|· Rules and Regulations · Portal||Help Search Members Calendar|
|Welcome Guest ( Log In | Register )||Resend Validation Email|
|Welcome to Community for Spikes & Baron Duel Monsters Comet. We hope you enjoy your visit.|
You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.
Join our community!
If you're already a member please log in to your account to access all of our features:
Posted: Dec 14 2009, 11:03 PM
Group: Tyrant of the Comet
Member No.: 2
Joined: 13-November 05
Well, been awhile since the last review. All the wait? Well, here comes a doubleheader review.
Sun Dragon Inti
Light/Dragon - Synchro/8/3000/2800
[Red Ant Azcatl] + 1 or more non-Tuner monster(s)
When this card is destroyed and sent to Graveyard by battle, destroy the monster that destroyed this card, and deal damages to opponent equal to half the attack strength of that monster. When this card on the field is destroyed, during Standby Phase of next turn, you can special summon a [Moon Shadow Dragon Quilla] from your Graveyard.
Moon Shadow Dragon Quilla
Dark/Dragon - Synchro/6/2500/2000
[Supay] + 1 or more non-Tuner monster(s)
When this card is target of attack, recover your Life Point equal to half of the attack strength of the attacking monster. When this card on the field is destroyed, you can special summon a [Sun Dragon Inti] from your Graveyard.
Not much to comment on this part. Inti is a "Sun Dragon", which means, well, 4 Dragon heads + a "Sun" in the middle, with light radiating towards the edge, and a red body representing the "heat". Quilla? Same idea, although everything completely opposite - from the direction the Dragon is facing, to its color (Blue), and obviously, Moon Dragon = a "Moon" in the middle. Still a 4-head monster, though.
Other than that, there are just not much things to say about the arts - they're simple, elegant pieces of artwork.
Rating - 10/10
Well, the two card basically has the same "requirement" - for Inti, [Red Ant Azcatl] (3-star), and for Quilla, [Supay] (1-star) + 5-star (or combination of) non-Tuner monster(s). A simple list of those:
1. Cyber Dragon - Duh...
2. Priest of the Sun - Build for Inti and Quilla
3. Apocatequil - Build for Inti and Quilla as well, decent attack but nothing special
4. THE Tricky - Decent 5-star Easy to summon attacker, and ability to Synchro into [Arcanite Magician]
5. Vice Dragon - With [Skill Drain] = Works good, plus always the possibility of just using this (and [Red Ant] / any 3-star Tuner) for a [Dark End Dragon]
6. Instant Fusion
Both are well, Dragon. Although it just doesn't matter much, as it's not like any Dragon specific support would be put into a Inti/Quilla deck (nor they're really necessary). Inti = Light = [Honest], while Quilla = Dark = [DAD].
Inti = 3000/2800 ATK/DEF - To simply put it - just not much can get past this card. 3000 ATK = stalemate with [Judgment Dragoon], [BEWD], [Sin BEWD], etc., while 2800 DEF = can't get stolen by [Goyou Guardian] while in defense mode.
Quilla = 2500/2000 ATK/DEF - Well, not the strongest 6-star Synchro, but not too shabby either.
Overall, it's just not that hard to get either out (Hardest part is probably trying to get the Tuner, which has its own recruiter), but that's it...
Rating - 9.1/10
Being "signature" cards, the two cards are surprisingly simple.
Both cards has two effects. The 2nd part of both cards' effect are nearly identical. For Inti, when it's trashed, you get back a [Quilla] the upcoming Standby Phase, while, for Quilla, when it's trashed, you get back an [Inti] instantaneously. For the most part, this can be view as a endless cycle - you destroy one, you get back the other. The combo could be easily stop with RFG cards, and even worse, Bounce card. Doesn't make the effect weak, however.
Now, the first part of the effect are on the opposite side. For Inti - if someone dared to destroy this thing in battle (Almost never will happen - outside of [Honest] and [Shrink], it's not like opponent would have anything just to destroy a 3000 ATK monster, in battle, no less), that card get trashed as well, and your opponent lose LPs. On paper, a powerful effect, until you consider that this effect almost never goes off. But since the main part of a Inti/Quilla deck is the revival, one can probably just treat the effect as an tag-on, extra effect.
As for Quilla, if any opponent is stupid enough to just attack this card, you get LP equals to half of that monster's attack. Since opponent would probably only attack this card if opponent has something strong enough to deal with both Inti and Quilla, it's very unlikely that opponent would ever touch this card in battle.
Rating (Inti) - 7.8/10, (Quilla) - 7.3/10
Overall - 8.4/10 (Inti), 8.1/10 (Quilla) - As far as the two cards goes, being able to revive each other, along with being not so hard to summon, are the main selling points. Seeing that both cards' battle effect is semi-useless, at the end of the day, one can run [Skill Drain] and not lose out on much, which is what make a Inti/Quilla deck decent. Overall, once you get 1 in GY and 1 on field, things get interesting quickly, as it's more or less an endless barrage of Synchro monsters.