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 Triangle-X-Formation, Just more Bird stuffs...
redbaronii
Posted: Apr 1 2006, 11:37 PM


Azu-nyan, MEEEOOOWWW!
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Group: Tyrant of the Comet
Posts: 3,052
Member No.: 1
Joined: 12-November 05



Sorry for this late article. I want to typed this at Tuesday but of course, I get off track by my homework schedules and now this article is screw to a day that is not officially a part of Bird week.

Anyway, as I promise, I will go over some Bird deck ideas. Generally, people can play around the Birds in the following way:

1. Aggro
2. Harpy Lady
3. Mix in with Beast/Beast Warrior (like 307 supports) or using the "Mystics Bounce" idea (but that's not really Bird)

NOTICE: I'm not going to build a whole deck in this article, as it would not be so good and I'm certainly not the expert in building a Bird deck. If you have any complicated questions, you can always asked the "Bird expert" Eagle_Fierce.
===========================
First, in general, let's look back at what the Birds do.
1. Magic/Trap related
2. Lifepoint/Stats boosts
3. (Harpy Lady themed up)

Now, let's look at the pros and cons on using Birds.
Pros:
- It's very special-summonable and very easy to be boosted up
- There'll not be "mirror match"

Cons:
- Lack of effect Birds (only 21)
- Lack of pure strength (the highest attack low-level, not including Fusions, is [Birdman], a NON-EFFECT 1800/600 monster)
- Not focus on anything: with the lack in number, the effect of the birds seems to float from one to another. In addition, there're 5 Birds (the five Harpy Ladies) that can only be use up to 3 in a deck.

By now, you can see what a Bird deck need:
- Strength boost: With the lack of pure strength, the Birds need some kind of extra supports. This can be accomplish by packing in some attack/defense related Magic card, especially the Quickplay ones
- Removals: Since the Birds cannot beat anyone down without calling their two Bosses (or get lucky and get all three Harpy Lady Sisters onto the field), there's need for some additional removal
============================
Now, let's get into some deck building...

Aggro:
This build of Bird deck have one clear objectives: using the Winds, they will blow off opponent's stuff and peck up to win.

So what are some of the suggestions?
- Phoenix God of Nepthyus: You can say using this card is "unoriginal" all you want, but clearly, Bird desperately need someone to DO the job, and the almighty Phoenix is the answer. Don't forget Hand of Nepthyus if you use Phoenix.
- Harpy Lady 1: No matter what, 300 attack is 300 attack. With the lack of pure strength, this card is certainly great into helping its friends.
- God Bird Attack: You cannot denied this card being #1 Bird support (if there's any others, that is). If you don't get how to use it, read Spikes' card review here.

Just to mention, the lack of focus on the Bird effects can be taken as advantage. While heavily-supported types like Machines or Warriors may have more diverse, the Birds have one good thing in common: controlling the backfield. Once controlled opponent's backfield, you can diversify what you wanna do, from Burning 1000 per turn with [Stealth Bird], pissed off opponent with top-decking by [Farcos], or bring the boss out (this may sounds ideal, however, as there's still lack in numbers to do MORE than that)

Otherwise, use your common sense and put in the Birds that have good effect. Seriously, it's not hard to choose from 21 of them, right? Really, choose the ones that have great effect and does not sucks, and that's pretty much all I can say in this part. REMEMBER THE FUNDAMENTALS OF DECKBUILDINGS, of course!!

Harpy:
One very special theme inside the Bird sub-type is the "lady" (as in the dominant type) used by Mai. Here's just some quick notes by me concerning the whole deck:
- For those who try hard and think you can, you cannot put more than TOTAL of 3 copies of [Harpy Lady], [Harpy Lady SB], [Harpy Lady 1], [Harpy Lady 2], or [Harpy Lady 3] in one deck (main + side)
- For those who try hard to abuse [Hysteric Party], sorry, you pay the cost (discard one card) when you activate the Trap card, that effect is NOT an activate effect.

But what else?
- Harpy Pet Baby Dragon is a good choice for extra side kick, but if you think you don't need it...don't bother using it
- Harpy's Hunting Range is a card that makes Harpy-Bird theme good: opponent basically have NO Magic/Trap b/c you actually get to destroy them...
- Triangle X Spark, another Harpy Support, is nothing but WEAK.

Some tech cards?
- Cursed Coffin (and like): Since you may need to destroy Magic/Trap cards a lot using a Harpy deck, why not add in some side-kick?
- Dragonfly: If you forgot packing in this card while using Harpy Lady...you should indeed look back at your deck and changed it up

Others:
- It's possible to mix in Birds as support to the stronger and bigger Beast and Beast Warriors. Cards like Farcos and Stealth Birds can benefit the whole "Beast/BW/Bird" deck
- In addition, you can always try and build from ideas like stall-Bird (Stealth and Shimurgh) or Summoner-Bird (using [Sacred Caine])
- (From Eagle_Fierce)Using the Normal Birds as the main base and build around it. However, this type of deck relies EXTREMELY on [God Bird Attack]

Final Word:
This article may seems that I had talked about nothing. It may be true, it may be not. However, with the lack of Birds in the game itself, there're up-to-certain things I can talked about before getting too irrelevant.

Here're some tips:
- If you fear losing, do not use Bird ("themed") decks. No matter what, sub-type decks is not the way to go if someone only cares about winning, and they would not get the joy of using Bird to create their own will.
- Don't fear adding in non-Bird/non-Wind stuff. One or two "generic cards" does not mean a deck is not "theme around certain things"
- If you think you're overdependent on certain cards, don't worry, for now, that's the way Bird/Wind decks works

If you have any questions or comments, feel free to feedback on forum or PM me (don't freaking e-mail me or AIM me, I will ignore them). I know I forgot a lot of things since I (kind of) rush this article out a little.
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NekoShin
Posted: Apr 4 2006, 11:32 PM


Apprentice
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Group: Newbies of the Comet
Posts: 68
Member No.: 124
Joined: 21-November 05



I liked the article, it shows almost every point to look when you are thinking in do a birds deck

Do you think that someday we will say Archetropetrix? (wathever was the name of that kenzan bird) it would be a nice adition to the birds, also the revised formula, still i dont think that dino/bird is a good couple.

Anyway, like i said i liked the article like 9/10, i think i would try a bird deck :3
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