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Title: Card Review #205
Description: Chimeratech Over Dragon


redbaronii - July 7, 2006 02:06 AM (GMT)
As promised like long time ago, we would look at the most anticipated, "controversial", and now...behated card from the new set: the "F.G.D." Machinate version used by Ryo Kaiser in the GX Anime.
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POTD-JP034
Chimeratech Over Dragon
Dark/Machine - Fusion/9/?/?
[Cyber Dragon] + One of more Machine sub-type monster(s)
This card can only be special summon by Fusion summon. When this card is successfully Fusion Summon, send all cards on your field except this card into Graveyard. The original attack and defense strength of this card is equal to the number of monsters you used to Fusion summon this card *800. This card can attack a number of opponent's monsters equal to the number of card you use to Fusion Summon this card.
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Art:
Hey, who don't like the art of cards used by Kaiser? As like all the other Cyber Dragon series cards he used, it have the blue-metallic-chrome coating. As I said, it's like the "machinate" F.G.D., only to have six heads instead. At the end, it shows everything it's suppose to show in the art...and at least it look good at minimum.
RATING: 9.1/10

Stats/Requirement:
This card is a Level 9 Dark/Machine Fusion. Being a Machine, of course, make it abusable with [Limiter Removal] (which no one needs to use with this card). Since it's not morphable to be summon or no one would metamorph this card...the level 9 doesn't matter much, of course, other than Laris...

As for the Fusion materials: first, you would need a [Cyber Dragon]. Then, you would need other Machines (at least one). Otherwise, this card have a theory: the more, the better for it stats wise.
RATING: NA/10

Effect:
There're 3 parts in this card's effect (OK, not counting the "can only be Fused out"). Here's all of them...

a. "Destruct everything". This is like the drawback created in the real card. WHY? Of course, one is make sure you're smart enough to fused every monsters you can and second, make sure opponent can have a chance to stand against this "over-exploded" monster.

b. "Attack = monsters # *800". This effect makes this card at least have a 1600 attack (which of course, is VERY bad). However, with a card called [Future Fusion], plus a card designed JUST for this card in [Overload Fusion], there's a high chance that this card gets...pretty big. OK, of course, since this card would blow up [Future Fusion], this card would never have the chance to stay on the field. However, with [Overload Fusion], it's not hard to see a 8000 attack beast...

c. "Attack # of monsters = number of monsters fused": flavor-wise, one mouth = one monster fused to create this beast. Effect-wise, this effect is useless.

WHY?
Well, as I said above, since this card would be pretty big anyway...(4000 attack is like very minimum, 5600-12000 is the normal range). With such gigantic monster, probably opponent would die with just one attack. However, this effect is not completely useless. If this card would be 12000 attack, but only to be Kuriboh'ed (and like), this card have the chance to attack once more.

But in many Chimera decks, people would use also [Dimensional Fusion] to bring back the Tinzos, the Cancellar, and Blowbacks (plus one other randoms) to lock opponent's field...so the drawback may even be better and opponent's field is the one that is "doomed".
RATING: 4.1/10

AVERAGE: 8.4/10 - This thing can get...big, REALLY big. The problem for this card may not be the card itself, but how you can play against it. My answer: by the luck of the draw...either one can negate the main "combo" card in [Future Fusion] or [Overload Fusion], or god draw a monster-attack-reactive Trap, or...hope that opponent bad draw. But either way, Chimera had proof to be a powerful card as it had seen play in Japanese tournaments. Restriction? Not really, the deck is very unstable (since Chimera deck is a combo deck) and certainly it's not a first-turn-kill deck either. Overrate? Well, yes...since people are thinking that they can draw [FF] and [OF] on the first turn and activate them...(not that it never happens when I play this card, but the chance is minimal)

Sister Princess - July 7, 2006 09:42 PM (GMT)
QUOTE (redbaronii @ Jul 6 2006, 08:06 PM)
AVERAGE: 8.4/10 - This thing can get...big, REALLY big. The problem for this card may not be the card itself, but how you can play against it. My answer: by the luck of the draw...either one can negate the main "combo" card in [Overload Fusion], god draw a monster-attack-reactive Trap, or...hope that opponent bad draw. But either way, Chimera had proof to be a powerful card as it had seen play in Japanese tournaments. Restriction? Not really, the deck is very unstable (since Chimera deck is a combo deck) and certainly it's not a first-turn-kill deck either. Overrate? Well, yes...since people are thinking that they can draw [FF] and [OF] on the first turn and activate them...

Are you serious about that?

Chimeraovertech's OTK consistency is on par with Devil Franken. In fact, many of the Chimeraovertech decks also run Devil Franken to increase the chance of OTK as they now have more "tools" to use. Why would people suggest Chimeraovertech is ban worthy?

Shinobi Phoenix - July 8, 2006 08:30 AM (GMT)
I'm pleasantly surprised...

an 8... (ok, 8.4, how did you get 8.6? anyway)


It's more ironic since I like this guy (pre-nerf form more) and you gave it a score equal to my favorite number, 8 (because 8 sideways is Infinity, also Scorpio is the 8th sign and stands for death and rebirth).

redbaronii - July 8, 2006 01:23 PM (GMT)
Shinobi:
The reason I give a 8 is because...well, this card is all playable, winnable, and not-so-hard to be summon. I still don't like this card, don't get me wrong...but after some testing, I find out that the drawback (destroy everything on your field) doesn't matter much as...

1. Opponent would lose
2. You would lose if Chimera is destroy by opponent during the final attack

That's why some people "work around it" and use D-Fusion after the effect...it's sometimes better to even clear up your field so you have the monster space(s) for you to bring back the Tinzos, the Cancellars, the Blowbacks.




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