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 Yu-Gi-Oh! GX: Tag Force 2!, From Shriek
HalfDemonInuyasha
Posted: Apr 13 2007, 02:54 PM


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http://i27.photobucket.com/albums/c162/shr...126_cvqzisk.jpg

^ picture

So it seems to have the 2nd Season involved this time with Edo Phoenix, Tyranno Kenzan, Saiou, etc and will probably have "White Thunder" Manjyome and White Asuka part way through and, from the pic, it also has much more updated cards as well like E. Hero Airman ^_^.

Hopefully there will also be more Game Original Cards in it as well, but this time, from Season 2 of GX. We can only hope, though. (Blue-Ice White Night's Dragon would be nice and maybe the Arcana Force stuff!!)

Other than that, it looks relatively the same as Tag Force.
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SynjoDeonecros
Posted: Apr 13 2007, 03:08 PM


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Most likely won't happen, but considering the fully 3D monster renders whenever you play one in World Championship 2007, I really hope they integrate that into TF2. That, and give you some kind of bonus if you have TF1 with you. Then again, TF1 completely crashed and burned with its "downloadable content", so I really doubt that anything will change, here.
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Sister Princess
Posted: Apr 13 2007, 04:23 PM


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So I assume Japanese version will have Akira Ishida and Takehito Koyasu as voices while English version will be gypped then. :P
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a-hole w/ 9000atk
Posted: Apr 13 2007, 10:37 PM


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Hopefully they'll improve from the mistakes in 2007 (and toss Wi-Fi our way); otherwise, 2007 may just outdo it (considering I didn't know about it having 3d rendering, it'll be hard to do if they don't improve from last time), which'll piss Sony off, since I heard the PS3's taking a dive, which would mean to push the PSP forward.
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HalfDemonInuyasha
Posted: Apr 13 2007, 10:42 PM


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I STILL think Tag Force 1 alone is, overall, better than WC2007.

The only thing 2007 really had over it was Wi-Fi (which a lot of people actually seem to HATE with all the disconnectors and Action Replay-users there are) and more recent cards...but a lot of people are, like with NTR and Spirit Caller, very frustrated with the lack of (or complete lack of) "families" like Aliens, Gravekeepers, D. Heroes, E. Heroes and such that they can have fun using.

Also, updated from Janime, (corrections may be made later) here are the promo cards for Tag Force 2.

GX04-JP001
Genryuu - White Snow
Light/Dragon/4/1300/700
While you control another "Genryuu" monster with a different name, your opponent cannot activate Magic Cards from their hand. Also, your opponent must first Set Magic Cards when they use them and cannot activate them until their next turn

GX04-JP002
Genryuu - Red Mirror
Earth/Dragon/1/0/0
When this this card is Normal Summoned or Flip Summoned, this card gains the ATK and DEF strength of 1 "Genryuu" monster on your side of the field. While this face-up card is on your side of the field, your opponent cannot attack a "Genryuu" monster, except "Genryuu - Red Mirror".

GX04-JP003
Genryuu - Yellow Fort
Light/Dragon/7/2300/800
You can Tribute Summon this card with 1 Tribute when there is a "Genryuu" monster on your side of the field. Once per turn, you can destroy 1 face-down Magic or Trap card on your opponent's side of the field. Also, while you control another "Genryuu" monster with a different name, neither player can activate Trap Cards during their opponent's turn.

GX04-JPB01
Genryuu - Blue Ice
Dark/Dragon/8/3200/2500
This card cannot be Special Summoned. You can Tribute Summon this card with 1 Tribute when there is a "Genryuu" monster on your side of the field. While you control another "Genryuu" monster with a different name, negate the effects of your opponent's Magic, Trap, and Effect Monster Cards that target this card. Also, when there is 1 or more cards in your Magic & Trap Zone, your opponent cannot attack "Genryuu" monsters except "Genryuu - Blue Ice".


....not sure what "Genryuu" means (thought it meant Phantom Dragon or something)...but ANYONE who has kept up with the anime should know immediately what these cards are modeled after =) (think to how the Phantom Beasts of Tag Force 1 were...)
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Shinobi Phoenix
Posted: Apr 13 2007, 11:21 PM


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Is that serious?

That's not a rumor?!!


If that's serious, I'll buy the game JUST for White Snow and Red Mirror and I don't even own a PSP.
------------------------------


Wait...

Red Mirror is theme-dependent... FUCK!!

They all are except half of White Snow and the 2nd effect of Yellow Fort.


At least, I'll be getting White Snow.
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SearchmanDS
Posted: Apr 14 2007, 08:32 AM


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So once again instead of releasing the actual card from the anime, they steal the base design effect wise, alter a few effects, and then slap them on "new" cards. Why not just give us the White Knight and Night cards?
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name
Posted: Apr 14 2007, 09:40 AM


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it will be very gay if they release cards from normal yugioh series like the godess of something something the one from the dragon movie can have battle phrase again...
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HalfDemonInuyasha
Posted: Apr 14 2007, 01:13 PM


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QUOTE (name @ Apr 14 2007, 09:40 AM)
it will be very gay if they release cards from normal yugioh series like the godess of something something the one from the dragon movie can have battle phrase again...

I doubt they'd release "older" stuff like that with good effects without revamping them in ways...like Mischief of Goddess' Time would probably have some requirement and downside.



Anyways...in a lot of ways, the redesigned stuff is BETTER than the normal White Knight's/Night's anime counterparts...



White Knight's Swordsman
Light/Warrior/4/1200/1200
As long as this card is in the Graveyard, increase the ATK strength of all "White Knight's" monsters on your side of the field by 300 points.

Mythical Beast - Cross Wing
Light/Beast-Warrior/4/1300/1300
While this card is in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK.

- Same Type of effect, but 100 more ATK and DEF than Swordsman. Aside from Type and junk, exactly the same.




White Knight's Lancer
Light/Warrior/4/1500/0
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Mythical Beast - Wild Horn
Earth/Beast-Warrior/4/1700/0
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

- Again, exact same effect, but Wild Horn has 200 more ATK, which can definitely add in up in the end.




White Knights Gardna
Light/Warrior/4/800/2000
Activate only when your opponent's monster declares an attack. By removing from play this card in your Graveyard, make the Battle Damage taken by 1 "White Knight's" monster 0. When this happens, that monster is not destroyed by battle.

Mythical Beast - Thunder Pegasus
Light/Beast-Warrior/4/700/2000
Activate only when your opponent's monster declares an attack. By removing from play this card in your Graveyard, make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle.

- Aside from 100 less ATK (which doesn't matter since these are, obviously, Defensive monsters). Exactly the same type of effect otherwise.




White Knight's Lord
Light/Warrior/7/2000/2000
During the End Phase of your turn, if this card has not battled, inflict 800 points of damage to this card's controller. This card cannot be destroyed as a result of battle or be Tributed under any conditions. When this card destroys a monster as a result of battle, inflict 300 points of damage to your opponent's Life Points. When this card is destroyed by an effect controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points.

Mythical Beast - Rock Lizard
Dark/Beast-Warrior/7/2200/2000
You can Tribute Summon this card with 1 Tribute if you Tribute a "Mythical Beast" monster. When this card destroys a monster as a result of battle, inflict 500 points of damage to your opponent's Life Points. When this card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points.

- BETTER than Lord in ways
- 200 more ATK
- Can be "loopholed" easier; Lord needing...

The Sealed Gates
Normal Trap
When this face-down card is destroyed and sent to the Graveyard, remove 1 copy each of "White Knight's Swordsman", "White Knight's Lancer" and "White Knight's Gardna" in your Graveyard from play to Special Summon 1 "White Knight's Lord" from your Deck.

...which itself, requires a bit of a requirement to work. Rock Lizard either can be Tribute Summoned normally with 2 or with 1 by Tributing another one of its kind.
- Can be Tributed, but CAN also be destroyed in battle (most non-Tributes won't be able to anyways).
- You don't take damage if you don't attack with it.
- 200 more damage to the opponent when it kills a monster in battle.
- 1000 more damage done to the opponent if it's killed by a card effect.


As for the other stuff....

Snow Sprite
Light/Fairy/4/1100/700
As long as this card is face-up on the field, your opponent cannot activate any Magic Cards from his/her hand. Also, your opponent must first Set Magic Cards when they use them and cannot activate them until their next turn.

Genryuu - White Snow
Light/Dragon/4/1300/700
While you control another "Genryuu" monster with a different name, your opponent cannot activate Magic Cards from their hand. Also, your opponent must first Set Magic Cards when they use them and cannot activate them until their next turn

- 200 more ATK.
- Requires another "Genryuu" monster with a different name to work.
- Aside from that, exactly the same in terms of what they can do, but having 2 "Genryuu" monsters, while looking like a disadvantage at first, is actually pretty deadly at the same time.



Illusion Ice Statue
Light/Rock/1/0/0
You can only have 1 "Illusion Ice Statue" on your side of the field. When this card is Normal Summoned or Flip Summoned, this card's ATK and DEF strength becomes the original ATK and DEF strength of 1 face-up monster on your side of the field. As long as this card remains face-up on the field, your opponent cannot select another monster as an attack target.

Genryuu - Red Mirror
Earth/Dragon/1/0/0
When this this card is Normal Summoned or Flip Summoned, this card gains the ATK and DEF strength of 1 "Genryuu" monster on your side of the field. While this face-up card is on your side of the field, your opponent cannot attack a "Genryuu" monster, except "Genryuu - Red Mirror".

- Can have more than 1 on your side of the field.
- Statue preventing your opponent from attacking ANY other monster and Red Mirror preventing just "Genryuu" monsters from being attacked. Not too different.



White Night's Queen
Light/Fairy/7/2100/800
This card cannot be Special Summoned. Once per turn, you can destroy 1 Set card on the field.

Genryuu - Yellow Fort
Light/Dragon/7/2300/800
You can Tribute Summon this card with 1 Tribute when there is a "Genryuu" monster on your side of the field. Once per turn, you can destroy 1 face-down Magic or Trap card on your opponent's side of the field. Also, while you control another "Genryuu" monster with a different name, neither player can activate Trap Cards during their opponent's turn.

- CAN be Special Summoned.
- Can be brought out with 1 Tribute (like Rock Lizard) while Queen is pretty much stuck with 2 Tributes without extra help.
- Built in "White Knight's Fort" effect coupled with another "Genryuu"...so unless that face-down card is a Quickplay Magic or a Trap that activates in the Graveyard, the opponent can't activate it in response.
- Queen can destroy ANY Set card while Yellow Fort is limited to just Magic and Trap Cards (which is pretty fair overall)



Blue-Ice White Night's Dragon
Dark/Dragon/8/3000/2500
This card is unaffected by the effects of your opponent's Magic and Trap Cards that target this card. When your opponent declares an attack, you can destroy 1 Magic or Trap Card on your side of the field to make this card the attack target.

Genryuu - Blue Ice
Dark/Dragon/8/3200/2500
This card cannot be Special Summoned. You can Tribute Summon this card with 1 Tribute when there is a "Genryuu" monster on your side of the field. While you control another "Genryuu" monster with a different name, negate the effects of your opponent's Magic, Trap, and Effect Monster Cards that target this card. Also, when there is 1 or more cards in your Magic & Trap Zone, your opponent cannot attack "Genryuu" monsters except "Genryuu - Blue Ice".

- White Night's can be Special Summoned (I assume).
- Blue Ice, coupled with another "Genryuu" is unaffected by Magic, Trap AND Effect Monsters that target it while Dragon is only unaffected by Magic and Trap Cards.
- Dragon requires you to destroy a m/t to force the opponent to attack it when they attack. Blue Ice merely (making it fair) needs a card in your m/t zone(s) so the opponent can't attack any other "Genryuu" except itself. Couple this with Yellow Fort.
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a-hole w/ 9000atk
Posted: Apr 14 2007, 04:08 PM


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Hmmmm, how odd that they keep giving the White Knight/Night series' effects to new promo monsters, then not releasing the White Knights/Nights themselves; they seem to be avoiding it on purpose for some reason, but I don't understand why.
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HalfDemonInuyasha
Posted: Apr 14 2007, 04:29 PM


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QUOTE (a-hole w/ 9000atk @ Apr 14 2007, 04:08 PM)
Hmmmm, how odd that they keep giving the White Knight/Night series' effects to new promo monsters, then not releasing the White Knights/Nights themselves; they seem to be avoiding it on purpose for some reason, but I don't understand why.

While I am curious myself as to why the Phantom stuff isn't "White Knight's/Night's" stuff, I'm not complaining.

Heck, if they keep the "Phantom" stuff up, maybe I'll build a whole "Phantom" Deck. Of course, not too much since they can't all squish together. It'd be better if they merely wanted "Phantom" monsters and not "Phantom Beast" or "Phantom Dragon"/their name according to Shriek. That'd make the whole family much more usable.

So instead of needing another "Genryuu"/"Phantom Dragon" for their effects, it'd be better if they only needed another "Phantom" monster in general... :penguin_9:

Maybe it's because they're leaving all the anime cards to Boosters mostly. And manga stuff to the PPs and LEs in Japan and everything...who knows...
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Shinobi Phoenix
Posted: Apr 14 2007, 04:50 PM


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One sentence:

Good within its own theme ONLY.


All the bells and whistles don't detract from the facts. That had to improve the cards to justify locking them to the theme.


Assuming White Snow's second effect is still relative to the theme even with the separation of the text (I can smell a KSS a mile away).


One can argue themes like Gem Beast are like this too, but the major different is accessibility.

It's a lot easy to build and maintain a theme deck when it's built from set cards (especially easy to gain ones) then it is from promos, ESPECIALLY GAME PROMOS.

-- Are you going to buy a PSP for this game? No

-- Are you going to buy multiple copies of this game to enable building a Genryuu deck? No, not unless you can burn 60-70 bucks, or intend to buy multiple copies and you trade them back to different locations to avoid suspicion.


Your options are 3: Trading (someone needing to be willing to part, not likely), Singles (more expensive very often) or the previous near-theft. Or 4th being outright theft.


A lot of trouble for a theme. I guess that's the price for the power you potentially get from you actually make a Genryuu deck. Also, Dragon support still sucks.
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SynjoDeonecros
Posted: Apr 15 2007, 01:43 PM


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QUOTE (Shinobi Phoenix @ Apr 14 2007, 02:50 PM)
One sentence:

Good within its own theme ONLY.


All the bells and whistles don't detract from the facts. That had to improve the cards to justify locking them to the theme.


Assuming White Snow's second effect is still relative to the theme even with the separation of the text (I can smell a KSS a mile away).


One can argue themes like Gem Beast are like this too, but the major different is accessibility.

It's a lot easy to build and maintain a theme deck when it's built from set cards (especially easy to gain ones) then it is from promos, ESPECIALLY GAME PROMOS.

-- Are you going to buy a PSP for this game? No

-- Are you going to buy multiple copies of this game to enable building a Genryuu deck? No, not unless you can burn 60-70 bucks, or intend to buy multiple copies and you trade them back to different locations to avoid suspicion.


Your options are 3: Trading (someone needing to be willing to part, not likely), Singles (more expensive very often) or the previous near-theft. Or 4th being outright theft.


A lot of trouble for a theme. I guess that's the price for the power you potentially get from you actually make a Genryuu deck. Also, Dragon support still sucks.

Whine whine whine. Tell me: is there nothing about this entire license that you DON'T complain about?

Would I buy a PSP for this game? YES, if it's anything like the original. The original was awesome, and was essentially what Konami NEEDED to do to make a good YGO video game, not the kind of shit they did with The Sacred Cards or Reshef of Destruction. If you're asking if I'd buy a PSP for this game JUST so I can get the promo cards, I'd say no, but then that would be a waste of a perfectly good game.

Besides, like the original, Tag Force 2 will most likely have its promos IN THE GAME, so you won't really NEED to buy them in triplicate to build a (virtual) deck around them. At the very least, you can find out how well they'd work out before you spend the cash to get them.

So they're dragons, and they don't have much support. Waah. The Phantom Beasts are Beast-Warriors, and they don't have much support, either. But they form their own support with their effects to make a cohesive whole. I know I've bitched before about theme-intensive monsters before, but y'know what? As you pointed out, some of these cards have effects that can be used outside of a Genryuu deck, just as you can use Wild Horn and Rock Lizard outside of a full-on Phantom Beast deck, so I don't mind that so much.

I will personally look forward to this game. You can just go on and complain that it's not more insta-wank support, for all I care. What I'll be bothering to worry about is how this game will improve over the last one.
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SearchmanDS
Posted: Apr 15 2007, 02:07 PM


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There is a BIG difference between the Phantom Beasts and the Phantom Dragons. Phantom Beasts already have existing cards to draw support from(Gazelle and Chimera. Don't believe me? Consult a few puzzles in EX2007). The Phantom Dragons have nothing to draw upon in the already existing overall card pull(to my knowledge, feel free to correct me). So as Shinobi pointed out, a Phantom Dragon theme is pretty much dead before it started because it's too built around itself(something that you bashed the Gem Beasts for doing Synjo), when it only has 4 monsters to work with(2 of them being high level, hindering them more since their low levels lack staying power).

This post has been edited by SearchmanDS on Apr 15 2007, 02:25 PM
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SynjoDeonecros
Posted: Apr 15 2007, 02:29 PM


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QUOTE (SearchmanDS @ Apr 15 2007, 12:07 PM)
There is a BIG difference between the Phantom Beasts and the Phantom Dragons. Phantom Beasts already have existing cards to draw support from(Gazelle and Chimera. Don't believe me? Consult a few puzzles in EX2007). The Phantom Dragons have nothing to draw upon in the already existing overall card pull(to my knowledge, feel free to correct me). So as Shinobi point out, a Phantom Dragon theme is pretty much dead before it started because it's too built around itself(something that you bashed the Gem Beasts for doing Synjo), when it only has 4 monster to work with(2 of them being high level, hindering them more since their low levels lack staying power).

I know all about Gazelle and Chimera. I was simply pointing out that, like the Phantom Beasts in the first game, these cards at least have two with effects that can be useful outside of their own deck. That's something, at least, and we've still got the equivalent to Cold Sleeper and Sacrifice Icicle waiting to be released, so there's a chance that this decktype will get a little bit more support in the near future. Right now, it's limited, yes, and while I do acknowledge and hate that it IS built too much around itself at the moment, they still have a leg-up on the Phantom Beasts and Gembeasts by having the cards that AREN'T completely dedicated to their own deck (White Snow and Yellow Fort) have more useful effects (Rock Lizard is a nice burner/beatdown fattie, though Wild Horn's just a weaker, less useful Enraged Battle Ox, and Topaz Tiger and Amethyst Cat both have generic Battle effects that are easily counterable and not all that useful, honestly). The only thing I can see completely ruining this decktype, right now, is if it turns out White Snow's second effect ALSO requires another, different-named Genryuu monster on the field, in which case you're down to only Yellow Fort, and that sucks ass.

Oh, and Gazelle and Chimera add NOTHING to the other Phantom Beasts; they're effects are even more self-contained than the rest, and the only reason why they work with the other Phantom Beasts is because Konami realized they had the same name. Big whoop. Besides, Thunder Pegasus is DETRIMENTAL to Chimera, since it essentially denies you Chimera's recursion effect for a turn, undermining the card's usefulness outside of a beatstick.

This post has been edited by SynjoDeonecros on Apr 15 2007, 02:33 PM
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