Another week, another review. This time, we would continue to look at cards from the new set, SOI. However, not only that, but also the card that is in the latest structure (SD7)...
When someone think about Sand, they can think of either the beach or the desert. In the beach, there may be weed and rocks, in desert there's Cactus or Scarabs (and depends on which one...Camel). But what about something popping out from the sand?
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SOI-JP032
Sandmoth
Earth/Rock/4/1000/2000
When this card is destroy while in face-down defense mode other than by battle and send to Graveyard, special summon this card to your field with original attack and defense strength switch.
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Art:
Well, from the art perspective, this "rock" is from the desert. But first, why rock? Well, what's hidden underground would probably be fossils, so that kind of make sense. But what the heck is that thing? Well, study closely, it have the elephant tooth, but elephant nose like, so it's have to be a mammoth (extinct animal that once existed in Northern Africa/Sahara).
RATING: 9.7/10
Stats/Requirement:
This card is Earth/Rock, and as normal, with stats of 1000/2000. The problem with this stats is, well, first, 2000 defense is not a "sure-wall" anymore (cough cough Cyber Dragon), and second, even [Giant Soldier of Stone] have better attack stats than this card! (Well, who knows how sands can "hurt" people? In better words, when does Rock sub-type monster being a BEATSTICK?)
RATING: 4/10
Effect:
Well, this card's effect is really interesting. Basically, it is nothing but a sandy wall until something would distort it.
The thing is, HOW? Well, in terms of the requirement for the effect, it require for this card to be destroy in face-down, and battle would not count (because the attack would blow out the sands!). Even if this card stands after a attack, the effect is useless with the card now being face-up exposed.
The following cards, however, can combo with this card...
- Black Hole after setting this card (+1 advantage)
- Tidal Wave when this card is set (+1 advantage)
- Cyber Jar when this card is set (unknown advantage/disadvange)
- Shield Crush itself (no advantage)
The following, however...just stop this card being great in combo
- Battle (flip face-up)
- Apostle of Obliteration (remove)
- Waste of cards for this card
Since more chance that this card would be attack during battle, and just from combo it makes the controller of this card reluctant to set it (bad for wall monster). In addition, 2000/1000 just goes nowhere, except just sudden attack to opponent by morphing into a real mammoth.
RATING: 3.1/10
AVERAGE: 5.5/10 - This card is not 100% good as wall, the effect is kind of TOO situational to be good. It's flexible, it's playable, but it's just waste too much resource for too little to return. Of course, this card is just great for draft, but otherwise, unless you're determine to base a deck around this card's effect, 95% of the time the effect would not be pulled off, which then this card would become nothing but a Yellow border wall (which certainly there're many better walls than this card). This card, of course, could be side deck to pissed off opponent's Mystic Swordsman LV2 and like...but the chance of the controller comboing versus opponent triggering this effect is around 4:1.