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 Demo #1 feedback
Posted: Aug 1 2006, 07:37 PM

Advanced Member

Group: BDG Developers
Posts: 93
Member No.: 4
Joined: 11-July 06

I expected the textures to be a little bit better. Also , I want arrows tongue.gif cause on azerty keyboard it's not very handy. The movement is freakin' sensitive, when I press E one time, I make a 100 spin :/

Model selection won't work for me cause when I click the mouse, the game crashes. It apears that I'm still in windows when I click the mouse and not in the game.
Posted: Aug 1 2006, 09:14 PM

Advanced Member

Group: BDG Developers
Posts: 54
Member No.: 5
Joined: 13-July 06

I can play with lights to improve display. The movement sensitivity is not a problem, it is ok here on my computer. I can make it a variable. It is very strange when u click mouse it crashes, it is ok here and with nebo. I am not sure what kind of bug is this, but i will try to fix it.
Posted: Aug 29 2006, 11:30 AM


Group: Members
Posts: 9
Member No.: 18
Joined: 29-August 06

Looks like there's a minor problem with perspective matrix. Maybe perspective aspect ratio does not match with viewport's ratio?
And demo crashes when user tries to alt+tab out.
Everything else looks good!
Posted: Aug 29 2006, 11:49 AM


Group: Admin
Posts: 211
Member No.: 1
Joined: 10-July 06

About the first problem, I am not sure, maybe Radiationz will know the answer.

And the second crash problem, it is fixed in the new version.

Thanks ivar! I hope you'll be a regular BDG community member smile.gif
Posted: Aug 29 2006, 12:57 PM

Advanced Member

Group: BDG Developers
Posts: 54
Member No.: 5
Joined: 13-July 06

Yes, u are right ivor. Thnx for ur post. Thr problem was when i created the projection matrix i passed the aspect ratio parameter like this:


and the two are integer numbers so the fraction is neglected.

The final result is this:

device.Transform.Projection = Matrix.PerspectiveFovLH((float)Math.PI / 4, (float)this.Width / (float)this.Height, 1f, 2500f);
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