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Posted: Jul 16 2009, 02:57 PM
Group: Tyrant of the Comet
Member No.: 2
Joined: 13-November 05
Savior Star Dragon
Wind/Dragon - Synchro/10/3800/3000
[Savior Dragon] + [Stardust Dragon] + 1 non-Tuner monster
When opponent activated an effect of Magic, Trap, or monster card, by releasing this card, negate that activation and destroy all cards on opponent's field. Once per turn, negate the effect of an opponent's face-up monster until End Phase. Also, you can activated the effects of the monster with effects negated as this card's effect once per turn. During End Phase, return this card to Extra Deck and special summon a [Stardust Dragon] to your field.
Well, new set, finally some new cards to review.
Obviously, for every new set, usually the cover card is the most notable (not necessarily most powerful...I'm looking at you, Ancient Fairy Dragon). Savior Star Dragon is no exception. This card, used by Yusei (obviously) in 5Ds, is the newest Stardust evolution. We'll see how this one fare compare to other Stardust variant.
The art is what you expect - Stardust Dragon, with its wings replaced by that of [Savior Dragon]'s.
Well, there also the mysterious red aura that shine out to shows that a new Savior is born, rescuing monsters and humans against a certain force of destruction, or, more likely, just something the artist add in to grab one's attention to be aware of whatever is in front of it. (I'm no art major, so the last paragraph is probably all wrong...)
Well, and some cloud in the bottom, showing that it's flying way up in the sky, overseeing all the destruction, and preparing to "save" them from certain death and punish those that go against it.
Rating - 11/10
It's a Synchro monster, requiring a specific Tuner (Savior Dragon), a Synchro monster (Stardust Dragon), and another non-Tuner. Getting Savior Dragon out is not that hard (One for One, Limit Reverse, or normal summon). [Stardust Dragon] is not the hardest Synchro to bring forth (Harder than Goyou or Brionac for being 8-star, but still, it's 1 Tuner + 1+ non-Tuner, which is nothing...). The non-Tuner? Well, any Level 1 monster would suffice (Since this card is 10-star). Some good choices are [Yomigaeru] (Self-explanatory), [One-Shot Booster]/[Jester Confit] (Special Summonable), [Stardust Xiaolong] (Design to be used with this card), [Kinka-byo] (Bring back [Savior Dragon] from GY then Tune), any monster you can bring forth via [One for One] (Although most likely you'll use that card to bring out [Savior Dragon]), which, if you insist on being hardcore Yusei theme, a [Tuning Supporter] would suffice (and you get to draw a card as well...).
As I already mention, 10-star...well, outside of the necessity of a Level 1 monster as the non-Tuner, 10-star doesn't mean much...[Burden of the Mighty] bring this card down 1000 ATK, but it still make this card a 2800 ATK monster.
3800/3000. 3800 ATK can destroy pretty much anything in battle, 3000 DEF? Well, it's not like you'll summon this card in defense mode. The only time it somewhat matter is when opponent have [Stumble] or [Level B] on the field (Since you would negate something like [Book of Moon]/[Enemy Controller] anyway...), but then, 3000 DEF can still stop 99% of attacks...
Wind/Dragon. Wind = Ehh...outside of [Desert Storm] (Rising Air Current, the Wind field card), does it really matter? Dragon, well, you can use this with all the Dragon support, but it's unlikely that you'll have to do so...
Rating - 7.8/10
This card's effect have 3 parts, I'll review them part by part.
The 1st part is the standard Stardust negation part. Like [Stardust Dragon/Buster], this card can negate any effect of Monster/Magic/Trap. The difference being:
1. This card doesn't come back at End Phase.
2. This card destroy everything on opponent's field.
Well, the 1st difference is a MAJOR drawback. Although the 2nd difference would make opponent think REALLY, REALLY hard before activating a card, the first part basically means that you used up 3 monster to destroy opponent's field? Worth it? Let say, opponent wait and [Bottomless Trap Hole] this card, it's obvious that you WILL activate the effect just to destroy everything on opponent's field. But other than that? [Stardust Dragon] and [Stardust Dragon/Buster] would come back at EoT to hunt opponent, but this card? It's gone...you still have nothing. [Dimension Prison] is similar case - although [Stardust Dragon] can't negate it (no "destruction" involved), but not like you would NOT negate it when opponent [Dimension Prison] this card? End result? [Stardust Dragon/Buster] = a [Stardust Dragon/Buster] with opponent full field, this card = you nothing get back with opponent empty field. Take and choose. It's about as hard to summon [Savior Star Dragon] compare to [Stardust Dragon/Buster], but for this card, you pretty much get nothing back, although opponent would suffer badly as well.
The 2nd effect basically let you copy a monster's effect for you to use. Let see, well, among common cards, negating [Brionac] and [Goyou] hurts opponent (Since you copy the effect), and negating [Judgment Dragoon] then use it against your opponent is just more fun (Unlikely you can recover that fast, though). This effect is probably the better part compare to the other part.
3rd effect, well, this card is a mirage and only last a turn. Provide that you negate nothing, and destroy opponent with this card's own strength, this card goes back from being a Savior to a normal Synchro monster...well, [Stardust Dragon] is not a bad card (Or, for that matter, the definition of what a 8-star Synchro monster should look like), but for real, you waste all those effort for a one-turn wonder...at least you get something back (Cough...Neos Fusion...Cough), and that is, if you didn't even use his effect to negate opponent's card.
Rating - 8.1/10
Overall - 8.2/10 - For a monster that is being such a pain to brought out, this card is somewhat underwhelming. Is it a bad card? By all mean, the card is still very powerful and can wreck havoc easily. But is it "evolved" form of [Stardust]? Well, in my opinion, [Stardust Dragon/Buster] rank higher than this card, although that card would be a little bit harder to bring out (due to the possibility of bad draws), it's much more powerful by all mean. This card? It have its own good (Destruction of opponent's field, which is something that's usually done by this card's counterpart, [Red Demon's Dragon]), but after that, this card is nothing more than a mirage, and eventually, it look more like that you'll get punish for being too greedy instead of this card punishing opponent for being too aggressive.
Posted: Jul 17 2009, 10:04 AM
Don't you know? I AM... THE GOLEM KING!!!
Group: Nobles of the Comet
Member No.: 98
Joined: 20-November 05
You forgot to mention that you can lock down Saviour Star Dragon the same way you can lock down Neo Fusions.
Use G.B. Hunter.
Cannot return to Extra Deck from the field. The ruling is in print too.