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Necro's Art (Like tree fiddy updates), Now with 30% more 'wat.'
| Necro_EX |
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Elite Regular
    
Group: NPI: Assassin
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Joined: 18-July 06

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Well, it's certainly been a long time since I've posted art here. Hell, I've put my art up on facebook more recently, something's just wrong with that. So, here are a couple of recent pieces always open for some C&C. :3 First, this is Polly the punk parrot, something I drew for a friend from Kongregate. She had been on TinyChat and had drawn a parrot on her shoulder with a pink mohawk. Then this happened. ( Posted Image) Sort of a surreal self portrait. I was rockin' a pretty gnarly beard at the time. ( Posted Image) Something done in a similar mood as that last one. ( Posted Image) A testament to boredom. This was done one morning in MSPaint. ( Posted Image) Did some drawfaggin' on /tg/ the other night. This is the product. ( Posted Image) These next few are some pieces I did for a project I'm working on. I'm designing a tabletop wargame. Biggest issue I'm running into with this is I don't know how I would go about getting it published once it's finished. D: Emeric Dugall is a general in the holy armies of Fares, a theocracy ruled by worshipers of the goddess of light. His armor and swords were made from deceased angels. ( Posted Image) Same guy, but this drawing is much older. This shows the crystal wings projected by his armor. ( Posted Image) An angel of light. I'm thinking these will be some of the more powerful units available to Faresian armies. ( Posted Image) ...and here's a mockup of what the game might look like in the middle of a match. I really liked how Heroscape had terrain tiles that came with it. I'm definitely taking that idea and changing it up a bit. ( Posted Image) So, that's all I have for now, but I'll be posting plenty of sketches done for this project at some point. :3 EDIT: I know we've got a couple of talented graphic design folks 'round here. Anyone mind helping me compile the rules for that wargame into a .pdf? Nothing too fancy, just something that looks better than a word document and has a watermark over it is all I'd need. I finished the basic rules in one day (like a freakin' boss) and I'm actually approaching a point where playtesting and balancing could be done. Still have to make units and such and getting actual minis made is a hurdle that will need tackling at some point, but some folks over at GitP have given me some advice on that. Of course, if anyone here has any idea of how to go about getting a miniature bassed wargame produced, I'd love to hear it. :3
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| Necro_EX |
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Elite Regular
    
Group: NPI: Assassin
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Member No.: 69
Joined: 18-July 06

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Why thankya, Z. I realized a while back that I've never really done much with posing and decided it would be a good idea to get around to that.
EDIT:
Also, I could really use some help on another bit of this project. Each unit will have a 'unit card' that lists all of its stats, abilities, and attacks. I'm no good when it comes to designing things like that. Anyone care to help out with that? I'll post the mockup one that I'm working on later tonight to give an idea of what all they need room for.
As it stands I have the rules written up in a workable form, they'll need some sprucing up, probably some proofreading. So, what I'm working on now is statting out units for playtesting. Some folks over at GitP have pointed me in the direction of some ways to get this off the ground, so I'm pretty excited about that.
EDITEDIT: I know this is sort of a lofty goal, but I really like what I have written up and it feels like it could easily be adapted to accommodate other franchises. The gameplay's inspired largely by SRPGs, specifically FFT, I wonder if one day this could be big enough that it could get that licensing? Heroscape got the rights to put out some Forgotten Realms units, but then again that had the backing of a big company to begin with. I guess only time will tell, eh?
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| Necro_EX |
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Elite Regular
    
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Joined: 18-July 06

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I was going to put up a mockup card last night, but I ended up watching 'The Gamers,' 'The Gamers 2: Dorkness Rising,' and 'Wizards' last night. I was also only going to draw up one, but I ended up with five. Playtesting is going to begin fairly soon, I have a friend that is going to help me with some of that, even. So, I'm statting up units for at least two small armies. This batch is a group of crusading warriors from Fares, a theocracy ruled by the clergy of Thera, Goddess of light. ================== Emeric Dugall A general of Thera's holy crusaders, wearing celestial plate armor, and wielding swords made from the wings of deceased angels. ( Posted Image) ( Posted Image) Zealots Berserkers devoted to Thera's light, they deprive themselves of her divine light so they might be fueled by rage. They carry heavy swords into battle and are horrifically wreckless. I'm going to have to give them some sort of static ability to represent that...Seems I forgot to. ( Posted Image) ( Posted Image) White Templars of Thera These are heavily armored knights in service to the clergy of Thera. They serve to defend the weaker members of the clergy and create battlefield control during times of war. ( Posted Image) ( Posted Image) Priestess of Thera The clergy of Thera has many healers and priests in their numbers. Priestesses are considered the chosen of Thera, blessed with both her divine femininity and light. In combat they serve mostly as healers. ( Posted Image) ( Posted Image) Holy Footmen The Holy Footmen are the rank and file soldiers in the crusading armies of Thera. They carry broadswords into battle armored in chain with a reinforced shield. ( Posted Image) ( Posted Image) The army list for the Fares Test Set is: Emeric Dugall X1 Zealots X2 White Templars X2 Priestess of Thera X1 Holy Footmen X4 The other army I'm working on at the moment is an army of Osdaar, a nation of foreign invaders that have brought new religion, technology, and magic to [CONTINENT]. The army list I'm working on for them today: Lord Nevets Helgrath X1 Shadows X3 Fiendspewers X4 Shadowpriest X1 Magi X1 ================ So, if anyone does want to help with the setup of those cards, I'd be most appreciative. They'll likely be fairly large to accommodate for all that information that they will need to have. A unit might have up to six attacks/abilities, so there's definitely going to have to be room. Also, if anyone's interested in playtesting I can get the rules to you and you could make folded squares of paper to represent the units. EDIT: Also, because I love you guys and I'm way too excited about this project, here's the current list of factions: Major FactionsFares - The theocracy of Fares is governed by the clergy of Thera, the goddess of light. Their holy armies march against the other nations of [CONTINENT] in crusades to crush the profane beliefs of their enemies. The crusading armies of Fares are outfitted in heavy armor and has the support of angels. Powerful divine casters and knights are their leaders. Isveg - In the frozen north are the lands of Isveg. The people that live in this hostile environment are powerful and durable having lived through many harsh winters. They are seen as barbarians by the other peoples of [CONTINENT], but in truth they are a proud people struggling to survive in the harsh environment of the north. Strong warrirors fill their ranks alongside wolf riding cavalry and berserkers. Their leaders are skilled and powerful warrior kings and princes. Osdaar - On the far eastern border of [CONTINENT] lies Osdaar, a collection of city-states ruled over by a powerful nobility. The people of Osdaar have come from across the seas and introduced new religion and technologies to the land, making them instant enemies of Fares. The rulers of Osdaar are powerful magi and their armies are filled with demonbinders and lesser magi. The people of [CONTINENT] all see Osdaar as a cancer to be removed by force. Irtur - The wetlands of Irtur are a harsh place filled with trolls, gremlins, and lizardfolk. The constant warring with Osdaar and Fares combined with the less human threats have hardened the populace of Irtur into strong warriors. The people of Irtur have learned to be fierce and cunning, taking advantage of the terrain and using guerilla tactics. Their use of terrain may be their strongest asset. Greatwood - The elves of Greatwood had lain dormant for hundreds of years and have recently come out of their magically induced torpor. Bereaved to find much of their great forest destroyed by foreign invaders the elves have taken up sword and bow to defend their sacred land. Stealthy and swift, the elves of Greatwood are masterful hunters and rangers. They bring ancient magic with them into battle. Minor FactionsTrolls - The trolls that inhabit the swamps and marshes of Irtur are strong, fierce, and savage monsters. They have been a major detriment to the people of Irtur, constantly raiding their hamlets and villages to slaughter their livestock. The more intelligent, for what that matters, of the trolls have taken up arms and have sold themselves as mercenaries to the warring armies of [CONTINENT]. They care not who wins so long as they can act on their violent urges and are paid with fresh cattle. Gremlins - The gremlins of [CONTINENT] have held themselves up in the hills of Fares and Irtur as well as the southern mountains of Isveg for centuries. They have toiled on developing new technologies, always interested in new and innovative ways to kill things. They are horribly violent and offensive creatures fueled only by a morbid curiosity and the evil in their black hearts. They have recently discovered gunpowder and developed basic steam engines, making them a viable threat to all people of [CONTINENT]. Dwarves - The dwarves have not concerned themselves with the wars of the surface folk for centuries. They were once allied with the people of Fares until they had seen the extent that the Faresians would go in the name of their goddess. Constantly defending themselves from the dangers that lie under the surface and protecting their mines from the surface folk have hardened the dwarves of [CONTINENT] into incredibly dangerous warriors. Though their government has no concern for the affairs of the surface folk some entrepreneurial dwarves have taken up the lives of mercenaries. Powerful shock troops and battle priests have sold themselves into the wars of [CONTINENT]. I'm also working on some more pirate factions, but I don't have anything down on paper just yet. There are going to be some foreign armies, one very China feeling and one very India feeling, a minor army with a very Middle East feel, a minor faction of pirates, too.
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| Necro_EX |
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Elite Regular
    
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Member No.: 69
Joined: 18-July 06

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Yeah, the cards will have all the information for a unit on them. I got the idea from this game, Heroscape. A lot of this was built with Heroscape as a sort of model, actually. The heroscape cards look like this ( Posted Image) All the information you need for the unit are right there on the card. Of course, with units having up to six attacks/abilities I'll need something more...roomy.
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Elite Regular
    
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Joined: 18-July 06

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Bam! Update! Bam! Slenderman! ( Posted Image) Bam! Daylight Hallucinations! ( Posted Image) GIMP+Mouse only for both of those.
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| Necro_EX |
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Elite Regular
    
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Ah, 'salright. I put that project on hiatus for the time, anyway. I do that a lot, it seems. :/ Just don't have the drive if I'm working alone, for some reason. Also, this: ( Posted Image) ( Posted Image) ( Posted Image) ( Posted Image) ( Posted Image)
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| Necro_EX |
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Elite Regular
    
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Behold!. .. ... .. . Ponies. ( Posted Image) ( Posted Image) ( Posted Image) If anyone could give me a little feedback on the difference in the lines on the last one compared to the other two. I was trying something different from what I had been doing, and I like the difference (even if it does take a bit longer) but y'know second opinions are always nice. Also, I'll probably do non-pony art at some point. Maybe. o.o
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| Necro_EX |
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Elite Regular
    
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Then, more pony happened. ( Posted Image) Three freakin' days. D: I need a tablet, my arm is going to fall off.
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Elite Regular
    
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Did a request for a friend that really digs ponies and JSRF. Decided slapping the two together was a great idea. ( Posted Image) Put it up on Redbubble even, since he wanted it for a shirt.
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Elite Regular
    
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Haven't updated this thread in a while. Time to fix that, I suppose. First, to get the ponies out of the way: ( Posted Image) These two are for a wallpaper I'm putting together. Two gods of fire clashing in a battlefield of lava floes and eruptions, should be pretty nifty when it's all done and I'll probably be doing a few more since I actually started writing again. ( Posted Image) ( Posted Image) Any tips on getting nice, clean lineart fairly quick? Still don't have a tablet, so getting the lines done has been ungodly tedious and almost not even worth it. Just got some new pens though, so doing it by threshold/levels fiddling might be possible now. I've tried two different things, and both aren't exactly getting results I like. 1 - Paths tool, selection from paths, fill it with brush/pencil tool. Gets nice lines that I can shape however I like, but it takes an ungodly amount of time this way. It's how I do the lines for my mlp fanart, but those lines are thick and bold, so they don't take nearly as long. 2- Paths tool, stroke path. It's a hell of a lot quicker than the other way, but the lines are uniform in width, don't have good tapers, and if I don't line up the curves just right (which I'm likely to forget about with complex shapes) the end up with little kinks in them that make the whole thing look like I tried to ink it with a freakin' chisel. Any advice and I'll owe ya all my love, because doing them this way is freakin' torture.
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