Pages: (2) 1 [2]  ( Go to first unread post )

 What D&D character are you?, DORKS
Blue Farce
Posted: May 18 2009, 06:08 AM


IT'S OVER NINE THOUSAAAND


Group: OSP: Seraph
Posts: 9,099
Member No.: 67
Joined: 18-July 06



WHITESMOKE YO


--------------------
Love Hina owns my soul.
Rest In Peace, Old Manga Revolution. 7/5/04-8/1/06
Same, v2. 9/18/2006-3/27/09
"lol "estrogen" lol" ~lillejord
"WeEEHEheehEEHeHe" ~FoaS
http://www.bash.org/?790133
http://bash.org/?500874
http://www.youtube.com/watch?v=aSVfYwdGSsQ
http://www.youtube.com/watch?v=PuU9Rxi_vyY
Changes Made Since Ever: 68
user posted image
Im a Nutzie. A GRAMMER NUTZIE!!
Top
A Heart Covered in Black Roses
Posted: Jun 22 2009, 01:47 AM


Member


Group: Members
Posts: 73
Member No.: 520
Joined: 17-June 09



You Are A:

Neutral Evil Human Sorcerer (3rd Level)


Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 13
Intelligence- 14
Wisdom- 15
Charisma- 17


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXX (9)
Neutral Good ---- XXXXXXXXXXXXXX (14)
Chaotic Good ---- XXXXXXXXXX (10)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXX (8)

Good & Evil:
Good ---- XX (2)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXXXXXXXXXXXXX (16)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- (0)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXX (4)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXXXXXXXX (12)

Class:
Barbarian - (-2)
Bard ------ XXXX (4)
Cleric ---- (-2)
Druid ----- (0)
Fighter --- (-4)
Monk ------ (-25)
Paladin --- (-19)
Ranger ---- XXXX (4)
Rogue ----- (-2)
Sorcerer -- XXXXXX (6)
Wizard ---- (-2)



Hmm I claim I'd be a rogue..because that just screams me...but I can totally be bad ass as sorcerer.

Top
Zeratanus
Posted: Jun 23 2009, 03:51 PM


Global Moderator


Group: NPI: Assassin*
Posts: 4,414
Member No.: 20
Joined: 5-December 05



Damn, ONE answer away from being a Half-Orc x3


--------------------
I AM A WALKING HYPERBOLE.
DEAL WITH IT


user posted image user posted image user posted image user posted image
Top
Drawing Guy
Posted: Aug 21 2009, 08:37 PM


Moderator


Group: Members
Posts: 1,337
Member No.: 10
Joined: 11-November 05



True Neutral Human Sorcerer (2nd Level)


Ability Scores:
Strength- 9
Dexterity- 11
Constitution- 13
Intelligence- 17
Wisdom- 12
Charisma- 13


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXX (6)

Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXX (8)
Half-Orc - XX (2)

Class:
Barbarian - (-4)
Bard ------ (-4)
Cleric ---- (0)
Druid ----- XX (2)
Fighter --- XX (2)
Monk ------ (-23)
Paladin --- (-21)
Ranger ---- (-2)
Rogue ----- (-4)
Sorcerer -- XXXXXXXX (8)
Wizard ---- XXXX (4)


Wow... my stats suck. XD


--------------------
user posted image
"We will be replacing the color coded terrorist alert system with one that uses rubber duckies"
--George Bush
user posted image
Top
dirksyde
Posted: Aug 21 2009, 10:07 PM


Regular


Group: SOTA: Psycher
Posts: 819
Member No.: 164
Joined: 2-September 06



True Neutral Human Sorcerer/Rogue (2nd/1st Level)
Ability Scores:
Strength-11
Dexterity-13
Constitution-11
Intelligence-13
Wisdom-14
Charisma-12


Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Secondary Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXXX (9)

Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXX (10)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (0)
Bard ------ (-4)
Cleric ---- (-4)
Druid ----- XX (2)
Fighter --- (-4)
Monk ------ (-23)
Paladin --- (-21)
Ranger ---- XX (2)
Rogue ----- XXXX (4)
Sorcerer -- XXXX (4)
Wizard ---- XX (2)


--------------------
user posted image
Top
Necro_EX
Posted: Aug 29 2009, 06:01 AM


Elite Regular


Group: NPI: Assassin
Posts: 1,692
Member No.: 69
Joined: 18-July 06



Steven, the 2nd level true neutral wizard.

Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 13
Intelligence- 18
Wisdom- 15
Charisma- 12

I put on my robe and wizard hat.

Oh, the details:


Alignment:
Lawful Good ----- XXXXXXXXXXX (11)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXX (20)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXXXXX (11)

Good & Evil:
Good ---- XXXXXX (6)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXXXXXXXX (9)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXX (4)

Class:
Barbarian - (-2)
Bard ------ (-2)
Cleric ---- (-2)
Druid ----- (-4)
Fighter --- (-2)
Monk ------ (-19)
Paladin --- (-23)
Ranger ---- (-4)
Rogue ----- (0)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXXXXXXXX (10)


I'm the most wizard-y wizard evah.
Blue, you can be my lackey, it'll be fun.


--------------------
user posted image


user posted image
Top
Drawing Guy
Posted: Aug 29 2009, 06:46 AM


Moderator


Group: Members
Posts: 1,337
Member No.: 10
Joined: 11-November 05



Redid this answering what I would LIKE to answer rather than what applies to me.

Lawful Good Human Fighter (10th Level)


Ability Scores:
Strength- 19
Dexterity- 20
Constitution- 20
Intelligence- 20
Wisdom- 20
Charisma- 19


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (46)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (36)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (34)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXX (14)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XX (2)

Law & Chaos:
Law ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XX (2)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXX (6)
Gnome ---- XX (2)
Halfling - (0)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXXXXXX (10)

Class:
Barbarian - (-27)
Bard ------ (-25)
Cleric ---- (-4)
Druid ----- (-23)
Fighter --- XXXXXXXX (8)
Monk ------ XX (2)
Paladin --- XXXX (4)
Ranger ---- (0)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- XX (2)


Any of you able to beat those stats? =P Without cheating of course.


--------------------
user posted image
"We will be replacing the color coded terrorist alert system with one that uses rubber duckies"
--George Bush
user posted image
Top
Necro_EX
Posted: Aug 29 2009, 06:49 AM


Elite Regular


Group: NPI: Assassin
Posts: 1,692
Member No.: 69
Joined: 18-July 06



We'd all like being superhuman, I'm sure.

Of course, without multiclassing and such, you're still just swinging a sword.~


--------------------
user posted image


user posted image
Top
Blue Farce
Posted: Aug 29 2009, 09:02 AM


IT'S OVER NINE THOUSAAAND


Group: OSP: Seraph
Posts: 9,099
Member No.: 67
Joined: 18-July 06



Jesus Christ.


--------------------
Love Hina owns my soul.
Rest In Peace, Old Manga Revolution. 7/5/04-8/1/06
Same, v2. 9/18/2006-3/27/09
"lol "estrogen" lol" ~lillejord
"WeEEHEheehEEHeHe" ~FoaS
http://www.bash.org/?790133
http://bash.org/?500874
http://www.youtube.com/watch?v=aSVfYwdGSsQ
http://www.youtube.com/watch?v=PuU9Rxi_vyY
Changes Made Since Ever: 68
user posted image
Im a Nutzie. A GRAMMER NUTZIE!!
Top
Snob
Posted: Nov 25 2009, 11:45 PM


Member


Group: NPI: Soldier
Posts: 67
Member No.: 536
Joined: 25-November 09



You Are A:


True Neutral Human Cleric (2nd Level)


Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 15
Intelligence- 14
Wisdom- 16
Charisma- 15

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

--------------------------------------------------------------------------------


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXX (15)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXX (16)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXXXXXXXXXX (14)

Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXX (5)
Chaos --- XXXXXXXXXX (10)

Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXXX (4)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (-2)
Bard ------ XX (2)
Cleric ---- XXXXXX (6)
Druid ----- (-6)
Fighter --- (0)
Monk ------ (-25)
Paladin --- (-19)
Ranger ---- XX (2)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- (0)


That took forever, and it's relieving to know that I'm "Truly neutral"


--------------------
user posted image
Top
Riken
Posted: Nov 29 2009, 05:39 AM


Regular


Group: NPI: Sky Pirate
Posts: 629
Member No.: 117
Joined: 26-July 06



Well, I did this again...I got a different result this time...but, I answered everything truthfully, if you will. Oh well. Haha.


You Are A:

Lawful Good Human Paladin (3rd Level)


Ability Scores:
Strength- 16
Dexterity- 17
Constitution- 17
Intelligence- 16
Wisdom- 16
Charisma- 16

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXX (7)
Chaotic Evil ---- XXXXXX (6)

Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXXX (7)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XX (2)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXX (4)

Class:
Barbarian - (-27)
Bard ------ (-21)
Cleric ---- (-8)
Druid ----- (-21)
Fighter --- (0)
Monk ------ (-2)
Paladin --- XXXXXXXX (8)
Ranger ---- XX (2)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- XXXXXX (6)


--------------------
"Twenty years from now you will be more disappointed by the things that you didn’t do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." — Mark Twain
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

Topic OptionsPages: (2) 1 [2] 



Hosted for free by InvisionFree (Terms of Use: Updated 7/7/05) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.7025 seconds | Archive