM In: »Things to discuss By: Scarlet Witch |
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Brotherhood's Chambers The long hall stretches out long and wide, with doors on either side. They lead to quaint chambers, each designed specifically for each member of the Brotherhood. At the end of the hall, a few vacant rooms lie empty and untouched for those who wish to join the Brotherhood, or align with them, even temporarily.
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Salem Center Located at the eastern end of the picturesque Titicus Reservoir, Salem Center is one of the wealthier areas in Westchester county; wide streets lined with lush foliage and impressive architecture. Students can easily head to this town and indulge in some shopping at the mall, catch a movie or even just sit back with coffee, if they do not wish to travel all the way into the city itself.
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Jun 25 2009, 12:46 AM In: »Drinks Are On Him By: Surge |
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New York City Travel to the many parts of New York City, though be careful - criminals are everywhere. That said, where there is crime, you can always count on many heroes to watch your back.District X
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Jul 4 2009, 09:11 AM In: »Seven Nation Army By: Multiple Man |
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Abroad the Globe Travel through the various cities of the United States, as well as the International territories of each continent. That's right. Mutant activity is spreading, across the Globe.
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Jul 1 2009, 03:03 PM In: »Temporarily Lost at Sea By: Kurt Wagner |
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Flashbacks Sometimes stories get lost. Sometimes, one likes to recall such memories and see them played out like going back in time. Feel free to roleplay your character's past adventures within.
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Jun 30 2009, 09:34 PM In: »Until it's Gone By: Storm |
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Astral Plane Astral Plane is a higher mental realm that most skilled psychics can access through astral projection. It is a fickle level of existence that can be impinged on with but a thought, where laws of space and time differ from those in the physical realm, so one should be careful with what they do here.
Same rules on where your character is continuing from and to apply for this forum as any other.
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Mar 11 2009, 05:15 AM In: »Bored, Now By: ex Regan Wyngarde |
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