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Brainstock > General Chat > UD Graphic enhancer


Posted by: Thalarion Jan 3 2006, 10:27 PM
Updated - Alex

The http://udtoolbar.mozdev.org/ (called the UDToolbar) is a FireFox extension with a number of features to improve the look and function of the Urban Dead game interface. Besides making the buildings into pretty pictures, it also combines your inventory, gives you a button to easily repeat common actions like attacking and searching and even provides a way to submit http://ud-malton.info/revive_requests.cgi directly from the game interface. Here's a sample screenshot:
http://img288.imageshack.us/my.php?image=udtoolbar4jv.png

The current maintainer, http://s14.invisionfree.com/Brainstock/index.php?showuser=943 participates on this thread, so feel free to ask questions or make suggestions here.

When you install or update the extension, you will also need to download the CSS file (available on the same page) and, once you restart Firefox, open UDToolbars preferences window and load the CSS file. If you are also using the UDTool for faction recognition you will need to turn of UDTools inventory combiner as they will conflict and neither will work properly.

Posted by: Alex DeWitt Jan 3 2006, 10:36 PM
Ewwwww, you made me look in that other forum! wacko.gif sad.gif

Next time just replicate the notice/links. wink.gif It looks like this works with UDTool? It sems to do the inventory different (and I kind of like the way UDTool does it). I also find the UDTool colorizer FAR to useful to risk breaking for pretier building icons.

Posted by: Thalarion Jan 3 2006, 10:39 PM
Man, did you even LOOK at the picture? laugh.gif I use both without having a problem, thank you very much. Note the MFD and MPD members in the building with me and their different colors.

I should also add that I've created some custom icons for the weapons. If you're a fan of the Fallout series, I'll be posting a link shortly for you to download them.

Posted by: Impetus Jan 3 2006, 11:54 PM
That's pretty damn awesome. Too bad I use Safari...

Posted by: Thalarion Jan 5 2006, 01:18 AM
Fallout icons have been uploaded. You can grab them http://home.comcast.net/~mgraepel/siteA.zip. Once you extract these in the appropriate area under your chrome directory it will replace Assidragons Icons (do a search for "siteA" under your documents and settings\profile\application data folder).

Posted by: Mike Draven Jan 5 2006, 07:45 PM
Wow, very cool mod. I have everything working, and I'll try installing the Fallout images next!


Posted by: Hendrik Casimir Feb 4 2006, 06:11 AM
Those Fallout icons are pretty neat. I'm amused by the Jagged Alliance ones, too. Of course, those are two of my favorite games ever.

Actually with the JA2 icons, I think he should have used the X-Ray Detector for the DNA Extractor instead of the shaped charge, but that's just me.

Posted by: Scorpios Feb 4 2006, 07:48 PM
Thal, I f'ing love you. That takes me back...

But comeone, where are the Stimpacks?

Posted by: Thalarion Feb 4 2006, 08:23 PM
What would you have me use the stimpacks for? biggrin.gif All of the item icons are already filled.

Posted by: Zeke Feb 4 2006, 08:50 PM
QUOTE (Impetus @ Jan 3 2006, 11:54 PM)
That's pretty damn awesome. Too bad I use Safari...

I use Safari for everything but Urban Dead. Firefox is worth it!

Posted by: Zeke Feb 4 2006, 08:52 PM
QUOTE (Thalarion @ Jan 5 2006, 01:18 AM)
Fallout icons have been uploaded. You can grab them http://home.comcast.net/~mgraepel/siteA.zip. Once you extract these in the appropriate area under your chrome directory it will replace Assidragons Icons (do a search for "siteA" under your documents and settings\profile\application data folder).

Sorry. Can't find where to put your icons. I've done a find at / and still can't find the icon names that you are replacing. Any words of wisdom?? (I'm on a mac.)

Posted by: Thalarion Feb 4 2006, 10:33 PM
For Mac? Hmmm, good question. Let me see what I can find out for you.

Apparently jack and diddly squat. Anyone with more Mac experience want to tackle this one? Sphinx? Deer Runner?

Posted by: Scorpios Feb 5 2006, 12:11 AM
QUOTE (Thalarion @ Feb 4 2006, 08:23 PM)
What would you have me use the stimpacks for? biggrin.gif All of the item icons are already filled.

Like you ever used Medkits in Fallout 2.

Posted by: purgossu Feb 7 2006, 01:01 PM
Great job with this GE! wub.gif

I'd like to make a question/petition: now that http://snapshot.opera.com/ browser has made his own http://my.opera.com/community/dev/widgets/, would it be possible to develop an Opera widget version of UD graphic enhancer? unsure.gif

(Yup, I'm a happy Opera user happy.gif)

Posted by: Thalarion Feb 7 2006, 01:16 PM
Ha! What programming language does it use? These are all community-driven so we'd need to know the language before anyone starts to write plugins smile.gif

Posted by: AnotherZombieKiller Feb 8 2006, 07:22 PM
wow having IE sux V_V I gotta get Firefox blink.gif

I know that FireFox is easy to Hack so I didn't ever think about getting it but now... for the sake of UD I guess I have to. smile.gif

Posted by: kegstand Feb 10 2006, 05:39 PM
QUOTE (Thalarion @ Jan 3 2006, 10:27 PM)
W00T! EQ has finally finished his building graphics for the graphic enhancer. Go http://zombies.desensitised.net/board/index.php?topic=5187.0 to check it out smile.gif

And for those of you who have NO idea as to what I am talking about, this is a plugin for Firefox only that changes the look of Urban Dead. Here's a sample screenshot:

http://img329.imageshack.us/my.php?image=newlook3qn.jpg

what inventory list extension do you use? i like the looks of that one.

Posted by: Thalarion Feb 10 2006, 05:41 PM
That's part of the plugin and it's the default organizer and icons. The icons are from Jagged Alliance.

Posted by: kegstand Feb 10 2006, 05:43 PM
oh awesome. does the ud homing beacon still work with the plugin?

Posted by: Thalarion Feb 10 2006, 05:53 PM
Yep, it should. Though I don't use that much with three different characters these days.

Posted by: Officer Plaz Feb 28 2006, 01:41 PM
Very nice i just downloaded the plugins and they do come in handy.

Posted by: Terminator 484 Feb 28 2006, 10:08 PM
Seeing this is what made me finally get off my butt and try Firefox out. Got used to it for a few days and got this expansion early in my gameplay experience. Sweetness, and makes navigation in the game much easier, as I can actually start to recognize the building by the way they look, instead of their names (which is easier, as I am a purely visual person).

QUOTE
what inventory list extension do you use? i like the looks of that one.

Looks like the UDTool. It does that and more...

I also got the UDTool today, for coloring names and such, and the two go together like a pair of turtle doves. Excellent... cool.gif

I now see your names in colors when I run across you guys in-game. Perfect for picking fellow DEA members out of a crowd... biggrin.gif

Posted by: Tammy Jones Mar 3 2006, 11:22 AM
I wish I could change to firefox, but my mom doesn't want it, and it's against school regulations on this computer.

Posted by: Thalarion Mar 3 2006, 11:36 AM
Doesn't want it? blink.gif Who says you have to install it on the computer? Firefox can be http://portableapps.com/apps/internet/browsers/portable_firefox and they're dirt cheap these days.

Posted by: Shadow174 Mar 6 2006, 11:12 PM
It says to use the UD toolbar menu but i dont see any toolbar for UD

Posted by: Thalarion Mar 7 2006, 10:16 AM
Make sure you have gone to the view menu, then to toolbars, then select the UD Toolbar

Posted by: Shadow174 Mar 8 2006, 06:32 PM
I dont think i have th UD toolbar how do i get it?

Posted by: Winnan Mar 8 2006, 06:36 PM
QUOTE (Shadow174 @ Mar 8 2006, 06:32 PM)
I dont think i have th UD toolbar how do i get it?

http://udtoolbar.mozdev.org/

Go to installation, and just download the 46b link.
(Provided you're using Firefox.)

For anyone already using the toolbar, there is a new version available (although according to the author, it has some bugs; I'm using that version right now):

Screenshots:
http://img433.imageshack.us/my.php?image=almostpked5fs.jpg
http://img433.imageshack.us/my.php?image=screen6vo.jpg

Posted by: Shadow174 Mar 10 2006, 06:09 PM
ok i figure out what was wrong i didnt have fire fox loaded all the way heh

Posted by: Monkeylord Mar 11 2006, 01:13 AM
Is it supposed to say "163 humans" instaid of the names?

Posted by: Winnan Mar 11 2006, 08:12 AM
QUOTE (Monkeylord @ Mar 11 2006, 01:13 AM)
Is it supposed to say "163 humans" instaid of the names?

by default, it's supposed to. However if you want to go back to the original look, disable "Survivor Count"

Posted by: Thalarion Mar 11 2006, 10:28 AM
Just be aware that will throw the map all out of whack and you'll get some rather ugly results when you see all the names.

Posted by: Borizmeiko Mar 15 2006, 05:02 PM
Link to the Enchancer and Toolbar added to the UD Websites+Links Forum.

Posted by: Alex DeWitt Mar 16 2006, 04:01 PM
I'm finally giving it a try. Very nice overall! I'm suprised they can't manage to dig up an image of a Fire Axe and such for the inventory float, but I assume that will all get filled in.

I am a bit annoyed that there is a forum button on the toolbar, but it only has the desensitized forum! pirate.gif I'm trying to get in touch with EQ to get access to the source. I'd like to alter the forum button to either list the three main forums, or at least allow users to change the forum (or select a botton for any/none of them) in the preferences. I've also offered to enhance the link to the DEM Revive Request tool so that when linked from the enhancers toolbar it pre-fills out most of the request form, using the loggged in character and current location.

Posted by: Winnan Apr 20 2006, 08:22 AM
As of the latest development build (53b), it now includes a link to the DEM revive request tool... sounds good. smile.gif

Posted by: 'Big Red' McCardel Apr 20 2006, 08:33 AM
There was actually a link to our tool back in 51a. I did finally get in touch with the coder (Kyle the Feared) and talked to him with some ideas. I sent him the patch for adding Brainstock to the forums and such. He seemed willing to add some features for the RevReq tool, but in general updates that tool just for his own purposes. As a dedicated PKer this means he just has no interest in working on certain things, or at least they have very low priority.

Posted by: Winnan Apr 20 2006, 08:48 AM
Oh yeah, on the popup menu in-game, there's now a "make a DEM revive request" option.

Posted by: sluutthefeared Apr 21 2006, 02:30 AM
As Winnan said, there's now some support for the DEM revive tool in UDToolbar 53b.

There's a link on the user menu which looks like this:
user posted image

Clicking it opens a small window where you can enter a comment and submit the request from within the UD page.
user posted image

I plan to add further support soon, such as viewing revive request in your area inside the UD page with a single click and a few other associated features.
There will probably also be additions to the forums links and options to choose which forums you want on the menu.

And I'll probably begin reading the forums here too, so feel free to make suggestions.

Posted by: Alex DeWitt Apr 21 2006, 10:48 AM
Sweet!!! Many thanks! I've updated my version, so I'll test it out soon. I had disabled it do to difficulties with reviving people and seeing my zombie firends, but rumor has it that has been resolved as well. smile.gif Thanks Kyle!

Posted by: 'Big Red' McCardel Apr 24 2006, 07:17 PM
OK, upgraded and re-enabled and the latest version is much improved! Zombie recognition appears to be fixed, so I can provide revives again (and some may notice all their zombie friends! laugh.gif). And the new revive request feature works great! You do need to download and import the latest CSS file as well as the extension, or you'll see the RevReq form floating around randomly.

Now if only if someone would revive Alex. This is the first time I've waited more than probably 12 hours for a revive once it's in the request tool, and he's going on ... 3 1/2 days now! sad.gif

Posted by: Shadow174 Apr 24 2006, 07:31 PM
this new update i cant see what items i have now

Posted by: sluutthefeared Apr 24 2006, 08:11 PM
QUOTE (Shadow174 @ Apr 24 2006, 07:31 PM)
this new update i cant see what items i have now

If you have UDTool, disable its inventory combiner.

Posted by: Thalarion Apr 24 2006, 08:12 PM
Is EQ going to wrap up his graphics for the remaining buildings?

Posted by: sluutthefeared Apr 24 2006, 08:27 PM
QUOTE (Thalarion @ Apr 24 2006, 08:12 PM)
Is EQ going to wrap up his graphics for the remaining buildings?

He says he will, but apparently he's been busy.

If he doesn't, I will try. I've got some decent art skill.

Posted by: Teksura Apr 25 2006, 01:05 AM
This may be a stupid question but what name colorizer is ment to work with the roster download? My curent colorizer just gives me several hundered error messages if I try to use the file I download as a list. I just want to be able to update my colorizer with a few clicks rather then copy/paste each name and look for new ones

Posted by: sluutthefeared Apr 25 2006, 01:32 AM
QUOTE (Teksura @ Apr 25 2006, 01:05 AM)
This may be a stupid question but what name colorizer is ment to work with the roster download? My curent colorizer just gives me several hundered error messages if I try to use the file I download as a list. I just want to be able to update my colorizer with a few clicks rather then copy/paste each name and look for new ones

Clan listing doesn't currently work in the UDToolbar dev build, so disable it.
You will need http://www.sl.ecwhost.com/ud/ for name coloring for now.

Posted by: Teksura Apr 25 2006, 01:38 AM
QUOTE (sluutthefeared @ Apr 24 2006, 10:32 PM)
Clan listing doesn't currently work in the UDToolbar dev build, so disable it.
You will need http://www.sl.ecwhost.com/ud/ for name coloring for now.

Yea, I use that, but I can't get the file I download from the roster to work with it

Posted by: Teksura Apr 25 2006, 01:48 AM
Ok, I played around with it for a bit and I got it working for the most part, the one catch is all the additional comments are the same as the MFD comments

Posted by: Commander O'Neil Apr 25 2006, 03:56 AM
Hey, I downloaded it but what next. It doesnt do anything, do you need Firefox to make it work?

Posted by: Winnan Apr 25 2006, 05:51 AM
QUOTE (Commander O'Neil @ Apr 25 2006, 04:56 AM)
Hey, I downloaded it but what next. It doesnt do anything, do you need Firefox to make it work?

Yeah- the toolbar's for Firefox only.

Posted by: Commander O'Neil Apr 25 2006, 06:02 AM
Dam! Ohwell, just gonna have to stick with what I got..

Posted by: purgossu Apr 29 2006, 05:27 PM
Doh', I forgot this post!

QUOTE (Thalarion)
Ha!  What programming language does it use?  These are all community-driven so we'd need to know the language before anyone starts to write plugins smile.gif

"Widgets use HTML, JavaScript and CSS, and can use other technologies such as SVG.
Widgets can use AJAX technologies to create powerful cross-domain web applications."

Could it be done? huh.gif

Posted by: Thalarion Apr 29 2006, 06:02 PM
QUOTE (purgossu @ Apr 29 2006, 10:27 PM)
Doh', I forgot this post!

QUOTE (Thalarion)
Ha!  What programming language does it use?  These are all community-driven so we'd need to know the language before anyone starts to write plugins smile.gif

"Widgets use HTML, JavaScript and CSS, and can use other technologies such as SVG.
Widgets can use AJAX technologies to create powerful cross-domain web applications."

Could it be done? huh.gif

In that case, yeah it should be easy enough. Now you just need to find people interested in coding for Opera wink.gif

Posted by: Rumisiel Apr 29 2006, 06:28 PM
forgive me if this has been mentioned before, but is a small update in the works for switching the link to the aypok map now that jonfletch is down?

Posted by: sluutthefeared Apr 29 2006, 07:40 PM
QUOTE (Thalarion @ Apr 29 2006, 06:02 PM)
QUOTE (purgossu @ Apr 29 2006, 10:27 PM)
Doh', I forgot this post!

QUOTE (Thalarion)
Ha!  What programming language does it use?  These are all community-driven so we'd need to know the language before anyone starts to write plugins smile.gif

"Widgets use HTML, JavaScript and CSS, and can use other technologies such as SVG.
Widgets can use AJAX technologies to create powerful cross-domain web applications."

Could it be done? huh.gif

In that case, yeah it should be easy enough. Now you just need to find people interested in coding for Opera wink.gif

I might do it after I finish stuff in the dev build.

Posted by: sluutthefeared Apr 29 2006, 07:52 PM
QUOTE (Rumisiel @ Apr 29 2006, 06:28 PM)
forgive me if this has been mentioned before, but is a small update in the works for switching the link to the aypok map now that jonfletch is down?

I don't think version 46 had the suburb name link, so either you're using UDTool, which I don't think has an update, or you're using an older dev build of UDToolbar, like 51b.

If you're using an old dev build of UDToolbar, download 53b, it has the new address in it.
It's not labeled a 'stable build' yet since clan listing and a lot of the options are broken, and some features aren't fully implemented yet, but for the most part it works fairly well.

Posted by: Rumisiel Apr 29 2006, 09:29 PM
Crap, sorry. I'd forgotten it's a different extension that does the suburb name--that's actually all it does.

Posted by: RonBrenner May 13 2006, 05:21 AM
OMFG, someone please help me with all this....

I just installed firefox, and I'm still trying to sort through all this.


On a side note, Fallout 1+2 were the best CRPGs EVAR!!!!! Even better then Baldur's Gate series, IMO.


BTW...
"Widgets can use AJAX technologies to create powerful cross-domain web applications."
Did you just make that up? I've watched enough startrek to know technobabble when I see it.

Posted by: Thalarion May 13 2006, 10:39 AM
Speaking of Fallout, I've updated my graphics pack to include everything but the spraycan and fireaxe. If anyone can find any suitable graphics for these two icons, we'll be ready to rock and roll.

Posted by: sluutthefeared May 13 2006, 08:32 PM
Woo, finals are over with, so now I've got some time to code.
Today I worked on cleaning up the current code and finishing up a few features.

Next I think I'll begin working on my own flavor of clan listing, possibly I could get some opinions on how it should be done.

I'm thinking of using an extended version of UDTool's file format. It will be able to use UDTool list, but will have an optional field for the user's profile ID number. Using this format, if a zombie in my clan list speaks, attacks, etc, it will place their name on the page and color it. Something like "A zombie (Bob) attacked you for 3 damage."

I also want to add labels to the user names similar to the health labels. This way PKers, zergs, or whatever other targets I want to kill can all be in red, but I can still differentiate their group by the label. Something like "[PK] Bob"

The file format may also be extended to take various CSS definitions so you can specify text color, background color, borders, text decoration, etc.

Anyone have good ideas for what should or shouldn't be done?

Posted by: ignatio May 14 2006, 12:02 PM
When I'm running both the UD Tool and the Toolbar, there seems to be a conflict, I've had them both working idependantly.

When the page opens there seems to be a problem with loading the DEM member list, every entry brings up this error message:

QUOTE
Invalid entry in the list:[Lance Link,Wanted,]. It should be [Name,groupNumber] (The []s should be omitted).


I'm running a mac on OSX btw. Any ideas how to make it work?

Thanks Ignatio

EDIT: re read some stuff and tried turning on and off the inventory combiner. It made no difference sad.gif

Posted by: FrankieX May 14 2006, 12:26 PM
Turn off safe mode in UDTool I think

Posted by: Gwyn de la Croix May 15 2006, 05:42 AM
I had the same error as Ignatio and with FrankieX advice... it was fixed.
Thank you.

Posted by: John Snake May 15 2006, 05:57 AM
Is there a way to display pictures of Fire Axes in the inventory rather than as junk?

Posted by: ignatio May 15 2006, 06:48 AM
thanks for the advice FrankieX, you were completely right.

Ignatio

Posted by: Thalarion May 15 2006, 09:27 AM
QUOTE (John Snake @ May 15 2006, 10:57 AM)
Is there a way to display pictures of Fire Axes in the inventory rather than as junk?

There is, but I have yet to find a decent graphic for it. Actually, I did find one, but I don't have the graphic skills to change the background from aqua to transparent and shade the outline of the axe accordingly.

Posted by: sluutthefeared May 15 2006, 05:27 PM
QUOTE (John Snake @ May 15 2006, 05:57 AM)
Is there a way to display pictures of Fire Axes in the inventory rather than as junk?

I assume you mean in version 46?

The inventory has changed quite a bit in the dev builds. Each item now has it's own image displayed. But neither the inventory code or graphics for it are finished yet, there's still quite a few changes planned.

But if you're using the dev build and want to change the image used for the fireaxe, you can do so by opening the .xpi file with WinRar or a similar program and replacing the images.

Posted by: RonBrenner May 15 2006, 09:37 PM
QUOTE (Gwyn de la Croix @ May 15 2006, 05:42 AM)
I had the same error as Ignatio and with FrankieX advice... it was fixed.
Thank you.


Yup. Me too. SAME exact problem. Same fix.

Note that I uninstalled the toolBAR and haven't tried it again, since now that the lists work OK, I'm reluctant to mess with anything.

ON A SIDE NOTE...
with 'safe mode' disabled.... you MAY be subject to slips, falls, bruises, hemorrhoids, auto accidents, electrical shock, cancer, death, and much much more. The Members/PK lists ARE worth it, however, IMNSHO.

If the toolbar's uber-leet graphics included each block's name, I would probably reinstall it. Like I said though, now that everything is working OK, I'm reluctant to mess with anything.

Frankly, I haven't even shut my comp off(or bathed), since fixing it.

....

Them Fallout skins still sound AWSOME though. AH, the memories......

Posted by: sluutthefeared May 15 2006, 09:50 PM
QUOTE (RayStanwick @ May 15 2006, 09:37 PM)
If the toolbar's uber-leet graphics included each block's name, I would probably reinstall it.  Like I said though, now that everything is working OK, I'm reluctant to mess with anything.

They do include the block names.
http://udtoolbar.mozdev.org/helpme.jpg

And I believe if you disable UDTool's inventory combiner, then UDTool and UDToolbar work well together.

Posted by: RonBrenner May 15 2006, 10:14 PM
Oh. I didn't notice the names before. I was too busy holding down the 'enter' key trying to close all those 'invalid entry' alert windows when i had it on my comp.

I still ain't usin' it.

OR showerin'.

Seriously, I may give it another go tomorrow, now that I know what was causing all the problems with the list.

I did like how the toolBAR presented the equipment, if I remember correctly.

Posted by: 20m813 Jun 3 2006, 04:00 PM
It doesn't seem to work too well with all my greasemonkey scripts. Until there's a fix for stuff like that, I'll stick to the other version.

Posted by: sluutthefeared Jun 8 2006, 06:18 PM
I've uploaded my recent changes today as version 54b. Like most of the other dev builds the toolbar preferences are mostly broken, tongue.gif. Let me know what other bugs you find though.

The inventory has changed a bit. To open the inventory click the > button.
It seems EQ is gone, so I've added new graphics myself.
user posted image

Posted by: Winnan Jun 8 2006, 06:44 PM
I'm seriously impressed with this latest build... great job! smile.gif

Posted by: Sirens Jun 8 2006, 07:13 PM
It looks really great, but I'm going to nitpick a little. The Radio Transmitter looks really great, but it also looks more like a stereo than a transmitter. Also, how does the GPS icon return your coordinates?

Posted by: Seloth Antri Jun 8 2006, 07:21 PM
I need insturctions on how to instal it.

Posted by: sluutthefeared Jun 8 2006, 07:26 PM
Glad you guys like it.

QUOTE (Sirens @ Jun 8 2006, 07:13 PM)
It looks really great, but I'm going to nitpick a little.  The Radio Transmitter looks really great, but it also looks more like a stereo than a transmitter.  Also, how does the GPS icon return your coordinates?


Some of the icons will probably change, I made all of those in a very short period of time. I may change the transmitter, radio and generator soon. I've got a bit more work to do with the inventory code and graphics before it's finished.

Coordinates are displayed above the map. Something like "Suburb Name [X-Y]". The coordinates are actually displayed all the time, even if you don't have a GPS.

Posted by: sluutthefeared Jun 8 2006, 07:27 PM
QUOTE (Seloth Antri @ Jun 8 2006, 07:21 PM)
I need insturctions on how to instal it.

Have you read the instructions on the installation page?
http://udtoolbar.mozdev.org/installation.html

And if so, which part are you having trouble with?

Posted by: Seloth Antri Jun 8 2006, 07:45 PM
where exactly do I click to download

Posted by: sluutthefeared Jun 8 2006, 08:04 PM
QUOTE (Seloth Antri @ Jun 8 2006, 07:45 PM)
where exactly do I click to download

First, you must be using FireFox to install the extension.
Next, go here
http://udtoolbar.mozdev.org/installation.html
And click "Install Now" next to the text "Nightly Build Version 54b"

A bar will appear at the top of the page asking for permission to install.
Click the button on the right of this bar then click the "Allow" button the window the appears.

Go back to the webpage and right click the link "THIS CSS FILE" and then click "save link as" and place it somewhere on your drive.

Then click the "Install Now" link again.
A window will appear that has a button which also says "Install Now". Click it.

You will have to close all FireFox windows and restart the browser for the extension changes to take effect. Once you have restarted the browser click the "UD i.g.e." button on the toolbar, click "Toolbar Preferences" on the menu that appears.

In the preferences window click "Import Style Sheet" and find the CSS file you saved to your drive and click OK. You should be set.

Posted by: sluutthefeared Jun 8 2006, 09:59 PM
Oops, I made a mistake, tongue.gif
the generator gets added to the room list if you're in a building of 50+.

I just uploaded a quick fix in the CSS file if it bothers you, just download the CSS again.
I also updated the extension itself but it takes several hours to reach the mirrors.

Also I'm wondering what other's opinions on the available names being listed before clicking [list names]. Does it take up too much room or not? Should I remove them, make it so you can collapse the list, or maybe put them in a set height scroll box? Or just leave it?

Posted by: Marked Grimes Jun 9 2006, 02:38 AM
Just noticed something, and I'd assume that it has to do with the extension, because it never did this before I installed.

I have v.53b.

In zombie mode, when I attack someone, if it lands, I get the normal message + "you grabbed onto them" or whatever. The problem is that it doesn't seem to actually grab ahold. Every attack I used after 'grabbing on', if I missed, it was a straight 'You attack soandso and miss' instead of the one you get when you have tangling grasp.

It's the same with bite.

No, there wasn't anyone else attacking my target.

It's the same no matter which buttons I use... AKA the 'Attack again' button has the same results as the 'Person>attack with>claws/bite'.

Any idea?

EDIT: On another note, I think the way it is now is fine, but maybe throw in a collapsible box for half the names or something, to reduce crowding?

Posted by: sluutthefeared Jun 9 2006, 02:47 AM
QUOTE (Marked Grimes @ Jun 9 2006, 02:38 AM)
Just noticed something, and I'd assume that it has to do with the extension, because it never did this before I installed.

I have v.53b.

In zombie mode, when I attack someone, if it lands, I get the normal message + "you grabbed onto them" or whatever. The problem is that it doesn't seem to actually grab ahold. Every attack I used after 'grabbing on', if I missed, it was a straight 'You attack soandso and miss' instead of the one you get when you have tangling grasp.

It's the same with bite.

No, there wasn't anyone else attacking my target.

It's the same no matter which buttons I use... AKA the 'Attack again' button has the same results as the 'Person>attack with>claws/bite'.

Any idea?

EDIT: On another note, I think the way it is now is fine, but maybe throw in a collapsible box for half the names or something, to reduce crowding?

I don't think it's related to the extension.

Here's some similar reports on the wiki.
http://wiki.urbandead.com/index.php/Bug_Reports#Tangling_Grasp_Doesn.27t_Tangle

Posted by: Marked Grimes Jun 9 2006, 04:33 PM
Hmm, well whatever bug report was there is gone now, so maybe it got fixed already.

Anyways, cheers!

Posted by: Sirens Jun 9 2006, 06:44 PM
Okay, here's a bug I can't seem to get over.

Whenever I go into the toolbar options, and load a new clan list, it says it's loaded. But the color styles don't seem to apply themselves, nor does the list show up in the editor.

Oddly enough, I randomly started a list in the editor, and that list is getting saved somewhere, but not over the list I loaded. It's color styles aren't being applied either.

Thoughts?

Posted by: sluutthefeared Jun 9 2006, 06:55 PM
QUOTE (Sirens @ Jun 9 2006, 06:44 PM)
Okay, here's a bug I can't seem to get over.

Whenever I go into the toolbar options, and load a new clan list, it says it's loaded. But the color styles don't seem to apply themselves, nor does the list show up in the editor.

Oddly enough, I randomly started a list in the editor, and that list is getting saved somewhere, but not over the list I loaded. It's color styles aren't being applied either.

Thoughts?

Clan listing doesn't work.
Tokujin added that stuff, I just haven't fixed it or removed it yet.

Posted by: Sirens Jun 9 2006, 07:00 PM
Right. So disable it and stick to UD Tool?

Posted by: sluutthefeared Jun 9 2006, 07:11 PM
Yes. I'll probably do clan listing later though.

Posted by: Sirens Jun 9 2006, 07:15 PM
Okay, I'm using the nightly build thing version stuff.... tongue.gif
I reinstalled UD toolbar. Anything special I need to do to get it to work? And sorry if you've been asked this before...

Edit: Take your time. I've uninstalled the Nightly Builds version and installed the regular version until you get out all the bugs. Speaking of which, regular Radios don't take up 4 inventory spaces, only the transmitters do.

Anyways, I figured this topic should be pinned, and I did so.

Posted by: sluutthefeared Jun 9 2006, 07:52 PM
QUOTE (Sirens @ Jun 9 2006, 07:15 PM)
Okay, I'm using the nightly build thing version stuff.... tongue.gif
I reinstalled UD toolbar.  Anything special I need to do to get it to work?  And sorry if you've been asked this before...

Edit: Take your time.  I've uninstalled the Nightly Builds version and installed the regular version until you get out all the bugs.  Speaking of which, regular Radios don't take up 4 inventory spaces, only the transmitters do.

Anyways, I figured this topic should be pinned, and I did so.

What problems did you have with the nightly build? I haven't really updated anything in the options menu yet to reflect recent changes, but otherwise it should be working pretty well.

http://wiki.urbandead.com/index.php/Useful_Items#Radio

Radio's take up 5, transmitters 1. Originally I thought the radio took up 1 and made it a handheld radio. Then I found out they take up 5, so I made it a boombox, tongue.gif

Posted by: Sirens Jun 9 2006, 08:11 PM
Radios take up five, and transmitters take up one? That doesn't make a lick of sense. Have you tested it?

For some reason I couldn't get UD Tool to color the names with the Nightly Build running.

Posted by: sluutthefeared Jun 10 2006, 03:44 PM
Yeah, the radio sizes don't make much sense. I guess it was done only for gameplay balance, this way you can't pick up a dozen radios and listen to different frequencies on each.

UDToolbar does cause a conflict with UDTool it seems. I'm not sure what determines the order in which the extensions are executed, but I found if you uninstall UDToolbar, get UDTool working properly, then install UDToolbar again it works.
Just don't touch UDToolbar's clan list settings. I'm not entirely sure why Tokujin added UDTool's code to the Toolbar, but I'll remove it next version.


I found that UDTool also puts the Toolbar's suburb link into its own link which is still a reference to the old map. I'll fix that little problem as well.

Posted by: Sirens Jun 10 2006, 04:08 PM
QUOTE (sluutthefeared @ Jun 10 2006, 02:44 PM)
Yeah, the radio sizes don't make much sense. I guess it was done only for gameplay balance, this way you can't pick up a dozen radios and listen to different frequencies on each.

That doesn't sound like a balance issue to me, that sounds like a sanity issue! Seriously, I carry around one radio and I occassionally wonder if I should put up with it for it's rare benefits.

As for removing the clan listing bit, I suggest leaving it in. It would be nice to have UD Tool and UD Toolbar's features in one nice, neat little package. But it would also be a good idea to list what the extention isn't compatable with.

Posted by: sluutthefeared Jun 10 2006, 04:36 PM
I do plan to do clan listing, just not with UDTool's code.

Posted by: Sirens Jun 10 2006, 04:44 PM
Ah, okay. Will it still have an editor?

Posted by: Krazy King Jun 18 2006, 01:49 AM
I can't change the frequency of the radio. It shows the same frequency it was when I got it.

Posted by: sluutthefeared Jun 18 2006, 02:04 AM
QUOTE (Krazy King @ Jun 18 2006, 01:49 AM)
I can't change the frequency of the radio. It shows the same frequency it was when I got it.

Thanks for pointing out the bug.
I'll fix it soon, but for the time being you will have to go to the toolbar preferences, disable the extension, tune it, then enable again.

Posted by: DCLXVI Jun 23 2006, 08:34 PM
well i just installed the nightly build 54b and it seem like it worked but when i restarted firefox it still said i was running on 53b has anyone eles had this trouble or know what may be the bug here?

Posted by: sluutthefeared Jun 23 2006, 09:51 PM
QUOTE (DCLXVI @ Jun 23 2006, 08:34 PM)
well i just installed the nightly build 54b and it seem like it worked but when i restarted firefox it still said i was running on 53b has anyone eles had this trouble or know what may be the bug here?

The bug is my forgetfulness, tongue.gif
Although I updated the file on my drive which contains version information I forgot to include it in the XPI so 54 still says it's 53 in the extension info.

Posted by: DCLXVI Jun 25 2006, 10:11 PM
is thtat all well thats cool well in any case i have yet to have a problem with it and i wish you damn good luck on future versions cool.gif

Posted by: Grape Expectations Jun 28 2006, 02:14 AM
I have a bit of a problem. Uhm... For some reason the map is showing that there's either double the amount of people (ie 22 instead of 11) or 0. When it's showing that there are 0 people, when, in fact, there are more than 0 people, I can't see who's there. It's like I'm blind. I'm also dumb, because... I don't know what to do. Help?? unsure.gif

Posted by: sluutthefeared Jun 28 2006, 04:06 AM
QUOTE (Grape Expectations @ Jun 28 2006, 02:14 AM)
I have a bit of a problem. Uhm... For some reason the map is showing that there's either double the amount of people (ie 22 instead of 11) or 0. When it's showing that there are 0 people, when, in fact, there are more than 0 people, I can't see who's there. It's like I'm blind. I'm also dumb, because... I don't know what to do. Help??  unsure.gif

Sounds like conflicting extensions.

What version of UDToolbar are you using and which other extensions are installed?

Posted by: Grape Expectations Jun 28 2006, 11:53 AM
Ohhh! I would never have even thought of that. I uninstalled all the UD related extensions, and then reinstalled the toolbar. It works now. Thank you! laugh.gif

Posted by: teleport Jul 8 2006, 09:56 PM
omgz, that interface is le pwn...

Posted by: 20m813 Jul 22 2006, 03:25 PM
Ummz... I'm having a problem.
http://img236.imageshack.us/my.php?image=untitledku3.png
See that? I have a shotgun and shells and such... but it's only showing my pistol. Am I messed up here or sumthin?

Posted by: Sirens Jul 22 2006, 03:32 PM
When I had that problem, it was because I had UDTool and UDToolbar install in an order that caused conflicts. Reinstall them in a different order, and it should work.

Posted by: sluutthefeared Jul 22 2006, 05:28 PM
QUOTE (Sirens @ Jul 22 2006, 03:32 PM)
When I had that problem, it was because I had UDTool and UDToolbar install in an order that caused conflicts. Reinstall them in a different order, and it should work.

You had the problem even with UDTool's combiner disabled?

Posted by: Sirens Jul 22 2006, 06:01 PM
You know, I don't think I ever though of disabeling that. >>;;

Posted by: Teksura Jul 22 2006, 09:29 PM
I can't seem to fine where it lets me load the CSS file

EDIT:
Ahh, nevermind. I got it. OOOO I love this new setup. So much nicer for picking targets. shame Teia isn't a death cultist anymore. woulda made things easy.

Also, the huge 5 spot radio thing was mentioned before. that was really a codeing issue.

The curent setup for the inventory has the guns take up 2 spots because 1 slot says the item is a gun (pistol or shotgun) and the next says how much ammo is in it.

The radio needs 1 slot to say its a radio. and 4 slots for the frequency. Yea... it sucks.

Posted by: Tack Johnson Jul 25 2006, 12:03 AM
Is there a way to make PKers names stand out by checking them against the database? i seem to remember UDtool did something like this, but i heard the databases were taken down?

Posted by: DCLXVI Jul 25 2006, 01:14 AM
i think your talking about the clan editor. On a side note where is a good place to find these things is there a thread somewhere here dedicated to them?

Posted by: Desert Byproduct Jul 26 2006, 06:09 AM
One problem I am having with the new extension is that it won't show my FAK's and other regular items, It ONLY shows my pistol not even the shotgun. I was walking around with 18hp for a while becuase I thought I didn't have any FAK's! A terrible problem for me, if I can do something about this please let me know otherwise I think it's important to have those things readily available and easy to see

Posted by: Teksura Jul 26 2006, 07:08 PM
I recently upgraded to the newer one. my problem is.... I can't always see baracades. This seems to happen a lot

http://img145.imageshack.us/my.php?image=cadesgh2.jpg

I see no 'cades. I try and go in. I fail. And I can't target the baracades unless I disable the extention and refresh first.


EDIT: I think I figured out what causes it to happen. It only seems to happen when a zombie in the same area is on my contacts.

Posted by: slider Jul 26 2006, 10:39 PM
Hi! I use Internet Explorer for all my web needs. Is it worth changing over to Firefox to use this enchanment. It looks awsome, but I don't want to go through the trouble to install and learn a new browser. (I'm technologically impaired...Sometime I'm amazed I remember where the "ON" button is...)

Plus, my wife will probably freak out that I made the change, but if it really makes the game look as cool as I hope it does I might try it. THANKS! biggrin.gif

Posted by: DCLXVI Jul 26 2006, 10:46 PM
personally firefox alone is reason enough to change browsers but thatís just my opinion. On the other hand the extension makes Urban Dead flow so much better and gives the game a more personalized experience.

Posted by: slider Jul 26 2006, 11:15 PM
QUOTE (DCLXVI @ Jul 26 2006, 10:46 PM)
personally firefox alone is reason enough to change browsers but thatís just my opinion. On the other hand the extension makes Urban Dead flow so much better and gives the game a more personalized experience.

I just don't know much about Firefox. Also, my computer is REALLY old... (64MB Ram, 1 Gig Hard Drive, Pentium III....)

I've had it for years and overall it still runs great, but I never seem to have the extra $$$ to upgrade. wink.gif

Still worth it? I'm really trying to talk myself into it.

Posted by: Teksura Jul 26 2006, 11:19 PM
Many people who use the extentions will tell you the game is nearly unplayable without them.

If you play as a survivor then this is completly true. The inventory needs to be done better and an extention is the only way to do that.

As a Zombie there are so few commands anyway that it plays smoothe enough without the extentions.

Also, as a survivor you are able to use various other things like a name colorizer to instantly know who is who. A PKer, a member of your own group, that arse-hole who headshot you at the revive point, other things like that.

Once you get it going then its easy to play with


Posted by: Vykromod Jul 28 2006, 04:35 PM
I'm sorry about this... I'm new, you see?
huh.gif
I can't remember the name of the largest Z group in the game (the wiki is acting up) and i thought i should join a forum sooner or later (I chose this one).
Also, when do most people play UD? Because i'm english and have only met two people moving yet.
And what's a ph43r?

Posted by: Desert Byproduct Jul 30 2006, 07:15 AM
I would absolutely love it and be indebted to someone who can tell me how to colorize DEM members so I can see them quickly when I get into a building, I'm pretty sure I have the latest version of UDtool so some help on this would be AWESOME.

Posted by: Reignman Jul 30 2006, 09:54 AM
QUOTE (Desert Byproduct @ Jul 30 2006, 03:15 PM)
I would absolutely love it and be indebted to someone who can tell me how to colorize DEM members so I can see them quickly when I get into a building, I'm pretty sure I have the latest version of UDtool so some help on this would be AWESOME.

Look http://z14.invisionfree.com/Brainstock/index.php?showtopic=72.

Posted by: DCLXVI Jul 30 2006, 04:34 PM
with the issue of the clan list im pretty sure that these features have been wiped out so thats why they do not show up vist the toolbars homepage for more info. still i am woundering of there are still clan lists i find them helpfor to organize my contacts list

Posted by: sluutthefeared Jul 30 2006, 08:24 PM
QUOTE (Teksura @ Jul 26 2006, 07:08 PM)
I recently upgraded to the newer one. my problem is.... I can't always see baracades. This seems to happen a lot

http://img145.imageshack.us/my.php?image=cadesgh2.jpg

I see no 'cades. I try and go in. I fail. And I can't target the baracades unless I disable the extention and refresh first.


EDIT: I think I figured out what causes it to happen. It only seems to happen when a zombie in the same area is on my contacts.

Apparently Kevan changed some of the game text with the last update which is now screwing up the extension in some cases. I'll try to fix that soon.

Posted by: Desert Byproduct Jul 30 2006, 10:14 PM
I've noticed that the "Barricade Again" tab is becoming useless and pretty much erases any chance of successful cading. I find if I use the possible actions tab over and over I get normal results. This is probably an improtant thing to note.

Posted by: DCLXVI Aug 1 2006, 10:39 PM
well that depends your test group is a little small if this is only happing to you and in which case it might be just a case of bad luck unless other people here have had the same results...


well on a side note I have a question about the next build of the toolbar and it is if it will link to sirens version of the http://redrum.soul-fantasy.net/map.php?frl=toggle or if it will stay the same. The reason i ask this is because sirens version is alot more sophisticated and would be a great addtion to the ud toolbar.

Posted by: Desert Byproduct Aug 2 2006, 05:43 AM
pretty much every thread I post on people are having the same issues, they try around 9-10 times to cade with no results other than on the first try occasionally, and I found the same thing and every time I try it the other way it is resolved

Posted by: sluutthefeared Aug 2 2006, 07:46 PM
Desert Byproduct is right, Kevan has made a change in the barricade commands, so the barricade again button wont work properly right now.

Possibly it was a change to throw off people using simple barricade bots. Rather than using "map.cgi?barricade" every time, after each try the command becomes "map.cgi?barricadeX" where X is some number (possibly random).

Posted by: Desert Byproduct Aug 3 2006, 12:43 AM
Will that be taken care of in the next update for it?

Heres a question, is there some easy way to determine who is a DEM member in the game without having to pull up thier profile. There isnt a way to highlight names or something like that?

Posted by: Winnan Aug 3 2006, 07:48 AM
QUOTE (Desert Byproduct @ Aug 3 2006, 01:43 AM)
Will that be taken care of in the next update for it?

Heres a question, is there some easy way to determine who is a DEM member in the game without having to pull up thier profile. There isnt a way to highlight names or something like that?

That's what UDTool is for... add the DEM personnel roster txt file, enable coloring, and viola!

Posted by: DCLXVI Aug 3 2006, 11:51 PM
and how do you go about doing that ive tried and currently makes no differnce. is there a way to get directions?

Posted by: Desert Byproduct Aug 4 2006, 12:08 AM
I second DCLXVI's comment I THOUGHT I had done this and nothing happened. I have the roster and enabled clan listing and colorizing and NOTHING sad.gif

Posted by: DCLXVI Aug 4 2006, 01:16 AM
QUOTE (sluutthefeared @ Jul 30 2006, 08:24 PM)
QUOTE (Teksura @ Jul 26 2006, 07:08 PM)
I recently upgraded to the newer one. my problem is.... I can't always see baracades. This seems to happen a lot

http://img145.imageshack.us/my.php?image=cadesgh2.jpg

I see no 'cades. I try and go in. I fail. And I can't target the baracades unless I disable the extention and refresh first.


EDIT: I think I figured out what causes it to happen. It only seems to happen when a zombie in the same area is on my contacts.

Apparently Kevan changed some of the game text with the last update which is now screwing up the extension in some cases. I'll try to fix that soon.

well seems that something else has changed in the last update i can see teh barricades but i cant see familiar zeds also the handy revive this specimen button that kevan added dosent seem to show up... sorry no pic.

Posted by: Desert Byproduct Aug 20 2006, 12:05 AM
I have a question about something that went wrong with the AUTOSCOUT. It generally is accurate when updating cade levels and PKers and sometimes power. But when I find a building that has been broken into, it will not update how many zeds are inside, and it, in my experience, does not update the cade level of such a building. What gives?

Posted by: Thalarion Aug 20 2006, 12:57 AM
Wrong forum.

Posted by: Desert Byproduct Aug 20 2006, 06:24 AM
can you refer me to the right forum, I'm having trouble finding where I need to go. thanks

Posted by: Sirens Aug 20 2006, 10:28 AM
*cracks up laughing, rolling, and otherwise being very amused* Let me know when he's pointed in the right direction, so I can remove these posts from this thread.

EDIT: Oh nevermind, I forgot, I can't delete posts rolleyes.gif

Posted by: Thalarion Aug 20 2006, 11:09 AM
I thought this topic was pinned, but I guess not. The thread you're looking for is located http://z14.invisionfree.com/Brainstock/index.php?showtopic=2080.

Posted by: molestargazer Aug 25 2006, 05:03 AM
I'm downloading firefox now just so I can use this tool tongue.gif

Looks really good. I think I'll stick to IE for my main browsing though.

(On a side note, can anyone PM me the link to that thread with all the user-made sigs in? I want one for MEMS and I can't find the topic again blink.gif )

Mole

Posted by: Kinrath Aug 28 2006, 12:44 PM
This extension is just great!
But you need to update it, it seems not to work properly with the recent game changes.

Posted by: Revive Specialist Aug 28 2006, 02:09 PM
The older Stable http://udtoolbar.mozdev.org/installation.html works fine with the new game updates. It even makes the binoculars pretty.

It also allows you access to the logout button.

Version 54? sometimes acts wonky with other extensions like UDTool unless you fiddle with the order in which they are started.

I recommend downgrading for more better goodness.

Posted by: sluutthefeared Aug 28 2006, 10:03 PM
Yeah, the binocular options are stripped from the item.
I haven't been playing UD much or coding, but I suppose it's time I fix some bugs.

I'll try to get an update out in a few days to fix the binoculars, NT building text, 'dying' survivors, radios, the 'barricade again' button and I think there's a few other small bug fixes I did before I became lazy, tongue.gif
I'll also put in Siren's city map in the toolbar and remove the clan listing stuff that conflicts with UDTool.

If I'm missing anything major from that list, please tell me. I may have lost track of some major problems since I haven't been around much lately.

Posted by: Sirens Aug 28 2006, 11:02 PM
Thank you Mr. Feared. We love you! ^^

Posted by: Kinrath Aug 29 2006, 02:25 AM
biggrin.gif Thank you very much, your extension is extremely useful and it looks great!

Posted by: Reignman Aug 29 2006, 04:16 AM
There's a bug in the UDtoolbar. Yeah. Nevermind.

Posted by: RonBrenner Aug 29 2006, 06:41 AM
This extension is great, sluutthefeared. The graphics are very cool. I'm glad to see you're going to make a new version; not being able to barricade more then once is a big bug, imo.

On top of the changes you've already listed, I would like to suggest one small thing: make a graphic for 'inside'. A simple corridor, or a door, would be cool. Something like the following(but better)-

http://img89.imageshack.us/my.php?image=toolbarinsidegraphicvq2.jpg

Or something. Maybe a wall of rubble, like a makeshift barricade...

It's certainly not a priority. It's just that(when inside) the center looks very stark with all the great outside graphics surrounding it.

BTW, are you also the infamous, the NOTORIOUS, Kyle the Feared? ohmy.gif
(the extension page has a link to contact a "Kyle",
and your name here is very similar... just curious.)

Posted by: sluutthefeared Aug 29 2006, 06:47 PM
QUOTE (RayStanwick @ Aug 29 2006, 06:41 AM)
This extension is great, sluutthefeared. The graphics are very cool. I'm glad to see you're going to make a new version; not being able to barricade more then once is a big bug, imo.

On top of the changes you've already listed, I would like to suggest one small thing: make a graphic for 'inside'. A simple corridor, or a door, would be cool. Something like the following(but better)-

http://img89.imageshack.us/my.php?image=toolbarinsidegraphicvq2.jpg

Or something. Maybe a wall of rubble, like a makeshift barricade...

It's certainly not a priority. It's just that(when inside) the center looks very stark with all the great outside graphics surrounding it.

BTW, are you also the infamous, the NOTORIOUS, Kyle the Feared?  ohmy.gif
(the extension page has a link to contact a "Kyle",
and your name here is very similar... just curious.)

You can barricade multiple times using the "Possible Actions>" menu, but the "barricade again" button will be fixed soon.

I had intended to eventually make interiors for each building, but that might not happen. I kind of like the way the interior is on 54b though.

And yes, I'm Kyle the Feared.

Posted by: AnotherZombieKiller Aug 29 2006, 10:36 PM
KyleTheFeared eh? most notorious solo PKer in the game... very interesting... and to think that I use your Tool bars... interesting

Posted by: DCLXVI Aug 30 2006, 03:17 AM
hey the toolbars are quite cool regardless of kyles playing tatics pking is a way of playing ud too...

Posted by: Sirens Aug 30 2006, 09:41 AM
The Most Notorious PKere makes UD Toolbar, and I made the best version of the Malton Map to Date (so claim the reviews)...

...Maybe it's time to start looking at PKer Players in another light, neh?

Posted by: AnotherZombieKiller Aug 30 2006, 11:29 AM
well Mia I dunno about you... cause your just mia.. but KyleTheFeared might not realize this but dude you have PKed me SOOOOO SOOO SOOO SOOO SOOO SOOO many freakin times it's not even funny

when I used to go to caiger and hang out around YT he comes and PKs me everytime... it's like he has radar or something

Posted by: Kal Choedan Sep 2 2006, 11:47 AM
Any news on an update, Kyle? I'm jonesing for my UDToolbar fix wink.gif

-k

Posted by: Kinrath Sep 2 2006, 04:04 PM
Can't wait for it too smile.gif
Might be difficult to fix tough, because the Toolbar can no longer gain information concerning your inventory by reading and evaluating the drop list.

Posted by: atra Sep 7 2006, 02:16 PM
I've got a problem
I installed the toolbar and added the css into Firefox (1.5.0.6)
and restarted and I just got everthing mixed up sad.gif
I don't see nice city map and I even cannot read what what is

What should I do??
sad.gif
Please help!

Posted by: atra Sep 7 2006, 02:17 PM
...

Posted by: atra Sep 7 2006, 02:18 PM
...

Posted by: atra Sep 7 2006, 02:19 PM
Sorry, I don't know why my browser posts everything 4 times sad.gif

Posted by: Reignman Sep 8 2006, 03:26 AM
QUOTE (atra @ Sep 7 2006, 10:19 PM)
Sorry, I don't know why my browser posts everything 4 times sad.gif

You probably clicked the button four times.

The common causes for trouble with the UDGE are a failed install or conflicting extensions. You could describe your installation procedure, you could turn off extensions one by one until it works, or you could post a screenshot and we'll tell you it's all because you set your font to small.

Posted by: atra Sep 8 2006, 04:08 AM
You are right...
I turned off flashget extension and it started working biggrin.gif
And it looks great!!!

I had connection problems yesturday and clicked refresh twice biggrin.gif
it sent the reply two more times...

Posted by: Kinrath Sep 8 2006, 10:52 AM
Any updates on when the inventory summarizer will be fixed? smile.gif

Posted by: sluutthefeared Sep 8 2006, 01:14 PM
Sorry, I've been a bit too busy with school work to finish. Hopefully sometime next week it will be done though.

Posted by: DCLXVI Sep 11 2006, 08:51 PM
hey thats great hope it goes smoothly.

Posted by: Kinrath Sep 15 2006, 02:35 PM
Don't mind my asking, i just want to know how it is doing smile.gif

Posted by: sluutthefeared Sep 15 2006, 06:25 PM
It's coming along nicely, almost done. I decided to take the time to change some of the things I found annoying in the last version as well as fix the bugs.

The inventory has changed a bit, each item now has a label and description when you hover over it. The drop menu has been removed, each item now has a red 'x' which can be clicked to drop. The inventory remembers whether it was open or closed between page loads too. And I've changed a few other things, like making the list of active/least active characters collapsable.

user posted image

Posted by: DCLXVI Sep 15 2006, 10:01 PM
very suave cool.gif

Posted by: Desert Byproduct Sep 16 2006, 12:34 AM
Sounds Great! I'm really lookin forward to it! Much thanks for all your hard work

Posted by: Kinrath Sep 16 2006, 01:01 AM
This is f*ing AWESOME!

Posted by: John Snake Sep 16 2006, 03:17 AM
Looks awesome. biggrin.gif

Posted by: sluutthefeared Sep 17 2006, 11:46 PM
I've upload 55b to the server. Might take around 8 hours from now to reach the mirrors though.
Fixes the inventory, binoculars, barricade again button and various other bugs. Many other small improvements as well (including working options, yay).

The defaults.css file from the older dev builds has been added to the extension package, but the stylesheet override preference from 54b will still be in your config and interfere. Go to the options and disable the override file, or you can download EQ's skin from 46, although it doesn't have definitions for the latest features. I'll update EQ's skin and make several new ones soon.

And as always, let me know what breaks. I'm afraid there may be some problems with the recognized zombies and corpses part, didn't get to test it fully.

http://udtoolbar.mozdev.org/

Posted by: DCLXVI Sep 17 2006, 11:56 PM
Currently just glad to have somthing to work with much thanks and appreciation Kyle biggrin.gif

Posted by: Kinrath Sep 18 2006, 10:38 AM
Can't wait till the mirrors are online biggrin.gif Currently the file is still marked as not available.
Thank you VERY MUCH, this will be GREAT!

Posted by: Desert Byproduct Sep 18 2006, 02:32 PM
I'm getting so giddy! It's not available yet though. . .

Posted by: DCLXVI Sep 18 2006, 03:53 PM
anticipation growing......... anger rising....... urge to kill grows 795245.gif

Posted by: Kinrath Sep 18 2006, 04:01 PM
These mirrors seem to take quite a while for accepting that small file unsure.gif
Its out there - waiting for us - but unable to reach us yet. ARGH!

Posted by: sluutthefeared Sep 18 2006, 06:05 PM
That's really strange. And annoying. It's been over 18 hours. :/ Usually never takes more than 8.
Had to double check to make sure I actually uploaded it. It's on the CVS server but the mirrors haven't been updated yet.

Since I'm as impatient as you guys are, and I want you to be able to use it, I've asked Sirens to host the file temporarily. Yay Sirens!
http://redrum.soul-fantasy.net/udtoolbar55.xpi

Posted by: DCLXVI Sep 18 2006, 11:49 PM
great it seems to working fine the corpse recognition system is working fine from what I've seen so far great to have it back up and running yourock.gif can you do a quick post though overviewing some of the new features though still getting used to it but again thanks cool.gif

Posted by: sluutthefeared Sep 19 2006, 05:28 AM
QUOTE (DCLXVI @ Sep 18 2006, 11:49 PM)
can you do a quick post though overviewing some of the new features though still getting used to it but again thanks  cool.gif

I forget what all I changed, tongue.gif

When you're in a tall building, an icon for the binoculars appears in the middle of the map, place your mouse over it and arrows pointing to the 8 directions you can look will pop up.

When you're in a building of 50 or more people and haven't used the [list names] link, the most active and least active users are added to the room description from the attack box. The lists can be displayed or collapsed by clicking the titles.

The inventory is mostly the same. Click the ">" button next to the 6 basic items under your stats to open the full inventory. Click the items to use them, mouse over and click the red 'x' in the corner of the items to drop. Any item you don't really use by clicking in the inventory should have a short description of how to use it pop up when you mouse over.

Then in the options, the pop up menus refer to the "possible actions>" menu under the stats/inventory as well as the menu that pops up when you mouse over player names and other targets.
The "enable name list table" should have a better name, but it disables/enables the formatting of the names in the room description. If it's disabled they're no longer placed in tables, and since the code was closely tied together, they no longer have colored health labels either.
The fixed map option just makes the map stay in place if you scroll.
The other options are hopefully self explanatory.
Let me know if you have any other questions though.

Posted by: Darkwolf Sep 19 2006, 05:39 AM
Alright what the heck do I do with these files? Don't recall having a problem with the previous version.

Posted by: sluutthefeared Sep 19 2006, 05:58 AM
QUOTE (Darkwolf @ Sep 19 2006, 05:39 AM)
Alright what the heck do I do with these files? Don't recall having a problem with the previous version.

If you've downloaded the XPI file to your hard drive, just open it in firefox and it will install. After that, close and restart the browser.

Posted by: Marak Sep 19 2006, 07:16 AM
I just installed 55b and I'm loving it! It's amazing how much it can change the feel of UD.

Posted by: Kinrath Sep 19 2006, 09:57 AM
Installed it, its AWESOME. The inventory works great, the binocular icon actually reminded me that this item is in the game now (lol) and i can finally use UDTool clanlisting combined with the full functionalit of UDToolbar without any problems.
GOOD JOB! biggrin.gif

Posted by: bab5 Sep 19 2006, 05:40 PM
Very Nice, I am new to Urban Dead so it will take me a while to get used to it. How does the clan listing work? I was in the police station and the humans belonged to different clans but there was no way to tell without looking at there profile.

Posted by: sluutthefeared Sep 19 2006, 06:14 PM
Version 55 doesn't have clan listing, although I'm probably going to add it.
I think version 46 had some clan listing feature, but I didn't like it and got rid of it, tongue.gif

You can download UDTool which has a feature to highlight names who belong to certain groups.
http://www.sl.ecwhost.com/ud/

Posted by: bab5 Sep 19 2006, 06:21 PM
are there any compatibility problem with UD tool and this one?

Posted by: sluutthefeared Sep 19 2006, 06:28 PM
Some of the features have to be disabled in one or the other. Such as the inventory, either disable UDTool's inventory combiner or disable UDToolbar's graphical inventory.

EDIT: And apparently UDTool can break the least active/most active lists UDToolbar creates. Not too much of a problem since you can just click [list names] to see them anyways.

Posted by: DCLXVI Sep 19 2006, 11:55 PM
just accessed the necro net and found out the map is color coded to building types very sweet tongue.gif

Posted by: SharkSkinMan Sep 20 2006, 12:05 AM
I downloaded this earlier and experimented with the menus & whatnot using a character who was essentially "down" for the night. It was a little jarring at first, but after some experimenting and a very small period of adjustment it proved to be quite effective.

Very intuitive design on this one Kyle, I'm loving it. Hats off to you and your crew for this lovely piece of work. And thank you very much for this nice addition to UD.

Posted by: sluutthefeared Sep 20 2006, 09:46 AM
Thanks for the compliments everyone. I'm glad people are enjoying it.

QUOTE (DCLXVI @ Sep 19 2006, 11:55 PM)
just accessed the necro net and found out the map is color coded to building types very sweet  tongue.gif

That was actually an accident, I was in a rush. I had some redundant code in the CSS file, removed it, and apparently took out too much with it. But if people like the colored borders, I could keep it and improve it a bit next time.



Posted by: Darkwolf Sep 20 2006, 12:26 PM
Got it running last night. Beautiful. Thanks for your hard work. wink.gif

Posted by: Ignatz Sep 21 2006, 08:17 PM
Hi. I just downloaded the enhancer and it looks REALLY good.

I am having 1 problem though: When I add a contact it asks me to open an existing list or add a new one. It can not find my old list, nor will it create a new one. I am running a iMac Intel, OSX 10.4.7.

Is there any way I can disable this feature/option; or can I set it up so it doesn't eat up my ISP hits? Thanks.

Great job otherwise!!

p.s. Can a character carry more than the standard 50 items by usingthis? It looks that way, my item count says 9 items used, 42 remaining, not counting 4 clips and 4 shotgun shells.

Posted by: sluutthefeared Sep 21 2006, 11:08 PM
Which version of UDToolbar are you using Ignatz? And are you using UDTool as well?

And yes, your inventory has 51 slots. It can actually expand to 52 or 55 if the last item you pick up is a shotgun/pistol or a radio. It's not related to the extension, just how the game is.

Posted by: Reignman Sep 22 2006, 12:49 AM
QUOTE (sluutthefeared @ Sep 22 2006, 07:08 AM)
And yes, your inventory has 51 slots. It can actually expand to 52 or 55 if the last item you pick up is a shotgun/pistol or a radio. It's not related to the extension, just how the game is.

I'm fairly sure this has changed, as I spent a great deal of time some time back in a mall near my maximum capacity (can't say for sure, since the extension calculated generator and radio weights incorrectly). I found *no* shotguns and *no* generators if I was near the limit - in fact, I believe I did get the odd "you can't carry more" message if I tried to pick up a generator.

Posted by: sluutthefeared Sep 22 2006, 11:28 AM
It still works the way I've described Reignman, just tested. Also, here's a screenshot of my inventory from some time after the radios were implemented.

user posted image
I killed a lot of people that day. tongue.gif

Posted by: Reignman Sep 23 2006, 07:56 AM
QUOTE (sluutthefeared @ Sep 22 2006, 07:28 PM)
It still works the way I've described Reignman, just tested.

Sucks to be me, then. Thanks for clearing that up!

Posted by: Kinrath Sep 23 2006, 09:11 AM
Holy ****, 25 fully loaded shotguns blink.gif

PS: I have the same 'problem' as Reignman... but it is not really that important to me, i have filled up everything with pistol clips. Pistol clips are in contrast to shotgun shells more inventory effective than the weapons they reload. (6x1 < 6x2 compared to 1x2 = 2x1).

Posted by: RalphTheWonderLlama Sep 26 2006, 04:21 AM
WHERE IS THE CSS OVERRIDE FILE?

Posted by: sluutthefeared Sep 26 2006, 05:45 PM
QUOTE (RalphTheWonderLlama @ Sep 26 2006, 04:21 AM)
WHERE IS THE CSS OVERRIDE FILE?

There's only one now, designed for version 46, so it's out of date.

I'll be making several alternate skins soon, possibly next week when I'm less busy. I'll probably write a quick tutorial on making skins for the game too, maybe get a few created by others.

Posted by: DCLXVI Sep 30 2006, 10:16 PM
a guide to make skins would be nice. i am wondering though where i can find the pictures you used for the icons in the current version

Posted by: ThreeSided Sep 30 2006, 10:27 PM
hm.... so I take it that Sluutthefeared is some sort of programer for UD? nice to meet you fear!

Posted by: Marak Oct 4 2006, 03:20 AM
I love your toolbar, but is it possible to view your co-ordinates via the GPS with the extention enabled, because I have found no way to do so.

Posted by: Kinrath Oct 4 2006, 08:09 AM
The coordinates should be automatically displayed next ot the suburb's name. This makes GPS units obsolete.

Posted by: Winnan Oct 4 2006, 09:25 AM
I might have found a possible bug in terms of a "...zombie" character name and a zombie character on my contact list showing up twice on the "You recognize..."

I'm guessing it's a potential conflict with UDTool (since that's the only other UD extension I'm using outside of the Toolbar).

Screenshots to follow if I run into it again.

Posted by: sluutthefeared Oct 4 2006, 10:10 AM
QUOTE (Winnan @ Oct 4 2006, 09:25 AM)
I might have found a possible bug in terms of a "...zombie" character name and a zombie character on my contact list showing up twice on the "You recognize..."

I'm guessing it's a potential conflict with UDTool (since that's the only other UD extension I'm using outside of the Toolbar).

Screenshots to follow if I run into it again.

Shouldn't be a conflict with UDTool, it's related to the way Kevan does the drop down lists when attacking/healing/reviving someone in an area with 50+ people.
If they're in the drop down list below the "[... 'click list names to interact with others' ...]" part and you perform an action on them, they're then in the drop down list twice for whatever reason. The extension will then add them to the "Most active characters", zombies or corpse lists twice.

Shouldn't be hard to fix in the next version.

Posted by: sluutthefeared Oct 4 2006, 10:25 AM
QUOTE (DCLXVI @ Sep 30 2006, 10:16 PM)
a guide to make skins would be nice. i am wondering though where i can find the pictures you used for the icons in the current version

The images are all inside of the extension package, you can open the .xpi file with WinRAR or a similar program to view all of the contents.
If you need to have the URL for a CSS definition it will begin with "chrome://udinvgraphenhance/" followed by the path and filename in the extension package. Something like this: "url('chrome://udinvgraphenhance/content/inventory/shotgun.gif')".

Posted by: DCLXVI Oct 4 2006, 11:04 PM
thanx would you mind if i used the gifs in a PowerPoint tutorial for urban dead? dont worry i would cite you as the source

Posted by: sluutthefeared Oct 5 2006, 05:23 PM
I don't mind.
The pistol, shotgun, pistol clip, shotgun shell, flare gun, syringe, DNA extractor and map images were all done by EQ though.

Posted by: DCLXVI Oct 12 2006, 06:59 PM
Thanks cool.gif . so i was wondering if i where to hit the check for updates button on the extension window will it be able to get an up date or will it just skip over it?

Posted by: ThreeSided Oct 12 2006, 07:03 PM
hm... wierd bug... wenever i try to search the area, it opens that UD map website...

Posted by: sluutthefeared Oct 12 2006, 08:31 PM
QUOTE (DCLXVI @ Oct 12 2006, 06:59 PM)
Thanks cool.gif . so i was wondering if i where to hit the check for updates button on the extension window will it be able to get an up date or will it just skip over it?

55 will be able to auto update when I put a new version out, 46 won't though.

Posted by: sluutthefeared Oct 12 2006, 08:32 PM
QUOTE (ThreeSided @ Oct 12 2006, 07:03 PM)
hm... wierd bug... wenever i try to search the area, it opens that UD map website...

Sounds like a conflict with another extension, I would guess the centered map extension.

Posted by: DCLXVI Oct 25 2006, 10:17 PM
well not wanting to spam i guess this is the best place to post this, is there any conflicts with firefox 2.0 and udtoolbar aka UD Graphic enhancer laugh.gif personally if there is i wont upgrade but if there isnt well hell im on my way to mozilla right now

Posted by: sluutthefeared Oct 26 2006, 01:46 AM
The old version 46 won't, but 55 will work with Firefox 2.

Posted by: TFTD Oct 31 2006, 10:35 AM
QUOTE (sluutthefeared @ Oct 26 2006, 07:46 AM)
The old version 46 won't, but 55 will work with Firefox 2.

but you can get 46 to work with the same change as you need to do for udtool to work.

Posted by: running scared Oct 31 2006, 11:12 AM
I posted the following info to the "We got Fog!" topic but figured I'd repeat it here. Following today's game change that added fog, if you go into Toolbar Preferences and uncheck the box that reads "Enable Map Graphics", you'll be able to navigate around and still have the rest of UDToolbar's functionality available to you.

Posted by: Capt San Oct 31 2006, 12:46 PM
I know this sounds dumb, but how do I upgrade to the latest version? I'm stug with 46b, which looks nothing like the screenshot on page 1, post 1.
Any help would be grand

Posted by: Capt San Oct 31 2006, 12:51 PM
Never mind, found the mirror link a few pages back. I like this a lot biggrin.gif

Posted by: sluutthefeared Oct 31 2006, 02:21 PM
QUOTE (running scared @ Oct 31 2006, 11:12 AM)
I posted the following info to the "We got Fog!" topic but figured I'd repeat it here.  Following today's game change that added fog, if you go into Toolbar Preferences and uncheck the box that reads "Enable Map Graphics", you'll be able to navigate around and still have the rest of UDToolbar's functionality available to you.

Here's a quick fix for the fog.

http://udtoolbar.mozdev.org/fogfix.css
Right click, choose save link as, place it where ever you want.
Go to UDToolbar preferences, enable stylesheet override and import the file you just saved.

Posted by: Capt San Oct 31 2006, 02:42 PM
Strange, I still cant freerun, even with the new script. Thanks for teh update tho

Posted by: Marak Oct 31 2006, 08:08 PM
The fix worked alright for me. the yellow background for powered building names is a great touch.

Posted by: DCLXVI Oct 31 2006, 10:35 PM
QUOTE (sluutthefeared @ Oct 31 2006, 02:21 PM)
Here's a quick fix for the fog.

http://udtoolbar.mozdev.org/fogfix.css
Right click, choose save link as, place it where ever you want.
Go to UDToolbar preferences, enable stylesheet override and import the file you just saved.

you never cease to amaze smile.gif

Posted by: ThreeSided Oct 31 2006, 11:31 PM
QUOTE (sluutthefeared @ Oct 31 2006, 02:21 PM)
Here's a quick fix for the fog.

http://udtoolbar.mozdev.org/fogfix.css
Right click, choose save link as, place it where ever you want.
Go to UDToolbar preferences, enable stylesheet override and import the file you just saved.

I'd... call that cheating but... what the heck wink.gif

Posted by: sluutthefeared Nov 1 2006, 11:29 AM
QUOTE (ThreeSided @ Oct 31 2006, 11:31 PM)
QUOTE (sluutthefeared @ Oct 31 2006, 02:21 PM)
Here's a quick fix for the fog.

http://udtoolbar.mozdev.org/fogfix.css
Right click, choose save link as, place it where ever you want.
Go to UDToolbar preferences, enable stylesheet override and import the file you just saved.

I'd... call that cheating but... what the heck wink.gif

Better than nothing, tongue.gif

I would have updated the extension itself, but by the time it made it to the mirrors for people to download the fog probably would have been gone.
And I wanted to wait to see if any other changes broke anything. Since nothing else seems to be causing problems I'll probably update the extension this evening.

Posted by: sluutthefeared Nov 3 2006, 01:39 AM
Version 56b is up now.
http://udtoolbar.mozdev.org/installation.html

Fixes the free running problem and a few other bugs.

I've changed it so the default CSS file is loaded from the mozdev server, let me know if this causes any sort of problems.

Posted by: Marak Nov 3 2006, 07:01 AM
I'm using it now and everything seems to be working fine biggrin.gif

Posted by: DCLXVI Nov 3 2006, 10:27 PM
cool the automatic update worked for the update btw

Posted by: EVN Nov 6 2006, 05:44 AM
There is still a conflict between udtool and the UDtoolbar, with the turn the burb name into a map link. I posted this before but this topic looks more active. The udtool overrides the Toolbars map. The order of installing the extentions doesn't matter. I like having udtool because you can highlight different names.

Not bug you, but wasn't that supposed a feature of the toolbar as well?

Posted by: sluutthefeared Nov 6 2006, 10:20 PM
Not sure there's a whole lot I can do about the suburb links between the two since UDTool's can't be disabled and just dumps all of the contents of that table cell into a link. I may be able to change the class name or something so UDTool can't even find the suburb name cell but I'm not sure how else that would affect it.

And I think the old versions of the extension, like version 46, had some clan listing feature from Ravenlord that worked when the alternate view option was enabled. I didn't really like it so I tossed it, tongue.gif. And versions 52-54 had some of the code from UDTool in it for clan listing, Tokujin had started that, but it never worked and he left so I tossed that too.
I wanted to add the name highlighting/clan listing ability to UDToolbar, but I've lost a lot of interest in UD and I've recently started a new project so I may never get to it.

Posted by: CrazyKraut Nov 14 2006, 08:07 PM
I just installed the 56b Version and found a bug or something like this. I used the Revive-Request feature and it really postet a revive-request on the DEM-Page but the request contained the wrong Location and even the wrong the Suburb.

Instead of Dulston, it took Miltown and instead of "93,9", it took "99,99". :/
I don't think this is supposed to be correct, right?


Posted by: sluutthefeared Nov 14 2006, 09:09 PM
Were you APed out at the time?

Posted by: CrazyKraut Nov 14 2006, 09:12 PM
at the moment of the request -7 or -6 now -5 :/

is that the mistake, i made?


Posted by: sluutthefeared Nov 14 2006, 09:38 PM
The extension can't get your coordinates if the map isn't displayed.
I suppose it is a bug that it lets you try to request a revive anyways, I'll make it check for that condition in the next update. Sorry about that.

Posted by: CrazyKraut Nov 14 2006, 09:44 PM
allright!

but the toolbaar looks very nice, anyways smile.gif

Posted by: DCLXVI Nov 20 2006, 11:37 PM
neat warning for the UD toolbar, as far as i can tell it just effects the area around forts also allows you to enter those buildings without having to re-enter each time btw wheres the thread to discuss the new changes?

Posted by: paco rommel Nov 21 2006, 09:19 AM
hey, i downloaded one, but i'm only getting the tool bar and the cool on screen map, none of that extra cool stuff. it said it wont work on fire fox 2.0. is there anything i can do to get the one shown at the start of the thread

Posted by: Pillsy Nov 21 2006, 02:53 PM
So I log on to UD tonight and I see the following message, the one highlighted in yellow.

http://i25.photobucket.com/albums/c88/pillsy19/Warning.png

So I think I'll update it, so I do the auto update and I get....

http://i25.photobucket.com/albums/c88/pillsy19/Update.png

..and if I check the mozdev section for UDtoolbar then the latest build is 0.56. Anyone else getting the same?

Posted by: sluutthefeared Nov 21 2006, 03:15 PM
QUOTE (Pillsy @ Nov 21 2006, 02:53 PM)
So I log on to UD tonight and I see the following message, the one highlighted in yellow.
...
..and if I check the mozdev section for UDtoolbar then the latest build is 0.56. Anyone else getting the same?

It adds the warning when the UD game version has changed just to let the user know some things may not be working properly. Suppose I should change the wording a bit to make it more clear what's happened.

I haven't had the time to update it yet, going to do so this evening. The update didn't affect UDToolbar much as far as I know. Only problem is the fort graphics aren't displayed.





QUOTE (paco rommel @ Nov 21 2006, 09:19 AM)
hey, i downloaded one, but i'm only getting the tool bar and the cool on screen map, none of that extra cool stuff. it said it wont work on fire fox 2.0. is there anything i can do to get the one shown at the start of the thread

Did you install version 0.46 or 0.56?
The "Dev Build", version 0.56 on the install page, has all the extra stuff.

Posted by: Pillsy Nov 21 2006, 03:46 PM
QUOTE (sluutthefeared @ Nov 21 2006, 09:15 PM)

It adds the warning when the UD game version has changed just to let the user know some things may not be working properly. Suppose I should change the wording a bit to make it more clear what's happened.

I haven't had the time to update it yet, going to do so this evening. The update didn't affect UDToolbar much as far as I know. Only problem is the fort graphics aren't displayed.

Ok, no probs, thanks for letting me know.

Posted by: labine50 Nov 21 2006, 04:47 PM
The fort update threw it through a loop. laugh.gif

I'll have to update it.

Posted by: iainc Nov 23 2006, 05:29 AM
I like the new version ot the Toolbar. It was a bit weird and took some getting used to but I like it. biggrin.gif

Posted by: Spike12 Nov 24 2006, 10:17 PM
For some reason when I run out of AP it shows my inventory as empty. Odd little bug, any fix coming for it?

Posted by: DCLXVI Nov 24 2006, 11:45 PM
i believe when you don't have ap even without the tool bar it wont show your inventory, sorry thats just how it is...

Posted by: sluutthefeared Nov 25 2006, 12:50 AM
The page doesn't display your inventory information if you're APed out so the extension just displays an empty inventory.
I'll prevent it from adding the empty inventory in a later version.

Posted by: Spike12 Nov 25 2006, 05:22 PM
Oh okay, that's cool. Also, when I go to a fort, it only displays the armory graphic, the other blocks are just colored boxes.

Posted by: DCLXVI Nov 26 2006, 02:32 AM
QUOTE (DCLXVI @ Nov 20 2006, 11:37 PM)
neat warning for the UD toolbar, as far as i can tell it just effects the area around forts...

the fort upgrades on 23rd of November are not covered in 56b this was coved earlier in the thread rolleyes.gif

Posted by: sluutthefeared Nov 26 2006, 07:22 PM
QUOTE (Spike12 @ Nov 25 2006, 05:22 PM)
Oh okay, that's cool. Also, when I go to a fort, it only displays the armory graphic, the other blocks are just colored boxes.

Yeah, the recent update threw the extension off.
I was going to update it a few days ago, but started adding a few other changes as well. I didn't finish and got side tracked by another project though.
I figure it's not too urgent since it doesn't affect game play any and it's only 16 blocks total.

Posted by: Assassin Ravenlord Nov 28 2006, 05:38 AM
Hmm. Nice work with the mod. Quite honestly I wasn't suspecting it'd take off like this when I decided to withdraw from it... I really like your ideas. smile.gif

PS: Added myself to the wiki page, since it's partially still my code.

Posted by: sluutthefeared Nov 28 2006, 01:25 PM
QUOTE (Assassin Ravenlord @ Nov 28 2006, 05:38 AM)
Hmm. Nice work with the mod. Quite honestly I wasn't suspecting it'd take off like this when I decided to withdraw from it... I really like your ideas. smile.gif

Oh wow, haven't seen you in ages.
Glad you like the ideas, it might not have been done without the code base and inspiration from your original extension and EQ's graphics though. Thanks for that!

QUOTE (Assassin Ravenlord @ Nov 28 2006, 05:38 AM)
PS: Added myself to the wiki page, since it's partially still my code.

Suppose I missed that when I edited the Wiki, sorry about that.
I've only really made 1 edit to the Wiki page myself (although it was a large update), I normally just write the code.
Looks like the website mentions it's a spin-off from your extension but doesn't have you in the little contributors box, I'll add you there later.

Posted by: Assassin Ravenlord Nov 28 2006, 01:35 PM
QUOTE
Oh wow, haven't seen you in ages.
Glad you like the ideas, it might not have been done without the code base and inspiration from your original extension and EQ's graphics though. Thanks for that!

Well, I must admit I did get somewhat bored of Urban Dead - the chore of "stick in mall forever" really made me fed up. That was about when I left it and left the mod too. Afterwards I kept little updates to it, but nothing major - so I was quite surprised to see what you managed to conjour up here. It's really nice. smile.gif I might study the code when I'll have the time and see if I can help with anything if it's needed, would feel great if I could contribute something again.

QUOTE
Suppose I missed that when I edited the Wiki, sorry about that.
I've only really made 1 edit to the Wiki page myself (although it was a large update), I normally just write the code.
Looks like the website mentions it's a spin-off from your extension but doesn't have you in the little contributors box, I'll add you there later.

Given my long absensce it's understandable. I realized it was just an oversight when I saw my name in the code.

Posted by: sluutthefeared Nov 28 2006, 07:11 PM
I've lost a lot of interest in the game myself so my playing is really sporadic and I haven't added many of the features to the extension that I wanted to.

And don't study the code, I'm a novice tongue.gif. I had never used javascript or style sheets until I started adding to your extension and it probably shows.
If you do come up with any code contributions I'll be glad to add them to the next release.

Posted by: Mr.Peanut Dec 7 2006, 07:56 PM
I just installed the latest dev build 0.56b, but all I see is the map graphics. None of menus are altered. Am I just stupid or something?

Posted by: Jenx Dec 8 2006, 02:08 AM
QUOTE (Mr.Peanut @ Dec 8 2006, 02:56 AM)
I just installed the latest dev build 0.56b, but all I see is the map graphics. None of menus are altered. Am I just stupid or something?

Depends. If you haven't installed Firefox 2.0, I doubt it will properly display everything.

Posted by: sluutthefeared Dec 8 2006, 07:53 AM
Actually it should work with Firefox 1.5 or above.

Are you certain it was version 0.56?
There's also an older 0.46 with just the map graphics and inventory combiner.

Posted by: Cypher Zero Dec 8 2006, 09:27 AM
Just a note sluutt, I'd really like for you to place permanent links up for 0.46. I prefer it to the latest builds with the mouse-over menus and such.

Though, and I don't think I mentioned this before, good job on this - it's really streamlined by experience of the game a whole lot.

Posted by: sluutthefeared Dec 8 2006, 09:39 AM
Actually there's a good chance I will be removing 0.46 in the near future.
Some of it is becoming out dated, and the menus and other features can be disabled in the other release.

I will add an older styled inventory to the newer versions before I remove 0.46 though.

Posted by: Jenx Dec 8 2006, 11:26 AM
You can just disable the pop-up menu option in the latest version. smile.gif

Posted by: Mr.Peanut Dec 8 2006, 05:44 PM
Okay, turns out the UDtoolbar 0.56b does not work properly with FireFox 1.5.0.8
I upgraded to 2.0 and now all is good.

Posted by: sluutthefeared Dec 8 2006, 07:23 PM
Very strange. I'll have to fix that, there shouldn't be any reason it can't run in 1.5.

Posted by: DirskoSM Dec 16 2006, 01:03 AM
How would I go about uninstalling the UDtoolbar?

Posted by: sluutthefeared Dec 16 2006, 05:54 PM
Go to the "Tools" menu, then click either "Extensions" or "Add-ons", select the Toolbar and click uninstall.

Posted by: Archangel Michael Dec 18 2006, 08:20 AM
When I disable the pop up menus there does not appear to be an option to logout?
The menu that used to pop up when you mouse over your name doesn't show up
anywhere?

Posted by: sluutthefeared Dec 18 2006, 09:22 AM
Yeah, that was something I over looked, it's actually on the page, just hidden underneath the map.
You have to also disable the fixed position map option to see the buttons for now.

Posted by: Archangel Michael Dec 18 2006, 11:54 PM
Thanks sluut, I did that and now the logout etc buttons show up. Only problem is no
survivors show up in the attack drop down menu? The barricades and generator and
zombies do.
Obviously this is not a problem with this character but other players might like the option
without the pop up menu. wink.gif

Found out it also doesn't allow heals or revives.

Posted by: RalphTheWonderLlama Dec 20 2006, 06:05 PM
the Graphic Enhancer seems not to work with the latest version of Firefox, Mozilla/5.0 (Wi).

I hate to nitpick, because I love the program, I just wish I could use it again.

Please fix this!





795246.gif
-RWL

Posted by: sluutthefeared Dec 21 2006, 06:58 PM
Which version of the Toolbar are you using?

Posted by: Darkwolf Dec 21 2006, 07:18 PM
I upgraded firefox from 2.0 to 2.0.0.1 and had the same problem. UDToolbar incompatible. Went back to 2.0 alls good.

Edit: with 0.56 toolbar.

Posted by: sluutthefeared Dec 21 2006, 08:32 PM
Strange, I don't seem to be having the problem.
But I should be updating in a few days anyways, so I'll fix it soon.

Posted by: Jenx Dec 22 2006, 02:17 AM
I am with 2.0.0.1 and I have no problems with the toolbar. smile.gif

Posted by: Darkwolf Dec 22 2006, 08:17 AM
Well, that's just freaky weird...

Posted by: FiremanDolyn Jan 17 2007, 03:26 PM
With the new name coloring scheme, I find it difficult to see a couple of the colors with the background color set for the tool.

It would be nice if the options menu allowed us to set the background color. Otherwise, could you tell me how to modify the background color? I could probably change it myself, if I new how to get at the style sheet code to the odd-ons.

Thanks for a great gaming tool!


Posted by: sluutthefeared Jan 17 2007, 05:27 PM
To create a CSS file to import, you can just make a new text file and add the code to it.

So to change the background color of the room description go to notepad and type this in:
CODE
div.gt { background-color: #FFFFFF; }

Where FFFFFF is the hexadecimal RGB value for white. Replace the color value with whatever you want, if you need help picking a color, http://www.asahi-net.or.jp/~FX6M-FJMY/java09e.html might help.

I think the div.gt is the one you will need, but these may also be useful.

To change the background color of the table cell containing the right side of the page, use this:
CODE
td.gp { background-color: #FFFFFF; }

And to change the background of the page itself:
CODE
body { background-color: #FFFFFF; }



Then save the file, go to the toolbar preferences, click import style sheet, select files of all types, then open the text file.


Hope that helps. Let me know if you have any questions.

Posted by: FiremanDolyn Jan 18 2007, 11:08 AM
Thanks Sluutthefeared. That's just what I needed.

Posted by: sluutthefeared Jan 25 2007, 09:54 PM
I've just added a new version to fix the infected survivors bug caused by the January update and put the fort graphics back in. There's also several other bug fixes as well.

Let me know of any bugs in this version, I'm planning to do a 0.58 in a few days with more bug fixes.

Posted by: Capt San Jan 27 2007, 04:36 AM
Thanks for the continuing update on this sluut! I noticed yesterday it was telling me to update! I never noticed that before biggrin.gif I hope this continues to get better and better!

Posted by: Dunnigan Taggart Jan 27 2007, 11:02 PM
The lights inside clubs now show up as targets just like christmas lights but they are not actually attackable.


Posted by: Capt San Jan 28 2007, 04:56 AM
Maybe its a hint?
"GET RID OF THE LIGHTS AND GIVE US SOMETHING DECENT!"
Huh? HUH?!

Posted by: Valaska Jan 28 2007, 01:48 PM
Logged on to see this:

QUOTE
Software error:

Problem getting dbh: User demud_seanq has already more than 'max_user_connections' active connections at scouting_report.cgi line 75

For help, please send mail to the webmaster (webmaster@dem.ud-malton.info), giving this error message and the time and date of the error.
"


I did see someone post a similar message in a thread about the Rogues Gallery where he received the same message. A response was Alex has been working on coding all day... or something.

Just want to bring it to someones attention

Posted by: Reignman Jan 28 2007, 04:06 PM
QUOTE (Valaska @ Jan 28 2007, 08:48 PM)
Logged on to see this

Wrong thread. That's IMP, not UDGE.

Posted by: Shadow174 Feb 2 2007, 08:06 PM
my UD toolbar was just disabled with the new firefox update is there a new version that will work with the new version of firefox?

nm didnt realize dev was new one

Posted by: sluutthefeared Feb 2 2007, 08:12 PM
Version 0.57 can be found http://udtoolbar.mozdev.org/installation.html and it should work with FireFox 2.0.0.1

Posted by: Kolossov Feb 9 2007, 06:17 PM
It works alright, but it makes the inventory look an awful mess.

Please take a look:

http://img257.imageshack.us/img257/5208/pk1crackymcsparechangeqe8.png

Anything at all that I can do? The map and buildings look great, but the inventory... just dreadful.

Just to avoid confusion, let me clarify: this is the version 57 beta version of the UD toolbar, with Firefox 2.0.0.1. I also use the autoscout extension.

Thanks for help.

Posted by: sluutthefeared Feb 9 2007, 09:51 PM
It looks like you have everything but the map graphics disabled.
You can enable the graphical inventory option. If you don't like the graphics but want it organized anyways, that's not an option in the dev build of the toolbar yet.

Posted by: Ofc. Chris Enfield Feb 19 2007, 09:53 AM
I downloaded the udtoolbar but the items are organized and dont have graphics anyone have any advice for me?

Posted by: Darkwater Feb 19 2007, 11:00 AM
Am i the only one that actualy prefers it like that?

Posted by: sluutthefeared Feb 20 2007, 04:19 AM
QUOTE (Ofc. Chris Enfield @ Feb 19 2007, 09:53 AM)
I downloaded the udtoolbar but the items are organized and dont have graphics anyone have any advice for me?

Did you download version 0.46 or 0.57?
The latter being listed as a 'dev version' on the installation page, it has the full graphical inventory.

Posted by: RonBrenner Feb 20 2007, 05:02 PM
so we should be using 0.57?
is it stable?
can you clarify what the optimum set would be?
(Firefox 1 or 2, ect; + whatever else we'd need to know...)


EDIT:
0.57b from- http://udtoolbar.mozdev.org/
doesn't combine the inventory for me...

tried with FF1.0(?), and again just now with firefox2.0

Posted by: Seloth Antri Feb 20 2007, 06:01 PM
You know the other Ud tool bar,the one that works with the latest fireFox..How do you implement the group things like the Rouge Gals again.

Posted by: sluutthefeared Feb 22 2007, 12:56 AM
QUOTE (RonBrenner @ Feb 20 2007, 04:02 PM)
so we should be using 0.57?
is it stable?
can you clarify what the optimum set would be?
(Firefox 1 or 2, ect; + whatever else we'd need to know...)

It has a few minor bugs but should work well.
It works best with FireFox 2, I haven't tested it in 1.5 in a bit.

QUOTE (RonBrenner @ Feb 20 2007, 04:02 PM)

EDIT:
0.57b from-  http://udtoolbar.mozdev.org/
doesn't combine the inventory for me...

tried with FF1.0(?), and again just now with firefox2.0

I've had one other person say it didn't work for them either.
Do you have the "Enable Graphical Inventory" option enabled? It doesn't have a normal inventory combiner currently.
And if the option is enabled and it still doesn't work, are you running any other UD extensions?

Posted by: sluutthefeared Feb 22 2007, 12:56 AM
QUOTE (Seloth Antri @ Feb 20 2007, 05:01 PM)
You know the other Ud tool bar,the one that works with the latest fireFox..How do you implement the group things like the Rouge Gals again.

That's a feature of UDTool, the toolbar doesn't do that.

Posted by: Seloth Antri Feb 23 2007, 05:30 PM
How do you install the tool so ?

Posted by: VFD 642 Feb 24 2007, 05:06 PM
awww, man. i have Firefox 2.0.0.2 sad.gif
can you make me a version for it or is there already one?
never mind, I found one, either that or i figured out how to make it work .
P.S. sorry if this is going off topic, but why is the ninja smilie ph43r ?

Posted by: sluutthefeared Feb 27 2007, 07:05 AM
So the UDToolbar code is ugly, clumsy and cumbersome and I feel it's time I actually fix it. I knew nothing about javascript or extension programming when I started and now looking back I want to toss it all out and start from scratch.

And so before I get too far along I would like to hear opinions and suggestions about the extension. What needs to be added, changed or removed? I have a few fairly large additions in mind already but I would like to hear from others as well.

Posted by: Seloth Antri Feb 27 2007, 07:09 AM
Add in something similar to the UDtool, I have t now but It would better with one programe.

Posted by: RonBrenner Feb 27 2007, 08:13 AM
QUOTE (sluutthefeared @ Feb 27 2007, 07:05 AM)
So the UDToolbar code is ugly, clumsy and cumbersome and I feel it's time I actually fix it. I knew nothing about javascript or extension programming when I started and now looking back I want to toss it all out and start from scratch.

And so before I get too far along I would like to hear opinions and suggestions about the extension. What needs to be added, changed or removed? I have a few fairly large additions in mind already but I would like to hear from others as well.

Sorry about asking questions earlier and then not responding to your replies, Feared. When I use FF2 and v.57b I don't get any toggles to enable/disable.(it'd be under Tools, right?)

The graphics were great, but my favorite thing was the inventory combiner. It's very handy. If you do make a new version, please have it count the inventory items accurately.(like the radios)

Thanks again for your efforts!

Posted by: Alex DeWitt Feb 27 2007, 10:47 AM
STF, I've got a big March 10th deadline at work, but after that please feel free to start poking me into action!

Posted by: sluutthefeared Feb 27 2007, 03:35 PM
QUOTE (RonBrenner @ Feb 27 2007, 07:13 AM)
When I use FF2 and v.57b I don't get any toggles to enable/disable.(it'd be under Tools, right?)

Should be able to click Tools, then Add-ons, then in that window right click the UDToolBar and select options.

Posted by: -Nitro- Mar 6 2007, 09:38 PM
QUOTE (VFD 642 @ Feb 24 2007, 03:06 PM)
P.S. sorry if this is going off topic, but why is the ninja smilie ph43r ?

Invisionfree default, it's like that on all forums unless changed manually.

Anyway, finally found out what I was doing wrong with download. Also, hidden bump.

Posted by: MonkeysUncle Mar 7 2007, 11:50 AM
I have the UDToolBar and found that you can't place a painting with it enabled. I had to turn it of to place a painting. This isn't anything big as I doubt I will have many paintings once the novelty wears off but I thought you'd like to know.

Posted by: sluutthefeared Mar 7 2007, 03:22 PM
Yeah, I should probably place a warning on the page about that and other inventory changes until I get the chance to update.

Posted by: boobl Mar 11 2007, 09:45 AM
I have a little suggestion here
When you going to someone's profile there will be a button "Add a colour to <profile name>" or "Add note to this guy" and ComboBox with colors. After clicking, UDTB will add this guy to the DataBase in that format
UDID----color----comment
And when youll play, peoples in the DataBase will be highlighted with the colour.

My contact list loading way toooo long:)

Posted by: sgt muffin Mar 17 2007, 07:52 PM
It won't work for me since I have the latest version of FireFox, any suggestions?

Posted by: MonkeysUncle Mar 18 2007, 11:41 AM
Hey when I dna extractor a zombie it just gives me a extract again option, not a option to revive.

Posted by: sluutthefeared Mar 19 2007, 09:59 PM
QUOTE (sgt muffin @ Mar 17 2007, 06:52 PM)
It won't work for me since I have the latest version of FireFox, any suggestions?

Which version do you have installed? The old 0.46 won't work with FireFox 2.0. Install the 'dev build' from the installation page.

Posted by: sluutthefeared Mar 19 2007, 10:02 PM
QUOTE (MonkeysUncle @ Mar 18 2007, 10:41 AM)
Hey when I dna extractor a zombie it just gives me a extract again option, not a option to revive.

The DNA scan usually just targets the zombie stack. You can mouse over the profile that's shown after scanning to target and revive a specific zombie found within the stack.

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