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The future of graphics, THE FUTURE.
| nerkel |
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Elite Regular
    
Group: SOTA: Diablos
Posts: 1,485
Member No.: 65
Joined: 18-July 06

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I've seen the video, and there are a few comments to make.
Right now, there is no way to animate this. Right now, Polygons move by applying a skeleton that pulls on Vertices. For these tiny atoms, it would take your entire GPU just to process a single jump, let alone a dynamic surrounding. It's not feasible. Lighting this would be a nightmare because once again, you're dealing with billions of tiny atoms trying to move with light.
Second point, this isn't his first time. He's been doing this since 2003. Pops up, talks against the Polygon-Demons, gets his hands on some sweet investment cash, and disappears.
Not to be negative of course. This is still some great detail, and I really hope he delivers soon with a way to create better animations.
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| Springs |
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Regular
   
Group: Members
Posts: 743
Member No.: 384
Joined: 18-February 09

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Yeah that video is pretty old already, it sounds interesting and all but it's impossible to use in real world situations. As nerkel said, animations are done via skeletons, as you pull and drag each joint in certain directions to create motion, kind of like a puppet. Second, the tiny atom thing isn't actually possible without MASSIVE performance drop - that amount of detail doesn't just simply happen without the CPU and GPU working in conjunction, and when the CPU and GPU have to render that much detail, without some kind of model/texture swap/pop-in, it becomes extremely taxing. But I'd say the biggest hurdle is that EVERYONE is using polygons, we've been doing it for over 10+ years, and it works just fine. Hell, even Unreal Engine can make this: Samaritan DemoAlbeit it took 2 GTX 580's running in SLi, but still.
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| Drawing Guy |
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Moderator
    
Group: Members
Posts: 1,531
Member No.: 10
Joined: 11-November 05

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Well, you guys are still thinking of static polynomial/rasterized rendering. This video is claiming using "3D atoms" or "voxels"... which is vector based rendering. That means that it basical 3D pixels are dynamically "drawn" at a specific resolution. So as you zoom in, those points are re-calculated to fit. It's exactly like AI or Flash - you draw a line at 300 ppi. Whether you're at 3% zoom or 30000% zoom, that line is still 300 ppi on your screen... just voxels are volumaic instead of just 2D.
All this means is that you don't need a supercomputer since the 30,000,000,000 polygon object is never 30,000,000,000 polygons.
Sadly this video is more snake oil than truth. Looked on their site and they're definitely fiishing for funding rather than truth. Voxels have been around for a long time and are not utilized for two reasons. First is the inaccuracy. You're not conrolling the rasterization, so specific details may never get drawn or objects emphasized that you don't want to be, etc. This reason alone is enough to shoot down most desire to utilize this in movies and games where precise detail matters. Then of course is the line drawn where scalar calculations would exceed the computational power needed to render an X amount of polygons. The more complex and object is, and the more of them there are, you begin to cross the line. This happens to be far, but the RAM requirements would be passed with only a few objects -- all those points have to be stored in RAM. I've had AI art take GIGS of RAM before. XD
Further proof that these guys are all talk and no show is the simple "too good to be true" factor. While they are indeed working with an already existing technology that has a sound theory that could theoritically make up for its disadvantages, they have no explanation how ANY of their coding actually works. They have no explanation of at what point rigging takes place (on the polygon object or the point data object), how anything is translated, nothing. Plus why is this only a team of 9 and no major company taking them over? Why is it just a youtube video instead of an actual live demonstration to all these companies they say their technology is courting too? Actually having seen them actively pan the camera and showing the environment instead of something that could have been potentially pre-rendered is a world of a difference.
All this just boils down to that I'm not holding my breath. :p
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"We will be replacing the color coded terrorist alert system with one that uses rubber duckies" --George Bush 
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| Fish on a Stick |
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Elite Regular
    
Group: NPI: Legendary Nin
Posts: 1,481
Member No.: 21
Joined: 7-December 05

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| kavinwatts |
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Newbie

Group: Members
Posts: 2
Member No.: 599
Joined: 25-June 12

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Currently i'm playing Battlefield III really this amazing game. Because according to me this game gives a great graphics & much more feature.
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