Destroyer Dragon - Gandora
This card cannot be Special Summon. Pay half of your lifepoints, destroy all cards on the field and remove them from the game except this card. For each card destroyed by this effect, increase this card's attack strength by 300. At the End Phase of the turn this card is Normal or Reverse Summoned, put this card into Graveyard.
Welcome to Dragon week!!!
Well, I've few tests coming up, so, don't blame me if this review is horrible.
Destroyer Dragon ("Hakai Ryu") Gandora is first used by Yugi in the Memory Arc of the original YGO manga against Bakura. In the duel, this card completely annhinated Bakura's "perfect" Undead-lock combo by itself. Many people looks forward to the released of this card, and well, their dreams finally comes true when it's released in VB8 (along with a card MANY like - Death Calibur Knight)
Since Gandora serves only one purpose - Destroy things. The art sure did shows that well.
With all those Mega Particle Cannon on the body (Voice: This is not Gundam), Gandora sure did pack LOTS of firepower, more than enough to destroy things around him.
Otherwise, it's a pretty standard dragon with claws and demoic wings...
Rating - 9.7/10
First, this card is Dragon sub-type (Voice: duh), so, this make him "benefit" from all those Dragon support out there.
Since this card can't be sp. summon, basically the only way you could get this card out is sacrificing 2 monsters. What you get? What, 0/0?? Well, of course it's more than that (read the effect for more), but being 0/0 makes it benefits - it's one of those few high-level monster that's searchable via [Critter]
Otherwise, well, it's yet another fatties Dragon.
Rating - 4.8/10
If this card have the ability to singlehandly destroy a "perfect" combo in manga, it should be quite powerful in real game as well.
Well, at the first glance, this card can't be special summon. So, no abuse with [Dragon Summoning Flute] or [Dragon Majin]...
But of course, this card is more than that. Once this card hits the field (Assuming your opponent don't stop you from summoning this card), you can pay half of your LP to destroy AND remove everything on the field except, well, itself.
How good can this be? Consider that clearing a field is always insane, especially now that you are the only person that actually have SOMETHING.
From there, this card gets fatter for each card removed this way. Well, with the average of 5 cards on each side of field, this card can become a 2700-3000 attacker easily, with the possibility to go even fatter if one is lucky enough.
Of course, the effect don't come without some drawback (Except paying half of your LP), at the end of this turn, this card is gone for good. People will ask, is there anyway one could get around this??
Why not?? You can always set this card and use [Book of Sun] or [Ceasefire] to filp it face-up, clear the field, and this card stay (Since this card has not been summon/special summon), so, can this get crazy?? Of course it can. But that is, if you can pull this off.
Otherwise, you can always abuse this card with all those RFG cards (i.e. D.D. Survivor) to make sure you don't lose that much advantage (Actually, you gain advantage), but then, again, if you can pull it off.
Rating - 7.7/10
Overall - 8.2/10 - This card is kind of overrated when it first came out. Most people, like me, realized that it can be hard to use this card (Mainly due to the fact that you can't use cheap cards to special summon this card). Then, of course, it can be devastation for opponent once this card hits the field. The effect, though, does have quite a big cost, and if one don't use this card correctly, it could easily backfired as your opponent could abuse the open field in his next turn.