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 Card Review #300, Stardust Dragon/Buster (DB01-JP001)
redbaronii
Posted: Feb 5 2009, 12:00 PM


Azu-nyan, MEEEOOOWWW!
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Group: Tyrant of the Comet
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Welcome back to another card review. At least for once there is not the need to wait more than 2 weeks for a new review.

And wow...finally the 300th card review...and I'm not doing anything specal about it!

Anyway, before all the release of Raging Battle cards, I would like to review a promo or 2. This time, the review would be on the "/Buster monster that people would actually be interest in". WHY? I don't know, if you had not read about my first opinion about the /Buster monster, you may want to read again...to see if anything change between this and what I talked about last time!

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Stardust Dragon/Buster
Wind/Dragon/10/3000/2500
This card cannot be Normal Summoned. This card cannot be special summon outside of by the effect of [Buster Mode] and this card. When effect of Magic, Trap, or effect monster is activated, by releasing this card negate the activation of that and destroy it. At End Phase of the turn this effect was applied, this card in Graveyard which was released to activate this effect can be special summon to your field. Also, when this card on the field is destroyed, you can special summon a [Stardust Dragon] from your Graveyard.
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Art:
I would like to comment on the art this way: it's just not very fair comparing the art of the Buster monster to its original, right? I mean, it's cooler, more beautiful, more gorgeous, more detailed, whatever term you can apply to a monster art...apply it here?

Let's go back to the art: the pose of Stardust Dragon is actually no different than the original, except the art of this card zoomed in just a little. What changed is really the emergence of more armor, the meaner claws, etc. Being a Secret Rare (in art) does not hurt to show the "Star Dust" effect itself anyway (hey, Stardust is the first Holographic Rare for a reason). I mean, if the original art of Stardust is good, I don't see how this one can do any worse.
RATING: 9.6/10

Stats/Requirement:
Like any of the /Buster monster, this card is a nomi monster that can only be special summon by the trap card [Buster Mode] (and for this card: this card itself). As I kind of talk about in the CRMS article, [Buster Mode] can only special summon something from deck, which can be good or bad (no need for further explanation, right?)

As like all the other [/Buster] monster, the stats of it is higher than the "normal" Synchro. This one has the stats of 3000/2500, 500 higher of each than the "original" Stardust Dragon. Also, this card is level 10...not that it matter, and a Wind/Dragon, not that it matter much either.
RATING: 4.2/10

Effect:
As like all the other Buster monster, this card's effect is better than the original version. How much better? Well, the original version can only negate effect that "destroy card on the field". Now, you can pretty much choose to negate an effect of Magic, Trap, or effect monster per turn.

Like the original Stardust Dragon, this card is painful to kill because it would evade the field until End Phase. This card is crazier in the fact that you cannot even try to bounce it, flip it face down and kill...

I will talk about how to kill this card in next section. First really to show off the power of this card's effect:

- It does negate just about anything, even Counter Traps
- Pretty much: any effect that goes into Chain, even Continuous "activation" one, if you don't like it, negate it

I mean, you have the chance to negate something once per turn (except summon), so what now, how to kill this thing, really, outside of battle (which does not help much)

- Any Graveyard Special Summoning lock cards, i.e. [Imperial Iron Wall]
- Crow or Transmigate this card from Graveyard to RFG zone/deck, or [Dimensional Rift] like cards
- The old "double chain destroy" this card...hard, but can be done.
- Counter Trap the effect, i.e. [Judgment of Sky], [Death Calibur Knight]

Really, although the effect review is short, this card's power is just self-explainatory. Think about it this way: a 3000 attack monster that can negate an effect that opponent played...and you can CHOOSE which one to negate. However, there is always the question, using [/Buster] monsters, of "does it worth it". One thing is, although it LOOKS hard, [/Buster] monster is easier to be special summon than one thought. In addition, the original [Stardust Dragon] had much more vulnerability to be kill somehow than this card, but that's not it, sometimes opponent just play Magic/Trap/monster effect that will annoy you to hell and you WANT to get rid of it, and "annoying" effect does not limit to destruction effect.
RATING: 9.2/10

OVERALL: 8.8/10 - Seriously, if one would consider playing [/Buster] in their deck, this card is really the best option. Well, the original power of [Stadust Dragon] is one thing, this card being on top of the lane in effect negation is another thing. No, it does not mean that other [/Buster] monsters is absolutely terrible, and really it depends on how one like which Synchro to be busted. The score is low, of course, due to that nomi monsters tend to be worse than your normal monsters anyway: since this card CAN be a dead draw after all. Is this card a really good upgrade to the original Stardust, however? Of course, yes...is it worth the effort? Really, it depends on who plays it.
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Tri Fox
Posted: Feb 7 2009, 01:08 PM


Duelist
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QUOTE (redbaronii @ Feb 5 2009, 12:00 PM)
- It does negate just about anything, even Counter Traps

Umm...

There is not a single monster in the entire game that can chain to a Counter Trap. Starbuster is no exception.

Just thought I'd point that out. >.>
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david0925
Posted: Feb 7 2009, 01:13 PM


Ultimate Duelist
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Group: Citizen of the Comet
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I will talk about how to kill this card in next section. First really to show off the power of this card's effect:

- It does negate just about anything, even Counter Traps

Has game mechanics changed since i was gone for the past 3 years? Because before the fastest monster speed is 2, which cannot be chained to the speed 3 of counter traps.
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a-hole w/ 9000atk
Posted: Feb 7 2009, 11:09 PM


A work in progress.......and progressing rather slowly.......
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Group: Citizen of the Comet
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Well, ironically, he did Counter Traps as a way to get rid of Stardust /Buster.

I did find another mistake, though:

QUOTE (Baron)
- Any Graveyard Special Summoning lock cards, i.e. [Imperial Iron Wall]

IIW prevents RFG effects.....




Does anyone else get the feeling that Baron's gonna' beat the crap out of us now? >_<
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louisng114
Posted: Feb 9 2009, 12:08 AM


Advanced Duelist
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Group: Citizen of the Comet
Posts: 193
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Joined: 9-April 06



Those two are not the only mistakes.

QUOTE
- The old "double chain destroy" this card...hard, but can be done.


Releasing Stardust is the cost; it won't be on the field for you to "double chain destroy" it.
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