The stupid cable company would not reconnect me for my internet until next week...so...it's just pissed me off when my computer don't even have a modem and I cannot go onto 56k...
Anyway, we would continue to look at cards from the GX anime from the new set. This time, we would go into the deck of another character: Tenjoin Asuka. This Cyber Girl is the "main card" in her deck, even through there're just no cards supporting this card...
Earth/Warrior - Fusion/7/2100/800
[Etoile Cyber] + [Blade Skater]
This card's Fusion summon can only be done by above cards. When opponent control exactly one monster, this card cannot be destroy as result of battle. When opponent control exactly two monsters, this card's attack strength would be doubled. When opponent control exactly three monsters, this card negate all of the effects of opponent's Magic, Trap and effect monster cards.
I could easily describe this card itself: the combination of Etoile Cyber and Blade Skater...
Really, that's how most GX Fusions looks like (look at the E-Heroes...), the same art, I believe, was use on the card in the anime. Nothing too special, but a Cyber Girl skating. Due to how small the Girl is, most people would not collect this card for the art (really, as long as Konami print cards related to the 4 Lolita Magicians, people would buy their set to collect THOSE cards)
This card is a Level 7 Fusion monster, or, this card would be best play by [Metamorphosis] (it's WAY easier to summon a Fusion with [Metamorphosis] than getting all of the Fusion materials plus Fusion/Fusion Gate...
Anyway, as a Level 7 Fusion monster, it only have stats of 2100/800. Well, that's lower than the "normal standard", however, they change the level of this card from 6 to 7 from the anime (I don't really know why, it's not like [Magical Scientist would ever be gone from the ban list).
This card is also Earth/Warrior, nothing too significant as it is a Warrior Fusion monster (which look at E-Hero Fusions, they were never benefited from the numerous Warrior support cards in the game), however.
This card have the "Takahashi-created cards" all over it as the effect of this card gets quite weird and creative (although still nothing can be compare to the complication of effect of [Tuaratin]).
This card's effect depends on number of opponent's monsters on the field, something that a player hard to control. Well, most experts from the game at first would think of a great card (and the best card) to control how many monsters opponent have: [Ojama Trio]. That create to a question, however, is, how in the world you could win the game??
Well, of course there can be lock created by this card's effect. I would talk about them one by one first, however...
1 monster: Opponent cannot destroy this card in battle. I'm not sure if Damages would be dealted, but I think they would. That's not a bad effect, however, as opponent really needs some way to get around this "wall" you have. But again...all depends on how many monsters opponent have, and this "wall" would not be a "wall" anymore if opponent summon the next monster.
2 monsters: This card's attack strength would be doubled. First, I would have to explain the effect: this card's ATTACK, not original attack, would be doubled. So, equipments on this card would have double the strength...and this card can get BIG (no way bigger than 3 [Limiter Removal] on a Machine...but still big compare to most of the time)
3 monsters: Every effect of opponent's cards would be negate. This type of effect, of course, could create lock (the one that I could think right out of my head: [Trio] + [Ground Collapse] + this card + really...anything that makes a monsters of yours direct attack). However, this effect can also create ruling nightmare ([Theft]...to be exact...)
Anyway, I would comment on the 3 effects this way: they're all powerful effects. However, if each of them would be gain if opponent have more monsters, this card would be even better...
AVERAGE - 5.4/10 - This card is another toys that you can Morph around and annoys opponent and make him remove this card as fast as this card would comes into play. The problem with not being able to win the game because opponent have monsters make this card's effects hard to use. There're many combos on this card (of course, the best ones are comboing with [Ojama Trio]). The dependence on what opponent would do, however, makes this card really hard to use. In total, this card is nothing but fun and humiliation to opponent.