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Title: A DnD Campaign with FFT(A) stuff!


Godzilla - February 17, 2006 06:27 PM (GMT)
A Craazay idea, I know, but, I'ma gonna attempt it....

Anyways, I'll do races first. Races will be based on FFT:A...


Humans:
-Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
-Human base land speed is 30 feet.
-1 extra feat at 1st level.
-4 extra skill points at 1st level and 1 extra skill point at each additional level.
-Automatic Language: Common. Bonus Languages: Any

Nu Mou: +2 Wis, +2 Int, -2 Str, -2 Dex
-Medium: As Medium creatures, Nu Mous have no special bonuses or penalties due to their size.
-Nu Mou base land speed is 25 Feet.
-Racial Bonus: +2 Spellcraft, +2 Disable Device.
-Automatic Languages:Nu Mou

Moogle:+2 Dex, -2 Str.
-Small: As a Small creature, a Moogle gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
-Moogles base land speed is 25 Feet.
-Racial bonus: +2 Saving Throws against Illusions.
-Spell like abilities: Once per day, A Moogle can use speak with animals(Duration-1 Hour).
-Moogles have the ability of flight, but can only fly 10 Feet and fly "Clumsy"
-Automatic Languages: Moogle

Viera: +2 Dex, -2 Con.
-Medium: As Medium creatures, Viera have no special bonuses or penalties due to their size.
-Viera base land speed is 35 feet.
-Racial bonus: Viera get +4 on Listen checks and +2 on Spot Checks.
-Racial Bonus2: Viera get +2 on Jump Checks.
-Automatic Languages: Viera.

Bangaa: +2 Str, -2 Dex.
-Medium: As Medium creatures, Bangaa have no special bonuses or penalties due to their size.
-Bangaa base land speed is 30 Feet.
-Bangaa have a Natural weapon: Bite (d4 + 1)
-Racial Bonus: Bangaa have +2 to Intimidate and +2 to Grapple Checks.
-Automatic Languages: Bangaa

Seeq: +4 Str, -4 Int
-Medium: As Medium creatures, Seeq have no special bonuses or penalties due to their size.
-Seeq base land speed is 25 Feet.
-Seeq have the ability to use "Large" weapons. However, when using them, they take a -4 Attack Bonus with them.
-Racial Bonus: Seeq have +4 on Grapple Checks and +1 Natural Armor.
-Automatic Languages: Seeq







Yeah, what'dya think? As of now, I PLAN to use the FFT:A Job Chart, but you never know....

Rage Winterchill - February 17, 2006 08:09 PM (GMT)
*Drool*

As much as I dislike FFT:A, it is addicting I've learned, and makes for Better DnD use, as opposed to the orginal...

Woo. One person ready.




Edit for Sign up:

Fencer, Viera. That's all for now, Cujo just wanted me to sign up...

<< >> *flee*

Godzilla - February 17, 2006 08:32 PM (GMT)
Well, now to explain the Job System and learning Abilities.


JP: JP, or Job Points, are what you use to purchase Abilities and eventually "upgrade" your class.

When you finish a battle youe earn Exp (Which should be self explanatory) you also obtain the same number of JP as Exp. You can then use JP to buy teh abilities. Pretty easy, no?

Starting out, you have 1000 JP used to buy starting abilities.

Magic Points: Magical Abilities take "MP." The stronger the spell, the more MP it takes up. MP is figured by 15 + Stat Modifier that the class uses. Every level up you get 5 + Modifier bonus in MP.




Classes

Soldier - d8 : The Soldier is the most basic of Physical Classes. Capable of damaging the enemy's stats, even though he's a novice he can put up a tough little fight.

Skill Points at 1st Level
(2 + Int modifier) ×4.

Skill Points at Each Additional Level
2 + Int modifier.

Proficiency - A Soldier is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

First Aid - 300 Job Points
-First Aid requires you to roll a d20 and get higher than your base AC+Dex Bonus. Which means the easier your character is to hit, the easier you can recover hit points.

If you succeed the first Check, roll a d5 + your soldier level to decide how much Health you recover. First Aid also gets rid of minor poisons and diseases.

Speedbreak - 300 Job Points
-When you use this roll like a normal attack. You must get past the enemy's AC without the Dex bonus. If you succeed this, the enemy's Intiative is reduced by 10 (Or will be reduced by 10 when combat starts.)

Mindbreak - 300 Job points
-When you use this roll like a normal attack. You must get past the enemy's AC without the Dex bonus. If you suceed this, everytime the enemy tries to use a spell, it must roll a Concentration check.


Provoke - 500 Job points
-Insults one enemy, provokingthem do to everything in their power to kill you. If the enemy is intelligent, this attack requires a d20 + 1/2 Soldier Level + Char Mod (If positive). The Save DC is 15...

[doHTML]<table cellspacing="1" cellpadding="2" bordercolor="#000080" border ="1" style="color: #60c0ff; font-size: 10pt;">
<p><b><u>'Soldier Table</b></u><br><width="90%">
<tr>
<td align="center"><b>Level</b></td>
<td align="center"><b>Base Attack Bonus</b></td>
<td align="center"><b>Fort</b></td>
<td align="center"><b>Will</b></td>
<td align="center"><b>Reflex</b></td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">1st</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+1</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">2nd</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">3rd</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+1</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">4th</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">5th</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr></table>
[/doHTML]






Thief - d6 : As the name implies, the thief is a master of speed and deception. Using his speed to confuse the enemy, THEN striking he can bring down the strongest foe in due time....

Skill Points at 1st Level
(8 + Int modifier) ×4.

Skill Points at Each Additional Level
8 + Int modifier.

Proficiency - The Thief is proficient with all Simple Weapons and Armor. In additon, he has ScimitarProfiency and Buckler Profiencently.


Counter - 700 Job points
-This skill allows you to make a Counter against an enemy MELEE attack, regardless whether the enemy hits or not. If you counter, you lose the ability to use another AoO for that round.

If you want to counter, you roll a d20 like normally. If it's a hit, the damage is reduced by 5 to a minimum of one. This is to avoid killing things only be countering...

Maintenance - 300 Job Points
-If your weapons or armor are damaged during combat, you may repair it. It takes 10 Minutes and 1 GP to restore 1 HP.

Steal Job Point - 400 Job Points
-Allows you to steal Job Points from enemies. However, they'll never be a large amount of JPs from stealing them.

Stealing involves rolling a d20+Dex Bonus and surpassing the creatures AC minus Dexterity bonus. If you try to steal from the side or front, the enemy will get an AoO. If you survive that AoO, the steal is successful.

Steal Exp - 300 Job Points
-Allows you to steal Exp. from enemies. However, they'll never be a large amount of Exp. from stealing.

Stealing involves rolling a d20+Dex Bonus and surpassing the creatures AC minus Dexterity bonus. If you try to steal from the side or front, the enemy will get an AoO. If you survive that AoO, the steal is successful.


[doHTML]<table cellspacing="1" cellpadding="2" bordercolor="#000080" border ="1" style="color: #60c0ff; font-size: 10pt;">
<p><b><u>'Thief Table</b></u><br><width="90%">
<tr>
<td align="center"><b>Level</b></td>
<td align="center"><b>Base Attack Bonus</b></td>
<td align="center"><b>Fort</b></td>
<td align="center"><b>Will</b></td>
<td align="center"><b>Reflex</b></td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">1st</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">2nd</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+3</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">3rd</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+3</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">4th</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+3</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">5th</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+4</td>
</tr></table>
[/doHTML]





Archer - d6 : A person who tends to avoid combat in favor of shooting the person from afar.

Skill Points at 1st Level
(6 + Int modifier) ×4.

Skill Points at Each Additional Level
6 + Int modifier.

Weapon and Armor Proficiency:
An Archer is proficient with all ranged weapons and light armor. He's also proficient in the use of a Shortsword.

Boost - 300 JP
-Adds +3 to Hit and +2 Damage to your next attack. This can't stack, so don't expect to mass Boost.

Aim:Legs - 500 JP
-Like a regular attack but instead of doing damage it slows the enemy by 10 feet. This is stackable. The effect can be removed by taking out an arrow, a full round action.

Aim:Arms - 500 JP
-Like a regular attack but instead of doing damage it reduces the enemy's base attack by -1. Is stackable like Aim:Legs. The effect can be removed by taking out an arrow, a full round action.

Faster - 600 JP
-Increases your move speed by 20 Feet.

[doHTML]<table cellspacing="1" cellpadding="2" bordercolor="#000080" border ="1" style="color: #60c0ff; font-size: 10pt;">
<p><b><u>Archer Table</b></u><br><width="90%">
<tr>
<td align="center"><b>Level</b></td>
<td align="center"><b>Base Attack Bonus</b></td>
<td align="center"><b>Fort</b></td>
<td align="center"><b>Will</b></td>
<td align="center"><b>Reflex</b></td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">1st</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">2nd</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">3rd</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">4th</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">5th</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr></table>
[/doHTML]





White Mage - d4A healer who devotes thier life into helping the sick and needy. They're masters of healing magic, unsing their great Wisdom for their powers.

Skill Points at 1st Level
(2 + Int modifier) ×4.

Skill Points at Each Additional Level
2 + Int modifier.

Weapon and Armor Proficiency:
White Mages are proficient with all simple weapons and Robes.

Cure - 300 JP
Level: Cleric 1
MP Cost: 6 MP
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: One 5 Foot Square
Duration: Instant
Saving Throw: None

-This spell heals d5 + 1/2 of White Mage Level in Hit Points. The character heals nstantly and no "beams" or anything are involved.

Protect - 400 JP
Level: Cleric 1
MP Cost: 5 MP
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: One 5 Foot Square
Duration: 1 Min/level
Saving Throw: None

-Creates an invisible protective barrier around a target that reduces any Non-Magic damage by 4 Points.

Shell - 400 JP
Level: Cleric 1
MP Cost: 5 MP
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: One 5 Foot Square
Duration: 1 Min/level
Saving Throw: None

-Creates an invisible shell around the target that reduces Fire, Ice, or Thunder damage by 4 points per attack

Semi Life - 500 JP
Level: Cleric 1
MP Cost: 5 MP
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: One 5 Foot Square
Duration: Instant
Saving Throw: None

-Revives one Unconcious Ally with d4 + 1/2 of level of maximum HP.

[doHTML]<table cellspacing="1" cellpadding="2" bordercolor="#000080" border ="1" style="color: #60c0ff; font-size: 10pt;">
<p><b><u>Archer Table</b></u><br><width="90%">
<tr>
<td align="center"><b>Level</b></td>
<td align="center"><b>Base Attack Bonus</b></td>
<td align="center"><b>Fort</b></td>
<td align="center"><b>Will</b></td>
<td align="center"><b>Reflex</b></td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">1st</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+0</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">2nd</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+0</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">3rd</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+1</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">4th</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+4</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">5th</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+5</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr></table>
[/doHTML]

Godzilla - February 18, 2006 12:26 AM (GMT)
Black Mage - d4: A mystical type of mage that specilizes in offensive magic. Mainly focuses on elemental magic unsing their Intelligence.

Skill Points at 1st Level
(2 + Int modifier) ×4.

Skill Points at Each Additional Level
2 + Int modifier.

Weapon and Armor Proficiency: Black Mages are proficient with Simple weapons and no armor.

Fire - 400 Job Points
Level: Black Mage 1
MP Cost: 5 MP
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: One 5 Foot Square
Duration: Instant
Saving Throw: DC = Fort. 16 - Half Damage.

-Creates an eruption of fire from the ground dealing d5 + 1/2 of Black Mage level in Fire damage.

Ice - 400 Job Points
Level: Black Mage 1
MP Cost: 5 MP
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: One 5 Foot Square
Duration: Instant
Saving Throw: DC = Reflex 17 - Half Damage.

-Creates a large block of ice that falls on the target in that square dealing d4 of Ice Damage. Has a 30% chance of Dazing the enemy.

Thunder - 400 Job Points
Level: Black Mage 1
MP Cost: 5 MP
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: One 5 Foot Square
Duration: Instant
Saving Throw: DC = Fort. 14 - Half Damage.

-A large lightining bolt flies from the skies and strikes the enemy dealing d10 in damage. However, if this spell is used indoors the damage is d10 - 5.


[doHTML]<table cellspacing="1" cellpadding="2" bordercolor="#000080" border ="1" style="color: #60c0ff; font-size: 10pt;">
<p><b><u>Black Mage Table</b></u><br><width="90%">
<tr>
<td align="center"><b>Level</b></td>
<td align="center"><b>Base Attack Bonus</b></td>
<td align="center"><b>Fort</b></td>
<td align="center"><b>Will</b></td>
<td align="center"><b>Reflex</b></td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">1st</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+0</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">2nd</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+0</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">3rd</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+1</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">4th</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+4</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">5th</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+5</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr></table>
[/doHTML]




Animist - d6: Animists call upon the creatures and essence of the world to help them. Using Wisdom, these strange classes are able to defeat most enemies...

Skill Points at 1st Level
(4 + Int modifier) ×4.

Skill Points at Each Additional Level
4 + Int modifier.

Skill Points at 1st Level
(4 + Int modifier) ×4.

Weapon and Armor Proficiency: Animists can use Simple Weapons OR Martial Weapons with a -4 Attack Penalty. They can also wear Light Armor.



Sheep Count - 350 Job Points
Level: Anmist 1
MP Cost: 4 MP
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: One 5 Foot Square
Duration: Instant
Saving Throw: DC 16, Will Save, Prevent Effects.

-Put's target to sleep.

100% Wool - 450 Job Points
Level: Anmist 1
MP Cost: 6 MP
Casting Time: 1 standard action
Range: Self.
Area: Self
Duration: 6 Rounds /2 Animist levels.
Saving Throw: None.

-Covers the user in lots of wool. Reduces ice and physical damage by 6 Damage. Increases Fire damage by 1.5x.

Catnip - 500 Job Points
Level: Anmist 1
MP Cost: 5 MP
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: Self
Duration: 10 Rounds/5 Animist Levels.
Saving Throw: DC 14, Will Save - Avoid Effects.

-Turns target into a "stoned" state. The target is considered Dazed by Status effects, but also incurs a -4 On Attack and -2 on Damage rolls.


[doHTML]<table cellspacing="1" cellpadding="2" bordercolor="#000080" border ="1" style="color: #60c0ff; font-size: 10pt;">
<p><b><u>Animist Table</b></u><br><width="90%">
<tr>
<td align="center"><b>Level</b></td>
<td align="center"><b>Base Attack Bonus</b></td>
<td align="center"><b>Fort</b></td>
<td align="center"><b>Will</b></td>
<td align="center"><b>Reflex</b></td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">1st</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">2nd</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">3rd</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">4th</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">5th</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+3</td>
</tr></table>
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Fencer - d8: Fencer's are a class about striking hard and quick. They can only equip Rapiers, but that doesn't mean they're weak...

Skill Points at 1st Level
(6 + Int modifier) ×4.

Skill Points at Each Additional Level
6 + Int modifier.

Weapon and Armor Proficiency: A Fencer is proficient with a Rapier and gets a +2 on Base Attack and +1 on all NORMAL ATTACK rolls with Rapiers. This bonus does no apply to Skills. The Fencer is also capable of equipping Light Armor

Pierce: Twice per day, a Fencer can ignore the AC bonus Armor provides when attack an enemy.

Swarm Strike - 400 JP
-Coats the tip of the Fencer's Rapier in Poison. The strike itself deals 1d4 while everyround afterward the poisoned creature takes d2 damage. The creature makes no Save DC after the intial strike, but every other turn it makes a Save DC(For) of 16.

Shadowstick - 400 JP
-This is rolled like any other attack, only instead of dealing damage it lowers Opponent's intiative by 10.

Featherblow - JP 400
-This is like a normal attack except it has +10 to the Attack Bonus. However, it also has subtracts 5 + Fencer level of damage.

Piercethrough - 500 JP
-Allows you to attack a creature+thecreature behind it. The attack on the first creature has a -2 Attack Penalty while the attack on the 2nd monster is -4 attack penalty.


[doHTML]<table cellspacing="1" cellpadding="2" bordercolor="#000080" border ="1" style="color: #60c0ff; font-size: 10pt;">
<p><b><u>Fencer Table</b></u><br><width="90%">
<tr>
<td align="center"><b>Level</b></td>
<td align="center"><b>Base Attack Bonus</b></td>
<td align="center"><b>Fort</b></td>
<td align="center"><b>Will</b></td>
<td align="center"><b>Reflex</b></td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">1st</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+1</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">2nd</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">3rd</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">4th</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+3</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">5th</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+3</td>
</tr></table>
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Warrior - d10: The warrior is the more Offensive version of Soldier. Instead of weakening enemies, it just beats the living **** out of them.

Skill Points at 1st Level
(4 + Int modifier) ×4.

Skill Points at Each Additional Level
4 + Int modifier.

Weapon and Armor Proficiency: Warriors are proficient with all weapons (besides Exotic) and All Armor/Shields.

First Aid - 300 Job Points
-First Aid requires you to roll a d20 and get higher than your base AC+Dex Bonus. Which means the easier your character is to hit, the easier you can recover hit points.

If you succeed the first Check, roll a d5 + your soldier level to decide how much Health you recover. First Aid also gets rid of minor poisons and diseases.

Speedbreak - 300 Job Points
-When you use this roll like a normal attack. You must get past the enemy's AC without the Dex bonus. If you succeed this, the enemy's Intiative is reduced by 10 (Or will be reduced by 10 when combat starts.)

Body Slam - 600
-When you use this, roll like a normal attack. If it hits, the Damage of that attack is as normal plus +5 damage for every HD you have. After the attack you take 6 Damage for each HD.

[doHTML]<table cellspacing="1" cellpadding="2" bordercolor="#000080" border ="1" style="color: #60c0ff; font-size: 10pt;">
<p><b><u>Warrior Table</b></u><br><width="90%">
<tr>
<td align="center"><b>Level</b></td>
<td align="center"><b>Base Attack Bonus</b></td>
<td align="center"><b>Fort</b></td>
<td align="center"><b>Will</b></td>
<td align="center"><b>Reflex</b></td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">1st</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+1</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">2nd</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">3rd</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">4th</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">5th</td>
<td align="center" width="8.3%"><font size="1">+4</td>
<td align="center" width="8.3%"><font size="1">+4</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr></table>
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White Monk: A White Monk uses his powers to vanquish the forces of evil and destruction. He specializes in using Punches and Claws.

Skill Points at 1st Level
(4 + Int modifier) ×4.

Skill Points at Each Additional Level
4 + Int modifier.

Weapon and Armor Proficiency: The Bangaa usually attacks barehanded,m but it can use speial claw weapons.


Exorcise - 400 Job Points
-Allows the White Monk to do an extra d5 damage to undead enemies. For every Monk Level the die increases. (Level 2 = d6, Level 3 = d7, etc)

Whirlwind - 400 Job Points
-Attacks up to 4 Enemies around you. For every enemy after the first you take a -2 Attack Penalty. (1st enemy = -0, 2nd Enemy =-2, 3rd=-4, 4th=-6)

Holy Sign - 500 Job Points
-Dispels all STAT buffs on enemies. Magical Buffs such as Protect and Shell don't get dispelled.


Counter - 700 Job points
-This skill allows you to make a Counter against an enemy MELEE attack, regardless whether the enemy hits or not. If you counter, you lose the ability to use another AoO for that round.

If you want to counter, you roll a d20 like normally. If it's a hit, the damage is reduced by 5 to a minimum of one. This is to avoid killing things only be countering...


[doHTML]<table cellspacing="1" cellpadding="2" bordercolor="#000080" border ="1" style="color: #60c0ff; font-size: 10pt;">
<p><b><u>White Mage Table</b></u><br><width="90%">
<tr>
<td align="center"><b>Level</b></td>
<td align="center"><b>Base Attack Bonus</b></td>
<td align="center"><b>Fort</b></td>
<td align="center"><b>Will</b></td>
<td align="center"><b>Reflex</b></td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">1st</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+0</td>
<td align="center" width="8.3%"><font size="1">+0</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">2nd</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
<td align="center" width="8.3%"><font size="1">+1</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">3rd</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
<td align="center" width="8.3%"><font size="1">+2</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">4th</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+3</td>
<td align="center" width="8.3%"><font size="1">+3</td>
</tr>
<tr>
<td align="center" width="8.3%"><font size="1">5th</td>
<td align="center" width="8.3%"><font size="1">+4</td>
<td align="center" width="8.3%"><font size="1">+4</td>
<td align="center" width="8.3%"><font size="1">+4</td>
<td align="center" width="8.3%"><font size="1">+4</td>
</tr></table>
[/doHTML]




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