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 One Teamers?, About people trying to start a team.
neonlights79
Posted: Jul 31 2006, 02:49 PM


Advanced Member


Group: BDG Developers
Posts: 144
Member No.: 7
Joined: 15-July 06



Hi. I have been looking in the help section of gamedev.net forums and I have found a few people wanting to start a team. What I thought of is asking them if they want to join our team.

This will be great as it will make our team grow and get the work done faster than it's getting done at the moment. We will also get people that will also be good at coding and graphics. We should make a list to the pages that people want to make teams.


MrBrown
terrent [Asking for co-founder]
RizzoUK
nOObie dev
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Nebo
Posted: Jul 31 2006, 05:12 PM


Administrator


Group: Admin
Posts: 211
Member No.: 1
Joined: 10-July 06



It would be good if you can get in touch with those people. But make sure they are good enough and useful for our team. If you can see I (VB_master) replied to Rizzo's post a while ago telling him to drop by our forums.
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Mathias Verboven
Posted: Jul 31 2006, 06:29 PM


Advanced Member


Group: Validating
Posts: 88
Member No.: 2
Joined: 11-July 06



You know what I like about this team, I know none.

It would be amazing if there were even more people joining that I don't know, just great.


(Can you sence the sarcasme?)

Getting more people doesn't always mean getting things done faster. But most of the time it means getting more problems, specially when you don't know them.
(you've got to know what they all are doing and stuff like that)

Maybe we should focus on the things at hand (the game??, the engine??) instead of all this side stuff (like your company post).

It's nice that u are so active, but stick to the point and don't spam the whole forum full with useless posts (like your hello/goodbye-from you not? or the avater stuff)
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Nebo
Posted: Jul 31 2006, 06:34 PM


Administrator


Group: Admin
Posts: 211
Member No.: 1
Joined: 10-July 06



Calm down Mathas. By the way, all our members (except neon) has either AIM or MSN. Feel free to ask if you want someone's address.

About spamming - if you don't like it, don't read it. The game is coming along nicely, and post about the company, avatars or goodbyes are not stopping it. It can only bring more teamwork and communication.
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neonlights79
Posted: Aug 1 2006, 11:14 AM


Advanced Member


Group: BDG Developers
Posts: 144
Member No.: 7
Joined: 15-July 06



Well the company post was/is an idea for when we get alot of expereince and more members plus a better engine that we can make game that we can sell.

The avatar forum is a good forum for now as people can ask for an avatar to be made by someone when they have the free time to do so. This forum is also good as when people make avatars that anyone can use, we can post them of the site when we get a .com.

Anf finally, I have to admit it that the hellos and goodbyes forum was a little bit on the spam side, but not usless. Say if you want someone to know that you are loged in on the forums, all you have to do is just post a hello and they might see that post or update in that topic section and go and look.
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Radiationz
Posted: Aug 7 2006, 01:06 PM


Advanced Member


Group: BDG Developers
Posts: 54
Member No.: 5
Joined: 13-July 06



Please dont interfere with programming, if we need more coders, i can get alot. The problem is that we have shortage in character animators, that is delaying the work.
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Dalla
Posted: Aug 23 2006, 06:50 PM


Member


Group: BDG Developers
Posts: 22
Member No.: 17
Joined: 20-August 06



Not anymore ninja.gif
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neonlights79
  Posted: Sep 5 2006, 06:45 PM


Advanced Member


Group: BDG Developers
Posts: 144
Member No.: 7
Joined: 15-July 06



Ok, a bit late but what do you mean by "Not anymore". I don't get you.
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Dalla
Posted: Sep 8 2006, 12:18 PM


Member


Group: BDG Developers
Posts: 22
Member No.: 17
Joined: 20-August 06



QUOTE
The problem is that we have shortage in character animators, that is delaying the work.


Special emphasis on "Shortage of character animators"

And when I say, "Not anymore" ...

*Points at self and towards animation thread*
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